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Thread Statistics | Show CCP posts - 23 post(s) |
Dursun Idris
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Posted - 2009.12.28 07:42:00 -
[481]
Edited by: Dursun Idris on 28/12/2009 07:42:55
Originally by: CCP Abathur
Naglfar- There are no further changes planned for 1.1. It's not getting a third turret and it's not going to lose its missile hardpoints.
Please reconsider this again... There are lots of good ideas to do without adding the third turret, %50 to %75 marauder bonus will do just fine, again. Terrible amount of skillpoints involed in naglfar's weapon systems comparing with other dreads, adding an extra month with torpedos, yet adding another with cruises now, and 4 more months to perfect those skills. And the dread is no better than others in any way...
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Zeneth Darkblieght
The Arrow Project Morsus Mihi
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Posted - 2009.12.28 08:13:00 -
[482]
Edited by: Zeneth Darkblieght on 28/12/2009 08:13:24 When do we get to see the changes? :D
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Joabinanias
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Posted - 2009.12.28 09:02:00 -
[483]
Originally by: CCP Abathur
Originally by: ByFstugan 1) Make the Motherships to Flagships instead of Supercarriers.
'Flagships' sounds like an entirely new class of ship, not something we're going to modify from an existing class.
Forget the name, the main idea from flagships was simply a boost to the command modules of super carriers. Is that something that can be considered?
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McFly
C0LDFIRE
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Posted - 2009.12.28 09:58:00 -
[484]
Thanks for getting on this Sel, although I'm starting to believe that CCP Nozh doesn't actually exist, more along the lines of the bad news to the players Forum account. But anyway a couple questions,
- Any idea on when we'll be seeing this deployed to SiSi? - Is this still being developed and tweaked? I don't want to repeat october/september if CCP's already made up their mind on things. - Will the current mirror on SiSi be used or will there be a fresh one? - Would be nice to be able to lose a few during testing, not to mention any Titan Blobs in the FFA, so will Moms be seeded again? - What is different from 1.1 SC than the pre-Nozh SC? They seem the same so why was the deployment held back?
Thanks again for getting back to us,
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ByFstugan
Big Shadows Atlas Alliance
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Posted - 2009.12.28 10:59:00 -
[485]
Originally by: ByFstugan
Originally by: CCP Abathur
Originally by: ByFstugan 3) Make the Fighter Bombers to an XL Sentry Drone
While deployable turrets is an interesting idea, we're not going to change something that looks like a Fighter Bomber into a "Sentry Drone".
It's not turrets though. The FB's is still supposed to be firing torpedos on all races, but they will remain at the MS/SC side and fire long-range torpedos instead.
The look doesn't need to change since the suggestion only changed them from orbiting the MS/SC instead of the target, and firing their torpedos from long range instead of short.
This is a suggestion lifted since Bobby Atlas earlier in this thread pointed out that SC's will be not work in large fleetbattles with the FB's as they are - since thet will die horribly fast on enemy carrier-blob with all smartbombs.
I really can't let this go to easy, since it seems as my suggestion was misunderstood in about them having to be standing still as regular Sentry Drones. Perhaps the name is badly choosen, let's forget the mentioning of "Sentry" and imagine a new way they would function instead.
Imagine a couple of Supercarriers exit their warp, soon after they landed they all launch their angry swarm of Fighter Bombers - targets are locked - soon after 20 orbiting FB's around each of the supercarriers start to launch long range torpedos towards their target.
Now that gotta be an graphical joy with all affects on. It also makes this ship get a special appearance on the battlefield when they got their special swarm around them as they attack and even when they move. Perhaps would be extra cool if they orbited in a circle formation when they are shooting (so the SC can't be hit) ^^
This would make the Fighter Bombers work in large fleetbattles (150-200 capitals) where the amount of smartbombs are somewhere between high to really high in the blobs of capitals that kinda always is gathered in one spot. The only one the Supercarriers could really attack are those that got bumped away or are in the outer parts of the blob.
It would however not make Fighter Bombers close to unkillable. Besides all supportship that could pop them we have the real nemesis in the now so popular Stealth Bomber bombing squads, and U don't need to miss them entering grid with many seconds to loose a bunch or maybe all of your Fighter Bombers. _______________________________
The wise knows what he knows not. |
Aequitas Veritas
Reikoku IT Alliance
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Posted - 2009.12.28 11:17:00 -
[486]
Titans
Are you still happy with the damage output these ships have on the battlefield using capital guns? Still dont see many using guns.
If youre happy wiht the damage, any chance of reducing the number of guns to 3 and increasing the damage bonus to 200% so one can run warfare links at the same time. This will be more important if in the future gang bonuses will only apply on field...
Are as stated in the dev blog, are more Titan specific weapons being developed?
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel J. Boorstin
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Julio Torres
Phantom Squad Atlas Alliance
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Posted - 2009.12.28 11:49:00 -
[487]
Edited by: Julio Torres on 28/12/2009 11:56:22 Is there any plans to make Titans useful again? The layers with DD penalties is too silly
30sec immobility: This one serves no purpose anymore. It should have been added years ago when there was a AOE DD.
10minute Jump restriction after DD: This is still a fair restriction.
10minute Cloaking penalty after DD: Still haven't been a engagement where titan hang around on the grind, duking it out with the rest of the capital ships. The new titan is a gank-machine. Having to warp around for 10min after a DD, forces the titans to remain nano-fitted and pulls them further away from the intention of sticking around on the battlefield (not that we would anyway, with a 10min refire on the DD).
Oh, and regarding the guns.. We won't be fitting any damage mods to speed up our ROF. Nor will any Tracking Enhancers/Computers be used to boost our range. Sofar, the only reason for us to use them, is to pop a wreck after a Cynogen gank. At 50-60km range, my Giga Beams cant hit a moving carrier when my own ship is moving. I can't believe you would nerf a whole line of weapons just for the sake of a Titan instant popping a battleship. When the right thing would have been to make Super-XL guns which would have had all the benefits of the missing weapons related bonuses.
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D1MW1T
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Posted - 2009.12.28 12:09:00 -
[488]
I know Titan Pilots won't like this but I'm gonna post it anyway.
Titans need to be required to commit. Bridges, NanoFits, and Drivebys will currently be their only use. Add a restriction to hold them on the grid, timer should be debated but 249km drivebys will be the staple titan in the future without forcing them to be committed to the fight.
The DD is ridiculous now, eve's never had an alpha shot weapon on this level before, the current combat mechanics have no counter to it, other than lose a ship and hope someone can grab the titan before it's offgrid. Granted the addition of this in terms of capital combat is good in breaking up RR circles, and adding some variance to the fight.
But the Titan shouldn't be the ultimate sniper, it should be commited to the field and used as such.
Granted this is just my opinion but it seems to me this would be more inline with eve as a whole. Nanotitan headshoting just doesn't seem to fit with what the proposed vision Dominion was supposed to be.
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.28 12:09:00 -
[489]
Originally by: shoeless JoeJackson
Originally by: LoveKebab http://killboard.atlas-alliance.com/?a=kill_detail&kll_id=133635 - another happy customer :)
He had an old cap regen/active tank fit. What's your point? If he fit for it he could have easily survived 2 dd's.
my point was that if he would have a hp buff promised like a month ago he would survive and ppl would use motherships even without fighter bombers for now :)
xVid4PSP MKV Encoding Tutorial |
Luna Negra
FinFleet IT Alliance
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Posted - 2009.12.28 12:12:00 -
[490]
Edited by: Luna Negra on 28/12/2009 12:12:36
Originally by: CCP Abathur
Originally by: ByFstugan 1) Make the Motherships to Flagships instead of Supercarriers.
'Flagships' sounds like an entirely new class of ship, not something we're going to modify from an existing class.
- A Capital Command Ship -
Keep the name SuperCarrier by all means put still on this subject i would like you to consider giving SC's even same bonuses as there is for Command Ships to make the SC a capital sized command ships. It's very hard to jump a regular CS with a large cap fleet to get proper bonuses applied. This change would make the FC to want SC's as Wing/Fleet commanders and would definitely make training of command mods needed for SC pilots. Also it gives SC that special very needed role in cap fleet that is not yet filled.
IMO remote repair bonuses could be removed in a trade to Command Ship like bonuses.
-Luna - Mom pilot since 2008. _________________________ Gravity you win again! |
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Julio Torres
Phantom Squad Atlas Alliance
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Posted - 2009.12.28 12:19:00 -
[491]
Originally by: LoveKebab
Originally by: shoeless JoeJackson
Originally by: LoveKebab http://killboard.atlas-alliance.com/?a=kill_detail&kll_id=133635 - another happy customer :)
He had an old cap regen/active tank fit. What's your point? If he fit for it he could have easily survived 2 dd's.
my point was that if he would have a hp buff promised like a month ago he would survive and ppl would use motherships even without fighter bombers for now :)
Wouldn't have made any difference. I was ready to jump in and fire off the 3rd DD if necessary.
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McFly
C0LDFIRE
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Posted - 2009.12.28 12:20:00 -
[492]
Originally by: LoveKebab
my point was that if he would have a hp buff promised like a month ago he would survive and ppl would use motherships even without fighter bombers for now :)
although I agree with your goal of pointing out that MS Pilots got the shaft with Dominion. Even with the HP Boost, until things settledown post dominion 1.1 even, MS pilots shouldn't be taking dumb risks. I don't know anything about this particular killmail you linked other than what can be discerned from the mail.
Also remember that sisi has a long history of not being what ends up on TQ. We've seen this for 6 years now, and although the CCP Nozh incident was a heart attack to most Mom pilots, nothing was ever promised. We simply allowed ourselves to believe that with the amount of testing the Dominion Changes that they were a shoe in for the expansion.
The real question that should be asked is why is it that CCP halted the Mothership deployment when a month later we are recieving exactly what was proposed on SiSi originally.
The only thing I see that may or may not be different is the Explosion Radius on FighterBombers, otherwise this is what we had in October.
Ergo, (yes I really wanted to use that for once. :P) why were the changes withheld if they were just going to be deploying them anyway?
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Zeneth Darkblieght
The Arrow Project Morsus Mihi
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Posted - 2009.12.28 13:10:00 -
[493]
Originally by: McFly
Originally by: LoveKebab
my point was that if he would have a hp buff promised like a month ago he would survive and ppl would use motherships even without fighter bombers for now :)
although I agree with your goal of pointing out that MS Pilots got the shaft with Dominion. Even with the HP Boost, until things settledown post dominion 1.1 even, MS pilots shouldn't be taking dumb risks. I don't know anything about this particular killmail you linked other than what can be discerned from the mail.
Also remember that sisi has a long history of not being what ends up on TQ. We've seen this for 6 years now, and although the CCP Nozh incident was a heart attack to most Mom pilots, nothing was ever promised. We simply allowed ourselves to believe that with the amount of testing the Dominion Changes that they were a shoe in for the expansion.
The real question that should be asked is why is it that CCP halted the Mothership deployment when a month later we are recieving exactly what was proposed on SiSi originally.
The only thing I see that may or may not be different is the Explosion Radius on FighterBombers, otherwise this is what we had in October.
Ergo, (yes I really wanted to use that for once. :P) why were the changes withheld if they were just going to be deploying them anyway?
Nothing like making Hype to sell more accounts :)
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NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2009.12.28 13:45:00 -
[494]
Edited by: NedFromAssembly on 28/12/2009 13:48:24
Originally by: Julio Torres
Wouldn't have made any difference. I was ready to jump in and fire off the 3rd DD if necessary.
You can easily tank a wyvern to survive 4-6 DD's as it stands right now. Mine takes 5 to kill at the moment.
Originally by: LoveKebab
my point was that if he would have a hp buff promised like a month ago he would survive and ppl would use motherships even without fighter bombers for now :)
I would imagine it was a lot of office politics possibly combined with them actually looking at the people shouting down the MS changes and finding they are the same people who have never so much as encountered a capital ship in eve :)
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.28 13:56:00 -
[495]
Edited by: LoveKebab on 28/12/2009 13:56:16
Originally by: NedFromAssembly Edited by: NedFromAssembly on 28/12/2009 13:48:24
Originally by: Julio Torres
Wouldn't have made any difference. I was ready to jump in and fire off the 3rd DD if necessary.
You can easily tank a wyvern to survive 4-6 DD's as it stands right now. Mine takes 5 to kill at the moment.
u think u would be able to overload ur 3 invul fields and 4 racial hardeners in time ? :) it takes like 5 sec to lock ms and 15 sec for dd to hit - activation of each hardener on a wyvern is like 20sec :)
Originally by: NedFromAssembly
Originally by: LoveKebab
my point was that if he would have a hp buff promised like a month ago he would survive and ppl would use motherships even without fighter bombers for now :)
I would imagine it was a lot of office politics possibly combined with them actually looking at the people shouting down the MS changes and finding they are the same people who have never so much as encountered a capital ship in eve :)
aye, that's true :( giving every1 skills at lvl5 and watching how it gonna roll was a bad idea cuz at that point ppl who never seen a capital ship in this game (just like said XD) had a voice in shaping the supercaps changes :(
xVid4PSP MKV Encoding Tutorial |
Julio Torres
Phantom Squad Atlas Alliance
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Posted - 2009.12.28 14:02:00 -
[496]
Originally by: NedFromAssembly
Originally by: LoveKebab
my point was that if he would have a hp buff promised like a month ago he would survive and ppl would use motherships even without fighter bombers for now :)
I would imagine it was a lot of office politics possibly combined with them actually looking at the people shouting down the MS changes and finding they are the same people who have never so much as encountered a capital ship in eve :)
aye, that's true :( giving every1 skills at lvl5 and watching how it gonna roll was a bad idea cuz at that point ppl who never seen a capital ship in this game (just like said XD) had a voice in shaping the supercaps changes :(
^^ That is probably one of the biggest mistakes CCP did on SiSi. Alot of Mom/Titan haters, got to test it and give the "unbiased feedback" about how overpowered they was.
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NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2009.12.28 14:05:00 -
[497]
Edited by: NedFromAssembly on 28/12/2009 14:06:23
Originally by: LoveKebab Edited by: LoveKebab on 28/12/2009 13:56:16
Originally by: NedFromAssembly Edited by: NedFromAssembly on 28/12/2009 13:48:24
Originally by: Julio Torres
Wouldn't have made any difference. I was ready to jump in and fire off the 3rd DD if necessary.
You can easily tank a wyvern to survive 4-6 DD's as it stands right now. Mine takes 5 to kill at the moment.
u think u would be able to overload ur 3 invul fields and 4 racial hardeners in time ? :) it takes like 5 sec to lock ms and 15 sec for dd to hit - activation of each hardener on a wyvern is like 20sec :)
Originally by: NedFromAssembly
Originally by: LoveKebab
my point was that if he would have a hp buff promised like a month ago he would survive and ppl would use motherships even without fighter bombers for now :)
I would imagine it was a lot of office politics possibly combined with them actually looking at the people shouting down the MS changes and finding they are the same people who have never so much as encountered a capital ship in eve :)
aye, that's true :( giving every1 skills at lvl5 and watching how it gonna roll was a bad idea cuz at that point ppl who never seen a capital ship in this game (just like said XD) had a voice in shaping the supercaps changes :(
Oh that isn't overheated, hold on I am opening EFT and checking what it is with heat. I dont factor in heat into EFT when figuring tanks because it's just for burst. But yes you can overheat 7 hardeners in 15 seconds pretty easily(There is a button specifically for this ****)
Wow, it's 8 with heat. The ninth kills it
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shoeless JoeJackson
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Posted - 2009.12.28 16:10:00 -
[498]
Originally by: LoveKebab
Originally by: shoeless JoeJackson
Originally by: LoveKebab http://killboard.atlas-alliance.com/?a=kill_detail&kll_id=133635 - another happy customer :)
He had an old cap regen/active tank fit. What's your point? If he fit for it he could have easily survived 2 dd's.
my point was that if he would have a hp buff promised like a month ago he would survive and ppl would use motherships even without fighter bombers for now :)
My point is that he can tank several atm yet did not adjust his fit accordingly. What's to say that he would change it with the new buff? He might have died to their dd+ guns with the same fit, even with the buffs. In the end, he had the means to survive it but did nothing to promote his own survival. Whataya gonna do?
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McFly
C0LDFIRE
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Posted - 2009.12.28 16:44:00 -
[499]
Originally by: Julio Torres
^^ That is probably one of the biggest mistakes CCP did on SiSi. Alot of Mom/Titan haters, got to test it and give the "unbiased feedback" about how overpowered they was.
Have to agree with you there, definitely a lot of people made up their opinion off of that weekend. Supercaps are so easy to 'test' and decide on when you get all V's and 20 of each to play with...
Although it was kinda funny seeing all the empty moms/titans floating outside the main FD- Station. Guess that whole not being able to dock/refit whenever you like thing wasn't so much fun after all...
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Natasha Nikolaev
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Posted - 2009.12.28 16:44:00 -
[500]
Quote: =CCP Abathur]The Fighter Bombers that Supercarriers launch can deal approximately 2x the damage of a dread with max skills. This damage is unaffected by the tracking penalties imposed by the XL turrets on Titans or the Siege Module on Dreads and the torpedoes that Fighter Bombers launch have a much higher explosion velocity than their capital-launched counterparts. So while the damage is 'only' 2x the damage of a dread, they are much more effective against moving capital ship targets.
Yes, but a dread's damage source can't be completely wiped out by a few smartbombing carriers/BS or a few bombs, causing a few hundred mill in damage in the process and requiring F/Bs at 7500m3 a pop to be hauled out to whatever pos the mom goes back to.
Originally by: CCP Abathur
Originally by: Natasha Nikolaev
-That's a pretty serious reduction from (your) initial values. Any chance DCUs are going to be made useful/effective to counteract this?
The initial values were 9600 DPS (12000 Nyx).
And the new values are significantly lower than this.
Quote: Each DCU fit will continue to allow one more Fighter or Fighter Bomber to be controlled.
Meaning they aren't going to be made useful/effective. We both know no one is going to sacrifice a high slot for 5% more damage. One would need to use up 4 (!!!) of their 6 high slots to get to the damage output you originally proposed.
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Van Feneal
Minmatar Blackwater USA Inc.
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Posted - 2009.12.28 16:46:00 -
[501]
Dear CCP!
Having to be one of the oldest MS pilots around I have also suffered the longest in the MS. It cost me over 30B isk back then, god knows the first months in the MS was fun and very usable, since then it has been a downhill and nerf and counting ALL the stars in every starsystem alliance brought me to. I want to give my input on the Hel and the bonuses.
Given that hel and minnie in general are known for less tank and more damage, at least the idea CCP planted in my head since I started in 2003, If the HEL still does not have a usable tank as compared to the other Motherships the Hel should get a very decent and good bonus to damage on bombers AND fighters AND drones.
Second if I am going to take more ISK loss on my mothership invesment it would be a good idea for pilots having been in a MS for long period of time to give us a gift to compensate some of the loss we have taken due to neglect. So at the end of the day make my HEL usable in LARGE cap fleets and indestructable to NOT large enough BS fleets or smaller.
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Natasha Nikolaev
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Posted - 2009.12.28 18:05:00 -
[502]
Edited by: Natasha Nikolaev on 28/12/2009 18:05:53
Originally by: Van Feneal Given that hel and minnie in general are known for less tank and more damage, at least the idea CCP planted in my head since I started in 2003, If the HEL still does not have a usable tank as compared to the other Motherships the Hel should get a very decent and good bonus to damage on bombers AND fighters AND drones.
so you want it to have the nyx's bonus, but better. That makes no sense. And minnie aren't about "less tank, more damage" they are about "less tank, more speed"
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Nemtar Nataal
0utbreak
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Posted - 2009.12.28 18:14:00 -
[503]
Originally by: RoCkEt X Edited by: RoCkEt X on 26/12/2009 20:49:58
Originally by: Nemtar Nataal
I really miss a statement from CCP saying that MS and Titans was and are not suppose to be solo ships.
Dunno how you worked out that holdings alt dosent need investment, one of my other chars who is a fully skilled MS pilot sits on the same account and does not train (i have a non-cap functioning alt that is training). its EXACTLY the same thing, except it took more time to train. that was a very ignorant statement my friend.
furthermore - approx time to get to *carrier lvl 3 and board a MS = 130 days. *carrier lvl 5 and a hypothetical SC skill to lvl 1 = add about 55 days. (185 days)
i.e. theres jack all difference. all you'd be changing is that it takes another 2 months to do. your point is completely invalid. all this would change is it'd make people ****ed off.
and as for the problem you linked, thats not just with MS's, its hotdropping. which happens anyway. carriers do the same every day.
as i said before, increasing the pre-reqs of a ship already ingame is F*cking stupid. as for MS being 25x as good as a carrier, well. 10 carriers would kill a MS easy if they had 2-3 HIC's with them. when i last spoke with you, you werent an MS pilot; assuming that hasnt changed - you've no idea of the investments/sacrifice/planning that goes into becoming a supercap pilot whilst not being part of a huge 0.0 alliance.
plz gtfo, you're clearly clueless and i cba to write an essay.
-rock
Times change m8 :) all though i dont have the balls to fly the dnm thing, anyway at the current state its only sitting on my holding alt and i dont feel like im sacrofising anything really to have the ship.
Anyway trying to rephrase my self from my last post (and hopefully doing a bether job this time).
The MS should get bonuses that just makes it a solo pown ship. With the EHP buff its getting it would be much cooler having a logistical bonus that compensated for the lack of Triage and maybe even replace local tanking so the best use of a MS would be in a fleet of many.
In a way there is no reason to go into triage with a MS cause its already invulnable to Ewar, and i would personally much rather have a logistical bonus that added to the ships fleet potential bundled with some kind of offensive bonus.
On the subject of a offensive Hel bonus wouldnt it be more in line with Minmatar race to have a ROF bonus rather then a explosive velocity bonus. I know with drones a ROF bonus is basically the same as a damage bonus however the damage is bieng applied slightly diffrent.
On the subject of none MS not having a clue about changes and sacrifices to fly a MS i cant agree with you here, cairfull colaboration between the people in the ship and the people on the other end of the ships firepower is required to reatch a compromise that ensures the ship wount just be another nerf boat waiting to happen.
And ohh yes i think some one already sayed it but the remote ECM needs a bit of work with the MS's, just like bombs the remote ECM needs a bit of time to settle into a level where its practical and normal standard to fit and use it and it doesnt look like that level have been reatched yet, so CCP a little tweek to RoF, range of remote ECM or something that makes it a little more worth while would appriciated.
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Ykatni
Gallente
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Posted - 2009.12.28 20:06:00 -
[504]
Edited by: Ykatni on 28/12/2009 20:08:58
Why not just allow Motherships and Titan to dock once every 24 hours, as long as it doesn't have an aggression timer within that time frame? It would remove the station games and allow a high sp pilot into space to participate in something outside of being an alt?
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Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.12.28 21:01:00 -
[505]
this thread is getting rather full with non-MS pilots who want to make a ship they dont own into something they want everyone else to play.
What is an MS? Its an Ewar Invuln Carrier, with more drones, more HP. costs 15b. What is a Super Carrier? Its an Ewar Invuln Carrier with more drones, even more HP and even more Firepower and increased jumprange over the MS. costs 12b.
why are people complaining? I dont want to fly a flag ship, i want to fly a im gonna eatyourface ship. The titan is more of a flag ship over the mothership/supercarrier. Make a new class of ship for that.
The cost is about 12b with the clone vat changes. thats the cost, the ship will have millions and millions of EHP, 4-5b as some suggested for this is silly, go play hello kitty. It would mean id own 4 of them, spares for when i lolzkamikazi one of them to gank a JF.
The bombers do 8k dps, right now a mothership max skills does 2k dps. whats your problem? The bombers have a 60ms explo radius which is almost as fast as a full speed Trimarked dread. The explo radius is 1750m3 which is smaller than all carriers/freighters and im expecting smaller than dreads as they are getting a sig radius increase or rebalance in line with other capitals.
So we have 8k dps which hits for full damage on our intended target. drone control units are terrible, dont fit them on motherships.
Dont buy the ship if you dont like what it does. The Hels bonus- The hel has the weakest tank due to low resists generally and the lowest base hitpoints on its main tank. It also has no implant set that can boost the tank capabilites. Fighter+fighter bomber damage on the nyx is a massive bonus, and the aeon will have the best tank in the game with all the HP and resistances- with the wyvern having the 2nd best tank in game with the massive shield resistances and 8 mid slots. I wonder if having a 5% figher/bomber mwd speed and durability bonus per level would be posible? id think it surely balances tbh against the other massive damage and tanking bonuses and anything is better than 25% more repped on a max of 1 shield and 1 armor rep in the highs. |
NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2009.12.28 21:21:00 -
[506]
Originally by: Kraken Kill this thread is getting rather full with non-MS pilots who want to make a ship they dont own into something they want everyone else to play.
What is an MS? Its an Ewar Invuln Carrier, with more drones, more HP. costs 15b. What is a Super Carrier? Its an Ewar Invuln Carrier with more drones, even more HP and even more Firepower and increased jumprange over the MS. costs 12b.
why are people complaining? I dont want to fly a flag ship, i want to fly a im gonna eatyourface ship. The titan is more of a flag ship over the mothership/supercarrier. Make a new class of ship for that.
The cost is about 12b with the clone vat changes. thats the cost, the ship will have millions and millions of EHP, 4-5b as some suggested for this is silly, go play hello kitty. It would mean id own 4 of them, spares for when i lolzkamikazi one of them to gank a JF.
The bombers do 8k dps, right now a mothership max skills does 2k dps. whats your problem? The bombers have a 60ms explo radius which is almost as fast as a full speed Trimarked dread. The explo radius is 1750m3 which is smaller than all carriers/freighters and im expecting smaller than dreads as they are getting a sig radius increase or rebalance in line with other capitals.
So we have 8k dps which hits for full damage on our intended target. drone control units are terrible, dont fit them on motherships.
Dont buy the ship if you dont like what it does. The Hels bonus- The hel has the weakest tank due to low resists generally and the lowest base hitpoints on its main tank. It also has no implant set that can boost the tank capabilites. Fighter+fighter bomber damage on the nyx is a massive bonus, and the aeon will have the best tank in the game with all the HP and resistances- with the wyvern having the 2nd best tank in game with the massive shield resistances and 8 mid slots. I wonder if having a 5% figher/bomber mwd speed and durability bonus per level would be posible? id think it surely balances tbh against the other massive damage and tanking bonuses and anything is better than 25% more repped on a max of 1 shield and 1 armor rep in the highs.
**** pubbies you have me agreeing with Kraken Kill. If you dont own a MS, have never owned a MS, please dont try and make it into your own personal project to **** everyone that does. Thanks in advance.
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NedFromAssembly
Gallente GoonFleet GoonSwarm
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Posted - 2009.12.28 21:38:00 -
[507]
For those who have missed it, the HP buff is on sisi, nothing else about it seems to be yet.
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Trick Novalight
Caldari Instapop Industries Amici Noctis
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Posted - 2009.12.28 22:14:00 -
[508]
Originally by: CCP Abathur
Originally by: Kersh Marelor After reading the flagship suggestion I've been also wondering about the specific... 'winsauce' in SC. Obviously there are the fighter bombers which are absolutely awesome and will give the ship a decent and well deserved role. But capitals in general have a unique flavor, eah a different one - dreads have siege, carriers do triage, titans do DD and bridge, Rorq goes industrial. The SC being with those changes the second beast in the food chain after the titan has fighter bombers as a unique bit. But that is a bit... well little. It is a lot, as now the DPS dished out is monstrous compared to other ships (still less than two dreads tho). What I think SC needs is exaxtly some kind of unique feature which would make it into essential part of major capital fleet, not just an optional bit that you need to take good care of (as it is not meant to be solo ship - rightfully so). Please - spare your rage if you don't agree, as I am merely sharing my doubt ;)
The Fighter Bombers that Supercarriers launch can deal approximately 2x the damage of a dread with max skills. This damage is unaffected by the tracking penalties imposed by the XL turrets on Titans or the Siege Module on Dreads and the torpedoes that Fighter Bombers launch have a much higher explosion velocity than their capital-launched counterparts. So while the damage is 'only' 2x the damage of a dread, they are much more effective against moving capital ship targets.
This damage does not require siege mode and is directed by an awesome looking, ECM-immune beast with millions of EHP. It can't dock but, hey, neither could Darth Vader's flagship.
Is there a possibility that we'll ever see a capital ship that's designed for taking out smaller ships? It seems to me every capital+ class ship is designed for the sole purpose of POS and Cap warfare. What I'm suggesting is a Cap flack ship, something that can sit in with the dreds and carriers that are in siege/triage mode unable move and help pick off support ships.
Most naval vessels have smaller gun platforms to help pick off smaller ships and aircraft. I don't understand why this sort of thing has been left out.
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Deva Blackfire
Cry Me a River INC
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Posted - 2009.12.28 22:46:00 -
[509]
Originally by: Trick Novalight
Originally by: CCP Abathur
Originally by: Kersh Marelor After reading the flagship suggestion I've been also wondering about the specific... 'winsauce' in SC. Obviously there are the fighter bombers which are absolutely awesome and will give the ship a decent and well deserved role. But capitals in general have a unique flavor, eah a different one - dreads have siege, carriers do triage, titans do DD and bridge, Rorq goes industrial. The SC being with those changes the second beast in the food chain after the titan has fighter bombers as a unique bit. But that is a bit... well little. It is a lot, as now the DPS dished out is monstrous compared to other ships (still less than two dreads tho). What I think SC needs is exaxtly some kind of unique feature which would make it into essential part of major capital fleet, not just an optional bit that you need to take good care of (as it is not meant to be solo ship - rightfully so). Please - spare your rage if you don't agree, as I am merely sharing my doubt ;)
The Fighter Bombers that Supercarriers launch can deal approximately 2x the damage of a dread with max skills. This damage is unaffected by the tracking penalties imposed by the XL turrets on Titans or the Siege Module on Dreads and the torpedoes that Fighter Bombers launch have a much higher explosion velocity than their capital-launched counterparts. So while the damage is 'only' 2x the damage of a dread, they are much more effective against moving capital ship targets.
This damage does not require siege mode and is directed by an awesome looking, ECM-immune beast with millions of EHP. It can't dock but, hey, neither could Darth Vader's flagship.
Is there a possibility that we'll ever see a capital ship that's designed for taking out smaller ships? It seems to me every capital+ class ship is designed for the sole purpose of POS and Cap warfare. What I'm suggesting is a Cap flack ship, something that can sit in with the dreds and carriers that are in siege/triage mode unable move and help pick off support ships.
Most naval vessels have smaller gun platforms to help pick off smaller ships and aircraft. I don't understand why this sort of thing has been left out.
While it is logical ship type to have it would hurt gameplay a LOT. Having capital ship only blobs is already quite ******ed. And the ship you want would totally obsolete any sub-cap ship except for cyno ships. Plus carriers already fend off smaller ships very good. Try to use t2 sentries or small drones sometimes.
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CCP Abathur
C C P C C P Alliance
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Posted - 2009.12.29 00:24:00 -
[510]
Originally by: NedFromAssembly For those who have missed it, the HP buff is on sisi, nothing else about it seems to be yet.
All changes in the OP should now be on SiSi. If something didn't make it or there are market seeding issues, etc... please bring it to our attention.
More replies later.
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