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Hentuku
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Posted - 2010.02.08 09:20:00 -
[1]
Edited by: Hentuku on 08/02/2010 09:20:13 Hello!
I just have a few questions regarding high sec POS's.
Are there any benefits to building a POS in 0.7 sec system as apposed to a 0.6 or 0.5 system? Other than if someone tries to gank you, concord will arrive more quickly?
Regarding the defence of a POS in highsec, whats better, attempt to defend the POS, or just take everything down if decced? Talking about a 1 man corp here.
As it would just be one person, how to deal with going on vacation....? Just put up as much of a defence as you can and hope for the best?
Finally, if you put say 200m worth of Strontium in a medium POS, how long would it last for in re-inforced mode?
Sorry to trouble you all and thank you in advance! |
Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2010.02.08 11:24:00 -
[2]
0.7 systems are slightly less crowded due to higher requirements.
A full stront bay will keep your tower reinforced for about 2 days, or slightly less. If you can get to your POS while it's being attacked, it's handy to adjust it to bring the tower out of reinforced at a time convenient to you and inconvenient to the attacker.
Use something like EveHQ or one of the other POS modelling tools to see how much stront you need. ______________________ Agony Unleashed Home of the PvP University. |
Hentuku
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Posted - 2010.02.08 12:37:00 -
[3]
How about setting up turrents, neuts etc?
What stops them from attacking people who get too close, but who are not war targets? Is it something you have to configure?
I know in lowsec or null if you get close to a POS it will take you down. |
Ms Invention'PHD
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Posted - 2010.02.08 13:01:00 -
[4]
I expect you are using a caldari tower in high sec?
If so then best way to defend it is to load up on ECM and Shield Hardeners. Basically you bore the attackers to death by having them spend potentially hours and hours shooting a tower with huge resists and high passive regen. The ECM is there to stop them shooting it afk since they don't know when it will cycle to them and break their lock.
If you have anchoring V and Starbase Defence trained then you can gun the ECM and cycle it over and over to be a real sod if you have some time to burn.
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Hentuku
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Posted - 2010.02.08 14:16:00 -
[5]
Originally by: Ms Invention'PHD I expect you are using a caldari tower in high sec?
If so then best way to defend it is to load up on ECM and Shield Hardeners. Basically you bore the attackers to death by having them spend potentially hours and hours shooting a tower with huge resists and high passive regen. The ECM is there to stop them shooting it afk since they don't know when it will cycle to them and break their lock.
If you have anchoring V and Starbase Defence trained then you can gun the ECM and cycle it over and over to be a real sod if you have some time to burn.
I'm not using any tower at the moment, just looking into it.
Why would I want to use a Caldari tower, is that the best one to use...? |
Ms Invention'PHD
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Posted - 2010.02.08 14:40:00 -
[6]
It has the most CPU so you can fit more things like labs to them so they are used alot in high sec.
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Metaplex
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Posted - 2010.02.08 15:56:00 -
[7]
Advice?
Use guns. Missiles are laughably bad.
If you get dec'ed by a corp that can field a lot of folk then take the tower down (you're just 1 person so standings aren't an issue). If the corp is fairly small then they would have difficulties in taking down a "large" tower.
Small towers are easy to kill. Mediums are a bit harder. Towers take a few hours from a BS.
Hardners increase the resists. More resists mean more DPS needed to break the regen of the shield.
Large guns are good for taking out Cap ships. They have pretty poor tracking. In other words they are fairly pointless for high sec defense. Use small and mediums.
Warp disruption comes in 2 flavours. 1 short range at 6 points and 1 long range at 3 points. If someone stick 3 warp stabs on their ship they are unlikely to kill a PoS, or tank it. You need at least 1 of these to stop them leaving at will.
Webs are handy to stop them "speed tanking" your guns. Also stops them from getting out of range of your disruptors/guns.
Neuts are good for destroying active tanks.
ECMs mean you have to relock your target. No AFK attackers. They are also so strong it doesn't really matter if they are racial or not.
Damps are amusing - Can't snipe anymore :) The closer you get then the longer it takes to get out of scram range..
Basic defense:
1x web 1x scram 1x ecm 1x Neut 1x Med Gun 2x Small Gun
You'll kill a solo BS with that. With RR you'll have an issue. If the scram and web aren't manned then the one they aren't attacking can escape so you might not kill multiple attackers. The more guns you have, the more chance you have of killing someone. Just remember that the PoS cycles its targets to random attackers, don't expect it to be smart.
Always anchor more than "one of each". It looks more impressive and if someone does manage to incapacitate one then you can online the other easily.
Anchor your offensive stuff around your PoS, not in a cluster. It means that you can't smart bomb them all at once.
Personally i like to mix Small Arti and Medium Auto for a nice "medium" range of about 100km and Medium Arti to take you up to about 200km, even on non-minmatar towers.
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Agent Unknown
Caldari
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Posted - 2010.02.08 21:40:00 -
[8]
Most of the time you can just make a d*ckstar; as in, loads and loads of ECM, plus a couple webs and scrams. They can't hit your tower and can't run away....
If it's a lab POS, just offline enough labs to online most of the ECM, and you should be set. As for clustering and such, someone mentioned in a thread about orbiting the POS at anchor range and dropping guns in a circle around the POS; then just anchoring them one by one. The position (top, bottom, etc) doesn't matter for anything other than really short-ranged guns (small ACs and blasters). Also, I now have one of those annoying sigs.
Originally by: CCP Fallout
And yelling is bad. It makes the baby Jesus cry and when the baby Jesus cries I'm forced to lock threads
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Hentuku
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Posted - 2010.02.09 08:45:00 -
[9]
Edited by: Hentuku on 09/02/2010 08:47:17
Originally by: Agent Unknown Most of the time you can just make a d*ckstar; as in, loads and loads of ECM, plus a couple webs and scrams. They can't hit your tower and can't run away....
If it's a lab POS, just offline enough labs to online most of the ECM, and you should be set. As for clustering and such, someone mentioned in a thread about orbiting the POS at anchor range and dropping guns in a circle around the POS; then just anchoring them one by one. The position (top, bottom, etc) doesn't matter for anything other than really short-ranged guns (small ACs and blasters).
Many thanks for all the info! Last 2 posts have been quality.
Question though.... I have heard people say (Edit:Metaplex above for example!) using missile batteries are not good. However, that the Caldari POS are the way to go for the CPU output.
Can you have a Caldari POS with Gallente blasters or would you just use missile batteries?
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Metaplex
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Posted - 2010.02.09 11:32:00 -
[10]
For some odd reason you get about the same DPS from around 6 missile batteries as you get from 1 medium gun. Missiles also use CPU, so when your PoS going into reinforced they stop shooting. Guns don't use CPU so keep on shooting.
Completly up to you as to whether you use missiles or not. It's your PoS after all.
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