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Kobe Sun
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Posted - 2010.02.11 02:36:00 -
[1]
I've been running missions for some months and lookin to branch out into cosmic signatures. What is the most difficult encounter i'm going to find in high sec? i think they are rated out of a max difficulty of 10. can i use my battleship for any difficulty? if not what is the most powerful ship i can squeeze through the gate (if there is a gate)? am i gonna find any worthwhile loot just doing high sec cos.sigs?
to find a cos.sig i need a prober type ship. what is the best and second best ship to use? i am trained in amarr's line of ships. should i use the prober ship also as a combat ship?
what happens to a probe once their flight time reaches 0? can i recover a probe that has a flight time of 0? does the flight time recharge?
so i'm gonna trip over various types of cos.sig sites in my new career. i guess i'll delve into archeology, salvaging, hacking and rats. i'll ignore the mining, gas and wormholes. can i roll the salvaging, archeology and hacking in with the prober ship or are there specialty ships? if i hack, salvage, or do arch is there a chance a rat will popup and shoot me?
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DeMichael Crimson
Minmatar Republic University
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Posted - 2010.02.11 07:58:00 -
[2]
Wow, that's a lot of questions. I guess I should start at the top.
I've found in high security systems max level is 5/10 Cosmic 'Unknown' Signature's which you'll need a Battleship and maybe another fleet member or two to complete. You can check/access the gates while in pod to receive a message saying which ships are allowed.
The 'Unknown' hidden sites have acceleration gates which will only allow certain size/class of ships to enter.
Worthwhile loot? Yes, if you consider Faction modules as worthwhile loot.
Covert Ops ship has the best bonus to scanning for exploration sites but lacks in offensive and defensive attributes. Best to use that with fleet or if doing it solo, you can bookmark all the signatures and then change to the appropriate ship for each site.
I like the Force Recon ship for exploration, you can fit it with Probe launcher, Covert Ops cloak, salvager, codebreaker, analyzer and still be able to fit up a good defence and offence on it for Radar and Magnetometric (no gates) sites in high security systems.
Once a probe life timer gets to '0', it's gone. Best to recall it before it get's close to '0'. After it returns to your cargohold, you can reload it and the timer is reset.
Npc's will show up sometimes in a Radar (Hacking) and Magnetometric (Archaeology) site and also if you fail an attempt to open the cans at those sites.
I think I covered everything you asked. My advice to you is to complete the starter exploration career agent mission arc. Everything is random when it comes to the amount of npc's and type of loot found. Also you might wanna check the Eveonline. http://wiki.eveonline.com/wiki/Category:Guides ------------- Cosmic Signatures listed below as Type, Skill, Module, Loot
Gravimetric = Mining, Miner/Strip miner, Asteroid Fields Ladar = Gas Cloud Harvesting, Harvester, Gas Clouds
Radar = Hacking, Codebreaker, invention/production items, Science skillbooks, BPC's
Magnetometric = Archaeology, Analyzer/Salvager, T1/T2 salvage, Mechanic skillbooks, BPC's
Unknown = Gated combat sites lv 1/10 and up, Faction loot, BPC's, high percent chance for expedition
Wormholes = Access to another universe with all sites
Cosmic Anomaly's = Deadspace mini combat sites, faction loot, low percent chance for expedition --------------------- Train these skills at least to level 3. Archaeology, Astrometrics, Astrometric Rangefinding, Astrometric Pinpointing, Astrometric Acquisition, Survey, Salvaging, Hacking,
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Commandant Morpheus
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Posted - 2010.02.11 21:15:00 -
[3]
Originally by: Kobe Sun I've been running missions for some months and lookin to branch out into cosmic signatures. What is the most difficult encounter i'm going to find in high sec? i think they are rated out of a max difficulty of 10. can i use my battleship for any difficulty? if not what is the most powerful ship i can squeeze through the gate (if there is a gate)? am i gonna find any worthwhile loot just doing high sec cos.sigs?
to find a cos.sig i need a prober type ship. what is the best and second best ship to use? i am trained in amarr's line of ships. should i use the prober ship also as a combat ship?
what happens to a probe once their flight time reaches 0? can i recover a probe that has a flight time of 0? does the flight time recharge?
so i'm gonna trip over various types of cos.sig sites in my new career. i guess i'll delve into archeology, salvaging, hacking and rats. i'll ignore the mining, gas and wormholes. can i roll the salvaging, archeology and hacking in with the prober ship or are there specialty ships? if i hack, salvage, or do arch is there a chance a rat will popup and shoot me?
This is a good rule of thumb when scanning down DED sites and complexes. 1/10 Frigate 2/10 Destroyer 3/10 Cruiser 4/10 Battlecruiser 5/10 Battleship For more info read up on the Evelopedia page. It gives some helpful information. http://wiki.eveonline.com/wiki/Deadspace I hope this helps.
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Salizar Amolkshue
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Posted - 2010.02.11 21:50:00 -
[4]
You won't find anything in hi-sec higher than a 4/10. A HAC or BC can handle them fairly easily. Same for the mag and radar sites. Many of them won't even have guards in them. In the last 3 months of looking I can only remember one radar site that had a battleships in it at all, and not more than 2 of them would shoot at you at the same time unless you intentionally tried to get the other's attention.
Tank 250ish is probably an overkill for hi-sec exploration sites. Bring weapons that can kill frigates, there are lots of them and a few cruisers typically. A battleship, even if it could get through the gates, would not be an optimal choice. Some of the sites are capped at a regular cruiser or assault frigate in size, even a t3 cruiser won't fit.
I've never seen a spawn in a hi-sec mag or radar site that was triggered by opening the can. If there are no guards when you get there, there are no guards.
The t3 ships make the best probers now. Plus you can fit them with enough tank and gank to run the plexes and still have room for an analyzer, codebreaker, salvager and tractor. You aren't great at any one thing when you're outfitted like this (except scanning if you use the right subsystem), but you are sufficient for the task at hand. If you have good cruiser skills it only takes a couple of weeks to get into a t3 cruiser, and it fits in more of the plexes than a BC does. They're still a little pricey though...
-Sal
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DeMichael Crimson
Minmatar Republic University
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Posted - 2010.02.12 03:22:00 -
[5]
Originally by: Salizar Amolkshue You won't find anything in hi-sec higher than a 4/10. A HAC or BC can handle them fairly easily. Same for the mag and radar sites. Many of them won't even have guards in them. In the last 3 months of looking I can only remember one radar site that had a battleships in it at all, and not more than 2 of them would shoot at you at the same time unless you intentionally tried to get the other's attention.
Tank 250ish is probably an overkill for hi-sec exploration sites. Bring weapons that can kill frigates, there are lots of them and a few cruisers typically. A battleship, even if it could get through the gates, would not be an optimal choice. Some of the sites are capped at a regular cruiser or assault frigate in size, even a t3 cruiser won't fit.
I've never seen a spawn in a hi-sec mag or radar site that was triggered by opening the can. If there are no guards when you get there, there are no guards.
The t3 ships make the best probers now. Plus you can fit them with enough tank and gank to run the plexes and still have room for an analyzer, codebreaker, salvager and tractor. You aren't great at any one thing when you're outfitted like this (except scanning if you use the right subsystem), but you are sufficient for the task at hand. If you have good cruiser skills it only takes a couple of weeks to get into a t3 cruiser, and it fits in more of the plexes than a BC does. They're still a little pricey though...
-Sal
Not sure where you get your information or where you do exploration at but you are wrong my friend. --------- Cosmic Signatures scanned within 23 weeks 384 w-hole 119 Gravimetric 119 Magnetometric 97 Radar 49 Ladar 161 combat = 1/10 to 5/10 16 Expedition = gained from combat sites 6 Unknown = 5/10 active Cosmos Complex 51 temporary DED Deadspace Complex = 3/10
All of these hidden sites were found in high security systems. I use a Force Recon Cruiser fitted for exploration and quick exploitation of Radar and Magnetometric sites as well as checking Gravimetric and Ladar sites for amount of units available. I also use it for completing the 3/10 temporary DED Deadspace Complexes as well as Cosmic Anomalys.
About 1/2 to 2/3rds of the Radar and Magnetometric sites had NPC's present (mostly Frigates) and a small percentage of them would spawn a few more NPC's with an unsuccessful attempt to open up the cans.
A T3 cruiser is a bit overkill for doing high security exploration. As for the Combat sites, check gates while in pod to get a message showing all ship class allowed. You can then switch out ships to complete those.
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Kobe Sun
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Posted - 2010.02.12 05:01:00 -
[6]
ty all for your replys. one more question: lets say i enter a 1/10 encounter, how will i know if there is a expedition? lets say there is an exp, will the rats be more 1/10 difficulty or will they be 2/10? |

Millimage
Minmatar Republic Military School
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Posted - 2010.02.12 07:49:00 -
[7]
Originally by: Kobe Sun ty all for your replys. one more question: lets say i enter a 1/10 encounter, how will i know if there is a expedition? lets say there is an exp, will the rats be more 1/10 difficulty or will they be 2/10?
Escalations (as expeditions are commonly referred to) are triggered by some action in the complex. It can be the destruction of a certain ship (often named differently from others) or the destruction of a structure (again, often named somehow differently from the rest). You won't know if you get an escalation from a site until you have cleared it out and get a message stating the escalation.
Escalations can have several stages (or rather the escalation often re-escalates further) and only at the final stage do you find the faction rats and the good loot. They can fizzle down at any stage, so it is not guaranteed you'll get another escalation. Typically the escalations are progressively harder and quite often take you to low sec or null sec for the later stages.
It is worth noting that you won't get an escalation from a rated DED site (i.e. a site that states the DED rating like 3/10 in the message). Escalations only happen in unrated sites. The differences between rated and unrated sites can be a little confusing, but I'll try to explain.
Back in the old days EVE only had one kind of combat sites which were all static (i.e. always at the same location and marked by a beacon). These sites were rated from 1/10 to 10/10 for difficulty. Then when exploration was introduced all static sites above 2/10 were changed to hidden sites which we now know as Unknown signatures. Some new sites were also introduced at the time and thus we got the DED rated, previously static sites and the new sites without an official DED rating.
The mechanics of both site types are the same in that they both have gates that limit the ship sizes that can enter the sites. The only difference is that the DED rated (previously static sites) won't give you an escalation while the "unrated" ones might.
Thus you won't find unknown signatures with 1/10 or 2/10 sites as those are still static and can be found by anyone by just flying to the beacon. You can see the beacons on your overview (in the specific systems) if you have your overview configured to display them.
That is how I understand the differences in combat sites. If I'm dead wrong on anything, please correct me. ______________________
My EVE blog |

DeMichael Crimson
Minmatar Republic University
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Posted - 2010.02.12 11:36:00 -
[8]
Originally by: Millimage
Originally by: Kobe Sun
You won't know if you get an escalation from a site until you have cleared it out and get a message stating the escalation.
Escalations can have several stages (or rather the escalation often re-escalates further) and only at the final stage do you find the faction rats and the good loot.
Thus you won't find unknown signatures with 1/10 or 2/10 sites as those are still static and can be found by anyone by just flying to the beacon.
That is how I understand the differences in combat sites. If I'm dead wrong on anything, please correct me.
You were correct on most of the post except for the lines I left above which I'll address now.
Each expedition/escalation site will have an overseer (Boss) NPC with a different name from all the others and as soon as whoever kills it, that player will get the notification of escalation with the next location. Meanwhile at the same time everyone else in the fleet will receive a notification saying that player now has the next location for the expedition even while the site is still active with NPC's.
The overseer (Boss) NPC's are faction and will drop faction loot (usually faction ammo to start) and as you progress with the expedition, the loot they drop will get better.
I find hidden 1/10 and 2/10 sites as well as all the higher level sites all the time through exploration from scanning in high security systems.
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