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Thread Statistics | Show CCP posts - 0 post(s) |

fffuuu
Tribal Core
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Posted - 2009.12.07 22:34:00 -
[91]
supported. thanks for the lagfix earlier CCP, now fix the mechanics!
we in FW can be stage 2 of the New Player experience!
help us help the newbs!
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Sebastian Dawngreeter
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Posted - 2009.12.07 22:38:00 -
[92]
Support.
-- Of course there is no us and them But them, they do not think the same |

Morar Santee
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Posted - 2009.12.07 22:40:00 -
[93]
Factional warfare is really in a catastrophical state right now - and since it has actual impact on the game, it needs to be fixed. Kudos to those people who're still putting up with it, but I don't see why playing a game should be a chore due to horrible game mechanics.
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Fayn Locat
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Posted - 2009.12.07 22:44:00 -
[94]
supported , fw in this state is ridiculous
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Ana Libre
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Posted - 2009.12.07 23:10:00 -
[95]
suported
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Arnulf Ogunkoya
The Causality Vanguard Venture Alliance
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Posted - 2009.12.07 23:12:00 -
[96]
Very much supported.
I see no reason why it should not be compulsory to wipe out defending forces in order to cap an enemy plex.
It also seems ridiculous that a militia is KOS to a navy in high sec, and yet ignored in low sec.
Unless CCP wants to introduce plot to split up the two alliances between the high sec factions then allied militia should be just that, and should be capable of capturing systems for their allies. All that would need to happen is a tweak to have systems on the Matari front switch between the Empire and the Republic. Systems on the other front would change between Federation and State, regardless of who takes them. Regards,
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Benito Arias
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Posted - 2009.12.07 23:23:00 -
[97]
Edited by: Benito Arias on 07/12/2009 23:23:08 This one does not see Faction Warfare in EVE. Factions are not warring on each other. Or, rather, all factions seem to have agreed to a truce, since navy ships sit in complexes. And yes, the Caldari titan sits on top of Caldari Prime, that's an uneasy truce here.
Pod-pilots may hunt each other and shoot each other, some RP it, some do not. Either way, it has nothing to do with factions. Factions fail to react to pod-pilots' actions.
The only way NPCs react to capsuleers seems to be isk, LP, or DPS thrown at them -- that is, a fresh bucket of sand is either being put next to you, or emptied upon your castle (in most cases, players have learned to build castles which are resistant to falling sand). Sometimes, they react with in-game content, but that happens way too rarely.
If, by design, capsuleers are supposed to be able to make a difference, and some do try, NPCs must react to players fighting in their war. In FW, that may mean that a) NPCs participate in actual fighting on both attacking and defending sides, b) NPCs may or may not assist players' efforts, c) NPCs themselves set up operations in warzones, which players may or may not assist, d) etc. Again, currently NPCs are not struggling with each other, they just sit there shooting certain groups of players.
Yes, that would require a LOT of work from CCP and GMs. But that is what I see needs to be done to make FW have some meaning.
For now, i would suggest immediate cease-fire until better (so to speak) days.
edit. supported, of course.
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Graelyn
Deus Imperiosus Acies
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Posted - 2009.12.07 23:50:00 -
[98]
Edited by: Graelyn on 07/12/2009 23:50:41 I know it's pointless, but I support this completely. -------
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Ciar Meara
Epitoth Guard Curatores Veritatis Alliance
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Posted - 2009.12.07 23:52:00 -
[99]
I would like to fix broken things to, especially since they are fixable and improvable things to fix/improve.
 PIE Inc A friend of death, a brother of luck and a son of a *****
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Djan Shilde
Vitharr's Vengeance
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Posted - 2009.12.07 23:58:00 -
[100]
Supported. FW is broken, fix it please.
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Garrick Konquero
ImmCo Cloud 7 Nebulosa
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Posted - 2009.12.08 00:14:00 -
[101]
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Neo Gabriel
Gallente Quantum Cats Syndicate
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Posted - 2009.12.08 00:18:00 -
[102]
I have personally always thought it a stupid implementation that when you attacked a plex, your faction NPCs never bothered to come and help.
Defensive plexes would be made much harder if while trying to despawn it with you stabbed atron you had to deal with hostile NPCs.
And I also think there needs to be created a space where alliances can be made to join FW. CVA and UK would really appreciate it. It would allow for corps in the same team to better sync wardecs, red and blue lists and the use of staging POSes. And unfortunately for Star fraction, no more abusing Dec mechanics. You dec corp A in the gallente militia, you are KOS for all the federation navy (in highsec!) and all the corps in the gallente militia.
The creation of a Meta alliance for FW purposes only would suffice.
Also Evanda Char:
Brilliantly put!
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Seriphyn Inhonores
Eleutherian Guard
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Posted - 2009.12.08 00:40:00 -
[103]
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Ciarente
Re-Awakened Technologies Inc Electus Matari
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Posted - 2009.12.08 00:48:00 -
[104]
Everything Eva said.
Ciarente Roth's Personal Files
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Yuron
Core Ascension
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Posted - 2009.12.08 00:59:00 -
[105]
Oh hell yes. Supported. a - Signed,
Ixokuenrhaous Yuron'Mlasi, Seventh Incarnation Intaki Reborn |

Crevo Helion
Gradient Electus Matari
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Posted - 2009.12.08 02:22:00 -
[106]
Supported.
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Altaen
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Posted - 2009.12.08 02:27:00 -
[107]
Originally by: Evanda Char "Dear San Matar Shakor,
For the last 4 years I have laboured loyally on behalf of both our nation and our people. As their freely chosen leader, you have my unquestioning support.
Or you did. Having reviewed the facts of our current conflict with the Amarr and Caldari, I feel there is something I must say.
Have you had a ****ing lobotomy?
Seriously, how herbivorously stupid do you have to be to come to a set of decisions like the following:
1. There is an alliance that has pledged loyalty to the Republic, has served it for over four years and spent all that time waiting and preparing for exactly this war and you will not let it fight unless it cripples itself by atomising down to its constituent corporations. We became an alliance because we are stronger and more effective that way, not just because we fancied an extra bill.
"But alliances aren't trustworthy!" I hear you cry. That would be why most of us are floating around with ratings like my own - the Minmatar Republic apparently considers me 98% trustworthy. It lets me anchor starbases in its high security space. Most of its corporations waive tax on my behalf and let me use their medical facilities to create jumpclones. But gods forbid I should fight on its behalf, that would give me too many opportunities to...
What exactly? Get our arses conquered?
You are already doing just fine on that front!
2. I'm not sure how it works in professional military circles, but I honestly think our military installations might be more effective if they didn't surrender to the first person to make them dizzy.
This ties into my next point, which is:
3. You should probably only surrender if the enemy is actually there. After they've left, you can consider yourself to have been let off.
4. The enemy will likely be defeated much faster if you shoot at them. I have found this to be a very effective tactic on numerous campaigns and if you try it, I assure you, you will be very impressed with its efficacy.
5. On a related note, the converse is also true. It may sound wildly implausible, but making the enemy work hard in order to beat you should be a priority for any nation which stands to have its people shipped off in freighters for indoctrination into slavery.
In particular, it will make it much harder for the Amarr and Caldari militias to capture our installations, and much easier for your own forces to defend them if you didn't mandate that all new installations must be set up right after lunch.
In closing, I would like to sum up with a message to our fleet command.
What the **** is wrong with you?"
A) This is brilliant B) I definitely support fixing FW, especially if it includes allowing Alliances to join.
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Wallinstar
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Posted - 2009.12.08 06:16:00 -
[108]
Nullsec, wormholes etc are all nice but for some of us faction warfare, even in its broken incarnation, is what keeps us in this game.
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Gegi Wau
Minmatar Gradient Electus Matari
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Posted - 2009.12.08 06:53:00 -
[109]
Supported.
Stop the madness.
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Drauqhk Shathet
Gradient Electus Matari
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Posted - 2009.12.08 07:00:00 -
[110]
supported Do what you can, with what you have, where you are |
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Theron Gyrow
Gradient Electus Matari
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Posted - 2009.12.08 07:08:00 -
[111]
Originally by: Z0D Issue supported, I will raise it, please continue the discussion so I can incorporate it in my documents.
Good to hear - let's hope CCP will listen this time.
Very much supported. -- Gradient forum |

LaFond
Gradient Electus Matari
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Posted - 2009.12.08 08:20:00 -
[112]
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Chi Quan
Bibkor Enterprises
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Posted - 2009.12.08 10:02:00 -
[113]
---- Ceterum censeo blasters need some tracking love |

Samuel Cole
Jericho Fraction The Star Fraction
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Posted - 2009.12.08 10:23:00 -
[114]
Originally by: Evanda Char Awesomeness.
Evanda is my new hero.
Also, supported.
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Cadirro
DAEDALUS X The Star Fraction
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Posted - 2009.12.08 11:20:00 -
[115]
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Keyran Tyler
Bionesis Technologies Electus Matari
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Posted - 2009.12.08 14:44:00 -
[116]
Supported.
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Arkady Sadik
Minmatar Gradient Electus Matari
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Posted - 2009.12.08 21:36:00 -
[117]
It's impressive how many bugs there are in FW that never got solved.
I guess everyone already forgot about the "contested status does not show in the top-left corner of the screen" bug, because it's with us ever since FW got released, and never got fixed.
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Arkady Sadik
Minmatar Gradient Electus Matari
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Posted - 2009.12.09 00:28:00 -
[118]
Originally by: Arkady Sadik The whole bunker concept is broken. Once a system goes vulnerable, the task of actually defending it is neigh impossible - not only do you need to fight a big fleet battle where the other side can throw in everything they have, you also have to get people to plex in other systems, hoping that one of those plexes spawns in the vulnerable system so you can make it less vulnerable again... only to get it once again vulnerable should another plex spawn there and you see it too late.
Quoting myself because I hate being right ;-)
Minmatar Militia had two systems vulnerable today for 5 hours until the Amarr could muster a fleet strong enough to kill the defense fleet and kill the bunkers. During those 5 hours, around 40ish plexes were capped. None spawned in either of the vulnerable systems.
If that is not the intended use of the "bunker mechanism", what is it then?
Fix FW please. Silly mechanics are silly.
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sleeve84028
Quantum Cats Syndicate
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Posted - 2009.12.09 00:44:00 -
[119]
Edited by: sleeve84028 on 09/12/2009 00:44:11 There are some brilliant ideas in this thread that could really draw a lot of people into low-sec.
CCP please!
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Arnulf Ogunkoya
Minmatar The Causality Vanguard Venture Alliance
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Posted - 2009.12.09 01:39:00 -
[120]
Somebody is extracting the Michael here.
An extremely bent and OOC mechanic gets used and we get an ISD reporter flagging it as IC news?
Regards,
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