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Thread Statistics | Show CCP posts - 23 post(s) |
Xtover
Suicide Kings
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Posted - 2010.01.20 20:38:00 -
[901]
Edited by: Xtover on 20/01/2010 20:38:03
Originally by: CCP Abathur
No, in 1.1 max range with max skills for Citadel Torps is 59km.
Base stats in 1.1 for Citadel Torps:
Flight Time - 15 seconds Velocity - 1750 m/sec
I love you.
Originally by: Max Teranous
Base range has been increased, from ~37km on TQ to ~59km on sisi. Without range rigs. What are you *****ing about?
Max
Well that makes things just peachy, thanks
(I haven't been able to get the test server install working right for a long time)
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Max Teranous
tr0pa de elite Triumvirate.
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Posted - 2010.01.20 20:48:00 -
[902]
Originally by: Yaay For god sake ccp, can you just admit that they guys *****ing in the titan thread about how exploitable they would be after the patch were right and fix them.
There has been 1 legit titan kill due to stupidity. It's been nearly 2 months and 1 titan kill. Meanwhile, titan numbers continue to escalate.
Remove the direct damage DD and sort the damn ship out or make it sit idle.
You're flat out wrong. There has been more fleet fights in the past month than the previous 6 months.
Max
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Sunset Rogue
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Posted - 2010.01.20 23:17:00 -
[903]
So... is hel getting fixed or...?
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Sigras
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Posted - 2010.01.21 02:42:00 -
[904]
it may just be me but I dont see the removal of triage modules from supercarriers?
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Viper ShizzIe
The Illuminati. Pandemic Legion
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Posted - 2010.01.21 03:42:00 -
[905]
Originally by: Yaay For god sake ccp, can you just admit that they guys *****ing in the titan thread about how exploitable they would be after the patch were right and fix them.
There has been 1 legit titan kill due to stupidity. It's been nearly 2 months and 1 titan kill. Meanwhile, titan numbers continue to escalate.
Remove the direct damage DD and sort the damn ship out or make it sit idle.
You, as usual, have no idea what you're talking about.
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.21 07:32:00 -
[906]
Originally by: holymoly84 When is soon?
Today.
Originally by: Sunset Rogue So... is hel getting fixed or...?
We have held off on changing the current Supercarrier bonuses for now. We would much rather continue to work toward possibly giving them more unique abilities or bonuses.
Originally by: Sigras it may just be me but I dont see the removal of triage modules from supercarriers?
It's you.
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Tiger's Spirit
Caldari
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Posted - 2010.01.21 08:53:00 -
[907]
XL turrets have been adjusted slightly to ensure their damage is balanced and to give the short range weapons a bit more range.
2500 AC 20km to 25 km optimal no falloff changes Giga Pulse 32km to 37km optimal no falloff changes
Who can shot from optimal, so who got the best bonus ? Exactly, the amarrs.
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Sigras
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Posted - 2010.01.21 08:57:00 -
[908]
I meant in the patch notes, but Ohhhh . . . I guess it was just wishful thinking. . .
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John Zorg
Caldari The Arrow Project Morsus Mihi
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Posted - 2010.01.21 08:57:00 -
[909]
Edited by: John Zorg on 21/01/2010 08:58:24 Not sure if this has changed since I was last on the test server. Have the Drone bays had any changes made to their size? Or is the intention to be either Fighters or Fighter Bombers?
Didn't see anything in the patch notes regarding this?
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LoveKebab
Caldari LOST IDEA C0VEN
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Posted - 2010.01.21 14:18:00 -
[910]
lol no changes made to Hel... AGAIN (exept ofc hp buff), good thinking - now it's the most useless ms when it comes to tank and doesnt do anything special when it comes to dps
good i sold my ship yesterday ;o xVid4PSP MKV Encoding Tutorial |
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Zeus
Amarr Evolution
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Posted - 2010.01.21 16:16:00 -
[911]
Drone bay sizes only allow Fighter Bombers or Fighters on a Aeon.....
7.5k per FB 5k per F
150k for 20 FB.....
Really one or the other with only 6 spares? thats a joke
Nyx's get 250k
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LoveKebab
Caldari LOST IDEA C0VEN
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Posted - 2010.01.21 16:38:00 -
[912]
that's pretty fair, u WONT get 20 of each + 4spares AND god knows how many conventional drones in addition, forget it xVid4PSP MKV Encoding Tutorial |
Kreonny
Minmatar R.U.S.H Red Alliance
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Posted - 2010.01.21 16:44:00 -
[913]
Look, 35 sec ROF 3500mm, - 10% gunnery = 32 sec, -20% rapid firing = 27 sec, -25% new Naglfar's bonus = 20 sec ? right ?
Why does it shoot ones at 30 sec?!?!?!
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2010.01.21 18:07:00 -
[914]
So, 1 successfull bomber run by the enemy, and supercarriers are pretty much a sitting duck..
Why can¦t they hold atleast 2 flights of bombers?
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LoveKebab
Caldari LOST IDEA C0VEN
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Posted - 2010.01.21 19:17:00 -
[915]
Originally by: Ap0ll0n So, 1 successfull bomber run by the enemy, and supercarriers are pretty much a sitting duck..
Why can¦t they hold atleast 2 flights of bombers?
DONT use a ship/drones that u cant afford to lose ... ms has still ****loads of other drones to defend itself, if u were stupid enough to get ur bombers killed u shouldnt use them xVid4PSP MKV Encoding Tutorial |
Kreonny
Minmatar R.U.S.H Red Alliance
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Posted - 2010.01.21 19:28:00 -
[916]
New Dread mass in siege - is sucks. Add a agility!!!!
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Jim Raynor
Caldari Sinister Corporation
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Posted - 2010.01.21 20:34:00 -
[917]
Originally by: CCP Abathur Edited by: CCP Abathur on 20/01/2010 20:11:01
Of course everything is circumstantial. These numbers are raw damage against non-moving targets. To give a better answer, let's assume you're shooting a Carrier moving at 75 m/sec with the same transversal velocity as well:
While it's true that the Phoenix will only be doing roughly 44% of its peak damage, it still does that damage at all ranges. A pulse-Rev will do 84% of its peak damage around 24k and then starts to drop fast unless you are quick with the crystal changes.
The Phoenix is also still doing about 5k more burst damage per volley so, assuming the guy you are shooting at has 1,000,000 EHP and forgets to turn his repper on, you'll kill him in 32 volleys in the Phoenix up to 59km away versus 39 volleys in the pulse-Rev at a has to stay perfect 24km.
Does this example help?
I really think a Phoenix should be hitting a moving carrier for more than 44% of its peak damage considering the rate of fire nerf.. I mean, 44% is pretty damn low compared to the 84% of the Revelation and I still don't see how you are getting 59km on Citadel Torps, unless you are adding 3 missile range rigs, which I don't think makes for a fair comparison to the range of a Phoenix and a Revelation, cause with the current numbers I'm getting about 40km for Citadel Torps with max skills and no rigs and yeah the missiles are still relatively slow and have flight time which right there make missiles not exactly the weapon of choice out there right now as it is..
I can understand nerfing the Phoenix on paper but as far as being able to apply that DPS the Phoenix really comes up short now don't you think? ------ I'll make a sig later. |
Rjuric
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Posted - 2010.01.21 20:51:00 -
[918]
Edited by: Rjuric on 21/01/2010 20:56:36 Awesome artwork in the Blog!
Large Pic! and CCP why do you host the image outside your own forum?
Well, When will we see similar artwork for Amarr, Caldari and Gallente?
// Rjuric.
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.21 21:37:00 -
[919]
Originally by: Jim Raynor I still don't see how you are getting 59km on Citadel Torps, unless you are adding 3 missile range rigs, which I don't think makes for a fair comparison to the range of a Phoenix and a Revelation, cause with the current numbers I'm getting about 40km for Citadel Torps with max skills
Either you do not have max skills on SiSi or you are doing the math wrong somewhere. Perhaps you are calculating the Missile Projection & Missile Bombardment skills @ 5% per level instead of 10%?
Quote: the missiles are still relatively slow and have flight time which right there make missiles not exactly the weapon of choice out there right now as it is..
The base velocities have been bumped for both Citadel Torps and cruise. With max skills they are doing 2625 / 6375 m/sec respectively. Effective range is 59 / 191 km.
Like all missiles, they do not do instant damage to a target, but they still do full damage when they hit and their burst damage is far superior to turrets.
Quote: I can understand nerfing the Phoenix on paper but as far as being able to apply that DPS the Phoenix really comes up short now don't you think?
Of course I'm biased, but when you look at the Phoenix in 1.1 compared to the other dreads, then also consider the signature radius changes on POS structures and other Dreads, the Phoenix is probably in a better place balance-wise than it has been in the past.
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Johndalar
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Posted - 2010.01.21 22:12:00 -
[920]
Originally by: CCP Abathur Edited by: CCP Abathur on 20/01/2010 18:07:24
Originally by: Jim Raynor .. it will now do less DPS than a Revelation with Giga Pulse...
You are correct. The Rev does 11 more DPS.
Max skills (most high damage non-faction ammo) w/ 3x T2 damage mods:
Torp Phoenix - 6335 DPS @ 59km Pulse Rev - 6346 DPS @ 23.4km Blaster Moros - 6546 DPS @ 18.75km AC / Torp Nag - 4792 DPS @ 17km + 1533 DPS @ 59km = 6325 DPS
Also, the burst damage on that Phoenix is about 94.5k per volley, and it does that damage at 2.5 times the range of the Rev.
I don't mean to beat the dead horse anymore than it already has but..... We are back to the nag having the least tank and dps AND range to apply said least damage! And we have to pay more real $$ cause it takes longer to train to fly the least affective dread. Is there any situation that your co-workers at eve can find where you would want a Nag over any other dread in eve today? and don't you dare say alpha; dps over takes alpha in the fifth shot, for a dread that is a disadvantage. Sorry for the same rant everyone has heard over and over.
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Kateryne
Minmatar Nisaba Syndicate New Eden Retail Federation
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Posted - 2010.01.22 00:37:00 -
[921]
Originally by: Johndalar
Originally by: CCP Abathur Edited by: CCP Abathur on 20/01/2010 18:07:24
Originally by: Jim Raynor .. it will now do less DPS than a Revelation with Giga Pulse...
You are correct. The Rev does 11 more DPS.
Max skills (most high damage non-faction ammo) w/ 3x T2 damage mods:
Torp Phoenix - 6335 DPS @ 59km Pulse Rev - 6346 DPS @ 23.4km Blaster Moros - 6546 DPS @ 18.75km AC / Torp Nag - 4792 DPS @ 17km + 1533 DPS @ 59km = 6325 DPS
Also, the burst damage on that Phoenix is about 94.5k per volley, and it does that damage at 2.5 times the range of the Rev.
I don't mean to beat the dead horse anymore than it already has but..... We are back to the nag having the least tank and dps AND range to apply said least damage! And we have to pay more real $$ cause it takes longer to train to fly the least affective dread. Is there any situation that your co-workers at eve can find where you would want a Nag over any other dread in eve today? and don't you dare say alpha; dps over takes alpha in the fifth shot, for a dread that is a disadvantage. Sorry for the same rant everyone has heard over and over.
However if you compare long range fits, the results are quite different. Please, go and do so!
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Jim Raynor
Caldari Sinister Corporation
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Posted - 2010.01.22 04:07:00 -
[922]
Originally by: CCP Abathur
Originally by: Jim Raynor I still don't see how you are getting 59km on Citadel Torps, unless you are adding 3 missile range rigs, which I don't think makes for a fair comparison to the range of a Phoenix and a Revelation, cause with the current numbers I'm getting about 40km for Citadel Torps with max skills
Either you do not have max skills on SiSi or you are doing the math wrong somewhere. Perhaps you are calculating the Missile Projection & Missile Bombardment skills @ 5% per level instead of 10%?
Quote: the missiles are still relatively slow and have flight time which right there make missiles not exactly the weapon of choice out there right now as it is..
The base velocities have been bumped for both Citadel Torps and cruise. With max skills they are doing 2625 / 6375 m/sec respectively. Effective range is 59 / 191 km.
Like all missiles, they do not do instant damage to a target, but they still do full damage when they hit and their burst damage is far superior to turrets.
Quote: I can understand nerfing the Phoenix on paper but as far as being able to apply that DPS the Phoenix really comes up short now don't you think?
Of course I'm biased, but when you look at the Phoenix in 1.1 compared to the other dreads, then also consider the signature radius changes on POS structures and other Dreads, the Phoenix is probably in a better place balance-wise than it has been in the past.
Yeah I think I did the math with 5% per level instead of 10% I have maxed out missile skills but I haven't gotten on SiSi to test any of this I'm just going on what you posted.
I'm just kind of worried because the Phoenix is not really considered a one of the better dreads.. even when it was doing way more DPS on paper than the other 3 dreads due to how missiles work and now that it's been technically balanced it will in practical purposes just do a lot less DPS and be less desirable.
When you said a Phoenix is only doing 44% of it's potential damage on a moving capital ship that kind of worries me as far as how long it will be before people start saying GTFO if you have a Phoenix.. missile ships are -already- not overly popular for large scale fights. :)
I just know before the changes the general consensus has been "train for a real dread pls" .. (such as the Rev, which is quite popular obviously with it's pew pew lazars) |
The Economist
Logically Consistent
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Posted - 2010.01.22 07:09:00 -
[923]
Originally by: Zeus Drone bay sizes only allow Fighter Bombers or Fighters on a Aeon.....
7.5k per FB 5k per F
150k for 20 FB.....
Really one or the other with only 6 spares? thats a joke
Nyx's get 250k
What's the verdict?
By design, or to be looked at?
I reckon all sc drone bays need enlarging. |
EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.22 07:11:00 -
[924]
What happened to expanding drone bays on MS so we can carry fighters and bombers :( |
LoveKebab
Caldari LOST IDEA C0VEN
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Posted - 2010.01.22 07:43:00 -
[925]
Edited by: LoveKebab on 22/01/2010 07:45:42 dont get me wrong but it's beyond funny how ppl are crying for NOT being able to have both fighters and bombers set + conventional drones lol - where did any1 say that SC will be able to have full set of f/fb and still have a room for other drones ?
it's fine as it is now - u have to PICK ur specialization, either go with DPS for cap + some protection from other ships or dps for normal ships and abandon the epic dps to caps
supercarriers already recived a massive boost - HP, jump range, bombers - and yet u want to be boosted even more, stop being as ******ed as leviathan pilots :D |
Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2010.01.22 09:08:00 -
[926]
Originally by: LoveKebab Edited by: LoveKebab on 22/01/2010 07:45:42 dont get me wrong but it's beyond funny how ppl are crying for NOT being able to have both fighters and bombers set + conventional drones lol - where did any1 say that SC will be able to have full set of f/fb and still have a room for other drones ?
it's fine as it is now - u have to PICK ur specialization, either go with DPS for cap + some protection from other ships or dps for normal ships and abandon the epic dps to caps
supercarriers already recived a massive boost - HP, jump range, bombers - and yet u want to be boosted even more, stop being as ******ed as leviathan pilots :D
You sir have no clue. It¦s fail that your primary weapon is destroyable really easy, and you have no way of resupplying during a fight. 2 flights of bombers is more than fair, and if people decides to use the extra space for conventional drones, lol feel free to do so..
If it is considered a problem, then make seperate drone bays for fighters/bombers and conventional drones.. |
Jane Hush
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Posted - 2010.01.22 10:48:00 -
[927]
Originally by: CCP Abathur
A special comment on the Hel û we realize that among these ships, the HelÆs bonus to repair might be seen as a bit æmehÆ. The other school of thought is that considering how useful remote repair is, especially when it comes to carrier combat, perhaps the HelÆs bonus is not so bad. So, what would you like to see here? Would an additional boost to the current RR bonus be welcomed? Ponies?
Make it the only one that can do triage. Would make it a pretty damn awesome for smaller groups that wanna just support BS. |
LoveKebab
Caldari LOST IDEA C0VEN
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Posted - 2010.01.22 11:07:00 -
[928]
Originally by: Ap0ll0n
You sir have no clue. It¦s fail that your primary weapon is destroyable really easy, and you have no way of resupplying during a fight. 2 flights of bombers is more than fair, and if people decides to use the extra space for conventional drones, lol feel free to do so..
If it is considered a problem, then make seperate drone bays for fighters/bombers and conventional drones..
i lol'd, did u actually use a MS in combat for once ? so basicly u r saying that cuz MS with 3250 dps was able to fit 2 sets of fighters the very same MS with 10000 dps has to be able to fit 2 sets of bombers which are made to take more space than a regular fighter ?
it's a primary weapon that deal by far the most dmg in this game (exept DD) so what were u expecting ? that u will be able to use it without any risk? snap out dude...
current ms is designed so u can fit 20 bombers + couple spare instead of fighters AND a conventional drones to defend itself as i said before if ur stupid enough to get ur fighters/bombers down u shouldnt use them, not to mention using a ms and if ppl actually target ur bombers instead of ur ship ur screwed but hey, that's the risk u taking when u field a drone ship - there is always a chance that enemy will have at least half of his brain and do the right thing ESPECIALLY with motherships reciving HP buff where its way easier to deal with it by killing bombers and forcing it to use lower dps so u can stay relativly safe than shooting ms itself which probably would take just 50% of what it takes to kill new titan and that's pretty long tbfh
oh and yea, i happend to use 2 ms quite often, killing ur corpmates etc but like u said, i probably have no clue - prove me wrong then? but not with **** like "i cant have 2 sets of fighters/bombers so it has to be fixed" |
amcor2
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Posted - 2010.01.22 11:09:00 -
[929]
Hel is still the poor cousin to any of the other SC.
Really needs some bonus to make its tank better , would prefer a resistance bonus per level.
Armor stil is >>>>>>> shield and something really needs to be done to equalise that equation or when I bring this thing out its pretty much gonna be primary every time. |
Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2010.01.22 11:24:00 -
[930]
Originally by: LoveKebab
Originally by: Ap0ll0n
You sir have no clue. It¦s fail that your primary weapon is destroyable really easy, and you have no way of resupplying during a fight. 2 flights of bombers is more than fair, and if people decides to use the extra space for conventional drones, lol feel free to do so..
If it is considered a problem, then make seperate drone bays for fighters/bombers and conventional drones..
i lol'd, did u actually use a MS in combat for once ? so basicly u r saying that cuz MS with 3250 dps was able to fit 2 sets of fighters the very same MS with 10000 dps has to be able to fit 2 sets of bombers which are made to take more space than a regular fighter ?
it's a primary weapon that deal by far the most dmg in this game (exept DD) so what were u expecting ? that u will be able to use it without any risk? snap out dude...
current ms is designed so u can fit 20 bombers + couple spare instead of fighters AND a conventional drones to defend itself as i said before if ur stupid enough to get ur fighters/bombers down u shouldnt use them, not to mention using a ms and if ppl actually target ur bombers instead of ur ship ur screwed but hey, that's the risk u taking when u field a drone ship - there is always a chance that enemy will have at least half of his brain and do the right thing ESPECIALLY with motherships reciving HP buff where its way easier to deal with it by killing bombers and forcing it to use lower dps so u can stay relativly safe than shooting ms itself which probably would take just 50% of what it takes to kill new titan and that's pretty long tbfh
oh and yea, i happend to use 2 ms quite often, killing ur corpmates etc but like u said, i probably have no clue - prove me wrong then? but not with **** like "i cant have 2 sets of fighters/bombers so it has to be fixed"
I don¦t even know why i bother to argue with you, cause as i said, you have no clue.. |
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