Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thuggi
|
Posted - 2009.12.16 18:33:00 -
[1]
Killmails are like isk to a pvper. I want to see the implants I kill.
|
Pasus Nauran
|
Posted - 2009.12.16 18:43:00 -
[2]
Makes sense to me.
|
Trajaxa
|
Posted - 2009.12.16 18:49:00 -
[3]
Do it
|
De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
|
Posted - 2009.12.16 19:22:00 -
[4]
Must be that time of the month again. We've had the "Make salvage = criminal flag" and "Implants on killmails plz" threads. I think all we're missing is the "Nerf suicide ganking" thread and we'll be caught up for this month. --Vel
In the world of emoticons, I was colon capital d. |
Deviana Sevidon
Gallente Panta-Rhei
|
Posted - 2009.12.16 19:58:00 -
[5]
Not needed, not supported
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
|
Brasky Bill
|
Posted - 2009.12.16 20:36:00 -
[6]
No reason not too. I support it.
|
Evanda Char
Re-Awakened Technologies Inc
|
Posted - 2009.12.16 20:55:00 -
[7]
Would also mean that the logs would show something when you wind up losing a full set of implants to a desync (not that that's happened to me in a while, but would have been nice when it did). -Eva-
Electus Matari - taking it one bad guy at a time |
Sh'ian
|
Posted - 2009.12.16 21:36:00 -
[8]
Originally by: Deviana Sevidon Not needed, not supported
Out of interest, what is your argument to support your opinion that they are not needed?
I think it should be done in order to assist working out isk damage kill / loss ratio's in battles...
|
Randell Creed
|
Posted - 2009.12.16 23:39:00 -
[9]
I do think, adding the Implants to the Killmail is a really good idea. Gives those PvPers out there a few more Bragging rights..:) But I would go one step further, how about adding a new skill under the Science section that allows you to harvest the Implants from the corpes?
|
Shikagi Sitami
|
Posted - 2009.12.17 01:00:00 -
[10]
It makes sense to have more details on a podkill than just 'a pod'. It would make knowing you did the target some financial harm a lot easier. For killboard programmers it would also enable them to properly value a pod.
What needs to be shown should be pilot skillpoints (to determine clone level costs) as well as implants.
|
|
R Mika
|
Posted - 2009.12.17 05:25:00 -
[11]
Pointless gloating tool.
No one shoudl have to share how they set up their implants or their total skill points.
|
Sokratesz
|
Posted - 2009.12.17 10:01:00 -
[12]
Originally by: R Mika Pointless gloating tool.
No one shoudl have to share how they set up their implants or their total skill points.
Implants, like fitting and cargo, are a valuable asset and therefore noteworthy upon destruction. I fully support them being shown on killmails, but as soon as that extends to them dropping, it becomes a big no-no.
When will TQ hit the 100K PCU mark? Place a bet! |
I SoStoned
|
Posted - 2009.12.17 10:42:00 -
[13]
Originally by: R Mika Pointless gloating tool.
No one shoudl have to share how they set up their implants or their total skill points.
How about just reveal which clone grade was used when the pod squished? As well as implants, OFC.
It's not pointless. Certainly if I can get a killmail for popping a nuubship or a shuttle I should get a detailed invoice of the goods destroyed when I flashfreeze someone.
|
Mr LaboratoryRat
Confederation of DuckTape Lovers
|
Posted - 2009.12.17 11:46:00 -
[14]
Yes yes pls, i like podding people and it is often harder to do than just killing the ship. I think its worth showing it on the killmails including the value of the clone upgrade. Old players need to pay 20m per clone upgrade. I think this is a very good idea
|
Aineko Macx
|
Posted - 2009.12.17 12:00:00 -
[15]
Supported.
|
Nico Terces
|
Posted - 2009.12.17 13:16:00 -
[16]
Supported
|
evemonbase
|
Posted - 2009.12.17 15:09:00 -
[17]
Everybody likes this idea till the Pod Ninjas show up and have the best Battleclinic rating because the pods that take like 300 damage too pop now value out at around 100M or more.
0.0 PVPer whine: This nasty Pod Ninja pointed and popped the pod faster than me, fix it CCP.
Empire Carebear whine: They suicided my hauler then they suicided my pod, this sucks.
Crap...I just talked myself into supporting this.
|
Hugo Lordmagnus
Vexillari
|
Posted - 2009.12.17 15:36:00 -
[18]
Edited by: Hugo Lordmagnus on 17/12/2009 15:36:01 Makes sense to me as well.
|
Cyzlaki
Interstellar eXodus
|
Posted - 2009.12.17 16:39:00 -
[19]
You fit your capsule just as you fit your ship. You pay ISK to do so, and you put it on the line with your ship each time you undock.
Supported.
|
Seth Ruin
Ominous Corp Cult of War
|
Posted - 2009.12.17 16:41:00 -
[20]
Supported. I'm often curious what implants, if any, I end up destroying when I pod someone.
|
|
Aloriana Jacques
Amarr Royal Amarr Institute
|
Posted - 2009.12.17 17:34:00 -
[21]
Aren't kill mails based on the ship that's destroyed, not necessarily the pilot flying it other than the ship owner's name and such? - - - Aloriana Jacques - Skill Sheet
|
Zaknussem
Intrum Industria
|
Posted - 2009.12.17 19:18:00 -
[22]
Not supported.
Implants are not part of the ship (or pod) in any way, shape or form, and therefore do not belong on the killmail.
It really is that simple. |
Egilmonsc
Broski Enterprises No Fun Allowed
|
Posted - 2009.12.17 21:21:00 -
[23]
Originally by: Cyzlaki You fit your capsule just as you fit your ship. You pay ISK to do so, and you put it on the line with your ship each time you undock. Supported.
Originally by: Sokratesz Implants, like fitting and cargo, are a valuable asset and therefore noteworthy upon destruction. I fully support them being shown on killmails, but as soon as that extends to them dropping, it becomes a big no-no.
Supported as per the arguments above. Where we're going, we won't need eyes to see. |
Isis Phoibe
|
Posted - 2009.12.17 23:57:00 -
[24]
|
JitaPriceChecker2
|
Posted - 2009.12.18 00:17:00 -
[25]
Agree !!!
To go even further , give us surgey skill that gives us up to 25 % chance of recover of implant from corpses.
|
Klyria
Agent-Orange
|
Posted - 2009.12.18 00:44:00 -
[26]
Yeah, I'll throw my support for this.
|
De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
|
Posted - 2009.12.18 03:33:00 -
[27]
Originally by: JitaPriceChecker2 Agree !!!
To go even further , give us surgey skill that gives us up to 25 % chance of recover of implant from corpses.
FFS no. You can't even remove them from your own head successfully in a station with a medical facility - but you want a chance to remove them after the body has been subjected to being exploded and then flash frozen?
--Vel
In the world of emoticons, I was colon capital d. |
Marcus Henik
|
Posted - 2009.12.18 06:28:00 -
[28]
honestly I say why not to both ideas, implant harvesting and clone value, also would be nice to be able to take implants out. my reason implants are super expensive, I would like to see a drop in the cost of high end implants to make them cost effective fitting options on cheaper ships. my hawk would totally benefit from a full set of crystal, but there is no way I would take that clone out in anything less than a cnr or cns.
|
Razor Blue
Gatecrashers
|
Posted - 2009.12.18 11:16:00 -
[29]
Not needed.
|
Micky Nozawa
|
Posted - 2009.12.18 20:57:00 -
[30]
Originally by: R Mika Pointless gloating tool.
No one should have to share how they set up their implants or their total skill points.
Agree
Not supported
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |