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Deschenus Maximus
Amarr Digital Fury Corporation
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Posted - 2009.12.20 03:26:00 -
[31]
Originally by: Zeba
Originally by: James Lyrus The problem with it is that once you are pinned down, you've no exit options, and people _will_ bring up extra firepower for killing a carrier.
This. We had a smug minnie camping a station in a carrier that our medium sized gang couldn't break before he deaggroed and docked up. So one of our members who had his own carrier in another station in system had a brave puni pilot get right next to the enemy carrier and then he warped right ontop of it.
Boiiiing!
79km later he quit traveling off the bump and we killed him with a bunch of bombers and battlecruisers. To say he was suprised would be a rather amusing understatement.
I'm curious... how does that work exactly?
D-F-C wants your noobs! |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.12.20 04:09:00 -
[32]
Originally by: Deschenus Maximus I'm curious... how does that work exactly?
Station camping carrier sits in the generous docking ring of his chosen station so 'lame' counter tactics like mwd bumping ships are useless. Enemy gang aggros carrier to get him to aggro back. Sacrificial frigate is then nestled as close to the center of the camping carrier as it can get. Another carrier on standby now warps to the frigate and after coming out of warp is now partially inside the other cap ship. Boiiiing! Enemy cap ship goes flying off and the bumping carrier spams the dock button so he doesn't also fly off at several thousand meters per second too. A few minutes later *pop* goes the enemy carrier.
Originally by: Akita T We don't hate people like you, we look at you with mostly pity and a hint of disgust balled up in a big wad of "notto disu shi'tto agen".
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zMarx
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Posted - 2009.12.20 04:55:00 -
[33]
Originally by: Zeba
Originally by: Deschenus Maximus I'm curious... how does that work exactly?
Station camping carrier sits in the generous docking ring of his chosen station so 'lame' counter tactics like mwd bumping ships are useless. Enemy gang aggros carrier to get him to aggro back. Sacrificial frigate is then nestled as close to the center of the camping carrier as it can get. Another carrier on standby now warps to the frigate and after coming out of warp is now partially inside the other cap ship. Boiiiing! Enemy cap ship goes flying off and the bumping carrier spams the dock button so he doesn't also fly off at several thousand meters per second too. A few minutes later *pop* goes the enemy carrier.
Hmmm .. how does staying within a station's generous docking range render MWD bumping useless if the carrier has aggro? Are you saying it would take more than 30 seconds to push him away from docking range on stations with huge docking radii? |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.12.20 05:03:00 -
[34]
Originally by: zMarx Hmmm .. how does staying within a station's generous docking range render MWD bumping useless if the carrier has aggro? Are you saying it would take more than 30 seconds to push him away from docking range on stations with huge docking radii?
Some stations have a lulz huge docking ring in addition to various nooks and crannys you can creep your carrier into near the undock point so its nearly impossible to get a clean bump from the correct direction let alone enough of them in a row to knock a cap out of docking range before it deaggros. This bypasses all of that. Might even work using a bs if you can get it to appear inside the offending cap when it comes out of warp.
Originally by: Akita T We don't hate people like you, we look at you with mostly pity and a hint of disgust balled up in a big wad of "notto disu shi'tto agen".
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cho0li0
Gallente Universal Exports Cult of War
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Posted - 2009.12.20 08:07:00 -
[35]
Originally by: Zeba
Originally by: zMarx Hmmm .. how does staying within a station's generous docking range render MWD bumping useless if the carrier has aggro? Are you saying it would take more than 30 seconds to push him away from docking range on stations with huge docking radii?
Some stations have a lulz huge docking ring in addition to various nooks and crannys you can creep your carrier into near the undock point so its nearly impossible to get a clean bump from the correct direction let alone enough of them in a row to knock a cap out of docking range before it deaggros. This bypasses all of that. Might even work using a bs if you can get it to appear inside the offending cap when it comes out of warp.
Some stations are bump proof, you can put your carrier inside that ring, i think they're minmatar stations. Anyway, I have seen quite many guys having fun with carrier in bump proof station, dealing fighters to alt, and alt is kicking ass at belts with fast ship and 5 fighters
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Sinistro
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Posted - 2009.12.20 08:31:00 -
[36]
After ccp nerfed the carriers I did not use my any more and I am still waiting for the changes ccp talked about then. Making different roles for them so they can be specced in killing larger or smaller targets but not both.
My thanatos is atm covered with a few years of dust and not planning to clean it till some boosts come for the carriers.
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E Vile
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Posted - 2009.12.20 11:06:00 -
[37]
Originally by: Zeba
Originally by: James Lyrus The problem with it is that once you are pinned down, you've no exit options, and people _will_ bring up extra firepower for killing a carrier.
This. We had a smug minnie camping a station in a carrier that our medium sized gang couldn't break before he deaggroed and docked up. So one of our members who had his own carrier in another station in system had a brave puni pilot get right next to the enemy carrier and then he warped right ontop of it.
Boiiiing!
79km later he quit traveling off the bump and we killed him with a bunch of bombers and battlecruisers. To say he was suprised would be a rather amusing understatement.
Heh this works with nano/MWD fit BS. Fit a bunch of BS with nanos and MWD. We did it to a guy playing docking games in a carrier. As soon as he undocked they flew at him. Hit him so far, when he bumped I heard people ask "How is he warping away!". That was the end of his carrier.
I think it's pretty pathetic T3 cruisers cost more then a carrier. They are not worth it.
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Stu Pid
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Posted - 2009.12.20 11:12:00 -
[38]
Originally by: E Vile
I think it's pretty pathetic T3 cruisers cost more then a carrier. They are not worth it.
I dont know the latest prices but I think this aint so. T3 aint cheap but cheaper then carriers still.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.12.20 11:19:00 -
[39]
A "solo" carrier does actually have one big advantage: you don't appear in local with your main. Your 2003 character with -10 sec status and an employment history full of well-known PvP corps can sit safely on the other side of the region while your newbie alt with a cyno generator finds and tackles the target. That said, if you plan on doing it, there are a few things you need to keep in mind:
1) Don't be stupid. It's a powerful ship, but it's not invulnerable. Only jump it in if you're sure you can handle everything in local. And forget about that triage nonsense. Since it removes all of your drones, if you aren't in dock range and de-aggro-ing when you press that button, all you're doing is delaying the inevitable. With no ability to fight back, a 16,000 dps tank just means the other guy has to spend a bit more time calling in friends to come gank you.
2) Don't get predictable. All of this talk about bumping and hotdropping an entire alliance's capital fleet on you assumes one thing: they know when and where to kill you. 99.9999% of the time, your target will not have that kind of support standing by, unless they are deliberately setting a trap for you. So how do you prevent it? Don't fly your carrier all the time, fly other ships most of the time and only bring out the carrier for an occasional gank. Same with where you fly it, put your jump drive to good use. It's very hard to set a trap for a carrier pilot who is never in the same region two nights in a row.
3) Be prepared to lose it. See above about "not invulnerable". Obviously there are a lot of people in this game who can afford to risk a carrier without hesitation (after all, they're no more expensive than faction battleships/black ops/etc, and those see PvP use), but are you one of them? ----------- FREE ABATHUR - HAVING GOOD 0.0 IDEAS IS NOT A CRIME.
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.12.20 16:58:00 -
[40]
I remember killing a carrier in low sec with 5 buds. We each had a damp and the *** couldnt lock us past 10km.
It really just takes some commited cruiser pilots to target and kill your fighters. With improved primary broadcasting that'll make eating up your suped-up-cruiser-hp fighters really easy.
May want a pair of NOSs in the highs if you plan on doing any kind of meaningful damage to a mid sized gang. ----------------- Friends Forever |
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L'Artest
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Posted - 2009.12.20 17:46:00 -
[41]
the fact that no one pointed out that you are unironically using 5 Drone Control Units is the saddest part of this thread
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.12.20 17:55:00 -
[42]
Originally by: L'Artest the fact that no one pointed out that you are unironically using 5 Drone Control Units is the saddest part of this thread
I said he'd rather ahve 2 nos, but yea...like to meet the dude that took that skill to 5. ----------------- Friends Forever |
Jason Marshall
Gallente Hammer Of Light Aegis Militia
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Posted - 2009.12.20 18:40:00 -
[43]
People who fit DCUs for pvp are stupid.
Heavy Neuts will do you alot more good.
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Lubomir Penev
Dark Nexxus
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Posted - 2009.12.21 11:08:00 -
[44]
Originally by: Trvaeler I can have a carrier do 1875dps with 15 Firbolgs and cap stable rep close to 4000dps, along with having about 1,300,000 HP .. all with cheap T2 mods. (And I'm sure there are way better fits out there).
That tanking figure is with cap. In the carrier kill I was on with a small BS and less gang shortly the carrier didn't even have cap to run his sensor booster, never mind a tanking mod.
Also lol at the idea of fighters applying their dps to cruiser hulls. And fighters are very poppable anyway, so are drones. Defanging a carrier is pretty easy even with small numbers.
-- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
Rashmika Clavain
Gallente Shadows Of The Federation
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Posted - 2009.12.21 12:10:00 -
[45]
Originally by: Trvaeler A few days before insurance runs out, I'll go find a system with a few gate campers, jump them and die horribly, hopefully taking some down with me ;P
What's the platinum insurance payout on a carrier, 850m? Is it more than the cost of a carrier (750m ish) plus modules and drones (300m ish)?
I'm just asking as I don't think it's a good thing to suicide over 1 billion isk for an 800m payout.
Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |
Drek Grapper
Minmatar
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Posted - 2009.12.21 12:46:00 -
[46]
Originally by: Tom Brady Tom Brady says your 16000 dps in Triage is false. I dare you to bring this setup to syndicate where Tom loves to roam when not winning super bowls. Cause triage = dps right? clearly you are not capable of solo'ing in a carrier since you dont even know how they function. Tom Brady has spoken his peace.
Tom Brady should learn how to spell....its piece not peace.
Peace. -- "If itĘs true that our species is alone in the universe, then IĘd have to say that the universe aimed rather low and settled for very little" George Carlin |
Dahlia Houghton
Optimus Crime. Triumvirate.
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Posted - 2009.12.24 15:56:00 -
[47]
Originally by: Haniblecter Teg
Originally by: L'Artest the fact that no one pointed out that you are unironically using 5 Drone Control Units is the saddest part of this thread
I said he'd rather ahve 2 nos, but yea...like to meet the dude that took that skill to 5.
Nos or Neuts? I know which I'd rather have.
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Duchess Starbuckington
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Posted - 2009.12.24 16:54:00 -
[48]
Originally by: Drek Grapper
Originally by: Tom Brady Tom Brady says your 16000 dps in Triage is false. I dare you to bring this setup to syndicate where Tom loves to roam when not winning super bowls. Cause triage = dps right? clearly you are not capable of solo'ing in a carrier since you dont even know how they function. Tom Brady has spoken his peace.
Tom Brady should learn how to spell....it's piece not peace.
Peace.
Ironic fix.
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Imperator Jora'h
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Posted - 2009.12.24 19:42:00 -
[49]
A lot of people are poo-pooing triage mode.
As this video shows it can be quite powerful. The carrier in that video tanks over 30 ships at once not to mention single-handedly keeping its team in the fight to win the day. Of course it is fit explicitly to be a triage carrier.
That said it is useless solo as the OP hopes so better hope you have a gang to back you up and pray no Curse (or Bhaalgorn if someone has the balls to field it) show up.
(I suppose solo triage might be a last ditch effort to save the carrier and pray the other guy cannot gather enough guns to kill you before downtime.)
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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