Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 30 .. 34 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 23 post(s) |
|
CCP Abathur
C C P C C P Alliance
|
Posted - 2009.12.27 19:21:00 -
[451]
Edited by: CCP Abathur on 27/12/2009 19:22:16
Docking Supercaps - No. If this ever happens it would likely be the result of a very expensive infrastructure or outpost upgrade and would only be allowed in player built outposts in 0.0. This would also need to be done in tandem with changes in docking / aggression mechanics. Even then, don't take this as any commitment that it may ever be allowed.
DD in lo sec - There are no plans to allow this for 1.1.
Naglfar- There are no further changes planned for 1.1. It's not getting a third turret and it's not going to lose its missile hardpoints.
Self-repair bonuses on supercaps - Not going to happen for 1.1 and possibly ever. The HP buff is intended to improve these ship's survivability and make them viable combatants on the modern EVE capital battlefield. Scaling their self-repair capabilities along with the HP boost would just make them more capable of solo-work which is not desired. Fielding a supercap should require some planning and teamwork.
Size of Supercarriers - Not changing for 1.1 but I'm going to talk some more about this to Art because e-peens should look like e-peens.
Fighter Bomber damage - with max skills, 20 Fighter Bombers will do 8000 DPS; 10000 DPS with the Nyx.
|
|
Litel Gril
Deep Core Mining Inc.
|
Posted - 2009.12.27 19:53:00 -
[452]
Edited by: Litel Gril on 27/12/2009 19:53:31
Originally by: CCP Abathur Edited by: CCP Abathur on 27/12/2009 19:22:16
Docking Supercaps - No. If this ever happens it would likely be the result of a very expensive infrastructure or outpost upgrade and would only be allowed in player built outposts in 0.0. This would also need to be done in tandem with changes in docking / aggression mechanics. Even then, don't take this as any commitment that it may ever be allowed.
DD in lo sec - There are no plans to allow this for 1.1.
Naglfar- There are no further changes planned for 1.1. It's not getting a third turret and it's not going to lose its missile hardpoints.
Self-repair bonuses on supercaps - Not going to happen for 1.1 and possibly ever. The HP buff is intended to improve these ship's survivability and make them viable combatants on the modern EVE capital battlefield. Scaling their self-repair capabilities along with the HP boost would just make them more capable of solo-work which is not desired. Fielding a supercap should require some planning and teamwork.
Size of Supercarriers - Not changing for 1.1 but I'm going to talk some more about this to Art because e-peens should look like e-peens.
Fighter Bomber damage - with max skills, 20 Fighter Bombers will do 8000 DPS; 10000 DPS with the Nyx.
you're starting to sound like nozh moms should be able to do at least 15k dps dd's should allso be alowed in low sec
seriously.. you even said on fanfest that you made the new DD SO IT CAN BE USED IN LOW SEC... dont take your words back and feed us with crap like 'There are no plans to allow this for 1.1'... i know you guys support carebears but this is something that should be alowed from the day 1 of dominion.
|
NedFromAssembly
Gallente GoonFleet GoonSwarm
|
Posted - 2009.12.27 20:32:00 -
[453]
Edited by: NedFromAssembly on 27/12/2009 20:31:58 A titan can do around 15k dps DD/officer mods included, a MS does not need to do 15k DPS.
I am glad you guys will be looking at the size, that is pretty much my only remaining problem after(if) these changes go live
|
ByFstugan
Big Shadows Atlas Alliance
|
Posted - 2009.12.27 20:40:00 -
[454]
A Summary of the change to Motherships I and more with me like to see.
1) Make the Motherships to Flagships instead of Supercarriers. - That means make them a ship for the battlefield with the role to be a Leadership booster as well as a Capital Killer with the new Fighter Bombers. - Introduce some kind of Capital Warfare Link and increased bonus to Link bonuses (Like 5% per level instead of 3% as Command Ship has) - This also means that you remove the triage ability, logistics bonuses and the Clone Vat Bay so that logistics is the special role for the smaller regular carriers.
Suggestion in detail here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1217073&page=61#1820 (with a tl;dr version for the lazy in part III)
2) Make the Hel racial bonus to be Fighter Bombers torpedos explosion radius. Since the logistics role is to be abandoned with the removal of triage possibility. It's pure stupid to keep the old bonus to this ships and U had the best option I've heard in the end at SiSi before U turned U'r back to this ships before Dominion.
3) Make the Fighter Bombers to an XL Sentry Drone - This is to avoid them being useless in large fleetbattles, where this ships should be most usefull. - They to need a thruster so they doesn't immobilize the "Flagship" and this should be solved by either: a) making them always orbit, and fire torpedos orbiting b) give them "return to ship" engine, and perhaps a "follow" command
4) Increase Jump Range as planned - Either to 4.5 ly so JDC5 Flagships can tag along with JDC4 Dreads - Or to same as Dreads since Carriers after all jumps longer in base - The choice should be made after how much larger U concider this ships to be, since larger ships should jump shorter. _______________________________
The wise knows what he knows not. |
NedFromAssembly
Gallente GoonFleet GoonSwarm
|
Posted - 2009.12.27 20:56:00 -
[455]
Uh they are increasing the jump range to that of a dread already.
|
|
CCP Abathur
C C P C C P Alliance
|
Posted - 2009.12.27 20:59:00 -
[456]
Originally by: ByFstugan 1) Make the Motherships to Flagships instead of Supercarriers.
'Flagships' sounds like an entirely new class of ship, not something we're going to modify from an existing class.
Originally by: ByFstugan 3) Make the Fighter Bombers to an XL Sentry Drone
While deployable turrets is an interesting idea, we're not going to change something that looks like a Fighter Bomber into a "Sentry Drone".
|
|
NedFromAssembly
Gallente GoonFleet GoonSwarm
|
Posted - 2009.12.27 21:04:00 -
[457]
Any plans on increasing the fuel bay? Since it can now jump farther?
|
ByFstugan
Big Shadows Atlas Alliance
|
Posted - 2009.12.27 21:11:00 -
[458]
Originally by: CCP Abathur
Originally by: ByFstugan 1) Make the Motherships to Flagships instead of Supercarriers.
'Flagships' sounds like an entirely new class of ship, not something we're going to modify from an existing class.
Not really. MS's as well as carriers already have bonuses for Warfare Links. This is just an extra boost to that.
The label Flagship was just a suggestion to add attention to that boost in the same old role. The name is mainly suggested since many of us don't really think supercarrier is a very cool name ;p
Originally by: CCP Abathur
Originally by: ByFstugan 3) Make the Fighter Bombers to an XL Sentry Drone
While deployable turrets is an interesting idea, we're not going to change something that looks like a Fighter Bomber into a "Sentry Drone".
It's not turrets though. The FB's is still supposed to be firing torpedos on all races, but they will remain at the MS/SC side and fire long-range torpedos instead.
The look doesn't need to change since the suggestion only changed them from orbiting the MS/SC instead of the target, and firing their torpedos from long range instead of short.
This is a suggestion lifted since Bobby Atlas earlier in this thread pointed out that SC's will be not work in large fleetbattles with the FB's as they are - since thet will die horribly fast on enemy carrier-blob with all smartbombs. _______________________________
The wise knows what he knows not. |
NedFromAssembly
Gallente GoonFleet GoonSwarm
|
Posted - 2009.12.27 21:14:00 -
[459]
You obviously didn't use fighterbombers on Sisi at all. There are several ways you can get around even groups of ships with smartbombs with ease.
|
Reptzo
Channel 4 News Team Forbidden Domain
|
Posted - 2009.12.27 21:24:00 -
[460]
Changes look great.
Only 1 question, What kind of time frame are we looking at for this? Early Jan? Late Jan? Feb? Late Summer? 21 Dec 2012?
|
|
Cash McGee
|
Posted - 2009.12.27 21:29:00 -
[461]
Edited by: Cash McGee on 27/12/2009 21:31:32
Originally by: Reptzo Changes look great.
Only 1 question, What kind of time frame are we looking at for this? Early Jan? Late Jan? Feb? Late Summer? 21 Dec 2012?
this
You're doing a great job abathur, and thanks for looking deeper into getting the ship sizes increased.
Edit: Also, question for you abathur.
I know this is likely never to happen but would there ever be a chance of getting capital mwds??
|
John Zorg
Caldari The Arrow Project Morsus Mihi
|
Posted - 2009.12.27 21:56:00 -
[462]
Originally by: John Zorg There is something else that needs fixing on the Super Carriers. The bay sizes.
If you go look at the fuel bay / CHA of the Titans vs. Super Carriers there is something very wrong there.
The Titan has a fuel bay of 60,000 m3 vs. the 5,000 m3 of the Super Carrier. I then thought, ok... but the Super carrier would have a larger CHA that the Titan. This isn't even correct. A Titan has a CHA of 100,000 m3 vs. the Super Carriers 50,000 m3.
Isn't something wrong there?
The other thing to possibly look at is the part bonuses of the Triage that you are now planning to remove from Super Carriers. Would it not be worth making the remote rep bonus passive? Not the local rep as it would make the SC kinda overpowered?
|
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.27 22:16:00 -
[463]
Edited by: LoveKebab on 27/12/2009 22:16:21
Originally by: NedFromAssembly You obviously didn't use fighterbombers on Sisi at all. There are several ways you can get around even groups of ships with smartbombs with ease.
true some1 with at least half a brain can keep his fighters safe than why shouldnt he be able to keep his fighter bombers from harms way ? :) i remember on sisi i havent lost a single fighter bomber whatsoever when i was using my nyx and i think they are well balanced when it comes to orbit range
xVid4PSP MKV Encoding Tutorial |
xttz
GoonFleet GoonSwarm
|
Posted - 2009.12.27 22:24:00 -
[464]
Originally by: John Zorg There is something else that needs fixing on the Super Carriers. The bay sizes.
If you go look at the fuel bay / CHA of the Titans vs. Super Carriers there is something very wrong there.
The Titan has a fuel bay of 60,000 m3 vs. the 5,000 m3 of the Super Carrier. I then thought, ok... but the Super carrier would have a larger CHA that the Titan. This isn't even correct. A Titan has a CHA of 100,000 m3 vs. the Super Carriers 50,000 m3.
Isn't something wrong there?
No. 1) Titans require stront for activating their jump portal module. Depending on skills this ranges rom 750m3 to 1500m3 for each 1 minute activation. 2) Titans use additional isotopes to bridge other vessels, based on mass. 3) Titans use further isotopes to fire their doomsday. Each activation of that is 7,500m3 in isotopes.
Motherships on the other hand only need fuel to jump around, and even with JFC 4 can hold enough isotopes between the fuel bay and CHA to travel over 600 light years between refuels.
Originally by: John Zorg The other thing to possibly look at is the part bonuses of the Triage that you are now planning to remove from Super Carriers. Would it not be worth making the remote rep bonus passive? Not the local rep as it would make the SC kinda overpowered?
Additional bonuses to remote repair on motherships would be very dangerous. Abathur already mentioned how they don't want supercaps being able to roam in small numbers again. By increasing the remote repair ability of a ewar-immune ship AND giving it the same effective hp of a starbase AND allowing it to disengage at will without the commitment triage requires... that makes a very dangerous ship. In fact it wouldn't shock me to see motherships lose their transfer bonuses once they become sufficiently proliferated. Gangs of them above a certain size will be extremely difficult to kill.
|
Reptzo
Channel 4 News Team Forbidden Domain
|
Posted - 2009.12.27 22:25:00 -
[465]
Edited by: Reptzo on 27/12/2009 22:25:30
Originally by: John Zorg
Originally by: John Zorg There is something else that needs fixing on the Super Carriers. The bay sizes.
If you go look at the fuel bay / CHA of the Titans vs. Super Carriers there is something very wrong there.
The Titan has a fuel bay of 60,000 m3 vs. the 5,000 m3 of the Super Carrier. I then thought, ok... but the Super carrier would have a larger CHA that the Titan. This isn't even correct. A Titan has a CHA of 100,000 m3 vs. the Super Carriers 50,000 m3.
Isn't something wrong there?
The other thing to possibly look at is the part bonuses of the Triage that you are now planning to remove from Super Carriers. Would it not be worth making the remote rep bonus passive? Not the local rep as it would make the SC kinda overpowered?
I am curious what you think is wrong here? the super carrier may need a slightly larger fuel bay, considering the new longer jump range, but the numbers look fine. Reason the titan has such a large fuel bay is not just for itself, but for the jump bridge. The titan may need a larger corp hanger, but that would likely simply be "exploited". Though, personally, if you can afford a titan, you could afford 20 jump freighters, which would hold a lot more.
|
|
CCP Abathur
C C P C C P Alliance
|
Posted - 2009.12.27 23:16:00 -
[466]
Originally by: xttz
Originally by: John Zorg Fuel Bay questions.
No. 1) Titans require stront for activating their jump portal module. Depending on skills this ranges rom 750m3 to 1500m3 for each 1 minute activation. 2) Titans use additional isotopes to bridge other vessels, based on mass. 3) Titans use further isotopes to fire their doomsday. Each activation of that is 7,500m3 in isotopes.
Motherships on the other hand only need fuel to jump around, and even with JFC 4 can hold enough isotopes between the fuel bay and CHA to travel over 600 light years between refuels.
^^ Pretty much this.
|
|
ByFstugan
Big Shadows Atlas Alliance
|
Posted - 2009.12.27 23:27:00 -
[467]
Originally by: LoveKebab Edited by: LoveKebab on 27/12/2009 22:16:21
Originally by: NedFromAssembly You obviously didn't use fighterbombers on Sisi at all. There are several ways you can get around even groups of ships with smartbombs with ease.
true some1 with at least half a brain can keep his fighters safe than why shouldnt he be able to keep his fighter bombers from harms way ? :) i remember on sisi i havent lost a single fighter bomber whatsoever when i was using my nyx and i think they are well balanced when it comes to orbit range
And this U ofcourse tested with 100-150 capitals and about almost half was Carriers with smartbombs running? On SiSi? Incredible.
If not U'r words are out of context since that would be the obvious counter when Fighter Bombers are among our blobs of capitals. _______________________________
The wise knows what he knows not. |
NedFromAssembly
Gallente GoonFleet GoonSwarm
|
Posted - 2009.12.27 23:37:00 -
[468]
Sure did. Sorry to see you were unable to figure out basic drone usage skills.
|
CWevers
Destructive Influence IT Alliance
|
Posted - 2009.12.28 00:23:00 -
[469]
Can we get an ETA on all of this lovelyness?
|
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.28 00:43:00 -
[470]
http://killboard.atlas-alliance.com/?a=kill_detail&kll_id=133635 - another happy customer :)
xVid4PSP MKV Encoding Tutorial |
|
Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.12.28 01:03:00 -
[471]
Originally by: CCP Abathur
Originally by: ByFstugan 1) Make the Motherships to Flagships instead of Supercarriers.
'Flagships' sounds like an entirely new class of ship, not something we're going to modify from an existing class.
Originally by: ByFstugan 3) Make the Fighter Bombers to an XL Sentry Drone
While deployable turrets is an interesting idea, we're not going to change something that looks like a Fighter Bomber into a "Sentry Drone".
Regardless of what happens with fighter bombers, fighter sized sentry drones is an idea that is definitely worth pursuing. Such an addition to the game would be brilliant. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
|
Gallente Citizen 345632
|
Posted - 2009.12.28 01:10:00 -
[472]
Abathur do you have any idea if the new Capital Jump effect is going to be released any time soon?
|
Kersh Marelor
Amarr
|
Posted - 2009.12.28 01:15:00 -
[473]
Thanks for the lovely update Abathur. With the size of models out of the way (another big thanks for saying you will talk with the art guys - wonderful news) only two issues for me: - the name supercarrier... will we have to just deal with it or is there some area for discussion on this topic? - the old cyno effect - same story as above, will it come back?
After reading the flagship suggestion I've been also wondering about the specific... 'winsauce' in SC. Obviously there are the fighter bombers which are absolutely awesome and will give the ship a decent and well deserved role. But capitals in general have a unique flavor, eah a different one - dreads have siege, carriers do triage, titans do DD and bridge, Rorq goes industrial. The SC being with those changes the second beast in the food chain after the titan has fighter bombers as a unique bit. But that is a bit... well little. It is a lot, as now the DPS dished out is monstrous compared to other ships (still less than two dreads tho). What I think SC needs is exaxtly some kind of unique feature which would make it into essential part of major capital fleet, not just an optional bit that you need to take good care of (as it is not meant to be solo ship - rightfully so). Please - spare your rage if you don't agree, as I am merely sharing my doubt ;)
|
shoeless JoeJackson
|
Posted - 2009.12.28 01:52:00 -
[474]
Abathur, can you take a minute and re-evaluate fighter bombers inability to shoot control towers? Before people freak out and chirp "supercarriers aren't designed for pos bashing",consider this:
1: control towers in a properly defended and upgraded system are in no danger from fb's. 2: Control towers in unclaimed/undefended space contribute to the "afk alliances" that were slated for extinction. They deserve to die. 3:Dreads can still be used, but there would be no cookie cutter attack to prepare for.Let every ship class attack them for true variety and suprise.
|
Natasha Nikolaev
|
Posted - 2009.12.28 02:26:00 -
[475]
Originally by: CCP Abathur
Fighter Bomber damage - with max skills, 20 Fighter Bombers will do 8000 DPS; 10000 DPS with the Nyx.
-That's a pretty serious reduction from (your) initial values. Any chance DCUs are going to be made useful/effective to counteract this?
-What exp velocity/rad should we be expecting to see?
-Please keep a very keen eye on issues with FB survivability. I still think there is zero reason at this point to not bump orbit up to 8km. navy emp SBs should not be hitting orbitting FBs
|
shoeless JoeJackson
|
Posted - 2009.12.28 03:35:00 -
[476]
Originally by: LoveKebab http://killboard.atlas-alliance.com/?a=kill_detail&kll_id=133635 - another happy customer :)
He had an old cap regen/active tank fit. What's your point? If he fit for it he could have easily survived 2 dd's.
|
|
CCP Abathur
C C P C C P Alliance
|
Posted - 2009.12.28 03:40:00 -
[477]
Originally by: Gallente Citizen 345632 Abathur do you have any idea if the new Capital Jump effect is going to be released any time soon?
The last word on that was that the new jump effect would be released with a gaggle of other revised effects. No specific ETA (sorry).
Originally by: Kersh Marelor - the name supercarrier... will we have to just deal with it or is there some area for discussion on this topic?
It's set in stone.
Originally by: Kersh Marelor After reading the flagship suggestion I've been also wondering about the specific... 'winsauce' in SC. Obviously there are the fighter bombers which are absolutely awesome and will give the ship a decent and well deserved role. But capitals in general have a unique flavor, eah a different one - dreads have siege, carriers do triage, titans do DD and bridge, Rorq goes industrial. The SC being with those changes the second beast in the food chain after the titan has fighter bombers as a unique bit. But that is a bit... well little. It is a lot, as now the DPS dished out is monstrous compared to other ships (still less than two dreads tho). What I think SC needs is exaxtly some kind of unique feature which would make it into essential part of major capital fleet, not just an optional bit that you need to take good care of (as it is not meant to be solo ship - rightfully so). Please - spare your rage if you don't agree, as I am merely sharing my doubt ;)
The Fighter Bombers that Supercarriers launch can deal approximately 2x the damage of a dread with max skills. This damage is unaffected by the tracking penalties imposed by the XL turrets on Titans or the Siege Module on Dreads and the torpedoes that Fighter Bombers launch have a much higher explosion velocity than their capital-launched counterparts. So while the damage is 'only' 2x the damage of a dread, they are much more effective against moving capital ship targets.
This damage does not require siege mode and is directed by an awesome looking, ECM-immune beast with millions of EHP. It can't dock but, hey, neither could Darth Vader's flagship.
Originally by: Natasha Nikolaev
Originally by: CCP Abathur
Fighter Bomber damage - with max skills, 20 Fighter Bombers will do 8000 DPS; 10000 DPS with the Nyx.
-That's a pretty serious reduction from (your) initial values. Any chance DCUs are going to be made useful/effective to counteract this?
The initial values were 9600 DPS (12000 Nyx).
Each DCU fit will continue to allow one more Fighter or Fighter Bomber to be controlled.
Originally by: Natasha Nikolaev What exp velocity/rad should we be expecting to see?
The current Compact Citadel Torps have an Exp Velocity of 60m/sec.
|
|
Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
|
Posted - 2009.12.28 03:49:00 -
[478]
Edited by: Kraken Kill on 28/12/2009 03:50:27 It looks real good.
I guess main issues remaining really are the Hel's new bonus and a way for the hole created when in a shield bonused gang to be filled. Cant shields just be added like with armor? Also the Slaves issue for armor with shield tankers having no implant set which really works with their tank.
The Hel could have a good resistance bonus to their drones/fighters/bombers like before, i suppose thats ok.
The projected ECM needs a bit of a change, the timer to reuse it again is pretty huge but the effects are pretty small for a much needed highslot. If the cooldown timer could be reduced a lot it would be pretty useful maybe. What about making the Fighterbombers orbit at 8km? Also will they be at all effective against POSs from outside of the forcefield, and what about the concerns from the lag the torpedo spam was causing? |
ByFstugan
Big Shadows Atlas Alliance
|
Posted - 2009.12.28 04:36:00 -
[479]
Again...
Make the Hel racial bonus to be Fighter Bombers torpedos explosion radius. Since the logistics role is to be abandoned with the removal of triage possibility. It's pure stupid to keep the old bonus to this ships and U had the best option I've heard in the end at SiSi before U turned U'r back to this ships before Dominion.
This way they hit moving targets better than others and gets it's bonus where it should be instead of where it most definetly not in any possible way should even be remotely concidered to be put, i.e it's old bonus blows monkey butt after removing triage. _______________________________
The wise knows what he knows not. |
LordSlay Them
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2009.12.28 06:57:00 -
[480]
The real beauty here is that we all posted 900 questions and concerns, but bottom line none of our issues are really being addressed this is more hey the patch is done the way CCP wants it we will let you guess at the changes and occasionally tease you with some stats.
The people who pay the salaries of these game producers are telling you there is still a problem. CCP likes numbers i would draw pictures but the forums are limited, ok:
So moms post patch will still be at least 14 billion isk with your best mate building it for you.
Carriers under a bil, dreads 1.5 bil max?
You have established "SC" will do 2x the dmg of a dread with max skills... Ok so it should have really cool stuff like jump portals, or clone vats or some kind of extra battlefield perk?
nope, wont be able to triage, its dps is handicaped by its ability to go poof (seriously your going to tell me its got the EHP of a t2 thorax... these are supposed to cost 30-40 mil? and be all the dps of a 14 billion isk ship??
So no perks other than it does not have to siege, so that makes it worth about 3 to 3.5 billion in my math skills so far... But wait its got millions of EHP? So they are to be DPS sponge? Why would the bad guys shoot a Supercarrier when it obviously cant hurt their hostile cap fleet... Still at 3.5 maybe 4 bill just for the shiney EHP.
So 4 bil, ah the ECM Burst, lol, so a group of moms could be really annoying to a hostile cap fleet snipin yours because you and your mates could take turns jamming them, hope its a 10 hour battle because the cooldown is worse than the damn DD and im pretty sure the DD at least does dmg confirm that please?
So 4.25 bil with the lol burst... Expanded jump range i guess you could fuel pos's with it but rorq's are way cheaper and more cargo room so im not going to add value for that...
You dont want it to be a solo operator, you make it unable to deal damage in a capital engagement becuz bombers and smart bombs will eat your fighters. Oh and btw they can't heal others very well at all so thats out the window... So yea they are going to be solo gank ships becuz they will only be able to manage a couple targets at once. Not a capital fleet by any means...
You tell us you are giving this ship an intended role, please tell me in what fantasy Island of floating mountains and blue people 15 ft tall this ship would be useful in? I dont want any more stats, I want an honest answer of CCP's "role" for a ship taking all the modern day battlefield situations into account what purpose this 14 bil serves, becuz im still seeing 4.25 billion worth of ship.
Please do not take this as a rant, this is a real ingame perspective of what is going to happen if you release this ship as you see it now. Sig Image removed. The link is broken. Zymurgist
It's great being Amarr isn't it.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 30 .. 34 :: one page |
First page | Previous page | Next page | Last page |