Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Avatoin
|
Posted - 2010.02.09 22:32:00 -
[1]
Partially due to the lag issue and partially because it makes a bit of sense. My idea would be to create scannable beacon that were placed throughout the system where SBUs are anchored. These beacons would appear in random location in the system and would have to be scanned down. An alliance would then anchor the SBUs around these locations instead of at the stargates. The SOV mechanic would not have to be changed much as there would be equal number of beacons as their are stargates in the system and 51% percent would have to have SBUs onlined at them for SOV structures to become vulnerable, etc etc.
This would add a few more locations in a system for battles to take place and may help (a bit, maybe) to reduce the problem of the session change lag that occurs when too many people jump through a gate with too many people on the otherside (or at least until CCP fixes the problem.)
|
Agent Unknown
Caldari
|
Posted - 2010.02.09 23:35:00 -
[2]
Won't work for one reason: The gates will be camped anyway. Also, I now have one of those annoying sigs.
Originally by: CCP Fallout
And yelling is bad. It makes the baby Jesus cry and when the baby Jesus cries I'm forced to lock threads
|
ragnarok92
|
Posted - 2010.02.10 02:41:00 -
[3]
Originally by: Agent Unknown Won't work for one reason: The gates will be camped anyway.
I believe what he is trying to do is encourage a little variety in the sov mechanics while trying to fix the lag. Moving the SBU's off gate grid should allow people to load the system before jumping onto a grid with 300 people on it, so hopefully, (since CCP is very quiet about how their code actually works) they have less to load once they warp in on the SBU, and therefore reducing lag times. Plus, Spec ops tactics and such would be a little more viable since the SBU isnt on one of the few jump in points.
|
Aniel Zaar
BIG Aegis Militia
|
Posted - 2010.02.10 09:27:00 -
[4]
Would make it more interesting, yes please. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ |
Jonah Pod
Gallente
|
Posted - 2010.02.10 22:52:00 -
[5]
After some off-forum discussion, I don't think this'll help in decreasing lag. To me, the technical issue seems to be the sheer amount of objects that must be loaded by any incoming pilot (the "grid loading" issue). Having the SBUs located at a beacon off the gate would just exchange the gate object with the beacon object, technically spoken.
It wouldn't change anything even if you'd allow the SBUs being anchored anywhere within the solar system without a beacon or similar structure. You'll always face the same (technical) situation: n "defenders" wait with the grid already loaded so far and m "attackers" warping in. While the "defending" pilots will have to load m additional objects, the "attacking" pilots are forced to load n+m-1 objects as their warp bubbles collapse.
|
Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
|
Posted - 2010.02.12 14:52:00 -
[6]
What should be done is removal of whole SBU mechanics.
|
Xtover
Suicide Kings
|
Posted - 2010.02.12 19:24:00 -
[7]
Originally by: Laechyd Eldgorn What should be done is removal of whole SBU mechanics.
SBUs should be replaced with occupancy based on players killed within the system, maybe the higher of player ship kills flags vulnerability?
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |