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Thread Statistics | Show CCP posts - 3 post(s) |
tehSiner
Abnormal Experience
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Posted - 2010.01.27 08:27:00 -
[31]
"The right click context menu on fleet members, when running multiple clients, was failing to open. It will now open normally."
i can only imagine what kind of evil coding caused this...
what about fleet window? on several occasions fleet members were basically just not shown.
abnormal behavior of abnormal brain makes me normal |
Louis deGuerre
Gallente The Rise of The Dragon Knights Void Alliance
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Posted - 2010.01.27 09:08:00 -
[32]
Nice to see a rapid sequence of updates. Keep up this pace CCP
Sol: A microwarp drive? In a battleship? Are you insane? They arenÆt built for this! Clear Skies - The Movie ROTDK is recruiting
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S'jett
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Posted - 2010.01.27 09:20:00 -
[33]
Will this patches fleet fix fix single client issues as well? I run one client yet when i join fleet at times I can not right click anything but my ship and cap. Cant leave, cant show info on pilots. Nothing.
Also on the lag issue: Singularity is looking for players to test that lag issue I think. Forget when its supposed to happen though.
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Guilty Man
Minmatar Guilty People
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Posted - 2010.01.27 09:26:00 -
[34]
"The rate of fire bonus on the Naglfar was erroneously being applied as a penalty. This has been corrected."
I like devs' sense of humor.
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Deadly5ha
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Posted - 2010.01.27 09:53:00 -
[35]
Hi. PLS repair the bug that is on DOMINIX ship (The flares from the engiene when yor not docked are not working)
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DIDGERY
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Posted - 2010.01.27 09:56:00 -
[36]
Edited by: DIDGERY on 27/01/2010 09:58:00 I would like the people fixed. I get all my petitions closed and nothing fixed replaced or acknowledged. The flavor for the year seems to be do nothing but close cases and deny everything. LIke our president... Fighter bombers need WAY more tank for being so slow to move and shoot. Smart bombs will still kill them fairly fast. Mark my word the tank will end up being made 2 times the current tank to be viable offensive weapons. Not to mention the limits of the drone bay are too small for an offensive weapon with so few drones and fighter bombers. With max skills you can deploy 25 but with not enough high slots you will never use 5 drone control units. Fighter bombers are going to die too fast do the math of a t2 smart bomb and how long it would take to destroy a full fleet of fighter bombers. Small fleets focus fire on fighters now as it is and instant pop them without smartbombs. So in my opinion fighter bombers are just very very expensive wasted ammo with the current tank and speed. Regular fighters need a supercapital bonus to tank or the supercapital is not able to withstand the attack of battlehips and below as tanking also involves killing something other than just capitals to reduce reds in order survive until help arrives. LOL then the triage is made viable and removed from the super capitals. talk about bad ideas. I never thought a triage type item should be in a high slot. it should be a special rig item slot Its only a "supercapital" when its shooting a huge object otherwise its totally useless offensively.
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Noru
Caldari Outlands Mining and Manufacturing Sex Drugs And Rock'N'Roll
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Posted - 2010.01.27 10:06:00 -
[37]
Nothing about the unstacking chat windows? I repeatedly have to stack my chat windows almost every login since 1.1 ...
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Karim alRashid
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2010.01.27 10:33:00 -
[38]
Originally by: Lykouleon Patch needs more Tuxford-nerfing tbh...
Originally by: Ga'len This one has me hopeful concerning the nullsec lag and continual node crashes: Miscellaneous * Many behind the scenes optimizations and fixes have been implemented. ** crosses fingers **
We can only hope... **crosses fingers aswell**
I tried to cross fingers as well, but my middle finger kept on sticking out .. -- Pain is weakness leaving the body. |
Matting
NQX Innovations HYDRA RELOADED
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Posted - 2010.01.27 10:54:00 -
[39]
Originally by: Ban Doga
Originally by: CCP Zymurgist EVE Online: Dominion 1.1.1 will be deployed this Thursday, January 28, 2010. The deployment process will begin at 10:00 UTC and is expected to be completed at 10:40 UTC. Patch notes are available for review.
Will this replace the regular downtime or will it be followed by the daily one hour downtime at 11:00 GMT?
I want to know this too! Seems a bit silly to give us 20mins before DT. Also thanks again for making eve great to play in Aus TZ (I know its their work day but still annoying loosing another night of play time)
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.27 11:25:00 -
[40]
Originally by: Erdiere "The rate of fire bonus on the Naglfar was erroneously being applied as a penalty. This has been corrected."
Minnies just can't catch a break..
Yeah... sorry about that.
Originally by: Arronicus Any word on the new size of the fighter bombers? Will we at last be able to fit 20x Fighter bomber 20x Fighter + drones in our Nyxs?
Fighter Bombers will be 5k in volume.
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Freezehunter
Gallente Darkness Of Absolution Looney Toons.
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Posted - 2010.01.27 11:48:00 -
[41]
òThe right click context menu on fleet members, when running multiple clients, was failing to open. It will now open normally.
I only run one client and I had this problem all the time :| _________________________________________________ Be smart! |
Rob Helle
Amarr
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Posted - 2010.01.27 11:55:00 -
[42]
Originally by: Tagami Wasp How's the lag fix coming? 25 mins to load grid today, ffs.
I doubt there will be any lag fix in this patch as there is a Sisi test this evening to try and identify the problem. If you want this fixed help CCP by joining the test.
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Revolution Rising
R I S E
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Posted - 2010.01.27 13:42:00 -
[43]
How about telling us when the patch will be completed in EVE TIME? ;)
or GMT.. something that's usually on a clock setting would be great ;)
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omgdutch2005
Gallente Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.01.27 13:51:00 -
[44]
UTC=GMT
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Cerebella
Gallente The Restless Masquerade
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Posted - 2010.01.27 14:30:00 -
[45]
Any reason for SiSi suddenly becoming unavailable? I connected before the sudden 10min DT this morning, and everything worked fine. I'm now greeted with the "Incompatible(release)" message on login. whatisthisidon'teven
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Dr Karsun
Gallente HUSARIA Curatores Veritatis Alliance
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Posted - 2010.01.27 14:39:00 -
[46]
I hope that you solved the mammoth-gangsta-drift problem...
Not really a problem, but I just today noticed that when undocking from a station or outpost, especially the minmatar refinery outpost if you hit the warp button to something that is like over 45 degrees away, the mammoths model instantly turns to that spot, but the travel road is still as it was making it look as if it was making a cool drift, especially when the object is over 90 degrees turn, then the thrusters go back and make a great looking ' u ' turn with the engines in the back...
Cool? Not really... Space-drifting is not really for the win, but rather for the fail...
Fix it please - bring back the normal aligning of the ship.
ps - not sure if it also applies to other haulers, didn't check it out...
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Stephen AUT
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Posted - 2010.01.27 15:08:00 -
[47]
@Karsun
Well, its physicaly correct if you still drift in the direction where your mass drags you even if you turn until your thrusters compensate it and work against the direction. Remember, you are in space, not on the street. I like the new way.
@Bugfixes
I also like Eve Music, its relaxing during Mining or Battle, so fix the jukebox please.
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Night Epoch
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Posted - 2010.01.27 15:36:00 -
[48]
Quote:
The rate of fire bonus on the Naglfar was erroneously being applied as a penalty. This has been corrected.
Whoops!
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Kelly Luzita
Minmatar
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Posted - 2010.01.27 17:24:00 -
[49]
Originally by: Noru Nothing about the unstacking chat windows? I repeatedly have to stack my chat windows almost every login since 1.1 ...
I have the same problem.. Now both my home windows xp pro systems have this issue. My windows 7 pc at work does it at random times. Now I have 3 different computers and two different os that have the same problem.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.01.27 18:22:00 -
[50]
Edited by: Ranger 1 on 27/01/2010 18:23:00
Originally by: Dr Karsun I hope that you solved the mammoth-gangsta-drift problem...
Not really a problem, but I just today noticed that when undocking from a station or outpost, especially the minmatar refinery outpost if you hit the warp button to something that is like over 45 degrees away, the mammoths model instantly turns to that spot, but the travel road is still as it was making it look as if it was making a cool drift, especially when the object is over 90 degrees turn, then the thrusters go back and make a great looking ' u ' turn with the engines in the back...
Cool? Not really... Space-drifting is not really for the win, but rather for the fail...
Fix it please - bring back the normal aligning of the ship.
ps - not sure if it also applies to other haulers, didn't check it out...
This was intentional and hopefully will never be reverted. Anything that lets EVE give at least a sense of real physics is welcome.
For those having problems with the Juke Box and with Chat windows unstacking, I sympathize. But I have to say that none of the folks I speak with regularly are having these issues. This is not a good thing, for you, as it means it may be a very situational bug and will probably take a lower priority than wide spread problems.
===== If you go to Za'Ha'Dum I will gank you. |
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Veilag
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Posted - 2010.01.27 18:37:00 -
[51]
Originally by: Louis deGuerre Nice to see a rapid sequence of updates. Keep up this pace CCP
You wont be saying that when for the next 2 or 3 days after the patch we have unexpected downtime due to yet more database problems.
It would be better imo if CCP tried to clear problems that have been evident since before Dominion was released first.
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Concubinia Scarlett
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Posted - 2010.01.27 18:45:00 -
[52]
Quote: Any Clone Vat Bays or Triage Modules that were fitted to Supercarriers have been removed and moved to each ownerÆs clone station.
I wonder what happens to any clones stored in the clone bay, especialy if their respective owners already have a jumpclone installed in their chosen clone station?
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Space Enforcer
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Posted - 2010.01.27 19:01:00 -
[53]
Too many questions, little or no answer. It seems CCP only improves or fix what they seem to be causing the problems. Then why create forums if not paying attention, or does the problem is so vast that there is no fix? Please CCP i beg, concentrate on the bigger problems.
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MIRKINZ
Caldari DEATHFUNK Atlas Alliance
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Posted - 2010.01.27 20:23:00 -
[54]
Originally by: CCP Abathur
Originally by: Erdiere "The rate of fire bonus on the Naglfar was erroneously being applied as a penalty. This has been corrected."
Minnies just can't catch a break..
Yeah... sorry about that.
Originally by: Arronicus Any word on the new size of the fighter bombers? Will we at last be able to fit 20x Fighter bomber 20x Fighter + drones in our Nyxs?
Fighter Bombers will be 5k in volume.
Selective hearing? Can we please get a statement as to whether or not this patch will help address the current 0.0 lag situation? I mean we all would rather have pretty moons and planets then any good fights, but it would be nice to know if this is being addressed with this patch.
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Banstyle
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Posted - 2010.01.27 21:19:00 -
[55]
Originally by: Etil DeLaFuente I wonder how many minutes ccp QA team ran regression tests and all this time
About as long as they did on the fitting changes in the last patch.
Step 1: install patch - PASSED Step 2: check that fittings still wor.... LOOK DONUTS OM NOM NOM NOM NOM NOM
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Dr Offensive
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Posted - 2010.01.27 21:19:00 -
[56]
Originally by: Dr Karsun I hope that you solved the mammoth-gangsta-drift problem...
Not really a problem, but I just today noticed that when undocking from a station or outpost, especially the minmatar refinery outpost if you hit the warp button to something that is like over 45 degrees away, the mammoths model instantly turns to that spot, but the travel road is still as it was making it look as if it was making a cool drift, especially when the object is over 90 degrees turn, then the thrusters go back and make a great looking ' u ' turn with the engines in the back...
Cool? Not really... Space-drifting is not really for the win, but rather for the fail...
Fix it please - bring back the normal aligning of the ship.
ps - not sure if it also applies to other haulers, didn't check it out...
Hi I share your pain here are some links that may be of help to you
www.MGD-support.com - Official Mammoth-Gangsta-Drift sufferers support group
www.PositiveMGD.com - A web site exploring the positive aspects of MGD
www.MadAboutMGD.com - Contains some handy template letters for personalisation that you can send to CCP headquarters.
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Butchy Hu
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Posted - 2010.01.27 21:24:00 -
[57]
Are fleet bugs being addressed in this patch? You sometimes have to join a fleet 3-5 times before it will register fleet members as in fleet. You can't put them on a watch list, jump to a cyno beacon, anything. Anyone else with this problem?
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James Vanderbark
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Posted - 2010.01.27 21:42:00 -
[58]
all of the replies to this topic had me covered till now i just wanted to add that the eve client supports most of the languages. how about some greek clients :P? |
Flashmopp
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Posted - 2010.01.27 21:53:00 -
[59]
AND THE FKN SOUND???? When it will be fixed and annoying sounds removed?
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Cheekything
Gallente Dark-Rising IT Alliance
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Posted - 2010.01.27 23:50:00 -
[60]
ETA on 1.1.2 to fix all the minor problems not listed here?
Like not adding a massive agility bonus to dreads and carrier when in siege.
The broken shields for ships.
Stuck anomalies.
Bugged fleet.
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