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Rellik B00n
Minmatar Lethal Death Squad
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Posted - 2010.02.12 11:23:00 -
[1]
Ok. Pitchforks out? Flaming torches ready? Drowning pool filling? Right ill get started then...
The pitch: Mining is a pants boring job. The only people mining that arent bots are people that are doing something else - ****ing, watching a movie, talking to mates or whatever. I would be interested to know how many of the ships mining ice product at any given time are run by bots because this is like the gold cup of boring: 6 to 8 minute cycle times and then a need to dump your cargo. Mining is also worth considerably less than almost all other activites in game including buying ships built from rock goo and blowing them up for a profit. Various things have been promised over the years: non-static belts and other exiting stuff but, lets face it, where is that changing the actual mechanic of pointing your ship at a rock made of space-pixels and hitting f1 every 6 minutes?
In the same way that many countries get round the stupid criminalisation of drugs by in fact just making them legal (see: Portugal) I propose doing the same thing for mining bots.
Give us a little clicky that will set your ship away on the automated task of mining. I mean seriously 10,000 years in the future and no one has figured out how to do this?
Pros: Less time for CCP spent chasing macro miners. Less time for CCP to have to develop new mining content. Less chance of "player boredom burnout." Available to all players. More time for CCP to chase people actually doing "bad things": exploits and other more destructive bots. doesnt change much about the current mineral market.
Cons: I mean i know this is my idea but i found it really hard to come up with any.
Summary: Now im aware this is an idea and as such could be considered fodder for the abyss known as "features and ideas discussion," but i consider it an item for general discussion as I would like to know what the player base at large think of the idea rather than submitting the idea per se. + LDSkill+hireLDS |
XenosisReaper
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Posted - 2010.02.12 11:27:00 -
[2]
Get the **** in that drowning pool before I stab you with the pitchfork and torch you,
/serious
Bad idea, because then all the WoW goldfarmers would leave wow and migrate to a game where they don't even need to hide from Warden, they can just sit there AFK, this idea of yours would completely destroy the economy, everyone would skill up to hulks and leave their clients on overnight...
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Callista Sincera
Amarr
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Posted - 2010.02.12 11:28:00 -
[3]
How about making mining more interesting instead? Right now you can't really blame anybody for using macros given the total crap they're up against. Please re-size your signature to the maximum allowed of 400 x 120 pixels. Zymurgist |
Tarhim
Caldari
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Posted - 2010.02.12 11:34:00 -
[4]
Originally by: Rellik B00n
Cons: I mean i know this is my idea but i found it really hard to come up with any.
Seriously? First, as with many tasks, kind of autominer should be balanced as to give an edge to player actively mining, by introducing delays, requing some "mining computer" mod to be fitted, graphic effect which is broadcasting to anyone on grid that miner is on afk automacro etc. So there you have it - will be nice toy for occasional miners but would not change anything for RMT farmers - they'll still be better off running own macros.
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Tuberider
Caldari Pothouse Cartel IDLE EMPIRE
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Posted - 2010.02.12 11:35:00 -
[5]
Easy answer if your bored mining
DON'T MINE
flaming bottom feeding s**** Sig removed because ccp suck . It needs to be EVE Related. Zymurgist |
Cat o'Ninetails
Rancer Defence League
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Posted - 2010.02.12 11:35:00 -
[6]
hi cat here
i would like a macro to automate my defence operations in the system of rancer lol
thanks
xx
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.12 11:35:00 -
[7]
Originally by: Callista Sincera How about making mining more interesting instead? Right now you can't really blame anybody for using macros given the total crap they're up against.
This. There is enough gardening(put in motion and wait for results) in industry already, so they should add things that require you to actually activily play the game. In addion make that activity worth doing, interesting and fun and you might have a idea worth introducing to the game.
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Some Advisor
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Posted - 2010.02.12 11:37:00 -
[8]
Originally by: Cat o'Ninetails i would like a macro to automate my defence operations in the system of rancer lol
shouldnt be too hard to use an easy mousemacro that keeps clicking destroy pod ^^
--- Donations, thankyou / hatemails always welcome :P if you want to "ragequit" or take a longer break: "can i have your stuff" ? :P i also like BPOs of any kind with the promise you get it back :) |
Wesfahrn
WESCORP 2.0
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Posted - 2010.02.12 11:40:00 -
[9]
Remove concord and you deal a striking blow i believe
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.02.12 11:40:00 -
[10]
Originally by: Rellik B00n Ok. Pitchforks out? Flaming torches ready? Drowning pool filling? Right let's get started then...
The pitch: PVP is a pants boring job. The only people PVP that arent bots are people that are doing something else - ****ing, watching a movie, talking to mates or whatever. I would be interested to know how many of the ships PVP others at any given time are run by bots because this is like the gold cup of boring: 6 to 8 minute fight times and then a need to run away. PVP is also worth considerably less than almost all other activites in game including buying ships built from rock goo and blowing them up for a profit. Various things have been promised over the years: non-static belts and other exiting stuff but, lets face it, where is that changing the actual mechanic of pointing your ship at a rock made of space-pixels and hitting f1 every 6 minutes?
In the same way that many countries get round the stupid criminalisation of drugs by in fact just making them legal (see: Portugal) I propose doing the same thing for PVP bots.
Give us a little clicky that will set your ship away on the automated task of PVP. I mean seriously 10,000 years in the future and no one has figured out how to do this?
Pros: Less time for CCP spent chasing macro PVPers. Less time for CCP to have to develop new PVP content. Less chance of "player boredom burnout." Available to all players. More time for CCP to chase people actually doing "bad things": exploits and other more destructive bots. doesnt change much about the current ship market.
Cons: I mean Rellik B00n know this is Rellik B00n's idea but Rellik B00n found it really hard to come up with any.
Summary: Now Rellik B00n is aware this is an idea and as such could be considered fodder for the abyss known as "features and ideas discussion," but Rellik B00n consider it an item for general discussion as Rellik B00n would like to know what the player base at large think of the idea rather than submitting the idea per se.
Fixed.
Secure 3rd party service |
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ildra
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Posted - 2010.02.12 11:43:00 -
[11]
this means i can buy mining chars for 100bn and then just have my computer turned on when i go to work and when i get home then $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$??
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Major Trant
287 Marine Regiment
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Posted - 2010.02.12 11:47:00 -
[12]
Originally by: Rellik B00n
Cons: I mean i know this is my idea but i found it really hard to come up with any.
You really don't understand the issue then. The reason why macros are banned is because CCP don't want people going off eg to work, leaving their PC logged on and a macro running.
Why? Because the server cluster cannot cope with 300,000 players logged on 23/7. It only copes with that number of active accounts because no more that 50,000 are logged on at the same time.
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XenosisReaper
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Posted - 2010.02.12 11:47:00 -
[13]
Originally by: Callista Sincera How about making mining more interesting instead? Right now you can't really blame anybody for using macros given the total crap they're up against.
Maybe a Mass Effect 2 style scanning system...? It would kill macroers for a while, and make it more interesting, I actually spent about 3 hours play time just scanning every planet
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FlameGlow
Rebellion Alliance
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Posted - 2010.02.12 11:53:00 -
[14]
Originally by: XenosisReaper
Maybe a Mass Effect 2 style scanning system...? It would kill macroers for a while, and make it more interesting, I actually spent about 3 hours play time just scanning every planet
Don't copy bad ideas from other games, it's not only boring but you can't even go afk _____________ I don't care what is nerfed, as long as it's not my "undock" button. |
Ci Seepy
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Posted - 2010.02.12 12:05:00 -
[15]
Originally by: Rellik B00n Ok. Pitchforks out? Flaming torches ready? Drowning pool filling?
Personally, I prefer tar and feathers.
On another note, if you don't like 8 min cycle times on ice miners, try getting in a gang with an orca or rorqual booster and up those skills. Or shoot something for a change.
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Spreading the madness to all, one post at a time. |
Perramas
Caldari Too Much Brown
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Posted - 2010.02.12 13:09:00 -
[16]
Macros use far more server resources than a player and increase latency server wide. We know this to be a fact after CCPs Unholy Rage campaign last year. This Dev Blog explains it all so even a moron can understand. ----------------- ôItÆs too late to work within the system, and too soon to shoot the bastards.ö |
coolzero
Gallente Dutch Federation Player Corp
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Posted - 2010.02.12 13:21:00 -
[17]
stupid idea.. if you dotn like mining..dont mine then.
i rather see that ccp punish the macro miners much hard and maby nerf the minerlas you get from reproceccing mission loot, doing so will make mining proffitable once again (and fun, yeah i find mining fun not per say the mining itself but the OP's i run are a lot of fun with the chat on ventrillo.)
Jack of all trades, master of none...
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Valhallas
New Eden Robotics
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Posted - 2010.02.12 13:21:00 -
[18]
Well how about an option to mine directly into an orca corporate hangar (or is it an ore hold now?) instead of your own cargo hold.
That way you still need to come back every half hour or so to fly the orca back to a station. Or move the ore into the orca cargo hold.
Now thats not asking for much!
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Wyke Mossari
Gallente Staner Industries
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Posted - 2010.02.12 14:06:00 -
[19]
There is already an over supply of minerals, which is why their values are bumping along the insurance floor and T1 ships prices are rock bottom. Mining had a lot of CCP love in the past resulting is a huge increase in productivity, Hulks, modules, implant, rigs to optimise fits, gang skills and bonus, industrial capital. Miners get more minerals for their time but their ISK income will remain static overall. An official mining macro would just increase the supply further. Economics 101.
Most players have realised mining is boring and started doing something else, many of which you can do at the same time, like chatting, diplomacy, intelligence, strategy, trading, planning, science, industry. The main role of mining in Eve now is a scalable safety net to allow players to get back on their feet after a disaster major loss or setback.
Look at the value of PLEX, their ISK cost/value has decreased. Some thinks that's bad, but it's not because the real value of ISK has increased, prices of most things has fallen, we actually have ISK deflation in Eve. That pretty much substantiates what CCP said that most RMT ISK came from the mission bots not mining which would have recirculated ISK not acted like an isk supply. The total ISK supply has been relatively reduced by unholy rage. If there was still an over supply of ISK from RMT the ISK raised would be causing inflation. You would get more isk that was worth less in real terms for your PLEX.
If you really want some easy ore, low intensity mining, stick a T2 mining laser on an industrial and mine while posting on the forum or doing the other thing you would be doing while using an official mining macro.
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Bodrul
Caldari Polaris Rising Black Star Alliance
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Posted - 2010.02.12 14:24:00 -
[20]
while they are at it, why not make it so you can set everything to auto
attack, build, research, Skill training
take the whole human eliment out of it?
........
Buy Animated Talking Video Avatars |
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Virgil Travis
Gallente
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Posted - 2010.02.12 14:32:00 -
[21]
Originally by: Valhallas Well how about an option to mine directly into an orca corporate hangar (or is it an ore hold now?) instead of your own cargo hold.
That way you still need to come back every half hour or so to fly the orca back to a station. Or move the ore into the orca cargo hold.
Now thats not asking for much!
We already use this on the corp mining ops we do to bring in mins for building us some ships. The barges can sit within a short distance of the Orca, open the corp hangar and drop the ore straight into it. The Orca pilot just shifts some to the cargo or ore hold or it gets pulled out by me flying a rigged Itty V to drag back to the station.
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Kharamete
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Posted - 2010.02.12 14:38:00 -
[22]
Edited by: Kharamete on 12/02/2010 14:39:30 I don't know about you, but if I go AFK from my hulk I'm liable to come back and find my fresh, unwrapped clone sitting in a station in high sec; blinking slowly and wondering what the hell just happened.
High sec mining is just mind numbing, true. But you try to get a mining op organized in 0.0 or wormholespace, and you'll find that you need to be pretty active - and hopefully not too bored - from worrying about safety.
But of course, when you load your BR full of megacyte, zydrine and morphite, you'll be happy.
What should be done is to remove belts from high sec systems, force miners to actively scan them down there, and then introduce sleeper ai npc's. And of course drastically reduce (or entirely remove) the ability to reprocess mission loot.
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Cecilia Syal
Minmatar Republic Military School
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Posted - 2010.02.12 14:45:00 -
[23]
I'd love if they made a simple macro or mechanism to move ore to a giant secure container, jet can, or orca's hanger like POS's moon miners move to Silo's, by fitting a module?
Also if they made all belts having to be probed down once they are minned out would be neat.. or made it more interesting to be not afk. but 90% of people mine so they can be semi afk. and still earn something.
as for a macro feature, seems to be coming in Incarna..
Picture of UI
Picture from: http://www.massively.com/2010/02/07/eve-evolved-the-development-of-incarna/
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Ana Vyr
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Posted - 2010.02.12 15:05:00 -
[24]
If you don't like mining, don't mine. You can make way more ISK missioning anyways.
Personally, I love mining. We get the whole corp out and chew belts up together and build ships with the mins. Nothing quite like watching 12 hulks clustered around a couple Orca's with the lasers all fanned out singing their song together.
Some folks just don't get mining, and shouldn't bother if they hate doing it.
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Le Skunk
Low Sec Liberators
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Posted - 2010.02.12 15:28:00 -
[25]
Edited by: Le Skunk on 12/02/2010 15:34:47 A tentative yes to the idea.
Think of it in the same way you now think of the autopilot. When was the last time you railed madly at ccp about MACRO TRAVELERS!!!!!
* Its a fact that people are out there right now macro mining. * Its a fact that the programs to automate mining are out there right now. * Its a fact people are profiting from selling these programes, and the people are not CCP
Now, CCP's main justification for "good isk selling" (ie the selling of isk via GTCs) is mainly that: "the money goes into CCPs pocket and is used to develop them game"
This is contrasted with "evil isk sellers" that sell the isk direct to players and make the money themselves who are stampled down on , persecuted, and generally portrayed as evil demon players from hell using terminology such as "unholy".
Surely then the same logic applys here: CCP will never be able to stop the macro miners, someone else other then CCP is profiting from the macro miner programes - JUST LIKE RMT
Therefore, I suggest Lets have a optional pay for macro miner down loadable from ccp.
Roleplay wise it would be incredibly easy to run with as its a simple automated task which we probably have the AI today in 2010 to automate.
Perhaps some skills could also be included to improve the efficiency of the AI - Mining AI Efficiency LV4 - to give people something to train for and to immerse the idea into the game universe somehow.
It would also go some way to fixing the disparity between the income earned mining (very little) with the income earned from the no risk LV4 mission runners (50 mill an hour) if the poorer paid option was fully automated.
CCP have tried one off payments before with the laughable eve voice offer (only 5 dollar!!) so there is some precident - but i would suspect they would coin in the money offering the macro mining programme. 40 dollars each perhaps.
SKUNK
(o)
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Alternate Poster
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Posted - 2010.02.12 15:51:00 -
[26]
Don't tell my spouse about the ****ing while mining bit, that's just too much of a pun.
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Mr Epeen
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Posted - 2010.02.12 16:34:00 -
[27]
Originally by: Rellik B00n Ok. The pitch: Mining is a pants boring job. The only people mining that arent bots are people that are doing something else - ****ing, watching a movie, talking to mates or whatever. I would be interested to know how many of the ships mining ice product at any given time are run by bots because this is like the gold cup of boring: 6 to 8 minute cycle times and then a need to dump your cargo. Mining is also worth considerably less than almost all other activites in game including buying ships built from rock goo and blowing them up for a profit. Various things have been promised over the years: non-static belts and other exiting stuff but, lets face it, where is that changing the actual mechanic of pointing your ship at a rock made of space-pixels and hitting f1 every 6 minutes?
Give us a little clicky that will set your ship away on the automated task of mining. I mean seriously 10,000 years in the future and no one has figured out how to do this?
Pros: Less time for CCP spent chasing macro miners. Less time for CCP to have to develop new mining content. Less chance of "player boredom burnout." Available to all players. More time for CCP to chase people actually doing "bad things": exploits and other more destructive bots. doesnt change much about the current mineral market.
Cons: I mean i know this is my idea but i found it really hard to come up with any.
Summary: Now im aware this is an idea and as such could be considered fodder for the abyss known as "features and ideas discussion," but i consider it an item for general discussion as I would like to know what the player base at large think of the idea rather than submitting the idea per se.
I like it.
Good for miners. They can afk.
Good for gankers. Target rich environment of afk miners.
Good for CCP. Less non sanctioned gold farming.
Good for me. Seeing less whine threads here in the EVE-O forums.
Mr Epeen
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Shad0wsFury
Helljumpers Aeternus.
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Posted - 2010.02.12 16:47:00 -
[28]
Dear CCP:
Please do this so I can suicide gank more macroing hulks.
Sincerely,
Shad0wsFury
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Jerreye
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Posted - 2010.02.12 16:47:00 -
[29]
Make macros a fitted module that give you a GCC when activated.
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Julius Rigel
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Posted - 2010.02.12 17:19:00 -
[30]
You're asking for a feature to be put into the game so that the game plays itself? Am I seriously going insane here?
Oh, and...
FID IS THAT WAY YOU BAG OF FEDO DUNG! ----->>>>>
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