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Dr Fighter
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Posted - 2009.11.13 15:17:00 -
[1]
seems like nuets are everywhere in nearly all forms of pvp. light frig gangs etc being the least used unless theres a sentinel too.
Neuts seem to be far too powerful on average pvp ships with decent dps/buffer. Theres reasons why the curse doesnt tank so good and the bhaalgorn costs so much, nuets are awsome and rightfully so on dedicated ships.
Notice how the bonus on specalised ships isnt very high, yet ECM needs a near 100% bonus to actually work with any degree of reliabilty - yet neuts free to wipe out a BCs cap in a volly or two.
This is obviuos when a largish gang has everyone pack one nuet rather than using a dedicated ship.
Its everywhere and its ruining pvp fights that would other wise be a challenging and lengthy fight, its become the no brainer ulti slot like the single multispec was for a mid.
Do somthing ccp! half all neut effects and double specialised ships bonuses!
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honey bunchetta
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Posted - 2009.11.13 15:21:00 -
[2]
WTF is wrong with ppl like you?, are there so few things left to butcher into uselessness that your having to start on the mediocre stuff?.
Go and plat tic tac toe or snap or summat.
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Marko Riva
Adamant Inc.
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Posted - 2009.11.13 15:25:00 -
[3]
EHP minnie ship doesn't care about neuts, droneboat doesn't care about neuts, only active tanked and laserboats care about neuts. Active tanked ships do suffer but lasers have far too much pros anyway so I don't see the issue. ----------- I think, therefore I'm single. ADM-I |
Dr Fighter
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Posted - 2009.11.13 15:25:00 -
[4]
Originally by: honey bunchetta
WTF is wrong with ppl like you?, are there so few things left to butcher into uselessness that your having to start on the mediocre stuff?.
Go and plat tic tac toe or snap or summat.
i fit a neut in any spare high, and a few fights recently where my cap have been oblitorated in one volly have left me thinking.
I thought the specalisation of ECM helped pvp in all forms hugly - this seems the same.
Only in the name of ballence.
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Anubis Xian
Reavers
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Posted - 2009.11.13 15:30:00 -
[5]
The nos nerf sucked enough, thanks.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Susy Assulu
Caldari Atomic Mexicans
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Posted - 2009.11.13 15:31:00 -
[6]
Neuts are fine they are annoying but are in no way, shape or form as annoying as ****ing ecm.
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Cpt Branko
The Scope
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Posted - 2009.11.13 15:32:00 -
[7]
Edited by: Cpt Branko on 13/11/2009 15:32:47 Nonsense.
Neuts are largely used to combat smaller ships, at a fitting cost, capacitor cost, and finally, at the cost of either removing your own anti-neut defense (nos) or reducing your DPS. As such, they force people to make tradeoffs and are far from 'no-brainer modules' like the old ECM was. You occasionally lose a fight because you had a neut instead of that, eg. extra missile launcher (happened to me yesterday, heh).
Neuts are largely a complete waste of slots/fitting in large gangs unless you specifically need to neut capital ships. There's nothing fundamentally wrong with them, nor is their effect very crippling.
"Ruining pvp fights that would otherwise be a challenging and lengthy fight" is a very very bogus statement.
Comparing them with ECM is silly at best.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
ThaMa Gebir
Gallente Raddick Explorations
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Posted - 2009.11.13 15:34:00 -
[8]
Originally by: Anubis Xian The nos nerf sucked enough, thanks.
Pun intended there? ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here!!!!
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Brent riper
Caldari Night Wolves Deprived of Existence by Mercenaries of the Night
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Posted - 2009.11.13 15:44:00 -
[9]
well to that respect everyone in a fleet could use ecm drones and keep u perma jammed or all fit 1 racial and have a go at u either way same effect don't ***** bc u don't like it. simple way to fix it, fit a cap booster or something to counter the nueting effect if ur running a active tank in pvp and u face neuts ur gonna die, if u face ecm ur gonna die, if u face webbers and scrams and ur speed ur gonna die, either way ur gonna die, dont complain about something just because it works well. and usually in a fleet ppl run on bs with guns and rr, usually only phoons and domies or rohks run rr and nuet. if you don't like it then don't engage, and rly if ur gonna face that much nueting u should be buffer tanking and using a cap booster and run ur booster when ur guns cycle, simple but if ur facing such odds then ur gonna get ****d anyways, if ur in a cruiser and bs nuets u ofc ur gonna die, ur gonna die if it shoots u too so whats the problem.. either way i digress don't ***** about things u don't like jst bc u think its op try taking some variety maybe fit up a sniper or range fit, or try a speed fit that speeds outside the range of nuets. there are other ways to get things done then jst complaining till ccp bring out the nerf bat. or u could... use.. ecm on the nueters that would be interesting wouldn't it..... i believe they all that tactical planning...
AND further more, Carthage must be destroyed!! |
Tireen Darksky
Caldari
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Posted - 2009.11.13 16:07:00 -
[10]
If you really don't like it then fly caldari and QQ. My passive tank missile boat makes curses and other energy sucking ships run.
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Brent riper
Caldari Night Wolves Deprived of Existence by Mercenaries of the Night
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Posted - 2009.11.13 16:13:00 -
[11]
to every thing in the game, every tactic there is they have a counter tactic. example. speed=webbers scrams drones(and lovely lil things called warrior II 9km/s ftw by by ceptor.) ecm=eccm/better ecm. nueting=capboosters/bufferdps. signal damps=sensor boosters. i probably missed one or 2 but that's the majority.
troll 0/10
AND further more, Carthage must be destroyed!! |
Dr Fighter
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Posted - 2009.11.13 16:26:00 -
[12]
as i said before i use a neut on every ship with a high slot free, like i did when i had a mid slot free when multispecs had 4 strength.
I dont think the mid slot multi was all that bad, but overall it had a good impact on pvp and kept the specalist EW to the pros.
The general responces so far have been "neuts are actually okay", im asking the question anyway because like the ecm thing.
Everyone agreed things got better and more fun, being a user myself im blinded a little and bais towards keeping them - im not selfish enough to ingor that there could be another generic pvp module situation.
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Duchess Starbuckington
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Posted - 2009.11.13 16:35:00 -
[13]
Originally by: Marko Riva EHP minnie ship doesn't care about neuts, droneboat doesn't care about neuts, only active tanked and laserboats care about neuts. Active tanked ships do suffer but lasers have far too much pros anyway so I don't see the issue.
My missileboats say hi as well
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Lubomir Penev
Dark Nexxus
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Posted - 2009.11.13 17:03:00 -
[14]
Originally by: Dr Fighter as i said before i use a neut on every ship with a high slot free,
The crippling grid cost and the heavy cap usage is not a downside at all I take it. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
Dr Fighter
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Posted - 2009.11.13 17:13:00 -
[15]
Originally by: Lubomir Penev
Originally by: Dr Fighter as i said before i use a neut on every ship with a high slot free,
The crippling grid cost and the heavy cap usage is not a downside at all I take it.
Often i will down grade gun(s) or modifiy my fit slightly to get the nuet in, some ships its a no brainer.
But its the mentality of fitting a nuet to everything i was trying to get accross. In medium to large fights unless against a similar force (esp RR BS vs RR BS) nuets play a large role, but would sacrifice a high for a nuet.
Seems anything with less turrets/missiles than high slots packs a neut, if not a large a med and not a med a small. Perhaps more offencive pvp utility modules are needed, for example for every smartbomb or dorne link i see 20 neuts.
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Duchess Starbuckington
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Posted - 2009.11.13 17:20:00 -
[16]
EVE news, January 2011
It's a great day here in New Eden, it's been 2 months since the neut nerf and the third ECM nerf (Referred to the great whiners victory day of 2010, or QQ-day) and pvp has never been better! Besides remote rep battleships being the only viable ship in existance.
Now we go on to our interview with CCP, about the postponement of the 2014 rocket buff...
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.11.13 17:22:00 -
[17]
Neuts are powerful weapons, but they aren't overpowered. Aside from the huge amount of fitting and cap use, they are only really nasty against smaller targets. A battleship with one neut firing at another cap injected bs won't make a difference.
Considering that most gangs want remote reppers or max ehp and damage, neuts are relegated to being for domis and phoons, both of which are solo doom machines precisely because they can exert nasty damage as well as neut you to death.
Neuts are just fine. People fit them when they have nothing better to basically because it gives you an effective way to knock a tackler off you and to shut down its mwd. Nothing wrong with that.
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arbiter reborn
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Posted - 2009.11.13 17:29:00 -
[18]
i think youl find ECM= old ECM++ strength
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Cpt Branko
The Scope
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Posted - 2009.11.13 17:41:00 -
[19]
Edited by: Cpt Branko on 13/11/2009 17:43:41
Originally by: Dr Fighter
Often i will down grade gun(s) or modifiy my fit slightly to get the nuet in, some ships its a no brainer.
Yeah, Vagabonds and stuff. I have started fitting more neutralizers since QR since one web is not a effective defense vs tacklers (two generally are, though, but a neut is still somewhat nice).
The neut(s) have lost me a few fights however which I would have won with extra DPS from launchers, for instance.
Originally by: Dr Fighter Perhaps more offencive pvp utility modules are needed, for example for every smartbomb or dorne link i see 20 neuts.
Well, because neuts both serve as last ditch closerange tackler defence, drone links on 99.9% ships serve no purpose at all, and smartbombs which would be useful on some ships for anti-drone work are crippled by: - wtf fitting (40-48 cpu/200 grid for named medium smartbomb, 50 cpu/200 grid for T2) costs - huge cap use (more then a neutralizer, -10cap/s for medium, for only 16-19 dps)
Smartbombs with 1/2 their CPU requirement, 1/2 their cap requirements and 2/3rd their grid requirements would be probably a reasonably common.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.11.13 18:39:00 -
[20]
Fit a cap booster you useless bag of ****.
That is all. --
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.11.13 20:09:00 -
[21]
Originally by: Marcus Druallis Fit a cap booster you useless bag of ****.
That is all.
quoting a dude who is -10 to me because he is 100% correct
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Kazang
Gallente Wrecking Shots
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Posted - 2009.11.13 21:04:00 -
[22]
Neuts are pretty powerful but have plenty of counters and and can be tight to fit with the high grid cost.
They are fine right now and the curse does not need to be nerfed into oblivion like the poor gallente and minny recons
Kazang
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Gibbo5771
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Posted - 2009.11.13 21:18:00 -
[23]
Um, there will be a nerf due. They will not stop until they are all FUKED
Minnie got gimped by nerfed webs
Gallente for gimped by nerfed damps
Falcon was ballanced tbh, rook was BUFFED like hell.
Curse was gimped a bit with the speed nerf but still has the most useful ewar, pilgrim the same just harder to fly thn a curse.
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Shak'Rah
Gallente The Unforgettables
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Posted - 2009.11.13 22:06:00 -
[24]
neuts are in no way overpowered. a large neut neuts less cap than a medium cap booster with 400 charges can replenish. a single neut on a ship is not an overpowering thing because most smart pvp pilots will fit a cap booster. you can easily 'tank' a neut's effects with a cap booster. what you will see more often now is that either a lot of ships will neut you at once, pretty much killing you even if you have a cap booster, or a neut boat with multiple neuts that will wtfbbq your cap.
in short, neuts are NOT overpowered. if you are trying to jam someone, you fit multiple jammers right? Imperfection is beauty, madness is genius, and it is better to be absolutely ridiculous than absolutely boring. |
Dr Fighter
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Posted - 2009.11.13 22:30:00 -
[25]
Originally by: Shak'Rah neuts are in no way overpowered. a large neut neuts less cap than a medium cap booster with 400 charges can replenish.
actually it kills 600 cap so 1.5x 400 or just less than an 800. Now consider why a ship would fit a cap injector in the first place... after just one heavy nuet the injector is basicly countered.
However i think id like to piont out now that i think cap boosters could use a re-work and buff more than neuts need to be changed. How profound.
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Butzewutze
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Posted - 2009.11.13 22:37:00 -
[26]
Quote: yet neuts free to wipe out a BCs cap in a volly or two.
If it would be like that then it would be indeed overpowered but a large neut sucks around 600 cap and a harbinger has around 3900 cap. The large neut has a cycletime of 12 seconds so that means:
3900 / 600 = 6.5 6.5 * 12 seconds = 78 seconds
That is what u mean with "one volley"? I think u should get your facts straight before making whineposts on the forums. Its not our fault that you dont notice when u get neuted for like 1 and a half minute.
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TimMc
Gallente Brutal Deliverance Extreme Prejudice.
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Posted - 2009.11.13 23:30:00 -
[27]
I lost my vaga to a heavy neut a few days ago.
I did not feel that neuts need nerfing. Its the risk of not bringing a cap booster.
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Aurorae Borealis
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Posted - 2009.11.14 00:06:00 -
[28]
Edited by: Aurorae Borealis on 14/11/2009 00:07:32
Originally by: Dr Fighter space honour noobie whining
We have one single ship wich can use neuts effectively... And that's Curse.
Oooohh, ninjaedit, DON'T FLY SOLO NOOB!
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Psiri
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Posted - 2009.11.14 00:47:00 -
[29]
Neuts are fine, really, if you were to nerf neuts then ships with utility highslots would (underservingly for most part) become nerfed aswell.
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Removal Tool
Space Jerks
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Posted - 2009.11.14 02:57:00 -
[30]
Take a look at tracking disupters. You'll forget all about wanting to nerf neuts.
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