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Aurora148
Infinity Enterprises Atlas Alliance
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Posted - 2009.09.28 00:17:00 -
[1]
The last thread on this matter is locked due to inactivity and as far as I can tell (Eve-search, CSM Wiki) This matter has not yet been raised by the CSM.
[Proposal] Increase Maximum Fleet Size
The current maximum fleet size in game with full skills, wings and squads is 256 members, with most major alliances able to max that out easily with a CTA mail, or announcement a few days in advance of the Operation.
It is my opinion and the opinion of other members of the larger alliances that increasing the fleet size to either 512 or larger decreases the hassle of organising two fleets at the same time, for those that don't know that would include two sets of warpins, cyno's, titans (for bridging simultaneously) and in some cases two FCs for broadcasting/calling targets.
In the upcoming Dominion Expansion CCP have detailed that to keep their 0.0 holdings, Alliances will have to utilise more of their systems. This entails either installing pets, or bolstering Alliance membership numbers. These new members would also be expected to fleet up to protect their space, making the current fleet member cap more and more awkward, especially for the current alliances who can already max fleets out...
Fixing the Problem
Either through increasing the number of pilots able to join each squad, or increasing the number of wings able to be created in a fleet.
This may have to entail new skills to reach these new numbers.
Pros and Cons
Pros: Decrease in the amount of work needed to operate a large fleet. Cons: None that I can think of, also this would in no way encourage larger fleets or more blobbing, the current (or future) numbers would just be grouped together under one fleet.
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Aurora148
Infinity Enterprises Atlas Alliance
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Posted - 2009.09.28 00:23:00 -
[2]
Signing my own proposal
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SHOCKZORS
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Posted - 2009.09.28 01:47:00 -
[3]
Agreed, even though it is a *Cough* atlas member asking for bigger fleets
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.09.28 01:50:00 -
[4]
Yeah, 256 is far too low in this era. If there's going to be a hard cap at all, it should be north of a thousand. I'd be fine with adding a rank 16 "Armada Command" skill to unlock it, if you want to keep small-gang skill reqs the same, but the cap is far too low.
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Kombat PL
Beach Boys Atlas Alliance
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Posted - 2009.09.28 05:59:00 -
[5]
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HyperBeanie
Phantom Squad Atlas Alliance
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Posted - 2009.09.28 06:15:00 -
[6]
/Signed!
Yes, nothing more annoying to get a "Fleet already has 256 members..." EVSCO - Free and Paid killboards - Get yours today! |
Nucanot
Priory Of The Lemon Atlas Alliance
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Posted - 2009.09.28 07:32:00 -
[7]
signed
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yunger
Big Guns Inc. Atlas Alliance
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Posted - 2009.09.28 07:58:00 -
[8]
Add another level completly is my take, would allow better coordinated fleet's, the fc can take the highest level to allow a fleet booster at fc position. Or better cooperation with some casses of multiple alliances (probably would be limited use)
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Jin So
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.09.28 08:00:00 -
[9]
/signed
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.09.28 08:14:00 -
[10]
Is it not appropriate that a very large number of pilots require more work to co-ordinate than a smaller number?
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Callian Tarus
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Posted - 2009.09.28 08:19:00 -
[11]
I have to agree with Scatim Helicon on this
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Destination SkillQueue
Are We There Yet
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Posted - 2009.09.28 08:39:00 -
[12]
Edited by: Destination SkillQueue on 28/09/2009 08:39:43
Originally by: Scatim Helicon Is it not appropriate that a very large number of pilots require more work to co-ordinate than a smaller number?
They already do, if you want to get the same kind of performance out of them as from a smaller fleet. A hard cap like this shouldn't be used to force the issue. It is only acceptable, if it is mandatory because of technical limitations.
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Thorir
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Posted - 2009.09.28 10:19:00 -
[13]
Edited by: Thorir on 28/09/2009 10:19:39 If they can do it without more lag
/signed
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misscoda
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.09.28 10:49:00 -
[14]
/signed
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Suboran
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.09.28 10:55:00 -
[15]
/signed because it sucks having to make a second fleet to hold our hordes
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Estoika Chonda
Big Guns Inc. Atlas Alliance
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Posted - 2009.09.28 15:37:00 -
[16]
/signed
Please resize sig to a maximum file size no greater than 24000 bytes - Mitnal |
Tappits
Priory Of The Lemon Atlas Alliance
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Posted - 2009.09.28 21:49:00 -
[17]
Edited by: Tappits on 28/09/2009 21:50:50 No
Yay lets make it easy to form bigger blobs.......
Game mechanics need to change the other way tbo to make it harder and less useful to blob up and win..... o look there's 1000 people in local yay fun..... No ---------------------------------------------- Pro BOB????? I fail At forums |
Vorce
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.09.29 03:55:00 -
[18]
Yes please. Fleet should not be a tool to combat blobbing. If people want to form a 500 man fleet they should be able to and not be hindered by an outdated max limit. |
Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.29 04:02:00 -
[19]
No, the game should be trending away from huge megablobs.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Laira Ohtar
EXTERMINATUS. Atlas Alliance
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Posted - 2009.09.29 10:53:00 -
[20]
/Signed!
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Bobby Atlas
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.09.29 12:11:00 -
[21]
This is an mmo - note massively multi-player, an arbitrary cap on fleet limit should not stop 300 people from participating with each-other in a reasonable manner. No, this does not mean that micro-managing 300 people will be easier, just a little more convenient from an interfacing point of view.
Is this something we need to wait 3-4 years on also for CCP to address like pos-fueling being a 2nd job? dominion is supposed to also be about doing away with the mundane oddities and menial chores of eve and replacing them with more fluid features.
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WaiKin Beldar
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Posted - 2009.09.29 12:36:00 -
[22]
/Signed.
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malcotch
DEATHFUNK Atlas Alliance
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Posted - 2009.09.29 13:33:00 -
[23]
/Signed
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TimGascoigne
The Graduates Morsus Mihi
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Posted - 2009.09.29 22:43:00 -
[24]
256 is too small as crazy as it may sound to some it really is not enough. I see a doubling of maximum capacity being totally necessary in this modern era of coalition forces.
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Allen Ramses
Caldari Red Federation
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Posted - 2009.09.30 01:15:00 -
[25]
Originally by: Liang Nuren No, the game should be trending away from huge megablobs.
-Liang
Effing /SIGNED!
When might wings actually act like wings, and squadrons like squadrons? Last time I checked, there was no way in hell a commander or even a captain could direct every man in a fleet engagement. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
Liefde Uitbarsting
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Posted - 2009.10.01 14:47:00 -
[26]
/Signed
Sounds good to me...
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Foolish Bob
Caldari FireTech In Tea We Trust
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Posted - 2009.10.01 17:28:00 -
[27]
I'll bet that the fleet size is fixed because they use an 8 bit unsigned integer in the code. The next easy jump to make in coding is to 16 bit, which means you'd have a fleet size of 256*256=65536 people which amuses me. What you're lacking though is a coherent changeover strategy. It's all very well saying "double the number of people in each squad" and suchlike, but these numbers arrive in game from a skill system that has to not only fulfil your criteria but also have extensibility for the inevitable "512 is too small we need more blobzors!" cries from the playerbase, given that the proposed cap is going to be much less than the comedy 65k option.
Better Option
- Propose code refactoring to increase fleet memory usage.
- Rename "Fleet Command" -> "Cohort Command" (255 in 1 cohort)
- Create skill "Fleet Command", allows command of up to 5 cohorts (1276 Max Fleet Size)
- Create Skill "Armarda Command", allows 1 extra cohort per skill level (2551 Max Fleet Size)
Then in the same way as corp management -> megacorp management you can add skills to add sets of 5 cohorts as and when it becomes necessary.
As things stand though I think your proposal is too vague to support as it is. ----------- I am me. I am not the corp I've joined nor the alliance I fly in.
I'm also not a unique and special snowflake.
Everything I say should be taken in that context. |
Song Li
MinmaTire Corporation LTD
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Posted - 2009.10.01 17:39:00 -
[28]
By the numbers it looks like the cap is based on a server side limitation. Personally I don't see a reason not to increase the fleet limit as long as it doesn't degrade server performance. If it would have a adverse effect on that I'd say leave it the way it is.
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Xahara
StarFleet Enterprises Libertas Fidelitas
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Posted - 2009.10.02 16:11:00 -
[29]
Damn, why not? Will make fleet coordination a lot easier.
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Drake Draconis
Shadow Cadre REIGN Alliance
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Posted - 2009.10.02 17:12:00 -
[30]
Fleets should have a unlimited number of slots (ok maybe not but a rather high cap would be nice).
As for coordination? That's what wings/squads are for... duh?
Supported. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
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