Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 54 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Devilish Ledoux
Caldari GoonFleet GoonSwarm
|
Posted - 2009.11.13 23:43:00 -
[1111]
You know what? Let CCP make these changes. Let them make THESE EXACT CHANGES. After a few months of screaming from carrier pilots who can't afford a supercarrier and just about everyone who lives in lowsec, CCP can take another look.
|
Lord Eremet
|
Posted - 2009.11.13 23:48:00 -
[1112]
So Supercarriers will be dockable now? Wow what can I say...
Thats right I say POWER CREEP, POWER CREEP, POWER CREEP, POWER CREEP... Repeat that a 100 times until it goes into your head CCP.
I could afford that. Easily. Then sit at a kickout station ganking nubs all day long. With one gazillion hitpoints no dread fleet will do me in before I dock.
So what was it that I just said... POWER CREEP!!!
|
Capataz
Amarr Oberon Incorporated
|
Posted - 2009.11.13 23:56:00 -
[1113]
There is a realy easy fix for that, remove the ability to dock in low sec just in 0.0 stations and problem solved. Its not made for low sec anyway ;) rest sounds ok to me just give the so called s-carrier a higher drone boni that you can finaly kill after a reasonable amount of time a hic...
|
The Internets
|
Posted - 2009.11.13 23:57:00 -
[1114]
Originally by: Kate Pole I think the fact that a Super Carrier that costs 12b+ or even (6b) no matter it's a matter of semantics. Anyway, the fact that it cannot kill a well tanked hic is very telling. A multi billion ship cannot kill a 130m (well fitted) ship. I know HIC were designed to tackle an SC but not tank it without an end is lame. Hell, I can make a BS or Command ship tank 20 fighters. SUPER carriers.. SUPER, REALLY?
All that said. The jump range and HP bonus is nice.
A titan can't kill a HIC either, nor can a Dreadnought that isn't a Moros. There's a reason why every time capitals are mentioned, CCP makes sure to say that they are ships that would be used with support fleets.
There should be no reimbursement, why is it suddenly fair (because of the mass whiners) to reimburse supercarrier pilots while other changes in the game that caused small groups of people to lose massive amounts of ISK were 'tough luck'.
And yes, some people will play docking games with supercarriers. The majority of these players will be prime targets to be bumped off station for a fancy killmail. Their offensive output is more or less similar to normal carriers, and there are many examples of failurecascades when they attempt docking games and get the attention of pirates/mercs/bored people/etc.
|
Lord Haur
Amarr StarHunt
|
Posted - 2009.11.13 23:59:00 -
[1115]
Edited by: Lord Haur on 14/11/2009 00:00:21
Originally by: Capataz There is a realy easy fix for that, remove the ability to dock in low sec just in 0.0 stations and problem solved. Its not made for low sec anyway ;) rest sounds ok to me just give the so called s-carrier a higher drone boni that you can finaly kill after a reasonable amount of time a hic...
still, multiple 30m-EHP ewar-invulnerable docking repairmobiles will make taking sov practically impossible if there is an outpost in system.
Hell, even if there isn't there should be enough RR to keep both the SC's AND the TCU alive...
|
Tarron Sarek
Gallente Biotronics Inc. Majesta Empire
|
Posted - 2009.11.14 00:02:00 -
[1116]
Ok, how about:
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Baljos Arnjak
|
Posted - 2009.11.14 00:03:00 -
[1117]
I think this has been suggested before, but instead of docking, why not let supper carriers be anchored and locked at a pos. Owner hits anchor button, sets the password, and ejects. The fact that it's parked at a pos gives it some protection, but if an enemy attacked while you were away it could end up being vulnerable, thus a major disincentive to do that.
It would be good for letting you go mess around for a couple hours but all-in-all, I would be too paranoid to let it just sit out in space. There would be no docking games with a system like this.
This could also be a good incentive to raid someones space. If they have some motherships parked and not a lot of activity, you might consider going in and killing the pos's that they're parked at. At the very least you would stir up some trouble, and at most you could cost an enemy tens of billions in stupid tax.
Just a thought from a prospective SC/MS pilot...
|
Pallidum Treponema
Body Count Inc. Against ALL Authorities
|
Posted - 2009.11.14 00:05:00 -
[1118]
Originally by: Devilish Ledoux You know what? Let CCP make these changes. Let them make THESE EXACT CHANGES. After a few months of screaming from carrier pilots who can't afford a supercarrier and just about everyone who lives in lowsec, CCP can take another look.
That wouldn't be so bad if it wasn't for the fact that this is an irreversible change.
Once supercarriers become far more affordable and accessible (IE, a lot cheaper, dockable etc), with them being horribad in singletons but pwnsauce in blobs, players, corps and alliances are going trade in their old carriers for these things. Proliferation will skyrocket.
Once supercarrier numbers have doubled or tripled, which they will, as fast as they can be built, there's no way of going back to the old motherships. There will simply have become too many of them, flown by people who expect to be able to dock.
Once you let the genie out of the bottle, there's no putting him back in. --
|
RoCkEt X
Hostile.
|
Posted - 2009.11.14 00:07:00 -
[1119]
Edited by: RoCkEt X on 14/11/2009 00:10:52
Originally by: The Internets
A titan can't kill a HIC either, nor can a Dreadnought that isn't a Moros.
There should be no reimbursement, why is it suddenly fair (because of the mass whiners) to reimburse supercarrier pilots while other changes in the game that caused small groups of people to lose massive amounts of ISK were 'tough luck'.
1 - titan instapops HIC's... 3mil doomsday = win. 2 - HIC's are no more threat to dreads than any other ship when it comes to tackling. 3 - the build req's of an item have never been changed this way, its stats maybe, but never how much it costs to build. (at least to my knowledge. and never on a ship of this scale) 4 - Bumping carriers is hard enough, good luck bumping motherships.
"Eve was never supposed to become 'capitals online' and capital ships were never meant to be commonplace."
the high price of motherships, and the commitment of a trained character stops them from becoming common. that is the way it should stay
**[.-H-.] Hostile.**
|
Zastrow
GoonFleet GoonSwarm
|
Posted - 2009.11.14 00:10:00 -
[1120]
are the devs actually talking to each other or are you guys now just randomly undoing a bunch of changes when nobody's looking to troll the forums Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
|
Cold Burn
Gallente
|
Posted - 2009.11.14 00:16:00 -
[1121]
I agree with a post someone made earlier - if you want to give current mothership pilots less to complain about, give us a weekend to petition to get docked up and let us refine/reprocess our ships if we want.
Those that refine them to rebuild two after dominion will have to deal with the 4 week build time with no security and the cost of the 2 BPC's
Those that reprocess and sell the components or build other ships, well, then they get a majority of their money back from ships that have lost significant value two months after changes went through and were, seemingly, accepted by both CCP and the players on SiSi.
Quote: ... but I wanted to remind you that Singularity is a test server and all changes, even these are subject to change.
I don't think anyone is disagreeing that changes CAN be made, its a question of timing. Changes were proposed two months ago, and nothing was done at that time. If you [CCP] wanted to do something like this, which is a significant reduction in cost, if would have been much more palatable for those of us who built the ships in the meantime to have at least given us a 'heads up, changes may be coming.'
|
Karlemgne
Tides Of War
|
Posted - 2009.11.14 00:21:00 -
[1122]
Originally by: fairimear
Originally by: Lord Power Ok this can be solved if ccp is willing to listen.
1. Super Carriers only allowed to dock in 0.0 space with station upgrade inplace. 2. Super Carriers cannot dock in anything other than 0.0 3. Super Carriers be allowed to fit Jump Portal Generators like the titan, for bridging. That would make something about the name go along with "SUPER" 4. For reimbursement. Make those ships Pre dominion Insurable in stations, for say X-amount 15bil or something, that way when they die, money rembursed minus mods. 5. 5 minute agression timer in 0.0 to avoide station dock/undock games just like the titan cool down timer...
That said alot of supercarrier problems solved.
Wrong. this will still lead to the problem of 20-30 just undocking defending a station and then redocking. no one will take station in 0.0 it will be a disaster. besides we dnt want to dock. we want our expensive but semi usefull dread killer.
The reason half say it wnt be used and the other half say they will be every where is cus this is one of those changes that is so imbalanced and wrong that it litteraly is going to go 1 of those 2 ways. the first nerf before we got the docking and increase to 15 fb. That nerf would of lead to NO one using them. The nerf of docking i lead to a abuse of their hp.
Now if he removes the hp they will once again be useless as no one will use a ship that can still get ganked on station by 20 dreads and costs 6-10 bill. And they wnt be used on the field cus they will be as bad as they are now. - some firepower.
the only real soloution is the original one. expensive ship. can't dock. can kill dreads but wnt survive without fleet backup.
THE reason i think he has done this is because they assume there is a chance that 2030 of these could show up and start raping fields of ships. IF it was lag from drones it was a simple matter of lowering the number and making up the dps with less.
The fix to the problem of 20+ attacking is: A. probably not a issue cus once 1-10 fights happen where 30 turn up then 40 counter them. It just will balance out with less of them cus they get killed by each other. or they wnt be fielded without backup. This will mean super caps will be fighting each other probably. support will be ducking it out around them.
B. The real issue is having more than say 10 super dps ships shooting 1 target any way.. Its boring when 40 dreads shoot 1 dread. It's boring when 40 supercarriers shoot 1 dread. Its still boring when 40 super carriers shoot 1 super carrier.
The problem is people primarying 1 target. its across the board. If you want more sandbox tactics and a eliment of planning a fight ranges ect. YOU MUST LIMIT THE AMOUNT OF PEOPLE WHO CAN SHOOT THE SAME THING
This game, motherships, and the future of both do not just belong to those who already own/pilot these ships.
I agree that there is a need for a total rebalance of the ships, we should allow them to dock, and take away their exclusive status.
You want a big epeen to wave around, go build a Titan. Whatever you do stop talking like you, and only you, have the right to proclaim what "we" want because you already pilot one of these ships.
Its past time to nerf the ships, and bring them in line with other capitals. Though I agree with what others are saying. 30 minute dock and undock counters would be a good start.
-Karlemgne My sig don't fracking work. |
sue denim
|
Posted - 2009.11.14 00:25:00 -
[1123]
i like the new changes :o
|
Nobuko Satoishi
Amarr MOTHER-CORP Majesta Empire
|
Posted - 2009.11.14 00:35:00 -
[1124]
I think the thing that people are forgetting is all CCP are doing now is changing numbers in a table in the database
CanDock changes from 0 to 1 MaxDroneDeploy changed from 3 to 1 to 2 etc etc
All these great ideas involving extra counters and locking it down in a pos and everything else thats not a CHANGE to an EXISTING stat means adding more lines of code, with only 2-3 weeks left to deployment the developers of eve are more worried about making sure the EXISTING lines of code are not going to go Wahoonie shaped on D-day. So please keep your suggestions to realistic goals that just involve changing the numbers in an existing table, then you have more chance of the change being implemented rather than asking for pipe dreams at this late stage in play
|
SolarKnight
Gallente ORIGIN SYSTEMS Shadows of Light
|
Posted - 2009.11.14 00:38:00 -
[1125]
Originally by: Karlemgne
Originally by: fairimear
Originally by: Lord Power Ok this can be solved if ccp is willing to listen.
1. Super Carriers only allowed to dock in 0.0 space with station upgrade inplace. 2. Super Carriers cannot dock in anything other than 0.0 3. Super Carriers be allowed to fit Jump Portal Generators like the titan, for bridging. That would make something about the name go along with "SUPER" 4. For reimbursement. Make those ships Pre dominion Insurable in stations, for say X-amount 15bil or something, that way when they die, money rembursed minus mods. 5. 5 minute agression timer in 0.0 to avoide station dock/undock games just like the titan cool down timer...
That said alot of supercarrier problems solved.
Wrong. this will still lead to the problem of 20-30 just undocking defending a station and then redocking. no one will take station in 0.0 it will be a disaster. besides we dnt want to dock. we want our expensive but semi usefull dread killer.
The reason half say it wnt be used and the other half say they will be every where is cus this is one of those changes that is so imbalanced and wrong that it litteraly is going to go 1 of those 2 ways. the first nerf before we got the docking and increase to 15 fb. That nerf would of lead to NO one using them. The nerf of docking i lead to a abuse of their hp.
Now if he removes the hp they will once again be useless as no one will use a ship that can still get ganked on station by 20 dreads and costs 6-10 bill. And they wnt be used on the field cus they will be as bad as they are now. - some firepower.
the only real soloution is the original one. expensive ship. can't dock. can kill dreads but wnt survive without fleet backup.
THE reason i think he has done this is because they assume there is a chance that 2030 of these could show up and start raping fields of ships. IF it was lag from drones it was a simple matter of lowering the number and making up the dps with less.
The fix to the problem of 20+ attacking is: A. probably not a issue cus once 1-10 fights happen where 30 turn up then 40 counter them. It just will balance out with less of them cus they get killed by each other. or they wnt be fielded without backup. This will mean super caps will be fighting each other probably. support will be ducking it out around them.
B. The real issue is having more than say 10 super dps ships shooting 1 target any way.. Its boring when 40 dreads shoot 1 dread. It's boring when 40 supercarriers shoot 1 dread. Its still boring when 40 super carriers shoot 1 super carrier.
The problem is people primarying 1 target. its across the board. If you want more sandbox tactics and a eliment of planning a fight ranges ect. YOU MUST LIMIT THE AMOUNT OF PEOPLE WHO CAN SHOOT THE SAME THING
This game, motherships, and the future of both do not just belong to those who already own/pilot these ships.
I agree that there is a need for a total rebalance of the ships, we should allow them to dock, and take away their exclusive status.
You want a big epeen to wave around, go build a Titan. Whatever you do stop talking like you, and only you, have the right to proclaim what "we" want because you already pilot one of these ships.
Its past time to nerf the ships, and bring them in line with other capitals. Though I agree with what others are saying. 30 minute dock and undock counters would be a good start.
-Karlemgne
So let me get this straight. A ship class that is reknowned to be weak and in need of a buff.
A ship class that everyone currently says is relegated to the role of a POS ornament, NEEDS a nerf?
Ladies and gentlemen....Nozh's main spotted? The Light in the Darkness
|
Skags
Minmatar Conflagration. Wildly Inappropriate.
|
Posted - 2009.11.14 00:39:00 -
[1126]
How bout leaving them the way they are and set them up so they are a propper mother ship with a larger ship hanger that can carry a small fleet. For those who want them then do what the rest of us had to do save isk train skills and be a slave to the game.
|
Atlat's Godess
|
Posted - 2009.11.14 00:59:00 -
[1127]
Edited by: Atlat''s Godess on 14/11/2009 00:59:51 Crappy Changes as usual
|
SolarKnight
Gallente ORIGIN SYSTEMS Shadows of Light
|
Posted - 2009.11.14 00:59:00 -
[1128]
All letting them dock will do is make them the "must have" ship.
If you really didn't want people to use 20 bombers, then increase the bomber bandwidth and be done with it, the 20 fighters were not broken, as a carrier pilot, I have seen the fighters go down fast enough when they are primaried.
Sure you got a bit of lag, but lag is much better now then it ever has been, in fact the only thing that will make lag worse these days, is ironically the removal of the AOE DD, at least when one of those went off, it blew away all the drones and wrecks on the grid, so the lag would dissipate after a while. The Light in the Darkness
|
Arcanim Al'Seif
Volatile Nature Systematic-Chaos
|
Posted - 2009.11.14 01:00:00 -
[1129]
I just want to know now what was wrong with Abathur's original plan. We're seeing lots of "This is being done to it" "That is being taken from it" but know "We're doing this to it because the original idea was found to be flawed for xyz reason".
To all intents and purposes you had the supercarrier nailed with the original plan that was layed out carefully and planned out in advance, with the kinda preparation that leads to a good patch. Now you seem to be running round trying to nano-patch everything and overshooting the mark, when from from what I have seen, you HAD the right design already.
An ETA on this Dev Blog would also be quite nice to have.
Arca
|
Vire Amarr
Kernel of War Tau Ceti Federation
|
Posted - 2009.11.14 01:06:00 -
[1130]
Do CCP sometime check who they recrute ?
Big question ?
Sweet little Dev Nozh , Have you ever used or been involved in a capfleet battle ?
Don't think so.
Changes you intent to do are totally ridiculous.
The first version you guyz had done for testing was very fine and well balanced
4 titan could alphastrike a ms
MS could solo kill Dread and carrier.
Carrier were needed to remote titan or ms
Dread used to kill POS and Supercap.
Very well balanced
Now we have
Titan rocks and can kill nearly everything
MS become useless and people already having a MS loose great money (so do people having some part already done to produce MS).
Carrier pretty much the same as MS
Why would people spend 5 or 10B to produce and use motherships when carrier are nearly as good and 5/10 time less expensive ?
Well MS will remain a useless ship that people would have only for Ego
You had found a good Role for this ship but you finally found the way to mess it all around even worst then before !!! Great idear !
Maybe you need to pay for your staff for some training time on eve so that they can have a chance to test in live the use of their ship
Dmnt you at life
People pay for your pay check !!!! Respect them GoDMT !! Co-CEO Kernel Of War Vire Amarr Capital Inc Kernel Of War >> Faites face a votre avenir
|
|
Vaerah Vahrokha
Minmatar Dark-Rising IT Alliance
|
Posted - 2009.11.14 01:12:00 -
[1131]
Originally by: Skags How bout leaving them the way they are and set them up so they are a propper mother ship with a larger ship hanger that can carry a small fleet. For those who want them then do what the rest of us had to do save isk train skills and be a slave to the game.
But but but... you want to avoid EvE degenerating into Space-WoW? You spit on those trillions of new players? Hey, have some respect, some of them played rogue or hunter, they cannot really do that hard stuff in EvE you know? - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
|
Muchnails
|
Posted - 2009.11.14 01:12:00 -
[1132]
Originally by: CCP Nozh Hey, Super Carrier Changes:
- Can deploy 2 additional Fighter or Drone per level
- Can dock at stations
Hey, can dock?!! with 30M HP?!! you made the capital with god-mode - vivat for undocks wariors
|
Vire Amarr
Kernel of War Tau Ceti Federation
|
Posted - 2009.11.14 01:22:00 -
[1133]
I think that CCP have Hacking issues on Forum Dev Accounts !!!!
That is the explaination for all this non sense.
Hummmm ... Someone left if 10 year old son reply with his Dev account !
Seriously Nozh , You should try IQ test because your thinking clearly having a bug.
Total non sense you changes !
I would say that a very good Nerf would a Nerf of CCP Nozh or a Massive boost and injection of Brain tissue.
CCP please do something about this Dev if you all as a team ok with this, Well please give me the adresse cause your stuff seems good :) Co-CEO Kernel Of War Vire Amarr Capital Inc Kernel Of War >> Faites face a votre avenir
|
L0nz0p
Insurgent New Eden Tribe Systematic-Chaos
|
Posted - 2009.11.14 01:26:00 -
[1134]
/highfive ccp
me approve last solution!
|
Greg DaimYo
Caldari Biotronics Inc. Majesta Empire
|
Posted - 2009.11.14 01:46:00 -
[1135]
CCP Nozh has to be an account to announce bad news or else this is beyond me.
I don't know how the **** you'll gonna repair this mess.
There is no reason whatsoever to do these changes. None.
I don't get it. The proposed changes do make it a lot worse and don't improve anything at all.
Docking Supercarriers. Way to go.
Have fun guys, Greg
|
Vector950
|
Posted - 2009.11.14 01:49:00 -
[1136]
Edited by: Vector950 on 14/11/2009 01:50:06 no docking, return +3 drones, return old cost 12+ bil you may do limit FB by bandthwith and balance BF(damage, radius, velocity etc), BUT no need to balance moms
|
Jordan Musgrat
H A V O C Against ALL Authorities
|
Posted - 2009.11.14 01:51:00 -
[1137]
Could you at least tell us why you decided to make these changes? We need to know. The changes you made after extensive Sisi testing made sense and we thought they were great. Why are you now backpedaling, removing Motherships from the game, and creating a new shipclass? Before, you were just balancing, now, you're deleting the old and creating a new. -----------
Primary is family values, secondary is 0.0... |
Guterro d'Tefiane
Einherjar Rising Cry Havoc.
|
Posted - 2009.11.14 02:00:00 -
[1138]
I appreciate that the developers are willing to listen and take suggestions. I also understand that the develops want to make some changes to these ships.
But remember what these ships represent. Supercapitals are meant to be awe inspiring ships. That's what you guys have said yourself from the very beginning. They are the end game that can take years to accomplish. These are the kind of goals that make this game worth playing compared to all the other MMOs out there. If I wanted instant gratification, I'd play something else like WoW, where more and more powerful gear is rolled out every couple of months. Don't take that away from the players, both the ones who have the ships now and the ones who want to get it in the future.
If you are going to do stuff like this, what is to prevent you from nerfing the titan 6 months from now to just another ship? How are we to believe that the same thing won't happen to any new supercapitals you introduce in the future?
And if that is the case, why even bother? A good MMO isn't just about having a good fight when you log on. It is about long term goals that players can be proud to achieve. If you take that away, there is not much reason for people to play the game after a few months.
Keep these ships as the majestic vessels they are suppose to be. There is no reason to reduce their build cost or the number of fighters they can deploy. They don't need to be able to dock. And they definitely shouldn't be just another ship.
If you want to introduce a new class of "supercarriers" then do it, but leave the motherships alone.
|
Mahke
Aeon Of Strife
|
Posted - 2009.11.14 02:02:00 -
[1139]
Edited by: Mahke on 14/11/2009 02:02:13
Originally by: Jordan Musgrat Could you at least tell us why you decided to make these changes?
My theory is it was come-to-work-drunk-as-you-can week.
There is no other way to explain the last set of changes.
|
fairimear
Gallente Esto Perpetua
|
Posted - 2009.11.14 02:13:00 -
[1140]
Some people have claimed my criticism of this is due to owning a supercarrier.
I would just like to state that i do not own a supercapital of ANY kind at this time.
SO STFU
here's a fun link for any 1 who feels they need this summing up. thx to chribba for it
Bringing a type of class to PL. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 54 :: one page |
First page | Previous page | Next page | Last page |