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CuddleMonkey
Gallente Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.10.10 02:24:00 -
[1]
I'm looking to maximize my mission support Raven, and I'm trying to figure out why people are posting DPS that's often 100-200 more than EFT/EveHQ shows with all skills @ 5 and identical equipment.
For example: http://eve.battleclinic.com/loadout/23851-Raven-Navy-Issue-Proper-CNR-mission-fit.html
Claims over 800DPS. Yet it comes out to be 700DPS with all skills at V (645 for my current skills).
Are there basic implants I'm missing that make that much of a difference in damage?
Any advice on maximizing support DPS from a Raven or CNR would be appreciated.
Thanks! --- CuddleMonkey! |

Davinel Lulinvega
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Posted - 2009.10.10 02:29:00 -
[2]
Did you add drones?
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

CuddleMonkey
Gallente Taggart Transdimensional Virtue of Selfishness
 |
Posted - 2009.10.10 02:41:00 -
[3]
Edited by: CuddleMonkey on 10/10/2009 02:42:16 Ahh that did it. I was so fixated on mission support (my main is dommie tank with sentries) I didn't think to add them in heh.
I'm debating if it's worth going CNR with the Caldari Cruise Launchers and Caldari Ballistic Systems, etc. for supporting L4's. Costs would be ~$1B I think, but my DPS would be >200 higher...
Decisions decisions...
Thanks!
--- CuddleMonkey! |

Liang Nuren
No Salvation
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Posted - 2009.10.10 04:29:00 -
[4]
Edited by: Liang Nuren on 10/10/2009 04:30:16 Another thing that I've found is common at Battleclinic is assuming everyone has 5-8% hardwirings and including drone DPS.
Commenting on that specific loadout: it's pretty fail. Best CNR fit I'm aware of is:
7 $(CN/T2) Cruise, Tractor CN XL, 3 Hardener II, Hvy Cap Booster, PWNAGE 4 CN BCU, DC II 3 Rigor 5 $(Medium Drone), 5 $(Light Drone)
-Liang
Ed: Also, it's worth upgrading damage mods, and maybe launchers if you intend to use CN ammo for everything (I prefer Fury for battleships, so I use T2). They are an investment, and can be sold at any time for what you put into them. The only difference is that you're that much richer for having had them. :) -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

CuddleMonkey
Gallente Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.10.10 05:12:00 -
[5]
The layout I have planned is:
[Raven Navy Issue, CNR Mission Boat]
7x Caldari Navy Cruise Missile Launcher (Caldari Navy Cataclysm Cruise Missile) Drone Link Augmentor I
Phased Weapon Navigation Array Generation Extron 2x Invulnerability Field I Photon Scattering Field I X-Large Shield Booster II Shield Boost Amplifier II
Capacitor Flux Coil II 4x Caldari Navy Ballistic Control System
3x Large Warhead Rigor Catalyst I
5x Hammerhead II
---
A few questions - is it worth using faction ammo in L4's? (remember this is a support ship - extra DPS with my L4 dommie). Also, what's the best price I can get a CNR at? They seem to be going up >$600M now...
--- CuddleMonkey! |

Leather Jack
Kernite Commando
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Posted - 2009.10.10 06:05:00 -
[6]
Edited by: Leather Jack on 10/10/2009 06:07:46 Here are my thoughts on your planned build.
7x Caldari Navy Cruise Missile Launcher Tech 2 launchers are cheaper and put out much better damage with T2 ammo when applied on Battleship size targets, which is big chunk of overall mission NPC hitpoints.
Drone Link Augmentor I Tractor Beam is more usefull imo
Shield Boost Amplifier II A cap booster is a more effective choice, overall. With the total Shield hitpoints on a CNR you should only need to burst tank with a quick cap refill after you're done killing the aggroed spawn.
Capacitor Flux Coil II Damage Control instead on a CNR is 100% win
5x Hammerhead II Personally I find light drones to be just a tad bit more efficient due to the higher speed and less travel time before they apply DPS on target. Lights are faster to reel in, would they pull aggro. They survive better when pulled aggro due to smaller sig radius. Also, they kill off smaller targets with better result than mediums. You also get a ****load of spares when using lights only in your bay. ---
A few questions - is it worth using faction ammo in L4's? Yes and No. Used in conjuction with another damage dealer I would say no. Unless you're farming LP and have a very good ISK/LP ratio.
Also, what's the best price I can get a CNR at? I bought mine from contract in jita just some month ago at 362m ISK. I do remember them being at 700m though when I first started flying caldari BS. But that was years ago. Between then and now I believe they have fluctuated in price quite a few times.
FAke edit: spelling errors are win Edit: Formatting
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Kail Storm
Caldari
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Posted - 2009.10.10 06:40:00 -
[7]
Cuddle Since Prices for the CNR are outrageous and since its a secondary ship to your Domi I sincerly mean this :
Buy a Tengu heres why, Way less price now about 550mil tops for a t2 fit 6 launcher 550 dps beast
-200 Mil less and if you wanna spend the extra you would spend on CN launchers ETC you could get like 50% better stats.
-550 "Real Target DPS" for almost every ship on the field including frigs when painted etc, where as the CNR will struggle with smaller targets and probably end up with less DPS to Fast BC`s and less.
-Godly AFK LVL 4 Tankx2, seriously you could tank most missions and double that, which is perfect for your bait/Alt DPS soaker. So small you just put the Tengu client on orbit at 50km of an asteroid field and fire Fof`s lol while you are in domi.
-Such great 6 hi 7 mid 3 los and such amazing tank against guristas or serp basically any thermal kinetic combo the resists are so hi only 2 hardeners are needed and this leaves 2 open slots for what better than 2 Target painters which will turn your Sentrys into amazing death traps.
-Way lower training times
Basically in a side to side the Tengu kills the CNR in AFK Mission potential IMO and Murders it in support role with dual painters while still putting out I bet overall the same DPS to all targets in misson since its 550 DPS at 90km is very close and beats it in many respects the 645 you can do now with the CNR it even beats a 750 DPS IMO since it hits BC`s for full and hits cruisers with a painter for full usually.
I might have said differant when CNR`s were 350 mil but they arent they are closer to 650-700 mil now and T3`s have just dropped amazingly, Basically IMO the TEngu is the most solid Missioner in the game besides the super Hi skilled BS`s and even then gives some of em a run for there money, and thats solo.
As a 2d ship that can soak dmg while not paying as much attention as your main andstill spewwing dmg while dual painting the TEngu rules.
550 real DPS + 1500 true tanking DPS+ Pure T2 fitting + Speed and Size to take half DMG + 7 Mids and changable slots + Dual painters=550 Mil
700 Real DPS/300 on most cruisers+5-800 DPS Tank with constant need for attention+ Cald Navy fitting+ Huge sig and snail pace+But can use drones=1 Bil give or take
IMO the awnser is clear as a primary with a ton of skills CNR but as a secondary with your skillset Tengu FTW by far.
If you run, You`ll only die tired :) |

CuddleMonkey
Gallente Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.10.10 07:18:00 -
[8]
Thanks for the feedback!
Kail - can you link the Tengu buildout you recommend? --- CuddleMonkey! |

Alberico DeSandre
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Posted - 2009.10.10 07:23:00 -
[9]
Edited by: Alberico DeSandre on 10/10/2009 07:24:16 Edited by: Alberico DeSandre on 10/10/2009 07:23:52 I'm pretty sure that the best mostly afk support ship is any drone ship, aka another dominix or the new rattlesnake. Deploy sentries, set them to assist, and carry on as normal. Cheap as dirt since there are no faction mods to bump your drone damage to spend isk on.
If you have two different machines side by side then I guess it's a different story. I've done it alt-tabbing with a navy thron and a CNR and it wasn't a huge hassle. If you want something that requires less attention but is still pretty effective then i'd go for another drone ship.
If your drone skills are poop then i'd go with a cheap raven, preferably set to permarun. That's unfortunately kinda tough to do without deadspace boosters.
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Talio ZomB
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Posted - 2009.10.10 08:24:00 -
[10]
Edited by: Talio ZomB on 10/10/2009 08:34:23 7 CN launchers, CN ammo rep fleet painter 4 cn BCS t2 bay loading accelerator (better than t1 bay loading + t1 warhead calefaction combined and leaves 2 other rig slots for rigour of flare) 5t2 hobs
also use ZMM1000 + ZMC2000 this dps should be quite high, I cant recall the figure but was tinkering with EFT recently and did get it close to and over 1000 dps on various configs
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Kail Storm
Caldari
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Posted - 2009.10.10 08:30:00 -
[11]
Lol Monkey this is the fit I`d use which is basically the same as mine and I used the Tengus weakest Enemy and setup still wit h2 painters rather than just 1 and solid tank I used al lskills to five and find it ver yrediculousy exceptional, also youll see a Dread Gurs Shield Booster but dont worry its the same as a CN Boster but only 45 mil :)
[Tengu, Kails PVE] Ballistic Control System II Ballistic Control System II Ballistic Control System II
Cap Recharger II Target Painter II Target Painter II Y-S8 Hydrocarbon I Afterburners Magnetic Scattering Amplifier II Photon Scattering Field II Dread Guristas Large Shield Booster
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Anti-EM Screen Reinforcer II Ancillary Current Router I Capacitor Control Circuit I
Tengu Defensive - Amplification Node Tengu Electronics - Obfuscation Manifold Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
This Beast IS....
634 DPS on 90% of targets on the field vs 800 of the cnr that does 20% targets on the field. 33k EHP @232 DPS passive tank with 540 Reinforced@ Only 150 meter sig radius and at 615 m/s So basically triple the tank and its about right. Resists are 79% em and 80% therm
With 2 Hardeners against Guristas its 50k EHP@500 passive dps with almost 1k reinforced and triple that since BS`s cant hot you in the mission at all and you get the meanest Tank in the game almost with the Gank of a Bs since it can be put to all enemies for way cheaper than the fit CNR. And you can swap 1 TP for a Range script Booster and shoot out to 131 km with missles.
DPS=634 with fury missles and with 2 painters you should hit everything. You can add CN BCS`s and get way more gank but 600 is outrageous when it hits all the time for full.
IMO nothing touches it.
If you run, You`ll only die tired :) |

Kail Storm
Caldari
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Posted - 2009.10.10 08:44:00 -
[12]
[Tengu, Kails Guristas] Caldari Navy Ballistic Control System Ballistic Control System II Ballistic Control System II
Cap Recharger II Target Painter II Y-S8 Hydrocarbon I Afterburners V-M15 Braced Multispectral Shield Matrix Invulnerability Field II Ballistic Deflection Field II Dread Guristas Large Shield Booster
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Anti-EM Screen Reinforcer II Ancillary Current Router I Capacitor Control Circuit I
Tengu Defensive - Amplification Node Tengu Electronics - Obfuscation Manifold Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
This one is for guristas with 1 painter to show you how badass tank can be solo or with single open slot for more tank, oh and 1 added CN BCS
670 DPS 54k EHP 434 Passive Tank with 1248 Reinforced.....LOL Rediculous lol
And best part is change sub system to adaptive shielding and Hams and sub the DR SB For a LSE and you get.... 90k EHP with explosive Being biggest whole but since no one thinks about firing Explosive at a Shield your Ok anyways
90k EHP with 250 Dps Passive and still speed and sig of cruiser 180 sig wit ha few better mods its ez 150k 774 DPS@32k with Hams and 40km with Javs...Crazy for small gangs and basically a t2 fit.
If you run, You`ll only die tired :) |

Dorian Wylde
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Posted - 2009.10.10 10:28:00 -
[13]
Personally I think you have it backwards, Domi is an awesome support ship. I use one in wormholes fit with a monster tank and remote reps, and do the actual killing with my Hurricane.
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Lugalzagezi666
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Posted - 2009.10.10 11:25:00 -
[14]
Just to make it clear - drones can add nice amount of eft dps, but they provide alot less real damage. 1. You use lights to kill frigs most of the time /so consider it more like 90 bonus dps that 150 from hammerheads/. 2. Their flight time is serious issue /especially hammerheads are slow as .../ if you got decent damage on your ship, often you will kill rat faster than drones can get near to it. 3. Drones are stupid - and especially drone augmentors give them alot of space to show their stupidity, so you will often see them flying 50km to rat, while they have another 3 rats 10km from them... 4. It requires alot of attention to get most of their eft dps to reality.
CNR setups are fine, but sometimes you want to have sig amplifier with you and specific hardeners are better 90% of the time. And you will feel safer in cap boosted setup.
And its not worth using faction ammo imo and like some others say, if you are dualboxing, permatank tengu can be better solution for you - having both ships tanked so you dont have to worry about them with each new spawn is... comfortable. But still, rats sometime aggro drones, so it will require your attention in some missions.
Btw if we want to talk about best ships for dualboxing, forget cnr/golem and enjoy instant dps of pally/nm.
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kyrieee
Brutal Deliverance
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Posted - 2009.10.10 12:26:00 -
[15]
Large shield booster? Come on Target painter?
Try this (thnx tim )
891 tank against kin/therm Stable with implants but you'll hardly need to be
[Tengu, Missions LR] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Shadow Serpentis 10MN Afterburner Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Ballistic Deflection Field II Invulnerability Field II Cap Recharger II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Capacitor Control Circuit I Warhead Rigor Catalyst I Warhead Rigor Catalyst I
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
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Zantris
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Posted - 2009.10.10 13:01:00 -
[16]
Edited by: Zantris on 10/10/2009 13:03:25 Edited by: Zantris on 10/10/2009 13:02:22
Originally by: Kail Storm Lol Monkey this is the fit I`d use which is basically the same as mine and I used the Tengus weakest Enemy and setup still wit h2 painters rather than just 1 and solid tank I used al lskills to five and find it ver yrediculousy exceptional, also youll see a Dread Gurs Shield Booster but dont worry its the same as a CN Boster but only 45 mil :)
[Tengu, Kails PVE] Ballistic Control System II Ballistic Control System II Ballistic Control System II
Cap Recharger II Target Painter II Target Painter II Y-S8 Hydrocarbon I Afterburners Magnetic Scattering Amplifier II Photon Scattering Field II Dread Guristas Large Shield Booster
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Anti-EM Screen Reinforcer II Ancillary Current Router I Capacitor Control Circuit I
Tengu Defensive - Amplification Node Tengu Electronics - Obfuscation Manifold Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
This Beast IS....
634 DPS on 90% of targets on the field vs 800 of the cnr that does 20% targets on the field. 33k EHP @232 DPS passive tank with 540 Reinforced@ Only 150 meter sig radius and at 615 m/s So basically triple the tank and its about right. Resists are 79% em and 80% therm
With 2 Hardeners against Guristas its 50k EHP@500 passive dps with almost 1k reinforced and triple that since BS`s cant hot you in the mission at all and you get the meanest Tank in the game almost with the Gank of a Bs since it can be put to all enemies for way cheaper than the fit CNR. And you can swap 1 TP for a Range script Booster and shoot out to 131 km with missles.
DPS=634 with fury missles and with 2 painters you should hit everything. You can add CN BCS`s and get way more gank but 600 is outrageous when it hits all the time for full.
IMO nothing touches it.
Put Heavy Assaults on it and push out +900 at 30-40k. It's not like closing range is a factor when your perma running your afterburner at +650m/s, and with two painters you'll still plant elite frigs even while using Terror Rage missiles.
I don't really see the point in using Heavies on a Tengu for PvE. It just turns it into a really expensive Drake.
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ropnes
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Posted - 2009.10.10 13:13:00 -
[17]
HAMs have a lot less volley dmg
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NoNah
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Posted - 2009.10.10 13:24:00 -
[18]
It's probably just me, but I'm having issues seeing why you would use cruise missiles on a CNR when you have a secondary ship with you.
The main reason you can't use torps on a CNR today is that you don't have fitting enough to fit both tank and enough TP's to compensate. With a domi present you've virtually doubled your slots and you've added a ship that can not only take care of all small ships but in a worst case scenario(which to my knowledge there is a single one, in a single mission if you screw up badly) fight of things your torps can't reach.
Slap on two hardeners on the cnr, shield transfers on the domi and fill up with target painters, 3 range rigs, torps and let it rip.
That said, I havn't tried the actual idea myself, and if I were you I probably wouldn't use both in missions anyway, possibly use both for missions, but in seperate missions. Use the domi as the excellent afk-missionrunner it is, and run missions on the CNR while it does what it does. Parrots, commence!
Postcount: 81326
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CuddleMonkey
Gallente Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.10.10 14:27:00 -
[19]
My goal is to complete L4 missions as soon as possible with 2 accounts (note I have a 3rd in training for L5's but a bit away from that).
I use a Drone Dommie (650dps) and my Raven (400dps). I can clean out any L4 mission in under an hour, easy, with most taking ~20m. I salvage afterwards with a Catalyst (looking @ Hurricane).
Switching to a CNR with cruises gives me an additional 160dps.
So there we go - right now I run things pretty simple, but it works well. I'm just looking to up the speed. --- CuddleMonkey! |

Leather Jack
Kernite Commando
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Posted - 2009.10.10 15:27:00 -
[20]
Depending on where you are going skillwise ofc, a Golem + Domi duo would be awesome. Torp Golem with a flight of light drones, assisted by either T2 sentries, another flight of lights or even meds. Golem kills stuff (domi has set drones to assist Golem pilot), then reels in wrecks with it's 3 tractors. Alt tab once in a while to domi, lock a bunch of wrecks and salvage them all at once. Tab back to golem. Rinse. Repeat.
This is a winning concept.
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AstroPhobic
Brutor tribe
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Posted - 2009.10.10 15:49:00 -
[21]
3% ROF implants (both of them) give a nice push in DPS. Make sure you get all your skills up for the CNR.
Max skilled, you should be looking at ~700 DPS in a CNR and 850+ in a domi.
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CuddleMonkey
Gallente Taggart Transdimensional Virtue of Selfishness
 |
Posted - 2009.10.10 16:19:00 -
[22]
Edited by: CuddleMonkey on 10/10/2009 16:19:57 How do you get 850 DPS in a Dommie? This setup only does 700 DPS (with Garde II drones). Note I can tank any L4 with my LAR/MAR combo...
[Dominix, Pancake Express IV]
5x Dual 250mm Railgun II (Antimatter Charge L) Drone Link Augmentor I
100MN Afterburner II 4x Cap Recharger II
Large Armor Repairer II Medium Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Damage Control II
Large Sentry Damage Augmentor I 2x Large Capacitor Control Circuit I
5x Garde II
Also, one thing about the Golem vs. CNR - the CNR is the winner hands down for L4's because of the # of missiles. Golem only launches 4, and the rats of L4's have many defender missiles. Often one or two don't get through each volley. With a CNR you're guaranteed 5 hits... --- CuddleMonkey! |

AstroPhobic
Brutor tribe
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Posted - 2009.10.10 16:28:00 -
[23]
Originally by: CuddleMonkey Edited by: CuddleMonkey on 10/10/2009 16:19:57 How do you get 850 DPS in a Dommie? This setup only does 700 DPS (with Garde II drones). Note I can tank any L4 with my LAR/MAR combo...
[Dominix, Pancake Express IV]
5x Dual 250mm Railgun II (Antimatter Charge L) Drone Link Augmentor I
100MN Afterburner II 4x Cap Recharger II
Large Armor Repairer II Medium Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Damage Control II
Large Sentry Damage Augmentor I 2x Large Capacitor Control Circuit I
5x Garde II
Also, one thing about the Golem vs. CNR - the CNR is the winner hands down for L4's because of the # of missiles. Golem only launches 4, and the rats of L4's have many defender missiles. Often one or two don't get through each volley. With a CNR you're guaranteed 5 hits...
350 rail IIs/CN antimatter/3 mag stabs. 2 omni links, 1 tracking computer. Should get you 900 DPS around 40km.
Also, that's not quite how defenders work, especially if your missiles are grouped.
From what I understand, if you keep your torps separate, you will lose no damage to defenders. It takes 3 (4?) defenders to take out a torp. It takes a single defender to take out a cruise missile. If you group missiles however, defenders take out a percent of that volley. So a cruise missile boat is going to lose DPS regardless, but a torp boat shouldnt (anyone confirm the whole % thing doesnt work on singular missiles) if ungrouped. Grouped, it should lose a small percent of DPS.
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Manu Hermanus
FaDoyToy
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Posted - 2009.10.10 17:34:00 -
[24]
Originally by: Kail Storm Cuddle Since Prices for the CNR are outrageous and since its a secondary ship to your Domi I sincerly mean this :
Buy a Tengu heres why, Way less price now about 550mil tops for a t2 fit 6 launcher 550 dps beast
-200 Mil less and if you wanna spend the extra you would spend on CN launchers ETC you could get like 50% better stats.
-550 "Real Target DPS" for almost every ship on the field including frigs when painted etc, where as the CNR will struggle with smaller targets and probably end up with less DPS to Fast BC`s and less.
-Godly AFK LVL 4 Tankx2, seriously you could tank most missions and double that, which is perfect for your bait/Alt DPS soaker. So small you just put the Tengu client on orbit at 50km of an asteroid field and fire Fof`s lol while you are in domi.
-Such great 6 hi 7 mid 3 los and such amazing tank against guristas or serp basically any thermal kinetic combo the resists are so hi only 2 hardeners are needed and this leaves 2 open slots for what better than 2 Target painters which will turn your Sentrys into amazing death traps.
-Way lower training times
Basically in a side to side the Tengu kills the CNR in AFK Mission potential IMO and Murders it in support role with dual painters while still putting out I bet overall the same DPS to all targets in misson since its 550 DPS at 90km is very close and beats it in many respects the 645 you can do now with the CNR it even beats a 750 DPS IMO since it hits BC`s for full and hits cruisers with a painter for full usually.
I might have said differant when CNR`s were 350 mil but they arent they are closer to 650-700 mil now and T3`s have just dropped amazingly, Basically IMO the TEngu is the most solid Missioner in the game besides the super Hi skilled BS`s and even then gives some of em a run for there money, and thats solo.
As a 2d ship that can soak dmg while not paying as much attention as your main andstill spewwing dmg while dual painting the TEngu rules.
550 real DPS + 1500 true tanking DPS+ Pure T2 fitting + Speed and Size to take half DMG + 7 Mids and changable slots + Dual painters=550 Mil
700 Real DPS/300 on most cruisers+5-800 DPS Tank with constant need for attention+ Cald Navy fitting+ Huge sig and snail pace+But can use drones=1 Bil give or take
IMO the awnser is clear as a primary with a ton of skills CNR but as a secondary with your skillset Tengu FTW by far.
let me guess, Kail has a tengu for sale and just wants you to buy that.
-for price not really sure, not keeping a close eye on t3, or cnrs (was just told cnrs are ~670mil),
-cnr will do more damage, and in both cases tech 2 launchers are better as they let you use fury missiles.
-cnr will do full damage to everything cruiser and up, also cnr gets a 75m3 drone bay/bandwidth,
-cnr doesn't have a godly afk tank, but tank isn't what gets missions finished faster. besides if you don't have the concentration to run 2 gank fit ships in a level 4 you probably shouldn't have 2 ships in your level 4.
-sentries are already pretty amazing, hardly need 2 painters to make them better.
-lower training times? ~47 days for me to get all subsystems to 5 (not to mention prereq of cruiser 5), could do bs 5 in that time instead, as for missile skills, you save a bit of time on heavy missiles 5 (but if you go and do hams 5, that will be a be longer) vs cruise missiles 5.
for the CNR you can drop down to t2 stuff and be just fine, just have to swap the booster to a large, which works fine (seriously it will get you through missions with no warp outs, the xl isn't needed, it is just nice to have sometimes.)
you want afk missions get a domi or ishtar, stay away from the tengu/cnr. You're posting again!? Has it really been 5 mins?
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ropnes
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Posted - 2009.10.10 18:54:00 -
[25]
Umm, no
A cruise CNR doesn't out-DPS a Heavy tengu With drones it gets pretty equal but drones are worse than raw missile DPS And you hardly need EVERY subsystem skill to lvl 5. only a few are relevant
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Liang Nuren
No Salvation
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Posted - 2009.10.10 19:03:00 -
[26]
Originally by: ropnes Umm, no
A cruise CNR doesn't out-DPS a Heavy tengu With drones it gets pretty equal but drones are worse than raw missile DPS And you hardly need EVERY subsystem skill to lvl 5. only a few are relevant
Your Tengu does 800 explosive DPS? Really?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Clueless Alt
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Posted - 2009.10.10 19:22:00 -
[27]
Originally by: Leather Jack Capacitor Flux Coil II Damage Control instead on a CNR is 100% win
Why ? Can't understand its use on a mission boat where your tank shouldn't fail.
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ropnes
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Posted - 2009.10.10 19:26:00 -
[28]
No, of course not It does 800 kin
With HAMs it does 1000 and that's a viable fit unlike torps on the CNR Ofc dmg types give the raven an edge but the tengu has other things going for it
They're more or less evenly matched
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Liang Nuren
No Salvation
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Posted - 2009.10.10 20:02:00 -
[29]
Originally by: ropnes No, of course not It does 800 kin
With HAMs it does 1000 and that's a viable fit unlike torps on the CNR Ofc dmg types give the raven an edge but the tengu has other things going for it
They're more or less evenly matched
You must be trying to sell Tengus, because the CNR is a much, much better mission runner than the Tengu. The CNR drops between 870-950 DPS of the right damage type on target. It deals full damage to anything cruiser sized and above (using faction cruise), and deals full damage to battleships using Fury. It doesn't have to waste time shooting frigs.
Given a spawn of 4 frigs, 10 cruisers, and 3 battleships.... the CNR will finish it first - whether you bring a HAM Tengu or a HML Tengu doesn't matter. It deals equivalent-to-more damage to 13 of the 17 ships, and doesn't have to waste time shooting frigs.
The only missions that I'd consider a Tengu for is Worlds Collide, Recon 2/3, Recon 3/3, and maybe The Score or something. There may be a couple of the anti-Amarr missions that I don't actually fly that would be passable for a Tengu. But, for general purpose missioning? You're a fool if you think a Tengu outperforms a CNR.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Kail Storm
Caldari
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Posted - 2009.10.10 20:04:00 -
[30]
Originally by: Manu Hermanus
let me guess, Kail has a tengu for sale and just wants you to buy that.
-for price not really sure, not keeping a close eye on t3, or cnrs (was just told cnrs are ~670mil),
-cnr will do more damage, and in both cases tech 2 launchers are better as they let you use fury missiles.
-cnr will do full damage to everything cruiser and up, also cnr gets a 75m3 drone bay/bandwidth,
-cnr doesn't have a godly afk tank, but tank isn't what gets missions finished faster. besides if you don't have the concentration to run 2 gank fit ships in a level 4 you probably shouldn't have 2 ships in your level 4.
-sentries are already pretty amazing, hardly need 2 painters to make them better.
-lower training times? ~47 days for me to get all subsystems to 5 (not to mention prereq of cruiser 5), could do bs 5 in that time instead, as for missile skills, you save a bit of time on heavy missiles 5 (but if you go and do hams 5, that will be a be longer) vs cruise missiles 5.
for the CNR you can drop down to t2 stuff and be just fine, just have to swap the booster to a large, which works fine (seriously it will get you through missions with no warp outs, the xl isn't needed, it is just nice to have sometimes.)
you want afk missions get a domi or ishtar, stay away from the tengu/cnr.
-Nope no Tengu for sale...Fail
-If your not keeping a close eye on CNR`s then pls do so and look at the 150-200 mil base price not to mention the CNR launcher price.
-In overall Dmg the CNR will not outDMG the Tengu since the Heavys will get full hits to everything. 650 DPS Rocks 800 Bs Dmg with 300 sig radius missles and what 350 t2 missles vs 150/180.
-Alot of the DMG from CNR is Drone based and since Tengu`s is wrapped up into 1 simply cannot hang since once again HM hit small ships as good as drones and usually faster.
-CNR doesnt have godly afk tank and Tengu does...This is about a 2nd ship man, And your crazy if you think a Tengu cannot afk as good as a Istar,Drones will die missles wont beyond the random Defender.
- Sntries are good but 2 painters frees up more dmg mods for drones or other things while tracking stays the same.
-Cruises lvl 5 is a waste IMO since t2 missles suck at that point why not train for torps and go golem, plus hell a Tengu at all level 4 subs does what 580 Dps plenty for any CNR VS Tengu race off plus 47 days you must not have cruiser 5 which most peeps do.
-AFK missioning and 2nd ships the Tengu is the best, and no I wont sel mine i make to good of money using it. Have you ever used a TEngu MAnu? I have used both and was not impressed with a slow sluggish semi hi dps machine and realized that the tengu does it all better the way I play and is fast as hell, and I do full dmg to most things on the field, And is way cheaper to outfit...Hell a T2 TEngu is better than CN CNR 1 is 600 mil tops other is 1 bil. If you run, You`ll only die tired :) |
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