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Hinata Onishi
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Posted - 2009.12.13 11:01:00 -
[1]
EVE established a sad record: it's the first game I'm playing without sounds, starting today.
The reason is that new sound file they implemented in Dominion that makes it unbearable to sit near any jump or warp gates - unless you turn down your world level to a minimum. I was close to that measurement a while ago when the active shield hardeners started to sound like a laundry dryer, but zooming out a bit fixed that for me.
Therefore my proposal: make the ingame sounds more manageable. The 5 sliders can stay the way they are, but how about a few more checkboxes like quieter turret sounds?
Possible options:
The function would be the same as the checkbox for the turret sounds that is already there. That way everyone can enjoy the portion of sound he likes, because some of those sound effects in EVE really are ... well we are not allowed to cuss on the boards are we?
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Levaria
Ever Flow Atlas Alliance
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Posted - 2009.12.13 12:20:00 -
[2]
I completely agree,
Zooming out only does so much. I would especially like to be able to control the ambient sounds while docked at station (Looks at Amarr station owners and shakes finger) especially the Amarr one's since I can hear the gleefull praise of their "clergy" in the background it sometimes drones out either my Eve Jukebox or my own Mp3's playing in the background. ~Pirates May Cry but Care Bears will die!~
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WheatGrass
Silent but Friendly
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Posted - 2009.12.13 15:19:00 -
[3]
Hello, Hinata Onishi.
There's a thread for this already called "[CSM/CCP feedback request] How to better use sound in Eve?"
For me, I'm thinking about leaving it off until the next bit of related news arrives. By off, I mean off off.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.12.14 04:58:00 -
[4]
Edited by: Dr BattleSmith on 14/12/2009 04:59:02 Shield/Armor/Hull warning alerts need to be on a separate channel.
It should be possible to disable all audio except alerts and eve-voice separately to the world sounds.
edit: An actual separate physical channel or soundcard selection for these various types of sounds would also be cool. Some may be headphones, some maybe external speakers..... user decides where and why....
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GIGAR
Full Metal Seraphim
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Posted - 2009.12.14 07:38:00 -
[5]
I completely agree. Also, an option to disable the sound of Miners - Pleeeeeeease! (while not disabling the sound of rats pew-ing on you)
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Aineko Macx
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Posted - 2009.12.14 11:19:00 -
[6]
CCP wants you to experience the game to the fullest, why do you think they made the sounds louder to begin with? Regarding the arts department CCP gives a damn about what players want, just look at the Mega salad edition debacle, alliance logos not getting done, seizure inducing sebo effects not being fixed, MWD trails gone, nice cyno effect gone, etc etc
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Omega Flames
Last Resort Inn SYSTEM SHOCK INITIATIVE
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Posted - 2009.12.14 15:14:00 -
[7]
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WheatGrass
Gallente Silent but Friendly
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Posted - 2009.12.16 04:29:00 -
[8]
Originally by: Dr BattleSmith ....An actual separate physical channel or soundcard selection for these various types of sounds would also be cool. Some may be headphones, some maybe external speakers..... user decides where and why....
Attached to that separate sound channel... I'm thinking of a sound-activated, seizure-inducing, red strobe light above the kitchen sink. |
Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.12.16 04:41:00 -
[9]
Originally by: WheatGrass
Originally by: Dr BattleSmith ....An actual separate physical channel or soundcard selection for these various types of sounds would also be cool. Some may be headphones, some maybe external speakers..... user decides where and why....
Attached to that separate sound channel... I'm thinking of a sound-activated, seizure-inducing, red strobe light above the kitchen sink.
Kitchen sink remote eve alerts would be great! No more rushing when making coffee :-D
Always thought it should have a flashing red something on/around/over the cap dial area. However it's not easy UI to design with all the other info being displayed there.
At the very least a selectable sound channel with separate enable/disable is just a must have.
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LustBunny
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Posted - 2009.12.16 13:37:00 -
[10]
If I turn the sound on it's a complete crapshoot what I'll hear.
I generally only hear station environment or ship sounds, I never hear weapon sounds. if I happen to hear other environment sounds (gate fire, NPC chatter) they tend to be ear bleedingly loud even with my world and master volume almost on 'mute' - and no, my system sound is (and has been for years) set on 30%.
For 6 years running the eve sound engine has been, to put it bluntly, hopelessly broken. I don't see them fixing it any time soon.
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Pasus Nauran
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Posted - 2009.12.16 15:05:00 -
[11]
Originally by: LustBunny If I turn the sound on it's a complete crapshoot what I'll hear.
This.
I enter combat, and with my hardeners going will only hear combat sounds intermittently, followed by long periods of relative silence. The hardeners sounds in Dominion are better (ie: less loud and deep) than in Apocrypha, but still seem to overwhelm the sound channels.
As others have mentioned, the ambient sounds at jump gates and in stations (especially Amarr) are far too loud.
Options to reduce mining lasers separate from combat turrets would help, as would volume sliders for ambient sounds. Overall, it seems like the sound engine needs and overhaul though.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2009.12.16 21:56:00 -
[12]
At least warp drive is no longer as deafening. I actually have the sound on again after almost 4 years of playing with it off. It is significantly better, but still needs work. Gate fires are probably going to lead to audio getting turned off again in the near future though.
Fix Local |
Fat Rillos
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Posted - 2010.01.06 01:18:00 -
[13]
Ok you can't hear anything in space, as there is no air to transmit sound.
So why am I bombarded with random garbled crap at every gate? If that's what is on your ships radio wouldn't you change the station?
Now this even occurs at mission acceleration gates.
Amarr station sounds are horrible.(I purposely find a non-amarr station for my ship spinning pleasure)
And I don't know if it's just me, but does it seem like just when they get the sound to a tolerable level they release a new patch and someone at ccp takes it upon themselves to jack the volume on station sounds and gates back up to a ridiculous level.(I can count five times this has happened.)
Just give us volume control please. Don't care to hear broken garbled radio chatter
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Wu Jiaqiu
Res Ipsa Loquitor
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Posted - 2010.01.06 08:01:00 -
[14]
Edited by: Wu Jiaqiu on 06/01/2010 08:01:07 Supported - And I'd also like to hear the sounds from my missions please. Guns go boom...then..silent. -.-
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CyberGh0st
Ara Veritas
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Posted - 2010.01.06 09:40:00 -
[15]
I support this, and want to add that we really need an option to turn off "positional sound effects", so we finally can hear our turrets firing, enemy lasers shooting, ship explosions and all that again, as it used to be pre-Apocrypha.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |
Jared Ulfsuun
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Posted - 2010.01.06 11:48:00 -
[16]
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Seth Ruin
Ominous Corp Cult of War
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Posted - 2010.01.06 13:53:00 -
[17]
Definitely.
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Battleangel Libby
Stellar Solutions Factory
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Posted - 2010.01.06 22:50:00 -
[18]
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Tuvar Hiede
Snuggle Muffins
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Posted - 2010.01.06 23:00:00 -
[19]
Maybe its me, but I can never seem to balance the EVE Voice output w/ the game sound so I can hear.... Either way it needs adjusted as a standalone
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SupaKudoRio
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Posted - 2010.01.07 11:55:00 -
[20]
Edited by: SupaKudoRio on 07/01/2010 11:55:15 The sound engine is in even more dire need of reworking than the UI. Especially with channel management. I have a 32-channel sound card, bought especially to make sound in games just a little better, and it's getting utterly swamped by two or three sound effects from EVE. I can go through combat and never hear any weapons firing at all. Then there's the issue of background sounds getting stuck and looping constantly until the client is restarted... On top of that, even though I've got 5.1 surround sound mapped (as in, the sound from the extra speakers is mixed back to just two with some 'environment' modifiers) to headphones, EVE seems to be trying to use speakers I don't have; positional sound bypassing system drivers maybe?
It's a real stretch to think that CCP have been working on this for about six years...
/rant
On another note, how do you like your pods in the morning? |
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Comari Vokha
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Posted - 2010.01.07 17:15:00 -
[21]
Edited by: Comari Vokha on 07/01/2010 17:15:29 agreed, the shield laundry dryer is what kills me, at least one box "Quieter laundry machine" needed... and what if i dont want to zoom out, maybe it kills my game experience looking at a square.
/supported
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