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ceyriot
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Posted - 2010.02.25 07:56:00 -
[91]
Posting in a Lana Torrin thread \o/
But seriously....
As a person that somehow always has a bounty on his head (I have no idea why...) I don't like the idea of cruising around in a frigate and randomly having someone in say a Zealot gank me out of the blue. There should be a skill that gives the target warning (I would call it Criminal Connections, but thats taken....so Advance Warning or something) so its not just a random gank.
Other than that, its a good idea.
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Dantes Revenge
Caldari
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Posted - 2010.02.25 18:13:00 -
[92]
Originally by: ceyriot As a person that somehow always has a bounty on his head (I have no idea why...) I don't like the idea of cruising around in a frigate and randomly having someone in say a Zealot gank me out of the blue. There should be a skill that gives the target warning (I would call it Criminal Connections, but thats taken....so Advance Warning or something) so its not just a random gank.
Other than that, its a good idea.
A warning so you can just dock up or play 'hug the station'? If you don't agree with the consequences, don't take the action.
If you have a bounty on you, you a negative sec which means you've at least ship killed enough times to get it. You don't get negative sec by killing NPC's. Those people you've blown up have most likely posted a bounty on you. Now you want a warning as well so you can run away and hide instead of facing the consequences of your actions? If you have managed to **** someone off enough for them to post a bounty on you, why should you have the freedom to cruise around with impunity? You should be expecting a visit from a bounty hunter at any time.
That is the problem with this game, too many people have become complacent because there are no consequences as long as you stay above -0.5 sec status, you can go anywhere and do anything. You can even cruise around highsec with a huge bounty on you and nobody can touch you to claim that bounty. Personally, I'd prefer to have a system where, if you have a bounty on you, you're open season for anyone at any time and any place, even highsec no matter what your current sec status it.
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Anselm's MajorDomo
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Posted - 2010.02.25 20:48:00 -
[93]
Bump.
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Ehris Bok
United Kings R.A.G.E
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Posted - 2010.02.25 22:15:00 -
[94]
love the idea. first good bounty system idea ive seen!
btw i think you should also post this as a Proposal in Assembly Hall. would get my vote :)
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.02.26 02:56:00 -
[95]
/convo Bounty Target
Me: Hey "X" I just got a mission for your bounty, how about you let me pod your empty clone and we split 50/50.
Target: Sure meet you in "Y" System
/pod Targets empty (read: worthless clone).
Optional: Transfer 50% isk to target.
Bounty system circumvented and/or useless. I mean its up to you whether you honor the agreement and go 50/50 but even if you don't the pirate gets to dodge a bounty for only the cost of his clone.
Sorry... Next idea?
 Sig Gallery is currently down: Contact me ingame for prices.
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Trustworthy Joe
Minmatar
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Posted - 2010.02.27 00:22:00 -
[96]
Originally by: Sader Rykane /convo Bounty Target
Me: Hey "X" I just got a mission for your bounty, how about you let me pod your empty clone and we split 50/50.
Target: Sure meet you in "Y" System
/pod Targets empty (read: worthless clone).
Optional: Transfer 50% isk to target.
Bounty system circumvented and/or useless. I mean its up to you whether you honor the agreement and go 50/50 but even if you don't the pirate gets to dodge a bounty for only the cost of his clone.
Sorry... Next idea?
well, where's the fun in that?
i much prefer bringing tears to unsuspecting people.
want a sig? thats great! post it in response to my posts!
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.02.27 09:38:00 -
[97]
Originally by: Sader Rykane /convo Bounty Target
Me: Hey "X" I just got a mission for your bounty, how about you let me pod your empty clone and we split 50/50.
Target: Sure meet you in "Y" System
/pod Targets empty (read: worthless clone).
Optional: Transfer 50% isk to target.
Bounty system circumvented and/or useless. I mean its up to you whether you honor the agreement and go 50/50 but even if you don't the pirate gets to dodge a bounty for only the cost of his clone.
Sorry... Next idea?
Because I always trust people when they say they are going to give me half. As a bounty hunter under this system this would be the first tactic I would try. Contact with an alt and see if they are up for it. Its gotta be the easiest way to kill someone, but I'd never give them their half.
There is absolutely no system anyone could ever think about that is not abusable by players in one way or another.. I mean if somehow you locked the isk so it couldn't be transferred to them after you pod them, the other option would be to transfer the isk to them first and then pod them.
I do however stand by the general backstabyness of eve and state it is extremely unlikely that first off a pirate would agree to this and secondly if they did, the bounty hunter would be extremely unlikely to actually pay them their half back.
Also, my new idea (on a completely different subject) will be posted shortly.
Lana's new bounty system.
Originally by: CCP Shadow
Locked for parrotspam. I never thought I'd say that.
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Tesco Yogurt
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Posted - 2010.02.27 18:04:00 -
[98]
Bumping cos most of the threads on the front page are crappy ideas from crappy people who DIDN'T THINK THINGS THROUGH!
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Vrabac
Zawa's Fan Club
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Posted - 2010.02.28 12:24:00 -
[99]
Edited by: Vrabac on 28/02/2010 12:25:00
Originally by: Sader Rykane /convo Bounty Target
Me: Hey "X" I just got a mission for your bounty, how about you let me pod your empty clone and we split 50/50.
Target: Sure meet you in "Y" System
/pod Targets empty (read: worthless clone).
Optional: Transfer 50% isk to target.
Bounty system circumvented and/or useless. I mean its up to you whether you honor the agreement and go 50/50 but even if you don't the pirate gets to dodge a bounty for only the cost of his clone.
Sorry... Next idea?
Splitting hairs tbh, I don't see the way to create 100% circumvent resistant method since this is a game with it's limitations and (compared to RL) simple mechanics, there will always be SOME way to get around just about anything. Not to mention it's pretty much like that in RL as well.
The idea really isn't bad. The random part is kinda meh, since you can literally end up bombarded by several thousand isk worth jobs, also just being able to take jobs without any consequence other than deadline after which they they run off seems a bit wrong. Not to mention you might get assigned to someone's permadocked alt. And with permadocked people being a very frequent occurance it can get frustrating. Combine with several thousand isk job bombardment... well, it could get really frustrating. Such details should I suppose be considered by people who actually understand game code and know what can and can not be done and polished out. But as a whole, I like it.
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Alchemist's Alt
Gallente Hysteria Nexus
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Posted - 2010.02.28 12:33:00 -
[100]
Nice idea, so if someone gets a bouty job can they cancel and if so do they get a penalty like if they cancel multiple missions?
I did read it but im tired so may have missed that, eitherway +1 FIRST!! |
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Galega Ori
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Posted - 2010.02.28 15:25:00 -
[101]
I really like this idea. It seems very well thought out though I would make a suggestion of my own.
When you first request your target I think that the agent should take the same amount of time it would take a locater agent to find someone in your current region (depending on the level agent u use) and give you the last known system they were in. So basically it would go something like this.
You request a bounty job from agent X and he tells you it will take Y long to pull a bounty for you from the files with the most recent locater. Then you go on your marry way and X amount of time later you receive the eve mail telling you who your hunting, where he was last seen at, and if hes currently in a station or not. Then its up to you to use a normal tracking agent to continue hunting him.
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Don Pellegrino
The Tuskers
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Posted - 2010.02.28 17:04:00 -
[102]
This is BY FAR the best idea to fix the bounty system yet.
As you said, a skill not to receive crappy reward jobs is much needed.
Congrats on that awesome idea! It's also one of your first non ****ty threads, good job.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.03.02 05:44:00 -
[103]
Originally by: Lana Torrin
Originally by: Sader Rykane /convo Bounty Target
Me: Hey "X" I just got a mission for your bounty, how about you let me pod your empty clone and we split 50/50.
Target: Sure meet you in "Y" System
/pod Targets empty (read: worthless clone).
Optional: Transfer 50% isk to target.
Bounty system circumvented and/or useless. I mean its up to you whether you honor the agreement and go 50/50 but even if you don't the pirate gets to dodge a bounty for only the cost of his clone.
Sorry... Next idea?
Because I always trust people when they say they are going to give me half. As a bounty hunter under this system this would be the first tactic I would try. Contact with an alt and see if they are up for it. Its gotta be the easiest way to kill someone, but I'd never give them their half.
There is absolutely no system anyone could ever think about that is not abusable by players in one way or another.. I mean if somehow you locked the isk so it couldn't be transferred to them after you pod them, the other option would be to transfer the isk to them first and then pod them.
I do however stand by the general backstabyness of eve and state it is extremely unlikely that first off a pirate would agree to this and secondly if they did, the bounty hunter would be extremely unlikely to actually pay them their half back.
Also, my new idea (on a completely different subject) will be posted shortly.
I disagree for a very simple reason.
If I can pick up bounties anytime I want and I constantly give out 50% of my payment to the pirate offender, then I will get a reputation for this action. Meaning that any pirate with a bounty will be more likely to allow me to pod his worthless clone.
I make more money being honest than I do being dishonest.
 Sig Gallery is currently down: Contact me ingame for prices.
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Galega Ori
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Posted - 2010.03.02 10:02:00 -
[104]
Originally by: Sader Rykane
Originally by: Lana Torrin
Originally by: Sader Rykane /convo Bounty Target
Me: Hey "X" I just got a mission for your bounty, how about you let me pod your empty clone and we split 50/50.
Target: Sure meet you in "Y" System
/pod Targets empty (read: worthless clone).
Optional: Transfer 50% isk to target.
Bounty system circumvented and/or useless. I mean its up to you whether you honor the agreement and go 50/50 but even if you don't the pirate gets to dodge a bounty for only the cost of his clone.
Sorry... Next idea?
Because I always trust people when they say they are going to give me half. As a bounty hunter under this system this would be the first tactic I would try. Contact with an alt and see if they are up for it. Its gotta be the easiest way to kill someone, but I'd never give them their half.
There is absolutely no system anyone could ever think about that is not abusable by players in one way or another.. I mean if somehow you locked the isk so it couldn't be transferred to them after you pod them, the other option would be to transfer the isk to them first and then pod them.
I do however stand by the general backstabyness of eve and state it is extremely unlikely that first off a pirate would agree to this and secondly if they did, the bounty hunter would be extremely unlikely to actually pay them their half back.
Also, my new idea (on a completely different subject) will be posted shortly.
I disagree for a very simple reason.
If I can pick up bounties anytime I want and I constantly give out 50% of my payment to the pirate offender, then I will get a reputation for this action. Meaning that any pirate with a bounty will be more likely to allow me to pod his worthless clone.
I make more money being honest than I do being dishonest.
And thats completely up to you, nobody here is saying that u can't do it but what this system dose that the current one dosn't is make it hard to near impossible for a pirate with a friend to just say "Hey I have a bounty wanna split it because I know u and can trust you to keep your half of the bargain". Wher as u just coming up with an alt and aking isn't going to get u a yes every time and thats exactly what EVE wants. A system that CAN be backstabby as its impossible to get rid of that aspect anyway. Rather then the blatantly useless system that we have now keeping anyone who truly wants to be a bounty hunter from doing just that.
As the system stands right now its just a way for those who don't know any better to pay somebody u don't like (Pirate response to bounty: "yay, free iskies"). Wher as this new system would make the money u put on somebodies head be more likely to achieve what u put it ther for in the first place.
Oh and this system would get rid of FAKE bounties because suddenly those with them will have people getting kill rights on them from the bounty agents resulting in people not wanting to put bounties on ther own head to fit in with other pirates.
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Cruel Intent
Caldari Fairlight Corp Rooks and Kings
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Posted - 2010.03.02 22:09:00 -
[105]
I like the idea and some of the tweaks mentioned would provide depth to the profession.
You may want to check out the previous thread on this for other tweaks.
Bounty Hunter thread
It was one I did a while ago with good support, sadly it seems CCP do not look at this part of the forum 
Good luck anyway. ---------------------------------------------- Support the new system.
Bunty hunter thread, have your say |

Halcyon Ingenium
Caldari True Citizens
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Posted - 2010.03.06 07:25:00 -
[106]
CCP, you reading this?
This is typical. You go on this forum and start reading what people write, finding what they have written to be banal or amusing, never realizing until it is too late that your reading a signature. |

Ohh Yeah
Sebiestor tribe
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Posted - 2010.03.07 01:25:00 -
[107]
Probably the greatest idea ever.
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Lusulpher
Blackwater Syndicate Systematic-Chaos
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Posted - 2010.03.07 05:58:00 -
[108]
Edited by: Lusulpher on 07/03/2010 06:02:15 Once again, a bountyhunter concept missing an important aspect.
Bountyheads should have Killrights and/or payout going to their bounty[must be given to a bountyhunter] on anyone who accepts an assassin contract on them!
For successfully defeating all these assassins, their bounty and fame rises on the Public billboards and weekly ISD reports. For failing, they simply lose the bounty, but have the low sec standing.[Crime don't pay. ]
Or else abuse will be going only one way, we need an EvE where abuse is flung in ALL directions.
I want a retribution feature, but I want to see career criminals also. And dirty cops exist in real life, so have a mission tracking board and we can figure out the rest... HTFU.
7 |

Avion Saberis
Gallente Revolutionary United Front
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Posted - 2010.03.07 06:40:00 -
[109]
i like this idea and thread, lots of awesome ideas have been added to. I'll go for this if they put in in game. -------------------------------------------
I like to hide, then when the right moment comes, i go pew, pew, pew, then i go back to hiding, :) |

Dhaikin Lharoud
Caldari Sons and Daughters of Azathoth
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Posted - 2010.03.08 00:49:00 -
[110]
If bounties could not be seen, they could not be exploited. You should not be able to see your own bounty, or even know if you had one.
If the bounty officer assigns kill rights for a period of time, and maybe some locating help, that is all that is necessary.
That way if you happen to kill a person with a bounty, the bounty will still be paid, you didn't even know that the character had a bounty on its head to begin with.
Either way this looks like the best way to fix the bounty system, so they probably wont do it.
Hehe ..... they dont even read F&I
DL
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Concubinia Scarlett
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Posted - 2010.05.01 10:18:00 -
[111]
Bounty, the taste of paradise.
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Party Scout
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Posted - 2010.05.01 13:05:00 -
[112]
Originally by: Smartus Maximus You need a price limit for bounties, so some random joker can't put 1,000 ISK on every eligible player he sees.
Yeah, good point here. Get a random mission to kill a noob with a 1 ISK bounty...
I think that if you want to put a bounty on someone, you have the same limitations as getting a bounty. You can put one bounty per skill level on that social skill. So you can have up to 5 active bounties at skill 5. Also, your bounties should expire after a while and you have to renew them every month or so (you do get your money back).
That's to avoid stale bounties as well.
Anyway, sound idea. Limit the hunting you can do, but the amount of bounties out there as well.
And yeah, keep it to people with negative standing. Wardecs are enough to grief people, no need to add another mechanic for it.
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Ravenmorte
Caldari Enigmatic Federation
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Posted - 2010.05.01 19:51:00 -
[113]
Edited by: Ravenmorte on 01/05/2010 19:52:41 Couple new additions to this: 1. Tracking of the fugitives: 1.1 - When you have higher standings to CONCORD, you could access theyr movement database of the warpgate interface. Every ship has system that sends warp request via datalink, upon receving this code, gate will also request IFF signal, that is logged to computer. Then this IFF is accepted, processed and ship is locked to be jumped to next gate, and recorded to the database. - This means that when a player jumps within the empire region, hes movement is logged to database. For payment of rights (lets call this database access for bountyhunters license) you can get acccess to these databases. This means that when player access the database, he can see where the bounty has jumped within last 6-20 jumps (within empire area) - This allows players to better track down infamous pirates for theyr bounties. - Null sectors could have theyr own "local" sections that hold access to these systems, which you would need to gain reputation before they would allow you to pay access to receve this service. 1.2 Tracking buyi: - Players could deploy in space a system of tracking buyis, these buyis would log onto their registery, if keyworded ships are logged within detection range. - They could also possibly be set with higher skill to notify players when selected ship is detected within the range. - They could be possibly also be hacked, so pirate would be able to remove theyr entry from the database, if they got good enough hacking skills and eqipment onboard.
2. Risk assesment system for bountyhunters: - Players ships capabilities are compared to known bountyhunters/bountees configuration of last active ship. This is shown as numbers which are generated by giving each module a value of risk factor. So basicly by counting ((player skills + inplants) x ship stats + module strenght) you get risk value. - Players can then assest if the risk is worth it to the bounty, and deside if the bountyhunting fleet will need bigger guns and or ships in order to take down the bounty. - Bountys ship is not revealed in any case to the bountyhunter, only that how much threat he is generating, and what are your actual possibilities with current fleet to take down the pirate. - This all means that you must study the bountyhunters skills, in order to get access to these systems, not just everybody can access these stats, so it sohuld not tax the current servers so much.
3. Notariority generation and acceptance of official systems 1. When player steals items and so on, they are also generating a notariority in the official sectors. This means police is more interrested on the perb, and stations are more and more unwilling to accept theyr precense on stations. - Warp gate officers would start to hold you at warpgates and inspect your cargo (and by holding you i do mean that first they dont do nothing, but you are required to stay put while they scan you, if you are notarious pirate, they would webbify you), If there is a cargo that is marked as stolen, you would need to pay fines in order to offset your crimes. - Stations would start to reject your docking, meaning that if you do kill a player, steal theyr cargo and all other types of offences, nearby stations would require you to wait more and more untill they accept you to the station, who knows what your kind of criminal conduct illegal business on theyr stations. Ofc, within pirate stations this would mean business as usual, so no penalty is given. - This would mean your more out there for the bounty hunters to grasp you.
4. Bounty types: Order of capture/kill: You demand player to be captured, this means that when you have contract on your head, when the ship is destroyed, your pod is disabled for a minute or so, during this perioid of time, your pod can be litterally scooped to cargo bay.reward paid when pod is in station. (player released upon tax) Kill order:[/b]more costly option,thats paid upon pod destruction - - - - - - - - - - - - - - - - - - - - - - - - - --- [b]"Theres a forklift in your mind" - B5 parody |

Cloora
APEX Unlimited APEX Conglomerate
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Posted - 2010.05.12 21:38:00 -
[114]
I would like to add since it is niegh impossible to catch a pod in low-sec, if we pop the ship but can't get the pod, the person with the bounty contract gets half the insurance value of the ship added to their wallet. That amount gets deducted off the bounty value on their head.
I fight lots or pirates, some are easy prey. Most are wily, skiddish, hard to catch, paranoid pilots and for good reason. If I have the skill to probe down/bait/catch etc these pilots I should get SOME slice of the bounty. I rarely catch pods. I have gotten a few but not many.
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Ravenmorte
Caldari Enigmatic Federation
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Posted - 2010.05.12 22:16:00 -
[115]
Thatswhy insurance would be devoid upon bounty capture.
Let&s redo this thing: - If you get destroyed by a pilot/bountyhunter: your insurance is not covering this due illegal actions voiding warranty of the ships. - If you get destroyed by other reasons, missions or other reasons covered by insurance, you get insurance money as paid.
Insurance should not affect the bounty in any way. Bounty is issued by players, not by insurance company! You are forgetting the whole reason player has been issued BOUNTY UPON. That is a clear mark that hes done something to get attention, the WRONG kind of attention. How is he ever gonna learn what that means, if hes not ever thought the meaning of the bounty, if its not worth it. - - - - - - - - - - - - - - - - - - - - - - - - - --- "Theres a forklift in your mind" - B5 parody |

T'Amber
www.shipsofeve.com
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Posted - 2010.05.14 06:00:00 -
[116]
Great Idea - can someone link the assembly post please?
-T'amber
 POLITICS:SIMULATORV
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Abbot Laarkin
Order Of Mystical Mountain Monks
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Posted - 2010.05.14 07:07:00 -
[117]
Edited by: Abbot Laarkin on 14/05/2010 07:08:17
Originally by: Party Scout
Originally by: Smartus Maximus You need a price limit for bounties, so some random joker can't put 1,000 ISK on every eligible player he sees.
Yeah, good point here. Get a random mission to kill a noob with a 1 ISK bounty...
I think that if you want to put a bounty on someone, you have the same limitations as getting a bounty. You can put one bounty per skill level on that social skill. So you can have up to 5 active bounties at skill 5. Also, your bounties should expire after a while and you have to renew them every month or so (you do get your money back).
That's to avoid stale bounties as well.
Anyway, sound idea. Limit the hunting you can do, but the amount of bounties out there as well.
And yeah, keep it to people with negative standing. Wardecs are enough to grief people, no need to add another mechanic for it.
Minimum bounty is a good idea. I still think however that a bounty should be placeable on anyone (regardless of sec status) who is actively under a GCC ( for the 15 mins. that the GCC is active, anyone can place a bounty on this individual.) and/ or anyone who renders themselves flashy to an individual through their own actions (in this case only the aggrieved party can place a bounty).
This eliminates any concern that the system can be abused in the way you describe. To have a bounty placed on someone that person has to of committed an illegal act of some description. In this way Bounties would finally become a valid consequence of pursuing a criminal career.
I would say no however to the idea of bounties expiring. It's the cumulative effect that leads to the exceptionally high bounties that would be the ultimate prize for a professional bounty hunter. The reputation of both the "criminal" and the bounty hunter would benefit from either possessing or claiming such a bounty.
----
Originally by: Sir Carnage
Originally by: Marko Riva Why does that read like they're all 12 and have an IQ of 37?
I was under the impression they were 37 and had an IQ of 12
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Caleb Ayrania
Gallente TarNec manufacturing disaster
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Posted - 2010.06.27 13:58:00 -
[118]
Epic idea linking bounty to an agent function.
A few ideas to refine the system.
Price to pick up bounty is a fraction of the outstanding/recievable bounty. With bounty hunting 1 you deposit/pay 25% reduced by 5% per level.
The bounty should/could be considered more small bountie, thus adding all the individual bounties as a unique one. When claiming or picking up a bounty contract you can only get the ones you are blue above neutral towards in standing. Thus if you have bad standing towards a placed bounty issuer you cant claim it. Also you can not claim a bounty towards someone you, your corp or alliance is blue towards.
Alternative to simplify bounties could simply be placed by faction or region, so you could not claim globally?
Tycoon wannabe go here: SCC Lounge Got Game? Peak a boo... |

Brutus B
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Posted - 2010.07.01 18:31:00 -
[119]
I came into this thread, thinking oh god, not another one. Then I read it and liked it. Then I read some additions and liked it too.
The whole thing with the skillbook for bounty-hounters, and such. And the idea of just making it a KOS bounty/contract for anyone, positive sec or not.
Then I would like it to go a few steps further. 1) Have this contract detail the last login of the person who has the bounty. 2)Have the bounty hunter purchase the contract for a small liscense fee for a set period of time. 3 days, 7 days etc. (I think it's best if players actually shop for contracts rather than be given one at random.) 3)When someone has taken a KOS contract on you, Concord notifies you by email that you are free game to that person for however long they bought the conract. That way you can add them to your watchlist.
I also like to payout being tied to the ship, and being percentage based, and not the pod, since it would negate that persons ability to collect a profitable sum from getting a friend to just pod them.
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Xzar Fyrarr
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.07.01 20:59:00 -
[120]
Yes Yes Yes Yes and YES!
Bounty Hunter as a mini-profession seems awesome.
Absolutely positively No to the Hunted get a warning. You are aware there is a Bounty Office -if it get's into the game-. You are aware there are Bounty Hunters out there who want you dead. That is all the warning one needs to be honest.
"LP" Bounty Rewards such as ship Tracking Devices etc etc.
Perhaps a Seniority system of some sort for Bounty Hunters?
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