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Synex
Gallente BIG Libertas Fidelitas
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Posted - 2009.12.13 09:17:00 -
[1]
Edited by: Synex on 13/12/2009 09:16:59 Looking at maybe running some L5 missions in a Thanatos... Solo... Weee!
Here is my first (noob) fit, based upon my Navy Domi, with Maxed skills.
Low: Damage Control II 2x Armor Thermic Hardener 1x Armor Kinetic Hardener 2x Capital Armor Repairer
Mid: 5x Cap Recharger II
High: 5x Drone Control Unit I
Rigs:
1x Large Trimark Armor Pump II 2x Large Capacitor Control Circuit II
EFT gives me a 4812 dps tank against Serpentis, with 1875 dps from 15 Firbolgs. Cap Stable @ 58% (Hopefully enough to deal with any Cap Warfare).
Any idea if this will stand up against a L5 mission, or any other suggested fits?
Thanks
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Lance Fighter
Amarr
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Posted - 2009.12.13 09:26:00 -
[2]
Thats 3 skills there that will take you two months (each!) to train up. Hopefully, by then, you realize how stupid what your doing is. |
Mike712
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Posted - 2009.12.13 09:30:00 -
[3]
Edited by: Mike712 on 13/12/2009 09:35:24 It's a bad idea, everyone wants a cap kill. From the moment you light that cyno, you're putting a massive sign on your head "CAP RIGHT HERE COME KILL ME" you're in danger of being hot dropped.
As for the fit swap the damage control for a cap power relay then fit 2 sensor boosters with scan res scrips so you can lock stuff before downtime.
Use 3 x t1 CCC rigs should make the loss less painful when you do go pop you don't need the aux nano you have more than enough tank for level 5s without it.
Oh and hf loosing your carrier.
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King Rothgar
Imperial Slave Hunter Society
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Posted - 2009.12.13 12:08:00 -
[4]
You have no idea how to fit a ship and thus should not purchase a carrier unless you plan on flying it to me and ejecting upon request. If you based that on your domi fit, then I suggest you rethink your domi fit as it fails hard too. -----------------------------------------------------
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Tom Willson
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Posted - 2009.12.13 12:19:00 -
[5]
Edited by: Tom Willson on 13/12/2009 12:18:43 A carrier for a level 5? Now that's overkill. Get something useful like a HAC - you're Gallente, after all.
1. Get Isthar 2. Start thinking and set it up carefully. 3. Solo lvl 5's merrily.
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Zeerover
DeadSpace Exploration and Investigations
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Posted - 2009.12.13 12:33:00 -
[6]
To take this a little seriously.
There are 2 good reasons for using a carrier in a L5
1) It can deal damage, tank and cope with the NPC cap drain 2) With current carrier prices it's a lot more cost effective than using a Rattlesnake/Navi Dominix in low-sec.
That being said you need to fit for fighting PC's as well as NPC's, so neuts and smartbombs are needed. Furthermore the low insurance cost is only good if you keep to simple modules (T2), and you need to bear in mind that several L5 missions have gates in them that the carrier cannot use.
A fit like this below provides more than enough damage to finish the mission and adequate tank and cap regain, while still being cost effective. Effectively you'll break a profit if you complete 2 missions for each insured carrier you lose.
[Thanatos, Thanatos L5] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Omnidirectional Tracking Link I Capital Shield Booster I Invulnerability Field II Invulnerability Field II Sensor Booster II, Scan Resolution
Drone Control Unit I Drone Control Unit I Large Proton Smartbomb II Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x12 Dragonfly x12 Hobgoblin II x12 Warrior II x12
Personally I'd use a Chimera for this specific task.
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ApollyN
Point Blank. Triumvirate.
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Posted - 2009.12.13 14:38:00 -
[7]
Edited by: ApollyN on 13/12/2009 14:39:44
Originally by: Zeerover To take this a little seriously.
There are 2 good reasons for using a carrier in a L5
1) It can deal damage, tank and cope with the NPC cap drain 2) With current carrier prices it's a lot more cost effective than using a Rattlesnake/Navi Dominix in low-sec.
That being said you need to fit for fighting PC's as well as NPC's, so neuts and smartbombs are needed. Furthermore the low insurance cost is only good if you keep to simple modules (T2), and you need to bear in mind that several L5 missions have gates in them that the carrier cannot use.
A fit like this below provides more than enough damage to finish the mission and adequate tank and cap regain, while still being cost effective. Effectively you'll break a profit if you complete 2 missions for each insured carrier you lose.
[Thanatos, Thanatos L5] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Omnidirectional Tracking Link I Capital Shield Booster I Invulnerability Field II Invulnerability Field II Sensor Booster II, Scan Resolution
Drone Control Unit I Drone Control Unit I Large Proton Smartbomb II Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x12 Dragonfly x12 Hobgoblin II x12 Warrior II x12
Personally I'd use a Chimera for this specific task.
I'm biting...
I'm hungover and may have missed something here but...
This is a serious fit? I wish I had realised how epic a combo of shield booster and cap relays was available before now, on a ship thats fine armour tanked. Where do you fly?
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Zeerover
DeadSpace Exploration and Investigations
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Posted - 2009.12.13 15:05:00 -
[8]
Originally by: ApollyN
This is a serious fit? I wish I had realised how epic a combo of shield booster and cap relays was available before now, on a ship thats fine armour tanked. Where do you fly?
The shield boost nerf from the cap relays is stack nerfed, meaning that the total boost nerf from fitting 6 of them is in the region of 35%... Omnitank numbers go from 1980 dps tanked with 0 CPR to 1450 dps tanked with 6 CPR. The 6th one nerfs the shield boost by a whole 5 dps... so to answer your question: yeah you should have realized how epic a combo that is:)
The reason for fitting all of them is that you need an extra 200 cap-sec in a L5 mission because of the neut towers (which have annoyingly 100k HPs each).
Anyhow that fitting has enough tank to take on the mission, and enough gank to complete it in a sane time.
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Synex
Gallente BIG Libertas Fidelitas
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Posted - 2009.12.13 16:41:00 -
[9]
Originally by: Lance Fighter Thats 3 skills there that will take you two months (each!) to train up. Hopefully, by then, you realize how stupid what your doing is.
Ah... nothing i like more than constructive criticism...
... of which I find none in the post above.
Synex BIG
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Synex
Gallente BIG Libertas Fidelitas
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Posted - 2009.12.13 16:44:00 -
[10]
Originally by: Mike712 Edited by: Mike712 on 13/12/2009 09:59:18 It's a bad idea, everyone wants a cap kill. From the moment you light that cyno, putting a massive sign on your head "CAP RIGHT HERE COME KILL ME" you're in danger of being hot dropped.
As for the fit swap the damage control for a cap power relay then fit 2 sensor boosters with scan res scrips so you can lock stuff before downtime.
Aux nano pumps don't effect capital size reps. Use 3 x t1 CCC rigs should make the loss less painful when you do go pop.
Oh and hf loosing your carrier.
Very true. However I know a nice quiet low-sec system with a L5 agent, which is filled with blues, so won't have too many problems with pirates.
I like the idea about sensor boosters - I'll incorporate that.
As for Aux Nano Pumps, you quite right in that they don't work. Which is why i haven't got any fitted?!?!?
Synex BIG
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.12.13 18:12:00 -
[11]
Over-expensive and easily gankable. It will tank, but when you do lose it, pls link the KM.
PS: It also helps to fit t2 hardeners on it. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |
Synex
Gallente BIG Libertas Fidelitas
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Posted - 2009.12.13 18:38:00 -
[12]
Originally by: Muad' Dib Over-expensive and easily gankable. It will tank, but when you do lose it, pls link the KM.
PS: It also helps to fit t2 hardeners on it.
I agree that it's easily gankable, but then most ships set up for missioning are.
PVP setups, and missioning setups are often very different. With PVP setups you are often more interested in EHP, and buffer tanking as there is likely no point in having a tank that will last indefinatly whilst being cap-stable. All gank, no tank.
For missions your looking for a cap-stable active tank, I'm sure you know this.
As I've said before, i'm not too worried about ebil piwates as they are unlikely to be a problem.
As for being cost-effective, I'm not worried about that either, however if you have a cheaper option I'd be very interested to hear about it.
Thanks
Synex BIG
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Carniflex
Fallout Research Fallout Project
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Posted - 2009.12.13 19:01:00 -
[13]
Just remember to insure it. And note that you can't use the cap ships in many L5 missions that happen to have gates as far as I'm aware.
When you get it in missions would suggest using 10 T2 sentries instead of fighters for most of the smaller crap that is at range. By the time you get the skills you plan trained you should also have relatively good idea how it works and have reasonably good fit for it. As long as you do not try to passive shield tank it ;)
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Mike712
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Posted - 2009.12.13 21:41:00 -
[14]
Originally by: Synex As for Aux Nano Pumps, you quite right in that they don't work. Which is why i haven't got any fitted?!?!?
Oh yeh my bad, trimark, well a 3rd CCC would be better, more defense against neut towers.
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.12.14 01:55:00 -
[15]
Originally by: Synex
Originally by: Muad' Dib Over-expensive and easily gankable. It will tank, but when you do lose it, pls link the KM.
PS: It also helps to fit t2 hardeners on it.
I agree that it's easily gankable, but then most ships set up for missioning are.
PVP setups, and missioning setups are often very different. With PVP setups you are often more interested in EHP, and buffer tanking as there is likely no point in having a tank that will last indefinatly whilst being cap-stable. All gank, no tank.
For missions your looking for a cap-stable active tank, I'm sure you know this.
As I've said before, i'm not too worried about ebil piwates as they are unlikely to be a problem.
As for being cost-effective, I'm not worried about that either, however if you have a cheaper option I'd be very interested to hear about it.
Thanks
I don't think you know how much DPS a lvl 5 does or what are the real dangers of a lvl 5.
You can do them in a t1 rigged carrier - you don't need t2 rigs. You just need to dual repp tank it with an omni-tank while not forgetting the highest DPS resist. You must also leave 1-2 highs for neuts/smartbombs, because you will have visitors. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |
Spaztick
Terminal Impact Kairakau
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Posted - 2009.12.14 03:11:00 -
[16]
Which L5 agent are you running for?
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.12.14 05:25:00 -
[17]
Originally by: Spaztick Which L5 agent are you running for?
Look his char up in-game ... but off the top of my head, i think he'll run missions for Gallente in the Uphallant area. :) --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |
Synex
Gallente BIG Libertas Fidelitas
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Posted - 2009.12.14 07:29:00 -
[18]
Originally by: Muad' Dib
Originally by: Synex
Originally by: Muad' Dib Over-expensive and easily gankable. It will tank, but when you do lose it, pls link the KM.
PS: It also helps to fit t2 hardeners on it.
I agree that it's easily gankable, but then most ships set up for missioning are.
PVP setups, and missioning setups are often very different. With PVP setups you are often more interested in EHP, and buffer tanking as there is likely no point in having a tank that will last indefinatly whilst being cap-stable. All gank, no tank.
For missions your looking for a cap-stable active tank, I'm sure you know this.
As I've said before, i'm not too worried about ebil piwates as they are unlikely to be a problem.
As for being cost-effective, I'm not worried about that either, however if you have a cheaper option I'd be very interested to hear about it.
Thanks
I don't think you know how much DPS a lvl 5 does or what are the real dangers of a lvl 5.
You can do them in a t1 rigged carrier - you don't need t2 rigs. You just need to dual repp tank it with an omni-tank while not forgetting the highest DPS resist. You must also leave 1-2 highs for neuts/smartbombs, because you will have visitors.
Very good advice!
As said, I'm a total noob to L5 missions, I've done pretty much all else there is to do ingame, and whilst waiting for the next expansion, I thought... hey, i'll give them a bash!
Thanks
Synex BIG
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Synex
Gallente BIG Libertas Fidelitas
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Posted - 2009.12.14 07:35:00 -
[19]
Originally by: Muad' Dib
Originally by: Spaztick Which L5 agent are you running for?
Look his char up in-game ... but off the top of my head, i think he'll run missions for Gallente in the Uphallant area. :)
Lol... pur-lease!
Do you think I'd *actually* post with the character I was gonna do this with? I wouldn't have survived in Eve very long if i was that naive!
Hah... You gotta love the EveO forums eh? So keep trying guys... I'll give you a clue to help you out - the character is a Caldari.
Synex BIG
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King Rothgar
Imperial Slave Hunter Society
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Posted - 2009.12.14 10:07:00 -
[20]
I run lvl5's on this character in a carrier and make no secret about it. No one has ever come and bothered me who wasn't in the area anyways. So it's really not as foolish as you might think. People aren't going to run search agents on specific players and spend weeks hoping that they *might* show up and run a mission in a carrier. And even then, you still have to actually catch and kill/ransom them. That's not how piracy works, it's opportunistic in nature. I killed a carrier with some buddies today, didn't know there was a carrier in system until it undocked right behind me and sent my ship flying.
Anyways, you should fit your ship to survive both pvp and pve. People will try to go after a missioning carrier if they have the resources to take it down. As such you need to be prepared to fight at all times. Do not shield tank your thanny, that is a terrible idea and the shield thanny fit posted is horrible. A thanny can tank 2-3x that damage and be cap stable as an armor tanker. That said, your armor tank setup should be: 2x reps, DCII, 2x EANM's. Ignore mission rat damage types, carriers are epic overkill so you will almost never use both reps. Your mids should contain a warp disruptor, ECCM and sensor booster (scan res). The rest should be devoted to cap recharge and I recommend CCC rigs.
The reason for the setup above is very simple, a carrier is a lucrative target, you will have people try to attack you. The ECCM makes you damn near unjammable so ECM boats are little concern. It also makes you more difficult to probe. You are still a giant target on the scanner probes, but not nearly as big as you would be without and that gives you a bit more time to notice someone probing you. The sensor booster gives you a BS level lock time, that's kinda important for both pve and pvp. The warp disruptor is so that in the event that you are attacked, you can actually kill your attackers. Without it they can warp off when heavily damaged, repair and then warp back to continue their attack. Point them and suddenly they find they won't be leaving in anything but their pod.
That brings us to the final point, it's a f*cking carrier. It can absorb lots of damage and dish it out too. Your best survival option is to avoid combat but if forced into it you should not hesitate to fight back. Though a titan or 50 dreads may insta-kill you, low sec pirates don't have that kind of stuff normally. From my own experience, you will typically be facing a handful of BS's. You can take that solo in a carrier. It's risky and you will lose a lot of isk in drones but it can be done. On that note, carry lots of non-fighter drones. You will want tons of heavy ECM drones along with normal combat drones. A few heavy TD drones wouldn't be a bad idea either.
So far I haven't mentioned high slots, this is because you really have some options there. Filling them with DCU's will give you much higher damage allowing you to complete missions faster and really chew up anyone who attacks but raw dps has it's limits. Neuts are a very good option for countering attackers. I saw a carrier get killed by a pilgrim and 2x BS's cause he couldn't counter neut the pilgrim. Even just 2x heavy neuts would have turned the tables. -----------------------------------------------------
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Synex
Gallente BIG Libertas Fidelitas
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Posted - 2009.12.14 11:28:00 -
[21]
Originally by: King Rothgar I run lvl5's on this character in a carrier and make no secret about it. No one has ever come and bothered me who wasn't in the area anyways. So it's really not as foolish as you might think. People aren't going to run search agents on specific players and spend weeks hoping that they *might* show up and run a mission in a carrier. And even then, you still have to actually catch and kill/ransom them. That's not how piracy works, it's opportunistic in nature. I killed a carrier with some buddies today, didn't know there was a carrier in system until it undocked right behind me and sent my ship flying.
Anyways, you should fit your ship to survive both pvp and pve. People will try to go after a missioning carrier if they have the resources to take it down. As such you need to be prepared to fight at all times. Do not shield tank your thanny, that is a terrible idea and the shield thanny fit posted is horrible. A thanny can tank 2-3x that damage and be cap stable as an armor tanker. That said, your armor tank setup should be: 2x reps, DCII, 2x EANM's. Ignore mission rat damage types, carriers are epic overkill so you will almost never use both reps. Your mids should contain a warp disruptor, ECCM and sensor booster (scan res). The rest should be devoted to cap recharge and I recommend CCC rigs.
The reason for the setup above is very simple, a carrier is a lucrative target, you will have people try to attack you. The ECCM makes you damn near unjammable so ECM boats are little concern. It also makes you more difficult to probe. You are still a giant target on the scanner probes, but not nearly as big as you would be without and that gives you a bit more time to notice someone probing you. The sensor booster gives you a BS level lock time, that's kinda important for both pve and pvp. The warp disruptor is so that in the event that you are attacked, you can actually kill your attackers. Without it they can warp off when heavily damaged, repair and then warp back to continue their attack. Point them and suddenly they find they won't be leaving in anything but their pod.
That brings us to the final point, it's a f*cking carrier. It can absorb lots of damage and dish it out too. Your best survival option is to avoid combat but if forced into it you should not hesitate to fight back. Though a titan or 50 dreads may insta-kill you, low sec pirates don't have that kind of stuff normally. From my own experience, you will typically be facing a handful of BS's. You can take that solo in a carrier. It's risky and you will lose a lot of isk in drones but it can be done. On that note, carry lots of non-fighter drones. You will want tons of heavy ECM drones along with normal combat drones. A few heavy TD drones wouldn't be a bad idea either.
So far I haven't mentioned high slots, this is because you really have some options there. Filling them with DCU's will give you much higher damage allowing you to complete missions faster and really chew up anyone who attacks but raw dps has it's limits. Neuts are a very good option for countering attackers. I saw a carrier get killed by a pilgrim and 2x BS's cause he couldn't counter neut the pilgrim. Even just 2x heavy neuts would have turned the tables.
Awesome advice.
Thank you very much!
Synex BIG
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