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Markus Reese
Caldari Lorentzian Expeditionaries
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Posted - 2009.11.07 04:48:00 -
[61]
Just make a T2 covert probe launcher that is undectectable when it isn't running it's scan cycle. You guys can scan peeps out without them probably ever noticing to jump and cloak... done.
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Cedims
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Posted - 2009.11.26 17:08:00 -
[62]
I think that if a cloak is run on fuel, should not a scanner use fuel as well?
And no, *I* don't think ANY of them should be "fuel based", but in "real life" you can't scan **** without burning some kind of energy (well, I guess a pair of binoculars would count as a sort of scan, but then again, hiding behind a tree could be called covert).
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Vincent Gaines
Dirt Nap Squad
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Posted - 2009.11.26 17:32:00 -
[63]
people cloaking in system only bother you if you let it. honestly, it's fear that a single cloaked person AFK causes. Grow a backbone.
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Robert Caldera
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Posted - 2009.11.26 17:41:00 -
[64]
cloaks are fine, no need for a counter.
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Grarr Wrexx
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Posted - 2009.11.26 19:11:00 -
[65]
Cloaks aren't overpowered, the local channel is.
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Vincent Gaines
Dirt Nap Squad
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Posted - 2009.11.26 20:57:00 -
[66]
Originally by: Grarr Wrexx Cloaks aren't overpowered, the local channel is.
exactly.
there really is no need for local as an intel tool. combat probing can be buffed maybe to show what local already does, ship/pilot name and even a little marker for standings.
even the onboard scanner should be buffed to match.
cloaked ships won't show up, when they uncloak to warp or attack, there ya go.
covert ops, well they warp cloaked, so nothing changes there.
with everyone whining about needing local, I have yet to see an actual complaint about WH space having a delayed local channel.
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Pesets
The Hunt Club
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Posted - 2009.11.27 00:58:00 -
[67]
The problem with afk cloaking is afk part, not cloaking. Perhaps you shouldn't still be logged in if you haven't done anything within an hour (and your ship isn't autopiloting or has some non-cloaking module activated).
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Vincent Gaines
Dirt Nap Squad
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Posted - 2009.11.27 01:56:00 -
[68]
Originally by: Pesets The problem with afk cloaking is afk part, not cloaking. Perhaps you shouldn't still be logged in if you haven't done anything within an hour (and your ship isn't autopiloting or has some non-cloaking module activated).
Again, if a cloaked red in local is enough to disrupt your activities, perhaps you should re-evaluate your location and overall courage.
Bait the cloaker and kill him/her.
Rat/mine in groups.
Go about business and have a small task force on standby (google an army QRF).
Stop crying and play the damn game.
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Pesets
The Hunt Club
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Posted - 2009.11.27 04:04:00 -
[69]
My gameplay is not affected by afk cloakers. But i do think that it's actually one case where you have to play the damn game if you want to have an effect on other players' activities. It makes no sense if they refuse to extend the skill queue "because they want people to log in", but then let the people "play the game" by leaving the client running while doing other stuff.
And i'd like to see you bait and kill a Pilgrim with a gang of Hulks. But that's besides the point.
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gpfault
Divine Retribution Sons of Tangra
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Posted - 2009.11.27 04:56:00 -
[70]
Originally by: Hanna Red Eve prides themselves on been close to reality.
I stopped reading here.
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hmmv50cal
Caldari
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Posted - 2009.11.27 06:03:00 -
[71]
Originally by: Hanna Red Edited by: Hanna Red on 30/10/2009 22:40:53
Originally by: Jarvis Hellstrom To the OP - immersion breaking.
In the real world electronic stealth (radar absortion, stealth design, Electromagnetic Masking etc.) are all based on physics which seems to at least loosely fit to the EVE universe as it is supposed to be the future of our own world.
Sitting tight and quiet is actually the very best way to NOT be found in real physics. Indeed, the very best 'cloak' you can get in the real world is entirely passive and immobile. The more you do stuff, the more you risk being revealed.
So no, cloaks shouldn't just 'shut off' after awhile. All that will do is create a macro problem anyway.
Perhaps the answer is that cloaked ships should be, like hidden submarines beneath the waves, possible to find with a great deal of long, hard effort. Specialized probes, type and TL of the cloak, signature radius of the ship and, of course, activity could all be worked in.
However to be done properly and believably finding a small, still, cloaked ship using a T2 cloak should probably still be essentially impossible.
A big ship, moving using a Low Tech cloak - maybe you could find that in around an hour of probing. Could make for an exciting mini game kind of like a subhunt if CCP were to do it right.
Good valid points but i still u cannot be logged or afk for 24 hours in a system and not been able to be scanned. Oh and bytherway even stealth planes today can be piced up if they stay too long in the same area, so i dont see how in here u cant...thats just purelly wrong. If you want to do recon, great do, but be active at it, but stay afk waiting for oppurtunity to strike without no way to get you, that just wrong, specially when u can be in a system without no way of scaning you out.
Just stop with the WTFIDIOCY. Please.
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Cedims
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Posted - 2010.01.09 19:06:00 -
[72]
Originally by: Grarr Wrexx Cloaks aren't overpowered, the local channel is.
THIS!
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Mr Cleann
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Posted - 2010.01.12 03:25:00 -
[73]
There is nothing wrong with cloaks. There are a number of 3rd party programs that will enable you to find cloaked ships. I am convinced of that after my last experiance in lowsec.
I was finishing up a mission and on my way back to my agent. I ran in to gate that was double campped (both sides of the jump) I made the jump, Saw the campers at 15+km. I started to move the ship and successfully cloaked without delay (improved cloak) and was not targeted. as I was moving I changed directions and noticed the other ship maching me like a torpedo heading for it target. with little effort he managed to get within 2k meters of me and decloak my ship Dispite my changing directions. Next theng I know Im inside a station. So either there is a module that is out that enables people to track cloaked ships OR someone is using a third party program. Don't know which. But I do know you can easily get around a cloak.
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Cedims
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Posted - 2010.01.12 04:24:00 -
[74]
Originally by: Mr Cleann But I do know you can easily get around a cloak.
I most definitely agree, nothing wrong with the cloaks.
Well, sorry about your loss mate! No chance in "dodging" an approaching Interceptor, for example. They are really fast, not just top speed, but accelerating as well. He just had to aim somewhere near you, when you temporarily decloaked the auto-cloak, before activating the cloak. That split second is all that's needed. You realigning took longer than him ending up outside your ****pit. ;)
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