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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Roll Sizzle Beef
Space Mutiny
915
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Posted - 2012.08.19 22:56:00 -
[31] - Quote
Jerick Ludhowe wrote:ccp, stop adding new game breaking modules please...
Because anything new is game breaking. |
Ohh Yeah
Sniggerdly Pandemic Legion
240
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Posted - 2012.08.20 02:35:00 -
[32] - Quote
Just make this an offensive module that teleports you right onto the targeted ship that's within 50km or so. That'd surely even things out between shield and armor tankers.
Nano, shield-tanking ships certainly wouldn't want to use it , and armor brawling ships could pounce into someone trying to kite them and apply heavy tackle. If CCP creates a unique spool-up effect for this module like we're being led to believe, the kiting ship could identify the spool-up and start burning away from tackle range before the heavy-hitter jumps. This, of course, requires that the ship would jump to the location of the target at the initiation of the spool-up, allowing the target to react and move. If the MJD popped you into them at the end of the spool-up, you'd always start on them at 0 and get heavy tackle every time.
You could even kill two birds with one stone by giving the combat branch of black ops BS (assuming you split them into 2 separate ships like CCP Baguette hinted at) bonuses to MJD range, spool-up, and warp strength (make it able to jump to a target with maybe 3 or 4 points on it, so it can stay semi-mobile even when caught). Maybe even remove the spool-up visual effect from the module when used by a black ops. Turn the combat black ops into a ship that centers around the MJD, and using it to artfully hop around the battlefield using its secondary bonuses to take things out. It's certainly a ship I'd fly. |
Shameless Avenger
Can Preachers of Kador
506
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Posted - 2012.08.20 21:23:00 -
[33] - Quote
Is it gonna work like the "StarBurst" on FarScape? "This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro" |
Soy Salomon
Envoy Corps Holdings
0
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Posted - 2012.08.20 22:21:00 -
[34] - Quote
CCP Zorba wrote:We're aiming to get this out with the next Inferno patch (early August). I can't imagine it'll slip past that but there are still unanswered questions. So no guarantees. We aren't keeping it back because of visuals, but rather like Daneel guesses, there are some difficult technical and design issues.
Well, this didn't make it into the August release =)
What's the new ETA, you think? Winter expansion or before?
Thanks!
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Terranid Meester
Tactical Assault and Recon Unit
58
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Posted - 2012.08.21 23:53:00 -
[35] - Quote
Id also like to know. |
Sentinel zx
Deep Core Mining Corporation
8
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Posted - 2012.08.23 18:47:00 -
[36] - Quote
Ohh Yeah wrote:Just make this an offensive module that teleports you right onto the targeted ship that's within 50km or so. That'd surely even things out between shield and armor tankers.
I don-¦t know but it-¦s remind me of "The Picard Maneuver" from Star trek
http://en.memory-alpha.org/wiki/Picard_Maneuver
http://www.youtube.com/watch?v=zxg2dGfCCTQ |
cBOLTSON
Blue Republic RvB - BLUE Republic
69
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Posted - 2012.08.24 17:55:00 -
[37] - Quote
I for one think this type of module could be a great addition to the game. However you need to release it on the test server so people can play with it and you guys can adjust it based on their feedback. "Were not elitists, were just tired of fail" - The Sorn |
Ranger 1
Ranger Corp
2367
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Posted - 2012.08.24 18:16:00 -
[38] - Quote
Instead of a module, I think I'd prefer a new line of ships based around the ability. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Roll Sizzle Beef
Space Mutiny
967
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Posted - 2012.08.25 00:22:00 -
[39] - Quote
Ranger 1 wrote:Instead of a module, I think I'd prefer a new line of ships based around the ability. Ship specific gimmicks are meh, gets dull and everyone says "oh, its that ship. They are likely going to try and do "this". Letting new special modules on specific classes of ships adds more danger and a spooky sense of "I think I can take this guy, I hope he doesn't have "that" though." |
Ergzay Stargazer
Cobalt Valkyrie Industries Army of Dark Shadows
0
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Posted - 2012.08.28 09:39:00 -
[40] - Quote
Micro Jump Drives (lore) could always be glanced at. |
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Stoned Spaceship
Dabin Wax
0
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Posted - 2012.08.28 11:53:00 -
[41] - Quote
Dropped the ball. |
Sanathel
Confederation Navy Research Epsilon Fleet
0
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Posted - 2012.10.03 19:01:00 -
[42] - Quote
Any News as to when this module will come out? |
Smodab Ongalot
Shadows Of The Federation Drunk 'n' Disorderly
118
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Posted - 2012.10.03 19:15:00 -
[43] - Quote
Sentinel zx wrote:I don-¦t know but it-¦s remind me of "The Picard Maneuver" from Star trek
Isn't that when you pull down your shirt/jacket after standing up? |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1194
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Posted - 2012.10.03 23:02:00 -
[44] - Quote
So.... winter?
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Roll Sizzle Beef
Space Mutiny
1121
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Posted - 2012.10.04 02:33:00 -
[45] - Quote
They wish people forgot they ever mentioned this module. |
Sirinda
Ekchuah's Shrine Comporium Kill It With Fire
125
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Posted - 2012.10.04 22:16:00 -
[46] - Quote
Wait, when did this get shelved? o_O |
Val'Dore
PlanetCorp InterStellar
13
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Posted - 2012.10.05 22:50:00 -
[47] - Quote
I've always said a Jump Drive module should be just that, a way for a non jump drive ship to travel with fuel costs. But my idea had you lock on to stars instead of cynos. So they would work in hi sec as well. |
Celebris Nexterra
Lowsec Static No Remorse.
53
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Posted - 2012.10.10 19:53:00 -
[48] - Quote
Roll Sizzle Beef wrote:They wish people forgot they ever mentioned this module. Lol, so it would seem. I haven't heard a single mention of this since the original "we're thinking about THIS."
I wonder whether or not CCP Zorba or Paradox is subscribed to notifications for this thread |
Dieter Rams
The Nommo
25
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Posted - 2012.10.10 21:00:00 -
[49] - Quote
Celebris Nexterra wrote:Roll Sizzle Beef wrote:They wish people forgot they ever mentioned this module. Lol, so it would seem. I haven't heard a single mention of this since the original "we're thinking about THIS." I wonder whether or not CCP Zorba or Paradox is subscribed to notifications for this thread
If they are they're ignoring it, CCP at its finest. |
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CCP Goliath
C C P C C P Alliance
1060
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Posted - 2012.10.10 21:37:00 -
[50] - Quote
Guys they aren't ignoring it, they just have bigger fish to fry I guess. When there's something to know, I'm sure you'll be informed. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Dex Tera
Clann Fian Transmission Lost
49
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Posted - 2012.10.11 06:34:00 -
[51] - Quote
as i understand its a micro warp drive not a micro jump drive but a micro jump drive would be cool aslong as it didnt need a cyno |
Eli Green
The Arrow Project
20
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Posted - 2012.10.11 15:54:00 -
[52] - Quote
http://community.eveonline.com/devblog.asp?a=blog&nbid=73446
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