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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2009.10.07 05:49:00 -
[1]
Could you guys reduce the covetor to mining barge 4 or something?
 Sig Gallery is currently down: Contact me ingame for prices.
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bassie12bf1
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Posted - 2009.10.07 07:27:00 -
[2]
Agree. The only mining barge worth flying is the retriever. At the moment the covetor is quite useless since the hulk is like barely a day away, no real point in getting one. Also, procurer needs something so it also gets worthy to fly. Anyone capable of flying a procurer would like better off with a mining cruiser, although procurer got a larger cargo hold.
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.10.07 08:58:00 -
[3]
Well, the covetor has a role mining in dangerous areas due to the much lower price. The problem is that mining in low sec etc just isn't viable or worthwhile though, so I wouldn't mind this change. I'd probably change the astrogeology req to 4 instead though.
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TimMc
Gallente Brutal Deliverance Tactical Narcotics Team
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Posted - 2009.10.07 08:59:00 -
[4]
I thought the point was it didn't cost so much, can be produced off an easy t1 bpo and doesn't need all the tech 2 minerals?
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Aylara
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Posted - 2009.10.07 12:12:00 -
[5]
Edited by: Aylara on 07/10/2009 12:12:55 I would like to see Triage needing only Logistics level IV. I mean, the Logistics skill it's not universally usefull as Advanced Weapon Upgrades V, from "Bang for your Time" point of view :P
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.10.07 12:25:00 -
[6]
Originally by: Aylara Edited by: Aylara on 07/10/2009 12:12:55 I would like to see Triage needing only Logistics level IV. I mean, the Logistics skill it's not universally usefull as Advanced Weapon Upgrades V, from "Bang for your Time" point of view :P
Dedicated logistics pilots have lvl 5 logistics.
Its that good. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Don Pellegrino
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Posted - 2009.10.07 13:42:00 -
[7]
Speaking of reducing skills, it makes me sad to see that now every noobie will be able to overload. Overloading used to be the fine line between the wannabe pvper and the real pvper. It makes me sad, but at least I will be able to laugh when they burn their guns.
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Ariane VoxDei
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Posted - 2009.10.07 14:18:00 -
[8]
Originally by: Sader Rykane Could you guys reduce the covetor to mining barge 4 or something?
+1 There used to be a huge gap, due to cost (anyone remember 600+M hulks). It would be fitting that this gets changed to a skill gap. Either Astrogeology or Mining barge reduced to IV, preferably mining barge (because that fits with the scheme used for other T2 ships).
Right now there is a huge SP leap from retriever to covetor, but only a very small SP gap from Covetor to Exhumer. This it not it line with every other T2 ship out there, since the covetor already has T2 type requirements.
If you feel that this somehow cheapens the SP investment too much to use a covetor, then make a new skill. Example: Stripmining: rank ?, allows use of 1 stripminer per level past level 1 (II=1, III=2, IV=3, V=4, with the 4strips being reserved for T3 exhumer one day). Prerequisite: mining IV. Once you have that, then make T2 stripminers require Stripmining V
Now while we are at it with modifying mining related stuff:
Add a single turretslot to the Orca and allow it to fit a single stripminer (and mine directly into the orebay). The mining rate would be even more laughable than a procurer (at least that gets a barge bonus to yield, orca does not), so no need to complain about it becoming totally IMBA.
That would make a lot more sense in small mining gangs (as opposed to fleets, where a single orca is not enough to haul), because then it can take a more active meaningful role, instead of acting like a piloted GSC/jetcan waiting to be filled - which is in fact very depressing for the pilot. It would also push the point of where picking a orca (due to gang bonus) over a covetor/hulk, a bit more in the orca's favour, and generally make it a more attractive thing to train for.
And if you, as some invariably will, worry about afk-mining, then consider the following 3 points: Hulk: 100M Orca: 400+M and the same amount of SP if not more.
Expanded+rigged hulk has >18k m3 of cargo, more than enough for considerable afk/alt-tab time, while still having more than 340% mining yield compared to what the orca would have. In that light it is irrelevant that the orca has more space - you still get 15mins or so on the hulk, provided you can find rocks that last that long, that would equate to more than 40 minutes on the orca.
Single unbonused stripminer-I is 540m3/180s= 160m3/minute. That is slightly less than 3 unbonused Miner-II's (180m3/minute).
Anyway, it would be nice to see more covetors out there, which would result from making a significant SP gap to the hulk, among other reasons because they have less EHP...
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Minoces Mineros
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Posted - 2009.10.07 14:36:00 -
[9]
I can agree with the covetor needing a SP reduction, however I must say that the Orca should remain untouched.
The Orca is meant to be a small fleet support vessel for small mining ops, and is invaluable for small gangs under attack by canflippers. Allowing it to fit a Strip Miner I is rather far from the point of its intended use, to which it has just received a bonus to.Consider the Orca's Align time and speed as well. In order to even position itself upon an asteroid, it would take quite some coordination of bookmarks to be used effectively. And while the orca does not have the Cargo capacity to solo haul for large fleets, it shines in another measure. The Orca can sit in the middle of an asteroid belt, and drag in all of the miners' cans. One or two dedicated haulers can then access the Orca's Corporate hangar array and move minerals back to station.
Point in fact is as such, the Orca is a mining support vessel, whose capabilities are unmatched by anything else for small gangs.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.10.07 17:25:00 -
[10]
Originally by: XXSketchxx
Originally by: Aylara Edited by: Aylara on 07/10/2009 12:12:55 I would like to see Triage needing only Logistics level IV. I mean, the Logistics skill it's not universally usefull as Advanced Weapon Upgrades V, from "Bang for your Time" point of view :P
Dedicated logistics pilots have lvl 5 logistics.
Its that good.
There are logistics pilots who don't take the skill to V? It's pretty much mandatory if you want a reasonable setup, capacitor-wise, without stuffing almost all of your slots full of cap mods.
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Aylara
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Posted - 2009.10.07 18:43:00 -
[11]
Originally by: XXSketchxx
Originally by: Aylara Edited by: Aylara on 07/10/2009 12:12:55 I would like to see Triage needing only Logistics level IV. I mean, the Logistics skill it's not universally usefull as Advanced Weapon Upgrades V, from "Bang for your Time" point of view :P
Dedicated logistics pilots have lvl 5 logistics. Its that good.
I beg you pardon for not being clear enough. I will make it simple: - the "Advanced Weapon Upgrades" skill (the prerequisite for the siege module) has direct benefits when you're flying a dread (and all the combat ship actually) - the "Logistics" skill (prerequisite for the triage module) has nothing, nada, 0 direct benefits when you're flying a carrier. It's there only for RP reasons.
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Alphy Inari
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Posted - 2009.10.07 23:25:00 -
[12]
Edited by: Alphy Inari on 07/10/2009 23:28:58 Id rather say remove Drone Interfacing 5 as pre-req for carrier. Not all carriers are drone carriers.
Edit: You need Drone Interfacing 5 anyway to use Drone Control Unit, and a drone carrier without Drone Control Units arent much worth. If you want to do triage you need the skills for the triage module, and if you want to do gang bonus modules you need alot of skill there. Either way, by removing drone interfacing 5 from carrier pre-req you dont really change anything other than those not interested in using their carrier as a drone carrier.
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Aylara
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Posted - 2009.10.07 23:49:00 -
[13]
What can i say, check out my hi slots Thanatos setup:
Triage module Guardian Guardian Scimitar Scimitar
Wow, the skill for the logistics ships really comes in handy when I'm in my Thanatos. Joke aside, it would make more sense to have capacitor skills or something else usefull for the CARRIER as prerequisite, not some roleplay mumbo-jumbo.
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Qui Shon
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Posted - 2009.10.08 06:23:00 -
[14]
Edited by: Qui Shon on 08/10/2009 06:26:38
OP had a reasonable suggestion.
but do *not* lower *any* skill reqs for carriers, certainly not the logistics part for triage, which makes perfect logical sense. Calling it "rp" is pretty silly, since most skills in Eve have such "rp" prerequisites. What bonus does remote armor repair systems give my capital remote armor repairers again? Remove that prereq, it's only rp.
This game is becoming way too add / instant gratification tard friendly as it is.
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Aylara
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Posted - 2009.10.08 07:19:00 -
[15]
Well m8, it as logical as saying that heavy assault ships should be as heavy as the battleships. Consider this: in order for you to fit a cloaking device module on your ship you need to train Logistics at V. Or HAC to V. Or any other ship if you like. I wonder if people would stil find it logical if the ship class would be named "Tank Cruisers" instead of "Logistics".
Lucky me i don't have to convince every single player. This game still has alot of masochistic elements in as it is.
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Qui Shon
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Posted - 2009.10.08 10:55:00 -
[16]
Edited by: Qui Shon on 08/10/2009 10:55:13
Originally by: Aylara Well m8, it as logical as saying that heavy assault ships should be as heavy as the battleships. Consider this: in order for you to fit a cloaking device module on your ship you need to train Logistics at V. Or HAC to V. Or any other ship if you like. I wonder if people would stil find it logical if the ship class would be named "Tank Cruisers" instead of "Logistics".
Lucky me i don't have to convince every single player. This game still has alot of masochistic elements in as it is.
You're not making any sense. What do cloaks and hac's have to do with it? Your analogy, if that is what it is, has no connection to triage and carriers.
Triage = logistics duty, plain and simple. That's what it's for, that's what it does, make your carrier into a giant logistics ship, that does exactly the same thing as a logistics cruiser, just bigger and better with an improved tank to boot.
There is no ambiguity, there is nothing else you can do with the triage module, well, save neut people apparently.
Or where you under the impression you could still field drones in triage perhaps? That would explain some of your confusing text above.
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Aylara
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Posted - 2009.10.08 13:04:00 -
[17]
Seems like you intentionally missing the point. This "Little Britain" like act is old. But it does not matter since you're not a developer.
If you want to have some fun, try this little game: name me a module that requires you expert level for flying a ship other that the only one you can actually fit that module. No one? Humm ... No HAC level V for the siege module? Humm?
Anyway test my Thanatos setup. I think that your Logistics V skill will be very handy. Triage module Guardian Guardian Scimitar Scimitar
In conclusion it would make perfect sense to have "Energy Management V" as requiremet for the triage module, since you have direct benifits when you're flying a carrier, unlike the logistics skill that has no direct connection with the carrier except for the role name and only helps you flying another class of ships.
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Hanathor
Gallente Hikage Corporation Xenogenesis Alliance
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Posted - 2009.10.08 13:45:00 -
[18]
I agree. Exhumers/Mining Barge/Covetor requirements are high unbalanced. ------------------ Cheers, Marco |

Qui Shon
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Posted - 2009.10.08 15:37:00 -
[19]
Edited by: Qui Shon on 08/10/2009 15:45:58
Originally by: Aylara Seems like you intentionally missing the point. This "Little Britain" like act is old. But it does not matter since you're not a developer.
I don't know who or what "Little Britain" is, and I don't think I care to learn either. I don't believe I'm missing your point, though can't be sure of course. I'm saying you don't have a legitimate point at all.
You want every option available to you without dedicating SP towards that option, and that's understandable, though not commendable. Having everything without effort or sacrifice cheapens the game, and thus is not good for it.
Quote: If you want to have some fun, try this little game: name me a module that requires you expert level for flying a ship other that the only one you can actually fit that module. No one? Humm ... No HAC level V for the siege module? Humm? Or something more simple: name me the modules that have a ship skill as requirement.
As if that made any difference, whether the skill also gives bonuses to a ship or a module? Why don't you tell me what Electronic Warfare has to do with drone control range, or how Electronic Warfare affects my ECM drones, or my web drones?
Eve is full of skill relationships that don't make much sense, but logistics to triage actually DOES make sense. It's the same role. Not the same "name" on the role, it IS the same role.
Tell me, what is that you would want triage for, what would you do with the triage module on a carrier, since you apparently think it has no connection with the role of logistics cruisers? In what situation would you use it?
Your talk of "TankCruiser" above indicates you just want a stronger local tank? Just to sit there for 10 minutes and tank, unable to do anything else? (Soon to be 5 min) Is that it?
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Aylara
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Posted - 2009.10.08 16:10:00 -
[20]
I'm sorry m8.
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Lialem
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Posted - 2009.10.08 18:02:00 -
[21]
Edited by: Lialem on 08/10/2009 18:03:14 Aylara you are the typical ex-wow player that is just plain brain dead, wants everything on a plate cause hes just a noob and cant train or specialize to anything. You say thermodynamics on the other topic that is a core part, now you will tell us that triage is a core part also? Maybe reduce siege module reqs also... Stupid noobs that want to fly everything the moment they start the game.
Why dd has energy pulse weapons req? it doesn't get benefit. Why caps need battleship level 5 they dont get benefit from it.
Go back to WOW noob.
And why reduce the covetor to mining brage 4?, go get a retriever why should you get a covetor? if you want train level 5? LOL all those idiot ex-wower are making me sick...
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Aylara
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Posted - 2009.10.08 18:20:00 -
[22]
Wow, 10x. Now skip to the part where you emoragequit before you have an aneurysm.
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