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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2010.02.06 12:10:00 -
[31]
i have encountered these issues.. how hard is it to fix sound? Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.StevieSG |
Vincent Pryce
Veto Corp
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Posted - 2010.02.06 12:21:00 -
[32]
--
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Delyus
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Posted - 2010.02.06 12:37:00 -
[33]
WE NEED REALLY GOOD SOUND EFFECTS CCP! FIX IT
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Madorik
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Posted - 2010.02.06 13:37:00 -
[34]
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Danghor
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Posted - 2010.02.06 13:43:00 -
[35]
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Jonah Pod
Gallente
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Posted - 2010.02.06 13:59:00 -
[36]
Interesting enough, sound issues seem to have some kind of tradition in EVE: CSM 3 - CCP Meeting Minutes є 6.3.1 "Sound Engine Woes"
I'd suggest to ask CSM to have sound issues given a higher priority towards CCP, reflecting their repeated ocurrence.
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Dixon Oreole
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Posted - 2010.02.06 16:25:00 -
[37]
Supported
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Hieder
Taggart Transdimensional
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Posted - 2010.02.06 22:38:00 -
[38]
Supported.
Even bringing back the pre-apoc sound engine until the new one gets fixed would be an improvement.
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Robert Caerise
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Posted - 2010.02.07 00:07:00 -
[39]
This should be top priority
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ZaKma
Body Count Inc. Against ALL Authorities
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Posted - 2010.02.07 07:50:00 -
[40]
Fix my sounds CCP!
✖ Arachnophobia ✖ |
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grypher
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Posted - 2010.02.07 13:45:00 -
[41]
+1
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Alphonse Le'Marchand
University of Caille
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Posted - 2010.02.07 15:55:00 -
[42]
+1, it's almost a year now and no fix! - Sig starts after the beep: BEEEP!
Damn, wrong number! |
Pottsey
Enheduanni Foundation
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Posted - 2010.02.07 15:59:00 -
[43]
Edited by: Pottsey on 07/02/2010 16:00:35 Full support, and any chance of shadows being fixed. ______ How to Passive Shield Tank T2
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Lost True
Paradise project
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Posted - 2010.02.07 16:45:00 -
[44]
+1
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Ethereal Sleepwalker
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Posted - 2010.02.07 16:48:00 -
[45]
/signed
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exile000
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Posted - 2010.02.07 16:49:00 -
[46]
Pointless, but anyway, +1...
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Jeremy Jetrel
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Posted - 2010.02.07 16:51:00 -
[47]
Ok.
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Father Vegemite
Sicarii.
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Posted - 2010.02.07 17:53:00 -
[48]
Supported wholeheartedly.
Also regarding this section of the original post:
Originally by: CyberGh0st
- Finally with the new positional sound "feature", players using ships with long range turrets and launchers do not hear explosions, because they are just too far away when the stuff that was shot explodes.
I actually have the opposite problem. I hear all of the explosions of the missiles I fire, regardless of how far away they are, but I can't hear any of my launchers when they actually launch, or missile impacts on my ship.
------------- FV |
CyberGh0st
Minmatar Sebiestor tribe
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Posted - 2010.02.07 21:05:00 -
[49]
Originally by: Father Vegemite Supported wholeheartedly.
Also regarding this section of the original post:
Originally by: CyberGh0st
- Finally with the new positional sound "feature", players using ships with long range turrets and launchers do not hear explosions, because they are just too far away when the stuff that was shot explodes.
I actually have the opposite problem. I hear all of the explosions of the missiles I fire, regardless of how far away they are, but I can't hear any of my launchers when they actually launch, or missile impacts on my ship.
That is similar to the first points I mentioned. What I mean with your quote is that we don't hear explosions from ships we have destroyed. Well the fact that you hear exploding your missiles is a bit different.
I'll test that out a bit more myself and also make my OP a bit more clear.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |
Lord Moss
Radar Blip Inc.
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Posted - 2010.02.07 22:46:00 -
[50]
I support this 100% |
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Srecno Kekec
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Posted - 2010.02.08 17:18:00 -
[51]
While they're fixing the sound engine, they should also add options to turn off specific sounds (they're all generated by pod anyway). i.e. I hate the new shield hardener sound, it's very annoying, and it doesn't really hold any important information. Why can't I tell my pod not to generate that.
I'm currently at the point of trying to extract eve res files and replacing that damn shield hum with a silent wav (or whatever format they use). Same for in-station sounds.
Also, supported.
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Kile Kitmoore
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Posted - 2010.02.08 23:21:00 -
[52]
Sound would be nice.
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Sol Zygos
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Posted - 2010.02.09 15:21:00 -
[53]
Supported!
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KOSTAS CALDARIANOS
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Posted - 2010.02.09 18:51:00 -
[54]
I really can't think of another game this popular that has so many sound problems and has remained popular! but out of curiosity, does everyone experience the same problems or only the unlucky few that have certain hardware devices?
i'll show my support once more and send this to the top!
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.02.09 19:08:00 -
[55]
Edited by: Bagehi on 09/02/2010 19:11:32 When a patch or expansion promised sound improvements, I turn the sound back on. However, the longest I've played with the sound on is a few weeks. The sound is off currently. This is the ONLY game I have EVER played with the sound off. If CCP is only going to half-ss sound, they're better off ignoring it entirely, as most players just keep it off.
That said, sound is a key part of movies and games. There are other things more important, but at some point, I would like to play the game with the sound on.
Fix Local |
Chilton Haynes
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Posted - 2010.02.09 22:22:00 -
[56]
...SOUNDS Good to me!
"Dispatch war rocket Ajax to bring back his body!" |
Maeve Trinity
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Posted - 2010.02.10 16:36:00 -
[57]
Sound has been borked ever since installing Win7 .................
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.02.10 23:57:00 -
[58]
Supported ...
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Symlin Raahn
Killer Koalas R.A.G.E
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Posted - 2010.02.11 18:09:00 -
[59]
Edited by: Symlin Raahn on 11/02/2010 18:09:17 BIG SUPPORT ттт ттт ттт ттт ттт ттт т Growing old is mandatory. т Growing up is optional.
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Ramon Wilco
Psycho Corp
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Posted - 2010.02.11 18:24:00 -
[60]
/signed Fear your incomprehension, but love the differences. Ramon Wilco |
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