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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jackie Myth
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Posted - 2010.09.27 03:46:00 -
[181]
Please no covops cloak - not on Battleship size. Blackops jump through covert cyno, why covop cloak? jumping through gates? stupid idea use scouts to scout systems not blackops lol
+Longer jump range +boost resistances +boost targeting range +more bonuses
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.09.27 13:52:00 -
[182]
what about changing the bs size to t3 size. Not cruiser not battlecuizer but something in between battlecruizer and combat recon size. Price tag must be the same and enough powergrid to actualy fit it properly.
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Haiden Po
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Posted - 2010.09.28 11:52:00 -
[183]
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Tinkerbele
Fusion Enterprises Ltd
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Posted - 2010.09.30 14:50:00 -
[184]
Ok, I've completely skilled for this ship now. You can go ahead and remove the nerfs CCP.
Thanks for waiting!!!!
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.01 22:40:00 -
[185]
The only way i can decent fit the sin is by using 2 ancillairy current router T2's.
Fix Black Ops:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.03 20:57:00 -
[186]
back to page 1 Fix Black Ops:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Reaver Glitterstim
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Posted - 2010.10.03 21:28:00 -
[187]
Seems to be the answer is obvious. Keep the Black Ops underpowered in all soloist fields (damage, tank, etc.), but make sure its other roles are good enough to make it shine in its field and for there to be a purpose for using it that is concurrent with its hefty skill and isk costs. Achieving that, it doesn't matter so much if not many players fly these ships. Maybe their uses are more specialized, and not so many find themselves in the position to be using it.
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Hyperdallas
Caldari Silver Snake Enterprise Against ALL Authorities
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Posted - 2010.10.08 13:30:00 -
[188]
bump Yarr |
Rawbone
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Posted - 2010.10.09 00:16:00 -
[189]
Supported. Make them worth the investment in time and isk.
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Chris Cochrane
Gallente modro R.A.G.E
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Posted - 2010.10.09 08:09:00 -
[190]
The only boost they really need is the ability to warp while cloaked; keep in mind they are paper thin, so they're not really overpowered.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.10 21:05:00 -
[191]
Changes needed: Sin: -Sin needs 2000 base power more, a lol 8800 (ccp did u forgot a 1 in front of the 8800? redeemer has 17000 base power) base power on a semi hybrid boat is fail -Remove all turret slots and replace 5 % hybrid damage bonus for a 25m3 drone bandwidth usage bonus per gallente bs level and increase max drone usage from 5 to 10 (max dps 950 with ogre's). -Change agility bonus to a 7,5% bonus in max velocity of drone flight time -Give sin the special bonus of scooping drones from 7,500 meters and deploying drones at 5,000 meter.
Redeemer: -Need a 30% boost in large pulse damage and a reduction from 125m3 drone to 25m3 drone bandwidth)
Widow: -Needs a 200 cpu boost -Needs 25% boost in torpedo dps -Needs a slight boost in cap recharge 10-20%
Panther: -Needs 1 extra mid slot -Needs a 40% boost in projectile dps and a reduction from 125m3 to 25m5 drone bandwidth -Velocity bonus need to be changed in a 10% fall off bonus per Black Op level
Changes in general: -Range increase from max 4,5ly to 6,5ly -Range formula should get an exception that the Black Op can always jump 1 system jump. Some systems with + 4,5ly (10ly-20ly, A to B with +4,5ly range need to be done manually in the current state) -Standard fuel bay increase from 1000m3 to 3000m3 -A bonus should be given to the fuel bay amount when a Black Op Jump Portal is fitted, it will add a additional X amount of m3 of fuel bay per black op level, example adds 3000m3 to fuel bay per Black Op level. -The Black Op Jump Portal should give a 10% reduction in fuel usage of that module per black op level. Currently a recon that bridges uses 1500-1600 fuel while only 6666 fits in the fuel bay
Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
gonesideways
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Posted - 2010.10.11 01:54:00 -
[192]
Still nothing on this eh.
My main was considering this path. Seeing the swift action by ccp higherups ill stick to a BS and continue to pull the trigger with the precision of an untrained monkey...
...but not caldari they suck ;) that is another discussion...
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.12 10:44:00 -
[193]
Edited by: Hemmo Paskiainen on 12/10/2010 10:54:32 Dear CCP i did the creative part of thinking what changes are best in post #191, now go implement them in incarna
U can mail me ingame if u want explainations based on the % changes Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
van Uber
Swedish Aerospace Inc The Kadeshi
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Posted - 2010.10.12 13:44:00 -
[194]
Originally by: Hemmo Paskiainen
Changes in general: -Range increase from max 4,5ly to 6,5ly -Range formula should get an exception that the Black Op can always jump 1 system jump. Some systems with + 4,5ly (10ly-20ly, A to B with +4,5ly range need to be done manually in the current state) -Standard fuel bay increase from 1000m3 to 3000m3 -A bonus should be given to the fuel bay amount when a Black Op Jump Portal is fitted, it will add a additional X amount of m3 of fuel bay per black op level, example adds 3000m3 to fuel bay per Black Op level. -The Black Op Jump Portal should give a 10% reduction in fuel usage of that module per black op level. Currently a recon that bridges uses 1500-1600 fuel while only 6666 fits in the fuel bay
While I think your individual changes to the ships are ludicrous (BOs have no fitting issues, but the Sin and Panther suffer from bad BO bonuses, granted), your general changes are far more interesting. BOs need more range, not much, but they still need it 5.5-6 LY should suffice. Personally I'd like to se the BO-skill affect jumprange, not just Jump Drive Calibration. BOs need better fuel economy, whether that should be adjusted with a larger fuel bay or not doesn't matter to med. A handful of bombers and a Recon or two usually means a one way ride unless you bring a Blockade Runner along. I don't mind bringing a Blockade Runner but today you cant sustain longer campaigns without several of them.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.12 14:56:00 -
[195]
Edited by: Hemmo Paskiainen on 12/10/2010 15:02:20
The Individual changes are based on fitting the black ops semi faction in such a way that their bonus gets applied right and doing around 1000-1100 DPS, sin gets 950 DPS. Redeemer & panther as DPS boats, redeemer DPS for heavy stuff, panther DPS for smaller stuff (Fall Off bonus & good tracking, look macharial). The widow for semi heavy DPS vs bigger stuff (battleships and stuff) and still has a little bit of buffer tank with 3 multi spec's. The sin is on this way an anti support boat with 10 drones with max skills & a good amount of high and mid slots for supporting its anti support role. Removing the heavy drones from the other black ops are my explanation to the increase % of damage output to the main weapon group. Try to fit a sin in its current state with Blasters or Railguns. U will see that it is impossible to even come close to match the other Black Op's survival ability (ehp, buffer tank) and DPS. The only way to get it all fit is by fitting 2 T2 Ancillary Current Routers & by that the other Black Op's get an advantage since they don't have to fit fitting riggs. Besides that it takes alot of time to apply the DPS to the target due slow ogre's or fail sentry drone optimal and fall off.
Typhoon base power grid: 12500 Phanter base power grid: 12750
Armaggedon base power grid: 16500 Redeemer base power grid: 17000
Dominix base power grid: 9900 Sin base power grid: 8800
Scorpion base power grid: 9000 Widow base power grid: 8800
Why got a semi hybrid boat 1100 power less than its T1 counterpart while the other Black Op got 250 -500 more while the Sin is an Armour & Hybrid boat that needs allot of power alone for Armour plates & Hybrid guns (shield boat's (Widow) doesnt need power as much as armout boat's). Fitting a Large Armour Repair System is not a option because it will take 2300 power (1/4th) to get a 350 DPS tank with resist's that are lower than a cruiser. The capacitor isn't exactly big ether.
So in short Sin needs some individual changes. The other individual changes are to balance races more and make Black Op's more popular. They are fun to fly and it is a waste to let such fun pas fellow EVE players :)
Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
van Uber
Swedish Aerospace Inc The Kadeshi
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Posted - 2010.10.13 10:42:00 -
[196]
Originally by: Hemmo Paskiainen
So in short Sin needs some individual changes. The other individual changes are to balance races more and make Black Op's more popular. They are fun to fly and it is a waste to let such fun pas fellow EVE players :)
We've had no issues in turning our BOs from Covert Taxis into dps-boats when needed. With the exception of the Sin. But that is not due to fitting constraints rather than game mechanics. It's very hard to apply drone dps before a target is evaporated. But we've found other uses for it. Our experience tells us that Grid and CPU is enough on all boats for us to do what we please with them, but that the specific BO skills are a bit out of order for Sin and Panther. That seems, however, like a far lower priority than being able to jump and portal some friends to the next door system and back again.
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RRNL
Caldari
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Posted - 2010.10.14 13:41:00 -
[197]
bump
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.16 12:28:00 -
[198]
still need fixing Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.18 12:34:00 -
[199]
I would love to see the sin getting 10 drones Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Xorv
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Posted - 2010.10.19 07:54:00 -
[200]
Supported.
In addition to tweaks to the individual BO ships, and significant jump range boost, I also think that this class of ship and every Cov-ops ship should be removed from Local Chat to make them genuinely stealthy
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.20 21:41:00 -
[201]
omg not page 2 again Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.22 11:30:00 -
[202]
how about making T2 covert battleships not apear in local as only ship ingame? Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Tarkelan
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Posted - 2010.10.23 18:31:00 -
[203]
Supported.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.26 09:49:00 -
[204]
still need fix Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.28 13:42:00 -
[205]
bump Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.29 15:58:00 -
[206]
need fixing Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.11.01 11:01:00 -
[207]
still broken Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Lost Greybeard
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Posted - 2010.11.01 12:51:00 -
[208]
More bumping.
Though... Black Ops is fine as a weak deployment vehicle. Hell, if you made it both weaker in combat terms but made it a better deployment vehicle, it would be much more awesome:
Step 1: Remove all turret/bay hardpoints, so top slots can only equip probes/utility stuff Step 2: Remove drone bay
Step 3: Double the base jump range, maybe more. Cut fuel costs to 10% or so of current. Step 4: Add a bay to distribute bombs/ammo to other members of the fleet.
There, fixed. Black Ops is now the raft that carries in the special forces for covert missions, rather than an orange-painted raft with two machine guns buckled to the sides for no apparent reason. Doesn't need a covops cloak, really, bonus to velocity is fine, from what I've seen from the guy that runs ours. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |
Defenseless Miner
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Posted - 2010.11.02 14:57:00 -
[209]
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Midori Tsu
Did I just do that
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Posted - 2010.11.02 15:05:00 -
[210]
Originally by: Lost Greybeard More bumping.
Though... Black Ops is fine as a weak deployment vehicle. Hell, if you made it both weaker in combat terms but made it a better deployment vehicle, it would be much more awesome:
Step 1: Remove all turret/bay hardpoints, so top slots can only equip probes/utility stuff Step 2: Remove drone bay
Step 3: Double the base jump range, maybe more. Cut fuel costs to 10% or so of current. Step 4: Add a bay to distribute bombs/ammo to other members of the fleet.
There, fixed. Black Ops is now the raft that carries in the special forces for covert missions, rather than an orange-painted raft with two machine guns buckled to the sides for no apparent reason. Doesn't need a covops cloak, really, bonus to velocity is fine, from what I've seen from the guy that runs ours.
ludicris changes. i tihnk even less people would fly black ops ships if this changes were made.
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