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Miyamoto Uroki
Caldari Black Thorne Corporation
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Posted - 2009.10.22 12:50:00 -
[121]
Yeah, the matlab scripts would be nice.
Also lots of kudos for making this thread. They should be published more often on balancing issues, especially with mature comments.
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.22 21:27:00 -
[122]
Edited by: marakor on 22/10/2009 21:32:56
Blaster BS have been gimped for a very long time and with the overpoweredness of lasers this has been highlighted.
Blaster BS were supposed to be the 1 v 1 BS at close range but with the CCP idea of making solo BS pvp a thiong of the past they are now way under powered.
1. A poor EHP tank relative to what is available to amarr while needing to operate at way closer range than amaar ships is absurd.
2. Marginally better DPS at a absurdly small range and then being out ranged as well as out damaged for a vast amount.
Get your finger out and fix it CCP its been way too long.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.10.22 22:50:00 -
[123]
Edited by: Etho Demerzel on 22/10/2009 22:52:14
Originally by: Seishi Maru
Put the damage againdt a standard resist of 09 in 10 targets and lasers loose a lot of their OMFG factor. THey are still superior.. but the "real scenario"argument that blaster pilots are complaining must be modelled includign that for a fair view.
Roughly half of the ships flown in pvp in this game are shield tanked. That includes 3/8 of the battleships, most Battlecruisers, HACs, Recons, Logistics, and cruisers and a lot of the AFs.
Interceptors and SBs usually are not tanked (or speed/cloak tanked as you prefer).
Against these ships, lasers are EVEN better than the graphics may make you believe.
Add that to the fact that Armor tanked battleships have a lot of shield and hull, which are a significant part of their HP and EVEN armor tanked battleships are not that good against lasers...
Therefore asking for comparisons against armor resists is not only fallacious, but stupid as well.
Quote:
I still think the only thing needed is to remove the trackign boost that pulse lasers got at revelations II. Pulse lasers with scorch SHOULD really rule everything over 20 km. Also MF should be very strong at 15 km. But they should be fairly easy to outtrack close range.
An armageddon with MP II and MF should be hitting CRAP of for example a typhoon rolling at 4-5 km.
That is a good start. But I think scorch should have a 50% trackign penalty (instead of the current 25%) in addition to that.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
Norris Packard
Wings of Redemption Black Flag Alliance
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Posted - 2009.10.23 04:53:00 -
[124]
Originally by: Etho Demerzel Edited by: Etho Demerzel on 22/10/2009 22:52:14
Originally by: Seishi Maru
Put the damage againdt a standard resist of 09 in 10 targets and lasers loose a lot of their OMFG factor. THey are still superior.. but the "real scenario"argument that blaster pilots are complaining must be modelled includign that for a fair view.
Roughly half of the ships flown in pvp in this game are shield tanked. That includes 3/8 of the battleships, most Battlecruisers, HACs, Recons, Logistics, and cruisers and a lot of the AFs.
Interceptors and SBs usually are not tanked (or speed/cloak tanked as you prefer).
Against these ships, lasers are EVEN better than the graphics may make you believe.
Add that to the fact that Armor tanked battleships have a lot of shield and hull, which are a significant part of their HP and EVEN armor tanked battleships are not that good against lasers...
Therefore asking for comparisons against armor resists is not only fallacious, but stupid as well.
Quote:
I still think the only thing needed is to remove the trackign boost that pulse lasers got at revelations II. Pulse lasers with scorch SHOULD really rule everything over 20 km. Also MF should be very strong at 15 km. But they should be fairly easy to outtrack close range.
An armageddon with MP II and MF should be hitting CRAP of for example a typhoon rolling at 4-5 km.
That is a good start. But I think scorch should have a 50% trackign penalty (instead of the current 25%) in addition to that.
All other long ranged ammo has a 25% tracking penalty not really fair to change that. Changing the pulse tracking for all the guns would be a better fix but I dont think thats quite the problem. The problem I have is that pulse lasers do as much as blasters in DPS.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.10.23 05:09:00 -
[125]
Edited by: Etho Demerzel on 23/10/2009 05:08:53
Originally by: Norris Packard
All other long ranged ammo has a 25% tracking penalty not really fair to change that. Changing the pulse tracking for all the guns would be a better fix but I dont think thats quite the problem. The problem I have is that pulse lasers do as much as blasters in DPS.
25% of trackign reduction for an ammo that operates at 45km is not the same of 25% of tracking reduction for an ammo that operates at 20 km.
Ammo penalties don't need to be equal. Hail, for example has a 50% falloff reduction in addition to the 50% optimal reduction as penalty and Conflag does not. That happens because you need to apply penalties to falloff to make them meaningful in the former and you don't in the later. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
EFT Worrier
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Posted - 2009.10.23 07:43:00 -
[126]
Maybe a large buff to Void is the way to go... and normalise/buff all ammo switching times to within a few seconds of each other instead of 0sec/10sec?
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.23 09:54:00 -
[127]
Pulse need a decrease in dmg and or range, blasters need a increase in dmg and or range its that simple and skirting the issue with irrelavant and pointless ideas is stupid.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.10.23 10:13:00 -
[128]
Originally by: marakor
Pulse need a decrease in dmg and or range, blasters need a increase in dmg and or range its that simple and skirting the issue with irrelavant and pointless ideas is stupid.
nope.. you are the one with a stupid approach. Giving more range to blasters and less range to pulses is the very essence of the homogenization of everything in game into the same very things. Destroy flavor! Destroys game!
What we need IS different ideas that can balance things whiel keeping each weapon system with its own flavors.
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.23 14:13:00 -
[129]
Edited by: marakor on 23/10/2009 14:15:20
Originally by: Seishi Maru
Originally by: marakor
Pulse need a decrease in dmg and or range, blasters need a increase in dmg and or range its that simple and skirting the issue with irrelavant and pointless ideas is stupid.
nope.. you are the one with a stupid approach. Giving more range to blasters and less range to pulses is the very essence of the homogenization of everything in game into the same very things. Destroy flavor! Destroys game!
As per usual one person decides that reducing the vast gap between the systems is the same are totally removing the gap and has to post a comment about "making everthing the same, destruction of eve WAAAAAAAAAAAAAA!!!!!!!!!!!!!!".
Congratulation on it being you.......again.
A BS with the best EHP tank, almost equal best DMG within every other races very small optimal, a instant reload, plus a VASTLY larger optimal range is absurd and totaly unbalanced, especially when you are talking about battleships that have already been limited in target selection and combat options over the last few years.
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.25 17:40:00 -
[130]
Originally by: marakor Get your finger out and fix it CCP its been way too long.
No, you need to get your finger out and use a better Mega setup.
And not only that, your comparing a tier 3 ship with better stats to a Mega that is tier 2 that have worser stats.
Ok, if you really want to see why i would use a Mega over an Abaddon, then look under and use this setup.
Mega.
High-Slot:
7 x Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L 1 x Large 'Solace' I Remote Bulwark Reconstruction
Med-Slot:
1 x 100MN MicroWarpdrive II 1 x Warp Disruptor II 1 x Fleeting Propulsion Inhibitor I 1 x Medium Capacitor Booster II, Navy Cap Booster 800
Low-Slot:
1 x Damage Control II 2 x Amarr Navy Energized Adaptive Nano Membrane 1 x Adaptive Nano Plating II 2 x 1600mm Reinforced Rolled Tungsten Plates I 1 x Magnetic Field Stabilizer II
Rigs:
3 x Large Trimark Armor Pump I
Drones:
5 x Ogre II
This setup need a -3% CPU usage on turrets implant to fit. And this setup have 138739 EHP. 28594 Armor HP. 79.4% EM, 73.3% Thermal and Kinetic and 63% Explosive resists. This setup also does 995 DPS. The capacitor with the Medium Capacitor Booster lasts for 1 min and 21 secs.
The Mega with the Neutron Blaster Cannon II have those stats:
Caldari Navy Antimatter Charge L: 32.2 Kinetic damage & 23 Thermal damage = 55,2 damage in total.
Activation: 13.65 Cap. Duration: 5.07465 Sec. Optimal: 4.5 km. Falloff: 12.5 km. Damage Mod: 9.13172. Tracking: 0.07422.
Now to the Abaddon.
High-Slot:
7 x Mega Pulse Laser II, Amarr Navy Multifrequency L 1 x Large 'Solace' I Remote Bulwark Reconstruction
Med-Slot:
1 x 100MN MicroWarpdrive II 1 x Warp Disruptor II 1 x Fleeting Propulsion Inhibitor I 1 x Heavy Capacitor Booster II, Navy Cap Booster 800
Low-Slot:
1 x Damage Control II 2 x Amarr Navy Energized Adaptive Nano Membrane 2 x 1600mm Reinforced Rolled Tungsten Plates I 2 x Heat Sink II
Rigs:
3 x Large Trimark Armor Pump I
Drones:
3x Ogre II
This setup fits without any implants. This setup have 176279 EHP. 32128 Armor HP. 82.7% EM, 77.5% Thermal, 74% Kinetic and 72.3% Explosive resists. This setup does 903 DPS with 2x heat Sink II's. The Capacitor with a Heavy Capacitor Booster II lasts for 1 min and 27 secs.
The Abaddon with the Mega Pulse Laser II's have those stats:
Amarr Navy Multifrequency L: 32.2 EM damage & 23 Thermal damage = 55,2 damage in total.
Activation: 30 Cap. Duration: 4.61155 Sec. Optimal: 15 km. Falloff: 10 km. Damage Mod: 8.50746. Tracking: 0.04219.
Ok, there is the stats you need to know. Now i just need to calculate the stats with the damage mods, ROF, resists and so on to get the real stats.
Then, lets start with the Mega.
The Mega with Neutron Blaster Cannon II & Caldari Navy Antimatter Charge L + drones does this.
32.2 Kinetic damage - 74% Kinetic resist the Abaddon have = 8,372 damage 23 Thermal damage - 77.5% Thermal resist the Abaddon have = 5,175 damage Rate Of Fire: 5.07465 Damage Mod: 9.13172
5 x Ogre II drones = 317 DPS. Ogre II does 48 Thermal damage. So 48 x 5 Thermal damage - 77.5% Thermal resist on the Abaddon = 54 damage.
So in total, this will get to this: 8,372 damage + 5,175 damage x 9.13172 damage mod + 54 drone damage / 5.07465 sec ROF = 35,01865366872592.
Now to the Abaddon.
The Abaddon with Mega Pulse Laser II & Amarr Navy Multifrequency L + drones does this:
32.2 EM damage - 79.4% EM resist the Mega have = 6,6332 damage 23 Thermal damage - 73.3% Thermnal resist the Mega have = 6,141 damage Rate Of Fire: 4.61155 Damage Mod: 8.50746
3x Ogre II drones = 190 DPS. Ogre II does 48 Thermal damage. So 48 x 3 Thermal damage - 73.3% Thermal resist on the Mega = 38,448 damage.
So in total, this will get to this: 6,6332 damage + 6,141 damage x 8.50746 damage mod + 38,448 drone damage / 4.61155 sec ROF = 31,90337208357277.
Will continue on next reply.
Check out my new flash web page: Dark Paradise |
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.25 17:45:00 -
[131]
Then we have to calculate this: 31,90337208357277 damage the Abaddon have + 9.76% = 35,01714119892947. That's about the same number as the damage the Mega have. So yeah, the Megathron with 1 x damage mod does 9.76% more DPS than the Abaddon with 2x damage mods after the resists.
Now, lets see how much armor both of the ships have. Abaddon have 32128 Armor HP. Then we take 32128 Armor HP - 11% = 28593,92. And that's about the same as the Megathron have in Armor HP.
So yeah, the Megathron does 9.76% more DPS than the Abaddon, while the Abaddon have 11% more Armor HP than the Mega. So it's pretty equal here tbh.
I rather say the Megathron does a fantastic job here when you compare it to a tier 3 ship with 25% more resists than the Mega.
Check out my new flash web page: Dark Paradise |
Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.10.25 17:52:00 -
[132]
Originally by: NightmareX I rather say the Megathron does a fantastic job here when you compare it to a tier 3 ship with 25% more resists than the Mega.
The Mega does passably, but only if you assume you are shooting armor tanked battleships that magically start in your optimal. The Abaddon can be set up to get blaster tracking + damage and *STILL* have more HP, and it can be set up to deal fantastic damage at range.
The only reason it's not WTFBBQOP is because of cap issues... which are largely mitigated by cap boosters.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.25 17:59:00 -
[133]
Originally by: Liang Nuren
Originally by: NightmareX I rather say the Megathron does a fantastic job here when you compare it to a tier 3 ship with 25% more resists than the Mega.
The Mega does passably, but only if you assume you are shooting armor tanked battleships that magically start in your optimal. The Abaddon can be set up to get blaster tracking + damage and *STILL* have more HP, and it can be set up to deal fantastic damage at range.
The only reason it's not WTFBBQOP is because of cap issues... which are largely mitigated by cap boosters.
-Liang
Yeah that's true.
But after what i can remember from when i was in Tri, when we was out in RR BS gangs, we always warped inside 5 km range to the enemies. If we was at a gate waiting for the enemies to jump in, then most of the Megathrons had Null L fitted in the guns, because in most cases, the enemies will MWD back to the gate and jump out.
And when the enemies goes right towards the gate, then the tracking penatly on Null doesn't matter, because they are going right towards your Megathron to then.
And then eventually change to Antimatter L when they are close to the gate.
But then, a gang that is sitting at a gate in RR range to each others, will always have an advantage over the players / gangs that are jumping in on us at a gate.
Check out my new flash web page: Dark Paradise |
marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.25 20:11:00 -
[134]
Edited by: marakor on 25/10/2009 20:12:02
Originally by: NightmareX
High-Slot:
7 x Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L 1 x Large 'Solace' I Remote Bulwark Reconstruction
Med-Slot:
1 x 100MN MicroWarpdrive II 1 x Warp Disruptor II 1 x Fleeting Propulsion Inhibitor I 1 x Medium Capacitor Booster II, Navy Cap Booster 800
Low-Slot:
1 x Damage Control II 2 x Amarr Navy Energized Adaptive Nano Membrane 1 x Adaptive Nano Plating II 2 x 1600mm Reinforced Rolled Tungsten Plates I 1 x Magnetic Field Stabilizer II
Rigs:
3 x Large Trimark Armor Pump I
Drones:
5 x Ogre II
Fitting a med cap injector on a blaster mega that has a mwd on it as well as RR is just stupid for a lot of reasons but il just point out the blindingly obvious one:-
The blaster mega needs to either mwd into range of each primary or use null (for crappy dmg output)or be magically always in the perfect optimal from every hostile ship.
I see you realised this in a later post and tried to make excusses for it by claiming to "always" warp into a hostile fleet or "always" be on a gate ect ect.
All in all it seems the restrictions on megas needing to be always in their awfully small optimal range or do sucky dmg with null shows just how much versatility they actually lack, coupled with their need to use faction modules as well as being limited to a med cap injector clearly shows how badly they need help.
Still it would not be a blaster thread without your absurd input and inexperianced ranting.
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.25 20:23:00 -
[135]
Edited by: marakor on 25/10/2009 20:23:07
Originally by: NightmareX So yeah, the Megathron does 9.76% more DPS than the Abaddon, while the Abaddon have 11% more Armor HP than the Mega. So it's pretty equal here tbh.
With those setups only 9.76 more dps while the abaddon has 11% more hp and much better overll resists......OH yea and that 9.76 more dps is at a range of 0-4.5km while the abaddon gets its dps at 0-15 with MF (FYI thats 300% more range).
Of course the abaddon also has the option of dropping a plate fitting a third HS and then pretty much matching the megas dmg, still having better EHP and still having 300% more range.
But hey lets ignore those inconvienient details cos in your delusions every ship in eve is always at 4.5km from a blaster mega..........
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.25 21:01:00 -
[136]
Edited by: NightmareX on 25/10/2009 21:04:01
Originally by: marakor Edited by: marakor on 25/10/2009 20:35:25
Originally by: NightmareX
High-Slot:
7 x Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L 1 x Large 'Solace' I Remote Bulwark Reconstruction
Med-Slot:
1 x 100MN MicroWarpdrive II 1 x Warp Disruptor II 1 x Fleeting Propulsion Inhibitor I 1 x Medium Capacitor Booster II, Navy Cap Booster 800
Low-Slot:
1 x Damage Control II 2 x Amarr Navy Energized Adaptive Nano Membrane 1 x Adaptive Nano Plating II 2 x 1600mm Reinforced Rolled Tungsten Plates I 1 x Magnetic Field Stabilizer II
Rigs:
3 x Large Trimark Armor Pump I
Drones:
5 x Ogre II
Fitting a med cap injector on a blaster mega that has a mwd on it as well as RR is just stupid for a lot of reasons but il just point out the blindingly obvious one:-
The blaster mega needs to either mwd into range of each primary or use null (for crappy dmg output that is a lot less than your claiming in you 9.76% comments)or be magically always in the perfect optimal from every hostile ship.
I see you realised this in a later post and tried to make excusses for it by claiming to "always" warp into a hostile fleet or "always" be on a gate ect ect.
All in all it seems the restrictions on megas needing to be always in their awfully small optimal range or do sucky dmg with null shows just how much versatility they actually lack, coupled with their need to use faction modules as well as being limited to a med cap injector clearly shows how badly they need help.
Still it would not be a blaster thread without your absurd input and inexperianced fitting ideas and laughable comments on pvp in a ship you have never even flown on the main server.
Wow, what a rubbish reply.
Is those kinds of replys the daily memes that are going around on this forum?.
Anyways, do you know how much Cap an Abaddon use with the guns alone within 46 seconds?
Ok, lets do some more calculation. 30 cap per MPL II on Abaddon. And 30 cap per gun x 7 guns = 210 cap usage every 4.6 sec that is the ROF on the Abaddon.
Now take 4.6 sec ROF x 10 that is 46 seconds. Then the Abaddon will use 2100 cap only by guns every 46 seconds.
Now to the Megathron. 13.65 cap usage each gun every 5 secs that is the ROF on the Mega. And 13.65 cap usage per gun x 7 guns = 95,55 cap usage every 5 seconds. And then take 95.55 x 10 = 955.5 cap usage on the Megathron every 50 secs only by guns.
Now within those 50 secs you can then MWD 2 times on top of shooting all the times, because each MWD cycle use 594 cap. And 594 x 2 = 1188. And then we take 1188 + 955.5 cap useage on the guns on the Mega = 2143,5 capacitor used within 50 secs. And this is 4 secs longer than the Abaddon usage after 46 seconds.
So after all, the Megathron use a little lesser cap than the Abaddon that way.
Now if the Abaddon have to use the MWD, the Cap goes much much faster om nom nom nom on the Abaddon LOL's.
And if you didn't know. You only use a Heavy Capacitor Booster on a Mega incase your getting neuted. If your not getting neuted, you don't have any problems to keep your cap up with a Medium Capacitor Booster.
Yes, Blasters have very short range. But does your 300% more range on your Mega Pulse Lasers helps any when the gang with lots of Mega's are sitting 3-4 km from you after they have warped in on top of your ass and are ROFL'ing at you and then enjoys the fireworks when your Abaddons goes kaboom?.
Check out my new flash web page: Dark Paradise |
marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.25 21:13:00 -
[137]
Originally by: NightmareX Edited by: NightmareX on 25/10/2009 21:06:22
Originally by: marakor Edited by: marakor on 25/10/2009 20:35:25
Originally by: NightmareX
High-Slot:
7 x Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L 1 x Large 'Solace' I Remote Bulwark Reconstruction
Med-Slot:
1 x 100MN MicroWarpdrive II 1 x Warp Disruptor II 1 x Fleeting Propulsion Inhibitor I 1 x Medium Capacitor Booster II, Navy Cap Booster 800
Low-Slot:
1 x Damage Control II 2 x Amarr Navy Energized Adaptive Nano Membrane 1 x Adaptive Nano Plating II 2 x 1600mm Reinforced Rolled Tungsten Plates I 1 x Magnetic Field Stabilizer II
Rigs:
3 x Large Trimark Armor Pump I
Drones:
5 x Ogre II
Fitting a med cap injector on a blaster mega that has a mwd on it as well as RR is just stupid for a lot of reasons but il just point out the blindingly obvious one:-
The blaster mega needs to either mwd into range of each primary or use null (for crappy dmg output that is a lot less than your claiming in you 9.76% comments)or be magically always in the perfect optimal from every hostile ship.
I see you realised this in a later post and tried to make excusses for it by claiming to "always" warp into a hostile fleet or "always" be on a gate ect ect.
All in all it seems the restrictions on megas needing to be always in their awfully small optimal range or do sucky dmg with null shows just how much versatility they actually lack, coupled with their need to use faction modules as well as being limited to a med cap injector clearly shows how badly they need help.
Still it would not be a blaster thread without your absurd input and inexperianced fitting ideas and laughable comments on pvp in a ship you have never even flown on the main server.
Anyways, do you know how much Cap an Abaddon use with the guns alone within 46 seconds?
Considering the megas have to MWD a lot and the abaddons have the range so they hardly need to move id say that i know a med cap injector is a crappy choice for a RR blaster ship, but then ive flown blaster megas with RR while you have not.
But then you always make the same mistake with your scenarios, because you have never flown one you never know just how poorly they perform asnd how much you need to move around to get into the range your claiming they seem to be born into.....
Get some experiance and you will come back agreeing with those of us who have some instead of needing to post stupid fits along with rare and limited scenarios.
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.25 21:28:00 -
[138]
Get some experiance and you will come back agreeing with those of us who have some instead of needing to post stupid fits along with rare and limited scenarios.
After all you pointed out yourself that at the blaster ships optimal they were close to equal due to the abaddons more hp vs the megas more dmg.....but you forgot to include the abaddons 300% more range and the megas MWD butchering its cap.
You use 50 seconds in your cap usage scenario but as you mentioned earlier the mega would be cap dead after another 30 or so seconds while the abaddon will not have needed to use its mwd so will have plenty of cap left over.
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.25 21:36:00 -
[139]
Edited by: NightmareX on 25/10/2009 21:36:25
Originally by: marakor Get some experiance and you will come back agreeing with those of us who have some instead of needing to post stupid fits along with rare and limited scenarios.
After all you pointed out yourself that at the blaster ships optimal they were close to equal due to the abaddons more hp vs the megas more dmg.....but you forgot to include the abaddons 300% more range and the megas MWD butchering its cap.
You use 50 seconds in your cap usage scenario but as you mentioned earlier the mega would be cap dead after another 30 or so seconds while the abaddon will not have needed to use its mwd so will have plenty of cap left over.
Will never happen. Because after all those 4 years i have been using a Megathron in absolutely every possible way you can imagine on Sisi, then no, a Megathon works with no problems with a Medium Capacitor Booster until you get neuted.
And no, the Mega would not be cap dead. The Abaddon would be cap dead long way before the Megathron if the Abaddon have to MWD on top of shooting.
Check out my new flash web page: Dark Paradise |
marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.10.25 21:49:00 -
[140]
Originally by: NightmareX
Will never happen. Because after all those 4 years i have been using a Megathron in absolutely every possible way you can imagine on Sisi, then no, a Megathon works with no problems with a Medium Capacitor Booster until you get neuted.
1. If it was as good as you claim you would use it on the main server.....but you never have ever.
2. All you ever do on sissi is get your faction ship moved to FD- after every update and then try to show off in 1 v 1 fights.
3. You do not use a standard mega fit on sissi you pimp it.
4. You only learned how to fit a standard mega for RR combat on topics like this over the last 12 months or so, and you still try to dream up fits with faction mods that nobody uses on the main server.
5. You have not even come close to testing "every possable way" a mega can be used and even if you had the 4 years XP you claim to have ERVE has changed so much over the years most of it would be worthless.
And mostly the fact is that ALL the players in this thread saying that blasters/blaster BS need fixing ALL have plenty of blaster BS kills on the main server, while all you have is your usual unprovable claims about how you have "tested everything" and lets face it your a proven liar on multiple occasions.
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.25 21:54:00 -
[141]
Edited by: NightmareX on 25/10/2009 21:56:30
Originally by: marakor
Originally by: NightmareX
Will never happen. Because after all those 4 years i have been using a Megathron in absolutely every possible way you can imagine on Sisi, then no, a Megathon works with no problems with a Medium Capacitor Booster until you get neuted.
1. If it was as good as you claim you would use it on the main server.....but you never have ever.
2. All you ever do on sissi is get your faction ship moved to FD- after every update and then try to show off in 1 v 1 fights.
3. You do not use a standard mega fit on sissi you pimp it.
4. You only learned how to fit a standard mega for RR combat on topics like this over the last 12 months or so, and you still try to dream up fits with faction mods that nobody uses on the main server.
5. You have not even come close to testing "every possable way" a mega can be used and even if you had the 4 years XP you claim to have ERVE has changed so much over the years most of it would be worthless.
And mostly the fact is that ALL the players in this thread saying that blasters/blaster BS need fixing ALL have plenty of blaster BS kills on the main server, while all you have is your usual unprovable claims about how you have "tested everything" and lets face it your a proven liar on multiple occasions.
Oh here we go again, with the typical replies to idiots.
1. Do i actually need to use one Mega just to find out it's stats?.
2. What does the faction ships have to do with me using a Mega on Sisi for 4 years to do?.
3. Dude, there is a big difference between a Navy Mega and a normal Mega. ROFL, your an idiot.
4. I learned how to fit an RR Mega by trying out setups my self on Sisi and then find out what setup that works best.
5. How do you know this?. Yes i use a Megathron everytime i'm on Sisi, so saying i haven't is a lie. I know i have used it in every possible ways you can use it in on Sisi within those 4 years. Remember, some few years ago, i was living on Sisi to test out everything, including mining.
And to the last thing, that can be number 6?. Ok. now, if you haven't seen it, there is very few peoples in this topic with maxed skills for a Megathron and Blasters that says they need to be boosted. Yes i'm maxed for the Mega and Large Blasters.
So, what's your next excuses?. I'm waiting for the next funny and most idiotic excuses ever again from you now again.
Check out my new flash web page: Dark Paradise |
marakor
Gallente Anti Lag Forum Smackers
|
Posted - 2009.10.25 21:54:00 -
[142]
Originally by: NightmareX
And when you say the Megas have to MWD alot. Can i ask what kind of failure noob RR BS gang you are in if you have to MWD alot around?. Because if your out and MWD'ing around, your not gonna be in RR range. And yeah, you know what that means?.
So your saying that i need to sit still out side the small 4.5km optimal or only fight stupid noobs who let me warp in on them aty 4.5km and then sit stioll and not burn away?.....
Your scenarios = Epic inexperiance from a cluless sissi warrior with no real combat XP, but seems to expect the enemies on the main server to be as stupid as he is and sit still while he warp in and pwns em...
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NightmareX
Infinitus Odium Shadows of Light
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Posted - 2009.10.25 21:59:00 -
[143]
Edited by: NightmareX on 25/10/2009 22:02:49
Originally by: marakor
Originally by: NightmareX
And when you say the Megas have to MWD alot. Can i ask what kind of failure noob RR BS gang you are in if you have to MWD alot around?. Because if your out and MWD'ing around, your not gonna be in RR range. And yeah, you know what that means?.
So your saying that i need to sit still out side the small 4.5km optimal or only fight stupid noobs who let me warp in on them aty 4.5km and then sit stioll and not burn away?.....
Your scenarios = Epic inexperiance from a cluless sissi warrior with no real combat XP, but seems to expect the enemies on the main server to be as stupid as he is and sit still while he warp in and pwns em...
marakor, do you really think i'm stupid and don't know who your main is?.
It's easy to find out who you are anyways. Because there is only one in a Blaster topic that says sissi. And guess what that means, yes you are sophisticatedlimabean. And that alone explains all.
By this, your **** replies here are worser than my dogs poo. Hurray.
Now, how are you gonna explan your experience with Blasters when your the biggest Blaster whiner on earth / EVE?. You have been proved times after times that your only trolling and only makes excuses and makes lies.
So, can you please shut up and actually use a Mega before you speak?.
Check out my new flash web page: Dark Paradise |
marakor
Gallente Anti Lag Forum Smackers
|
Posted - 2009.10.25 22:02:00 -
[144]
Originally by: NightmareX
1. Do i actually need to use one Mega just to find out it's stats?.
No but you need to fly it a lot on the main server against other experianced players and FC's to know its capabilities in realistic scenarios.
You stupid scenarios always involve a enemy that sits still like a moron and lets you warp in on him and then does not even bother burning away ffs....how dumb do you think ppl are on the main server?..
Originally by: NightmareX 2. What does the faction ships have to do with me using a Mega on Sisi for 4 years to do?.
Not a lot considering you only learned how to fit a standard RR mega 12 months or so ago lol....4yrs my ass lol.
Originally by: NightmareX 3. Dude, there is a big difference between a Navy Mega and a normal Mega.
Yea you fly a navy mega on sissi to show off to noobs but have never flown a standard mega on sissi....thats the differance lol.
Originally by: NightmareX 4. I learned how to fit an RR Mega by trying out setups my self on Sisi and then find out what setup that works best.
Rubbish you made a fool out of yourself on a thread just like this one by claiming it could fit things it had nowhere near the cpu or PG to get away with.
Originally by: NightmareX 5. How do you know this?.
KNOW WHAT?, THAT YOUR A LIAR?...COS YOU ALWAYS LIE IN BLASTER THREADS...
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NightmareX
Infinitus Odium Shadows of Light
|
Posted - 2009.10.25 22:05:00 -
[145]
Edited by: NightmareX on 25/10/2009 22:06:14
Originally by: marakor
Originally by: NightmareX
1. Do i actually need to use one Mega just to find out it's stats?.
No but you need to fly it a lot on the main server against other experianced players and FC's to know its capabilities in realistic scenarios.
You stupid scenarios always involve a enemy that sits still like a moron and lets you warp in on him and then does not even bother burning away ffs....how dumb do you think ppl are on the main server?..
Originally by: NightmareX 2. What does the faction ships have to do with me using a Mega on Sisi for 4 years to do?.
Not a lot considering you only learned how to fit a standard RR mega 12 months or so ago lol....4yrs my ass lol.
Originally by: NightmareX 3. Dude, there is a big difference between a Navy Mega and a normal Mega.
Yea you fly a navy mega on sissi to show off to noobs but have never flown a standard mega on sissi....thats the differance lol.
Originally by: NightmareX 4. I learned how to fit an RR Mega by trying out setups my self on Sisi and then find out what setup that works best.
Rubbish you made a fool out of yourself on a thread just like this one by claiming it could fit things it had nowhere near the cpu or PG to get away with.
Originally by: NightmareX 5. How do you know this?.
KNOW WHAT?, THAT YOUR A LIAR?...COS YOU ALWAYS LIE IN BLASTER THREADS...
ROFL, god your stupid.
DO I REALLY NEED TO SAY MORE WHEN THIS PLAYER IS sophisticatedlimabean?.
GUYS, THIS IS sophisticatedlimabean WE ARE TALKING ABOUT HERE.
Yes caps lock are for cool, because it's like cruise control.
Yes, keep spamming your rubbish crap lol. I wont care about your stupid replies.
Can someone that have experience with a Megathron please reply in this topic instead?.
Check out my new flash web page: Dark Paradise |
marakor
Gallente Anti Lag Forum Smackers
|
Posted - 2009.10.25 22:07:00 -
[146]
Edited by: marakor on 25/10/2009 22:12:50
Originally by: NightmareX
ROFL, god your stupid.
DO I REALLY NEED TO SAY MORE WHEN THIS PLAYER IS sophisticatedlimabean?.
GUYS, THIS IS sophisticatedlimabean WE ARE TALKING ABOUT HERE.
Yes caps lock are for cool, because it's like cruise control.
I see a LOT of ppl on here calling you stupid a clueless troll but nobody but you calling them and me it........that would tell most ppl summat but i guess you not smart enough to figure it out.
sophisticatedlimabean 2000+ kills with mostly gallente ships including blaster megas.
NoobmareX(NightmareX) = 280 kills with 0 EVER in a mega of any description....
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NightmareX
Infinitus Odium Shadows of Light
|
Posted - 2009.10.25 22:11:00 -
[147]
Edited by: NightmareX on 25/10/2009 22:13:44
Originally by: marakor
Originally by: NightmareX
ROFL, god your stupid.
DO I REALLY NEED TO SAY MORE WHEN THIS PLAYER IS sophisticatedlimabean?.
GUYS, THIS IS sophisticatedlimabean WE ARE TALKING ABOUT HERE.
Yes caps lock are for cool, because it's like cruise control.
I see a LOT of ppl on here calling you stupid a clueless troll but nobody but you calling them and me it........that would tell most ppl summat but i guess you not smart enough to figure it out.
And who is those who are calling me a stupid clueless troll except for you?. I really want to see those names here.
Oh, your still sophisticatedlimabean, ROFL what a noob.
Check out my new flash web page: Dark Paradise |
marakor
Gallente Anti Lag Forum Smackers
|
Posted - 2009.10.25 22:14:00 -
[148]
Edited by: marakor on 25/10/2009 22:15:32
Originally by: NightmareX
Oh, your still sophisticatedlimabean, ROFL what a noob.
sophisticatedlimabean 2000+ kills with mostly gallente ships including blaster megas.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=sophisticatedlimabean
NoobmareX(NightmareX) = 280 kills with 0 EVER in a mega of any description....
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=NightmareX
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NightmareX
Infinitus Odium Shadows of Light
|
Posted - 2009.10.25 22:16:00 -
[149]
Originally by: marakor
Originally by: NightmareX
Oh, your still sophisticatedlimabean, ROFL what a noob.
sophisticatedlimabean 2000+ kills with mostly gallente ships including blaster megas.
NoobmareX(NightmareX) = 280 kills with 0 EVER in a mega of any description....
Cool story bro, errrrr i meant sophisticatedlimabean.
Wow, nice e-peen there bud. You must be really proud of your epic stats.
Check out my new flash web page: Dark Paradise |
marakor
Gallente Anti Lag Forum Smackers
|
Posted - 2009.10.25 22:19:00 -
[150]
Originally by: NightmareX i got pwned
sophisticatedlimabean 2000+ kills with mostly gallente ships including blaster megas.
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=sophisticatedlimabean
NoobmareX(NightmareX) = 280 kills with 0 EVER in a mega of any description....
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=NightmareX
PS: Post with your, stranger, friend, brother, alt.
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