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SO Rider
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Posted - 2009.10.16 01:35:00 -
[1]
I had a though (probably not a new one) about how to make group mining more social for new characters: facilitate mining ops for players who are not in the same corp.
To acive this I would propose an ingame mechanisms whereby haulers can setup a point-of-sales to trade minerals for isk. First thought on this would be to have a mechanisms for an auto-purchase of ore that an Orca tractor beams into it's cargo hold. The orca pilot could set the prices for each type of ore. I see two components to this: a peice of equipment requried for the ship and the skill to operate the equipment. Of course this would only work for people in your fleet/wing/squadron.
Facilitating this would make it profitable and easier for experienced characters to setup mining ops with noobs, would increase profit for the noobs and the mining directors, and make the first couple of weeks more social for noobs who haven't joined a corp yet (read: it would make trial accounts more likely to become paying members)
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Mara Rinn
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Posted - 2009.10.16 01:51:00 -
[2]
There are other options, two of which are:
- Even split between all members of an operation
- Manual payments each time someone drops ore in the ore bay
An even split means that the folks with better equipment and skills will be subsidising the newbies, but it makes life much easier for the person doing the sale and split. Just divide the proceeds up between all participants - miners, haulers, orca pilot, etc. It's one way of encouraging the newer players to come back.
[Aussie players: join channel ANZAC] |
ShadowDncr01
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Posted - 2009.10.16 01:54:00 -
[3]
Originally by: Mara Rinn There are other options, two of which are:
- Even split between all members of an operation
- Manual payments each time someone drops ore in the ore bay
I think both of these methods fall apart if you wanted to run a continual op with lots of noobs comming and going.
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Signore Kaeota
Caldari Caelum Incognitum
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Posted - 2009.10.16 02:18:00 -
[4]
Originally by: ShadowDncr01 continual op with lots of noobs comming and going.
your doing it wrong.
To the OP, if I understand it right, it sounds like you want something of a shop on board an orca; this would be a decent idea, as it would erase the need to track who gave what - but other than small scale ops, I don't think it'd be really useful. -_-_-_-
I, Signore Kaeota, hereby apologise for any and all offence caused by the contents of this above post, and all others that I have written, or otherwise been responsible for.
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Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.10.16 02:37:00 -
[5]
Originally by: SO Rider I had a though (probably not a new one) about how to make group mining more social for new characters: facilitate mining ops for players who are not in the same corp.
To acive this I would propose an ingame mechanisms whereby haulers can setup a point-of-sales to trade minerals for isk. First thought on this would be to have a mechanisms for an auto-purchase of ore that an Orca tractor beams into it's cargo hold. The orca pilot could set the prices for each type of ore. I see two components to this: a peice of equipment requried for the ship and the skill to operate the equipment. Of course this would only work for people in your fleet/wing/squadron.
Facilitating this would make it profitable and easier for experienced characters to setup mining ops with noobs, would increase profit for the noobs and the mining directors, and make the first couple of weeks more social for noobs who haven't joined a corp yet (read: it would make trial accounts more likely to become paying members)
Interesting idea, however it can be done with a simple-ish spreadsheet that tracks the number of either hours of jet cans or giant secure cans or whatever arbitrary volume you come up with.
If it's number of hours then that's generally a split for the total operation length, not what you had in mind really.
However if you're willing and able to tell people you'll pay x amount of isk per 3,900m3 of veldspar for example then that can be done there and then, if they choose to take you up on the offer.
OR you just put up buy orders on the market or contracts available to any corp/alliance member that wants to fill it I suppose.
Store Fronts however are coming soon apparently.
Eve-online Industrial Organiser thread full batch manufacturing
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SO Rider
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Posted - 2009.10.16 03:08:00 -
[6]
Originally by: Signore Kaeota To the OP, if I understand it right, it sounds like you want something of a shop on board an orca; this would be a decent idea, as it would erase the need to track who gave what - but other than small scale ops, I don't think it'd be really useful.
Yes, more or less that's it. A shop on an orca with outstanding contracts. My whole idea is to make it easy for an entry level mining director to setup shop somewhere and releive miners of the tedium of hauling. Of course, I get a cut.
Not only would this help engage entry level players but all in all it could end the spreadsheet nightmare of running a mining op. Even for a corp mining-op the buy price on the contract would either be 0 or something less than market value for the ore that way the corp gets their cut. Of course this does nothing for this mining ops where people get paid based on the time they put in. But that's not really the intent here. The intent is to make it easier for a mining director to operate a mining op with people outside his corp with an ad-hoc fleet.
The real winers here are entry level high sec miners (who are probably still on trial accounts) and entry level mining directors who are willing to help the noobs ... for a price ;)
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Jagga Spikes
Minmatar Sebiestor tribe
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Posted - 2009.10.16 09:25:00 -
[7]
it's a nice idea :)
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Millie Clode
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Posted - 2009.10.16 09:53:00 -
[8]
we have non-corpies in our mining ops all the time.
Splitting the proceeds equally between everyone involved is still the fairest way to go.
If you introduce a system where people only get out what they put in means there's no incentive for younger players to come along.
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Mad Maulkin
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Posted - 2009.10.16 10:49:00 -
[9]
you just gave me a great ide for what i can use my orca for! thanks!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world
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SO Rider
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Posted - 2009.10.18 05:19:00 -
[10]
Originally by: Millie Clode Edited by: Millie Clode on 16/10/2009 09:56:42 we have non-corpies in our mining ops all the time.
Splitting the proceeds equally between everyone involved is still the fairest way to go.
If you were trying to form a mining op with only a bunch of noobs, then no I don't think they'd see it that way. besides, I'm trying to be profitable ... not be "fair".
Originally by: Millie Clode Edited by: Millie Clode on 16/10/2009 09:56:42 If you introduce a system where people only get out what they put in means there's no incentive for younger players to come along.
I disagree. If they only have one account, not having to haul and good mining director bonuses will be pretty enticing.
Originally by: Millie Clode Edited by: Millie Clode on 16/10/2009 09:56:42 Say you have an orca, three hulks and a new kid in a destroyer. If you split it equally the hulkers get a bit less each but not so much they'd really miss it and the dessie pilot who obviously has a pitiful yield gets a nice big boost to his nooby finances.
I'm thinking more the situation where _I_ have <2 orcas, 1 hulk> and ~30 new kids in a destroyer/cruiser. I'm providing a service to them.
Originally by: Millie Clode Edited by: Millie Clode on 16/10/2009 09:56:42 If you pay him on site for his contributions and that's it, you're basically just making it so he doesnt have to haul every time...bit of a long way to go about it when actual indys are cheap and easy to get into
Its not about the cost of the indy, it the cost of his/her time for hauling when they could be mining and making money. The time not spent hauling plus the bonuses I provide them, I could purchase the minerals from them below market value (because per hour they can make more without hauling it themselves plus I offer the mining director bonuses)
The whole idea here is to basically give a more dynamic role to a mining director ... like a free-lance mining director.
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Wandering Barbarian
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Posted - 2009.10.19 01:32:00 -
[11]
I really like this idea. Ontop of the obvious paid service you're providing, it is also nothing but great for the whole sandbox thing, because it encourages random, ad-hoc mining fleets which increases player interaction.
This idea is full of win.
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Rilwar
BlackStar Industrial
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Posted - 2009.10.19 01:53:00 -
[12]
Originally by: SO Rider besides, I'm trying to be profitable ... not be "fair".
Ergo the plan will fail, no one will want to take part if it's profiting you and not fair to them.
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Mitnal was here. |
Tre Circuit
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Posted - 2009.10.19 15:14:00 -
[13]
Originally by: Rilwar
Originally by: SO Rider besides, I'm trying to be profitable ... not be "fair".
Ergo the plan will fail, no one will want to take part if it's profiting you and not fair to them.
Actually, it would work. Basic example, I fly an Orca that provides a 30% boost to mining yield. Said destroyer has a base mining yield of 100 units a cycle, now it is 130 units. I set my price to that I am paying for 115 units. I have made a profit of 15 units and the miner has made 15 extra above what they would normally get. As a plus for the miner, they don't have to haul to station, so can mine more as well.
I also like this idea as I would easily run ops that were this easy to do.
Tre
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