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unloadedx16
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Posted - 2010.01.26 22:45:00 -
[1]
Hello everyone, I was just curious on how others are performing on these anomalies. How much isk do you get on average every 20min, what sites do you usually run, against what faction, what ship you use, how good are your skills, and what can you tank, stuff like that.
Ill start with me: I currently average around 9mill isk every 20 min (i peak around 12ish and lows are around 7ish), I usually run the 'Haven' sites (my raven cant tank the 'sanctums'), the sites are against Angels. For skills I have bs5, engineering skills are all 4-5, missile skills are pretty crappy or average i guess.
Anyways please post your stats, I'll be especially interested in seeing how carriers and marauders perform. Thanks.
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.01.27 12:32:00 -
[2]
I have seen solo Carrier (Thantanos) getting around 12..15 mil / 20 min grinding sanctums (against Sansha). My own carrier pilot (Chimera) is not that good and nets around 7..10 mil / 20 min doing sanctums. I would say that solo carrier is not as good as proper pimped PvE battleship class hull in it's killing speed. It is tanking however 4x more than you need and has tick enough buffer to survive the casual ganking attempts (and covered by the insurance better than marauders should the gank sucseed).
Personally best isk/h per person (ie for me) is when I tripleaccount with carrier + 2x Abbadons against Sansha in sanctums. Abbadons are T2 fitted for full gank and carrier just sits there providing remote rep and capacitor. I would think that you can get similar results by 2 properly pimped Paladins or Nightmares without the carrier, it's just that net amount of isk on the line is greater. Tripleaccounting it is around 7 .. 10 mil / character so around 20 ... 30 mil / 20 min. I sometimes use sentries with carrier that are set on assist, but it's on the edge of my consentration ability bcos of the waves that tend to come in and agro the drones.
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Futuro Warr
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Posted - 2010.01.27 15:47:00 -
[3]
I can do 10-15 mil/20 mins in an ishtar in sanctums using T2 sentries.
Lol a carrier in an anom...
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.01.27 16:08:00 -
[4]
Originally by: Futuro Warr I can do 10-15 mil/20 mins in an ishtar in sanctums using T2 sentries.
Lol a carrier in an anom...
HIC with fighters assigned from POS is even better \o/ _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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KWyz
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Posted - 2010.01.27 19:42:00 -
[5]
I think there was already a discussion somewhere around here about the use of carriers in anomalies.
Even for the fact that it's a MUCH better ship to be caught pants-down by a roaming gang and it should sufice to justify it's use.
I see them ratting in provi all the time.No, no hotdrops i'm afraid kids, cyno jams everywere.
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repoluk
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Posted - 2010.01.27 19:49:00 -
[6]
I hit about 10mil per 20 min in a mostly faction fitted Kronos. But with 2 or 3 buddies in pve battleships that only goes down to about 8mil per 20min but that gives you more chances at faction spawns and escalations and such.
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Clint Westlake
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Posted - 2010.01.28 20:38:00 -
[7]
Same here, around 10 mil per 20, running Havens in an Ishtar or Ishkur? I keep mixing up.. the bigger one. I use heavy T2 drones instead of sentries. |
Liang Nuren
No Salvation War.Pigs.
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Posted - 2010.01.28 21:39:00 -
[8]
So what I'm getting out of this is that lowsec and 0.0 missioning is the best "combat" ISK in the game. Right?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
unloadedx16
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Posted - 2010.01.28 23:34:00 -
[9]
Originally by: Liang Nuren Edited by: Liang Nuren on 28/01/2010 21:49:10 So what I'm getting out of this is that lowsec and 0.0 missioning is the best "combat" ISK in the game. Right?
-Liang
Ed: This would make NPC 0.0 stations the most valuable space in game (from the "average" corp/alliance member).
Well I was asking on upgraded player owned space anomalies. But I'm sure the running lv4 missions in 0.0 space for pirate factions is just as profitable, probably even more.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.01.28 23:53:00 -
[10]
Originally by: Liang Nuren Edited by: Liang Nuren on 28/01/2010 21:49:10 So what I'm getting out of this is that lowsec and 0.0 missioning is the best "combat" ISK in the game. Right?
-Liang
Ed: This would make NPC 0.0 stations the most valuable space in game (from the "average" corp/alliance member).
and all the rumors on the forums indicate that for ratters officers are most likely to spawn in NPC 0.0.
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LaserX
Legion of Steel Lions Midnight Club
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Posted - 2010.01.29 02:25:00 -
[11]
I'm using ishtar and run haven/sanctum and salvaging at the same time, and taking about 10mil in bounty per 20 minutes. Oh and ... for the love of god you are reading my sig now.
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Dynast
Eve Defence Force Systematic-Chaos
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Posted - 2010.01.29 02:40:00 -
[12]
Originally by: Liang Nuren Edited by: Liang Nuren on 28/01/2010 21:49:10 So what I'm getting out of this is that lowsec and 0.0 missioning is the best "combat" ISK in the game. Right?
-Liang
Ed: This would make NPC 0.0 stations the most valuable space in game (from the "average" corp/alliance member).
Given that you can't get the best anoms in lowsec, and missioning in lowsec is very, very sketchy... no to that.
0.0 pirate missioning can be lucrative but the hubs are all well-known and invariably attract the wrong sort of attention. Also, some of the factions have pretty mediocre LP conversion these days if you want to move large amounts of LP. They're also hamstrung by the fact that many/most pirate missions are against empire factions or CONCORD, so you get tags instead of bounties, which limits the worth of speed-running. You'll probably need to be with a corp/alliance that runs the area, but your stuff won't get took if someone else gets control of the area since the stations are NPC owned.
0.0 anomalies are quite lucrative and are probably the best of the lot in terms of raw ISK/hour at this point. You can do them in the ass-end of the universe in comparative safety provided your alliance maintains good intel on its region(s). Of course, you have to keep your stuff where someone else can gank it from you, and your ability to function is 100% contingent on your alliance's ownership of the area, which is contingent on its ability to project force, which is in turn contingent on its ability to muster fleets on demand. Which means you either bounce between crap alliances and lose your house every month or three, or join a good alliance and devote a substantial portion of your playtime to PvP in intervals not of your own choosing.
All that said, in my experience, in terms of gametime rather than raw ISK/hour, high sec missioning is the best income, because you never lose income or ships to CTAs or hostiles. Further, the negligible risk involved in high-sec mission running makes it a prime 2nd-account activity; doing this in null sec tends to lead to costly losses. It's no accident that many (most?) long term 0.0 pilots are funded as much or more out of Empire as from null sec; I certainly am.
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.01.29 11:04:00 -
[13]
Originally by: Dynast
Originally by: Liang Nuren Edited by: Liang Nuren on 28/01/2010 21:49:10 So what I'm getting out of this is that lowsec and 0.0 missioning is the best "combat" ISK in the game. Right?
-Liang
Ed: This would make NPC 0.0 stations the most valuable space in game (from the "average" corp/alliance member).
Given that you can't get the best anoms in lowsec, and missioning in lowsec is very, very sketchy... no to that.
0.0 pirate missioning can be lucrative but the hubs are all well-known and invariably attract the wrong sort of attention. Also, some of the factions have pretty mediocre LP conversion these days if you want to move large amounts of LP. They're also hamstrung by the fact that many/most pirate missions are against empire factions or CONCORD, so you get tags instead of bounties, which limits the worth of speed-running. You'll probably need to be with a corp/alliance that runs the area, but your stuff won't get took if someone else gets control of the area since the stations are NPC owned.
0.0 anomalies are quite lucrative and are probably the best of the lot in terms of raw ISK/hour at this point. You can do them in the ass-end of the universe in comparative safety provided your alliance maintains good intel on its region(s). Of course, you have to keep your stuff where someone else can gank it from you, and your ability to function is 100% contingent on your alliance's ownership of the area, which is contingent on its ability to project force, which is in turn contingent on its ability to muster fleets on demand. Which means you either bounce between crap alliances and lose your house every month or three, or join a good alliance and devote a substantial portion of your playtime to PvP in intervals not of your own choosing.
All that said, in my experience, in terms of gametime rather than raw ISK/hour, high sec missioning is the best income, because you never lose income or ships to CTAs or hostiles. Further, the negligible risk involved in high-sec mission running makes it a prime 2nd-account activity; doing this in null sec tends to lead to costly losses. It's no accident that many (most?) long term 0.0 pilots are funded as much or more out of Empire as from null sec; I certainly am.
I think those are good points. I'll add some remarks from my perspective. 1) Pirate missions got a lot less luractive after CCP 'fixsed' the issue where combat missions did not send you to systems without stations. In 0.0 gates are one of the major security risks even with reasonable intel channels. Add there the tag's issue and I'm tempted to say that you will get better isk/h blitzing L4 in hi sec in pimped ship(s) than grinding the pirate ones in T2 fitted ships and having to loot afterwards. 2) Anomalies are not quite as good isk/h than hi sec L4 missions for pilots who are specialized and in pimped ships. At the intial numbers I would say they sit approx 10-15 % under hi sec L4 isk/h if you have L5 military upgrades and are reasonably effective at running them. However all of it is in liquid isk so you do not need to convert LP. I do not have big enough dataset to state that with acceptable margin of error tho bcos of all the fighting going on. Perhaps after the fighting eases off I can carebear again in peace. 3) If you take into account time spent doing other mandatory stuff involved in 0.0 like logistiks and sitting 8h in fleet then it's not attractive at all. My hour costs ~50 mil so ... it's a crap way to spend time.
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