Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Heroldyn
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Posted - 2009.09.27 12:05:00 -
[31]
CCP does too much marketing. |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.09.27 12:20:00 -
[32]
Originally by: Kerfira With people forced to stay closer at home (at least that what CCP hopes for), blobs will (supposedly) be less....
So if you cram more people into a smaller amount of space, then the average fleet size will become smaller and not larger?
Yeah, that makes absolutely sense ...
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Adam Ridgway
Minmatar
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Posted - 2009.09.27 12:23:00 -
[33]
Edited by: Adam Ridgway on 27/09/2009 12:23:51 OP is an idiot.
Stop napfest and maybe you won't lag? Just a suggestion!
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Cadde
Gallente FireworX
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Posted - 2009.09.27 12:24:00 -
[34]
Like so many have said before. A year or two ago you couldn't blob with more than 50-100 pilots. Then you could do 200, then 300, then 400. They are CONSTANTLY upgrading. One could say CCP is reaching that magic number where no matter what they do there simply wont be a fast enough server in the world that can handle the amount of people in a blob under the game engine we have now.
With that said, i do think it is possible to support whatever number you can come up with IF CCP change the way the engine works. Instead of assigning resources to a certain solar system during downtime let the entire cluster work as a whole, assigning itself to the problem areas dynamically. Yes, that is multithreading (multiple servers per system) on demand.
My idea revolves around making the eve universe seamless. A solar system is no longer a separate entity but rather one little part of a whole! If you divide the entire eve universe into several grids, some large and some small, then i can only see great profit coming out of it. No boundaries but instead you have ONE universe and the servers keep track of their slice of that universe. If the load increase in their slice that slice will shrink in size and another server is assigned to fill the void. When one player moves from one slice (or grid) to another that server will relay that information to the next one. When that next one start feeling the stress it will shrink it's slice and whoever doesn't fit in that new slice will be reassigned to a new server.
That means that the only limit we will see is the cheer amount of hardware available to the players in eve. If there isn't enough hardware then CCP only need to get more servers, not faster ones. OFC, it's in their interest to have faster servers too but at least they won't have to define where the action is going to happen. The cluster will take care of that!
My opinions belong to me, you can't have them!
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Cassiopeia Draco
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Posted - 2009.09.27 12:40:00 -
[35]
Originally by: killerkeano
when will ccp address the things that are important instead of trying to introduce new crap to try keep people interested and listening to only the small corps that reside in alliance and play faction role play whatever? its another way of givign the new players more ships, you only have to look at the number of t1 fitted faction ships on the test server dying, they prob the same people complaining about sov, titans bla bla
Sounds like someones scared they're not going to be able to hold thier space once dominion is implemented.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.09.27 14:01:00 -
[36]
Originally by: Zeba But do you feel confident the current nullsec server infrastructure is going to be sufficient for the new hands on sov mechanics that encourage large numbers of pilots online during all timezones? Thats going to be a major change to the current 30ish players huddled in an outpost with the other 99% of the region empty until a fight happens.
The new sov mechanics are not going to suddenly make 1000 players pop up in every system. Nor is it going to mean 40,000 new accounts show up overnight. So your point is entrely irrelevant, and shows a complete lack of understanding of any of the technology here.
However, if it suddenly shifted to 80% in nosec and 20% in highsec, they'd simple shift the hardware.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Smagd
Encina Technologies Namtz' aar K'in
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Posted - 2009.09.27 14:03:00 -
[37]
If I'm allowed to add impossible tasks for CCP:
ffs ccp fix forum whining!!!11ELEVEN
I'd find this much easier to read.
Thukker/Angel corp WANTS YOU! |
Noriko Rei
Venture Racing
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Posted - 2009.09.27 14:18:00 -
[38]
Originally by: killerkeano
when 150+ guys bridge into a system and not 1 person can load grid??
. . .more stuff . . .
there was 500-600 in local not one person could load a grid . . .
You polled all of them and found that not a single person could see a thing?
Originally by: killerkeano
. . .multiply that number by subscription and then on petitions say "our records show no loss".
If no one could see anything, how could anyone inflict losses on any other parties?
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Gariuys
Evil Strangers Inc.
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Posted - 2009.09.27 14:33:00 -
[39]
Originally by: Cadde Like so many have said before. A year or two ago you couldn't blob with more than 50-100 pilots. Then you could do 200, then 300, then 400. They are CONSTANTLY upgrading. One could say CCP is reaching that magic number where no matter what they do there simply wont be a fast enough server in the world that can handle the amount of people in a blob under the game engine we have now.
With that said, i do think it is possible to support whatever number you can come up with IF CCP change the way the engine works. Instead of assigning resources to a certain solar system during downtime let the entire cluster work as a whole, assigning itself to the problem areas dynamically. Yes, that is multithreading (multiple servers per system) on demand.
My idea revolves around making the eve universe seamless. A solar system is no longer a separate entity but rather one little part of a whole! If you divide the entire eve universe into several grids, some large and some small, then i can only see great profit coming out of it. No boundaries but instead you have ONE universe and the servers keep track of their slice of that universe. If the load increase in their slice that slice will shrink in size and another server is assigned to fill the void. When one player moves from one slice (or grid) to another that server will relay that information to the next one. When that next one start feeling the stress it will shrink it's slice and whoever doesn't fit in that new slice will be reassigned to a new server.
That means that the only limit we will see is the cheer amount of hardware available to the players in eve. If there isn't enough hardware then CCP only need to get more servers, not faster ones. OFC, it's in their interest to have faster servers too but at least they won't have to define where the action is going to happen. The cluster will take care of that!
Problem with that would be that you need a minimal size of a grid to ensure you can actually fight each other on it. So net result of your suggestion wouldn't change anything, still got a over a 1000 players on one server trying to kill each other.
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Ann Drogynous
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Posted - 2009.09.27 14:34:00 -
[40]
Originally by: Smagd If I'm allowed to add impossible tasks for CCP:
ffs ccp fix forum whining!!!11ELEVEN
I'd find this much easier to read.
Actually it isn't an impossible task and your post demonstrates this perfectly. CCP could, in fact, solve the issue raised by the OP, solve the lag in Jita and many other in game issues just by replacing the initial log in screen with a small IQ test that you need to pass in order to access the game. It would make Tranquility a far less populous but much nicer place to be.
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DigitalCommunist
November Corporation
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Posted - 2009.09.27 15:03:00 -
[41]
Good gameplay is more important than good performance. Lag affects both sides equally, and now, only in reasonably sparse circumstances - it has never decided the outcome of a war.
Bad gameplay affects everyone in the game 23/7, and getting endgame stuff like this even looked at is ultra rare. OP is a clown if he thinks anything new is being worked on here. Doing something about 0.0 is the goddamn epitome of fixing what we have already.
Though, whether any of this actually fixes it is a matter I'm not quite ready to agree with.
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Zaerlorth Maelkor
The Maverick Navy Atlas Alliance
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Posted - 2009.09.27 16:10:00 -
[42]
Gief infiniband? Is this still in the works? However, you might want to consider a few things, first of all; I now have one of those annoying sigs. second; you should probably move on to some more interesting things than reading this sig.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.27 16:18:00 -
[43]
Originally by: CCP Explorer
Originally by: Tippia
Originally by: chuck starlighter They add more and more hardware yet lag for big fights stays the same.
àbecause the more hardware they add, the more ships the players cram into the system.
As we remove barriers to increase maximum capacity then simply more and more pilots arrive.
To recap some of the changes we have made in the last year, then in September last year we released a new network layer, StacklessIO, moved all of the server to 64-bit and upgraded Tranquility's hardware, enabling fleet fights on a scale never seen before. We made significant improvements to client performance in Quantum Rise, specifically with fleet fights in mind.
We replaced the database layer in the Inventory System in Apocrypha 1.3 that had a significant impact in all the major trade and mission hubs. We made various improvements to server performance in Apocrypha 1.5 that resulted in a 15% reduction in average CPU usage per player across the cluster. Jita topped at 1,300 pilots last Sunday, a new record, with a good chunk of CPU left to spare.
Overall we have reduced average CPU per player by a factor of 2.5 in the last year, from 250 units to 100 units per player on average.
Last week we upgraded the database to MS SQL Server 2008.
There is a list of technical dev blogs since 2007 in this dev blog that detail our efforts.
Dont forget to mention one of the side-benefits of Unholy Rage; those ISK farmers were sucking up a lot of CPU cycles.
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.09.27 17:45:00 -
[44]
Originally by: Zeba But do you feel confident the current nullsec server infrastructure is going to be sufficient for the new hands on sov mechanics that encourage large numbers of pilots online during all timezones? Thats going to be a major change to the current 30ish players huddled in an outpost with the other 99% of the region empty until a fight happens.
Each node is already able to cope with a moderate number of smaller battles at any one time. The question is whether there are enough nodes or not, and afaik it's a relatively straightforward procedure to add more of them. My guess is that people's experience will improve overall. --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
Doomed Predator
The Aduro Protocol
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Posted - 2009.09.27 17:51:00 -
[45]
Originally by: CCP Explorer
Originally by: Tippia
Originally by: chuck starlighter They add more and more hardware yet lag for big fights stays the same.
àbecause the more hardware they add, the more ships the players cram into the system.
As we remove barriers to increase maximum capacity then simply more and more pilots arrive.
To recap some of the changes we have made in the last year, then in September last year we released a new network layer, StacklessIO, moved all of the server to 64-bit and upgraded Tranquility's hardware, enabling fleet fights on a scale never seen before. We made significant improvements to client performance in Quantum Rise, specifically with fleet fights in mind.
We replaced the database layer in the Inventory System in Apocrypha 1.3 that had a significant impact in all the major trade and mission hubs. We made various improvements to server performance in Apocrypha 1.5 that resulted in a 15% reduction in average CPU usage per player across the cluster. Jita topped at 1,300 pilots last Sunday, a new record, with a good chunk of CPU left to spare.
Overall we have reduced average CPU per player by a factor of 2.5 in the last year, from 250 units to 100 units per player on average.
Last week we upgraded the database to MS SQL Server 2008.
There is a list of technical dev blogs since 2007 in this dev blog that detail our efforts.
What ever happened to that Infiniband thing wor whatever it was called? The 'Fendahlian Collective' strikes again |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.27 19:59:00 -
[46]
Originally by: An Anarchyyt
Originally by: Zeba But do you feel confident the current nullsec server infrastructure is going to be sufficient for the new hands on sov mechanics that encourage large numbers of pilots online during all timezones? Thats going to be a major change to the current 30ish players huddled in an outpost with the other 99% of the region empty until a fight happens.
The new sov mechanics are not going to suddenly make 1000 players pop up in every system. Nor is it going to mean 40,000 new accounts show up overnight. So your point is entrely irrelevant, and shows a complete lack of understanding of any of the technology here.
However, if it suddenly shifted to 80% in nosec and 20% in highsec, they'd simple shift the hardware.
Wow! You should not have strayed back into the gd mate. Time for another thrubbin it seems.
Never said anything about 40,000 new accounts overnight or (lulz) 1000 players in every system. The new sov changes are going to mean that nullsec is occupied all the time by a much larger percentage of players than it has now. Every day will see scores of players running around nullsec instead of the outpost idlers and whatever pos bashing fleet is forming up along with a few nub roaming gangs with some small bubbles. So even though atm the nullsec infrastructure is competant for daily operations I'm asking if it will be up to snuff for the inevitable increase in overall population after Dominion.
We already know nullsec is balanced on a razors edge for performance so will the added activity levels knock it back over the edge to the bad ole days of lag all the time for everyone and gamekilling lag or node death for any fleet actions. Also lulz at the population shifting 180 to 80% in nullsec and 20% in empire. All these new sov mechanics will do is have your current members running around in your territory instead of logged off and in empire on a mission running alt. Empire will not change an iota past a few of the better industrial corps getting absorbed by certain industry challanged alliances.
Waiting on your inevitable reply Anny.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |
Yafn
Robbing You of Your Space Pixels
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Posted - 2009.09.27 20:48:00 -
[47]
Originally by: Washell Olivaw http://www.eveonline.com/fleetfightnotification.asp
Use it next time, instead of whining afterwards.
Yes because ATLAS with their Crystal Ball can predict where an impromptu fight is going to occur a Dt before it happens.
I love reading all these posts from people who pretend that they know everything about everything in eve, its really quite entertaining.
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VoiceInTheDesert
Inroads
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Posted - 2009.09.27 20:53:00 -
[48]
Get a better computer/ISP. I've flown in in fleets up to 500 people and had minimal issues. Sure, there's a bit of lag (maybe a second or two every few gun cycles), but considering the server is registering thousands of projectiles/mod effects a second, I'm ok with it. Hell of a lot better than your average FPS server, which lags up with 10 guys on the map (I'm looking at you, Bungie).
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.09.27 21:09:00 -
[49]
Originally by: Zeba Wow! You should not have strayed back into the gd mate. Time for another thrubbin it seems.
Never said anything about 40,000 new accounts overnight or (lulz) 1000 players in every system. The new sov changes are going to mean that nullsec is occupied all the time by a much larger percentage of players than it has now. Every day will see scores of players running around nullsec instead of the outpost idlers and whatever pos bashing fleet is forming up along with a few nub roaming gangs with some small bubbles. So even though atm the nullsec infrastructure is competant for daily operations I'm asking if it will be up to snuff for the inevitable increase in overall population after Dominion.
We already know nullsec is balanced on a razors edge for performance so will the added activity levels knock it back over the edge to the bad ole days of lag all the time for everyone and gamekilling lag or node death for any fleet actions. Also lulz at the population shifting 180 to 80% in nullsec and 20% in empire. All these new sov mechanics will do is have your current members running around in your territory instead of logged off and in empire on a mission running alt. Empire will not change an iota past a few of the better industrial corps getting absorbed by certain industry challanged alliances.
Waiting on your inevitable reply Anny.
You could've saved a lot of :words: if you just said, "No, I have no idea what I'm talking about."
It's okay to be wrong. Especially with such limited technical understand as you have.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.27 21:16:00 -
[50]
Originally by: An Anarchyyt
Good ole Anny. Master of the Ad Hominem. Now shoo! Back to caod with you since you lack the capacity to form a valid argument past "nyah nyah u r a stinky poo poo head lulululz!".
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |
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Taudia
Gallente Sane Industries Inc. Novus Auctorita
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Posted - 2009.09.28 07:51:00 -
[51]
Originally by: Zeba ...But do you feel confident the current nullsec server infrastructure is going to be sufficient for the new hands on sov mechanics that encourage large numbers of pilots online during all timezones? Thats going to be a major change to the current 30ish players huddled in an outpost with the other 99% of the region empty until a fight happens.
Trust me on this: one system with 500 people in it is much more work than 10 systems with 50 people in each. Think of it this way - if there are 499 other people on your grid, anything you do that impacts them in any way, such as turning on your sensor booster, needs to be sent to everyone. So, if there are 10 people on one grid making 5 actions requiring communication to all others every second, that is 10*5*9 = 450 messages per second. In a similar scenario with 100 people, this becomes 100*5*99 or 49500 messages per second. If you're afraid of constant activity causing degrading performance, I would think the daily downtime and the fact that tradehubs and missionhubs aren't running too badly (ok, jita is dying a bit lately, but still) would be comforting, as they are likely to see much much more activity than a 0.0 system, even after dominion.
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N Ano
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Posted - 2009.09.28 09:45:00 -
[52]
Originally by: Blane Xero SoonÖ. Shortly AfterÖ Iceland Conquers the WorldÖ
thank you.
Originally by: Blane Xero SoonÖ. Shortly AfterÖ Iceland Conquers the WorldÖ
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Hot Fudge
Minmatar Sweet -N- Sticky
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Posted - 2009.09.28 09:47:00 -
[53]
The way I look at it, if people are so unsatisfied with their Eve Online experience, then cancel your subscription and go find another internet space ship game as good as Eve. =========================
Sweet, sticky, and bad for your health. |
Ethidium Bromide
Amarr ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2009.09.28 09:51:00 -
[54]
Originally by: killerkeano i want my own server for imba fleet ops!
erm... i think like 20% of all dev blogs are about fighting lag and improving the cluster...
and yeah content devs are really gonna help a lot with fithing lag! damn get a life or grow a brain if you want to stay with the serious internet spaceships!
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Washell Olivaw
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Posted - 2009.09.28 11:31:00 -
[55]
Originally by: Yafn an impromptu fight
500 to 600 people in the same system just happened in the spur of the moment? Yeah sure. It may have been impromptu for you but there were likely a few higher ups planning it.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Veldya
Guristari Freedom Fighters
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Posted - 2009.09.28 12:48:00 -
[56]
Originally by: CCP Explorer
Originally by: Tippia
Originally by: chuck starlighter They add more and more hardware yet lag for big fights stays the same.
àbecause the more hardware they add, the more ships the players cram into the system.
As we remove barriers to increase maximum capacity then simply more and more pilots arrive.
To recap some of the changes we have made in the last year, then in September last year we released a new network layer, StacklessIO, moved all of the server to 64-bit and upgraded Tranquility's hardware, enabling fleet fights on a scale never seen before. We made significant improvements to client performance in Quantum Rise, specifically with fleet fights in mind.
We replaced the database layer in the Inventory System in Apocrypha 1.3 that had a significant impact in all the major trade and mission hubs. We made various improvements to server performance in Apocrypha 1.5 that resulted in a 15% reduction in average CPU usage per player across the cluster. Jita topped at 1,300 pilots last Sunday, a new record, with a good chunk of CPU left to spare.
Overall we have reduced average CPU per player by a factor of 2.5 in the last year, from 250 units to 100 units per player on average.
Last week we upgraded the database to MS SQL Server 2008.
There is a list of technical dev blogs since 2007 in this dev blog that detail our efforts.
I think the underlying problem is that MS SQL wasn't designed for games, database management has been the biggest hurdle for MMOs.
Filtering is another problem, it seems that the vast majority if information is filtered client side so the information is still being transmitted, just not displayed. If you didn't need a whole wad load of information that the server needs to calculate and it checked filtered settings before calculating and transmitting then that would also save significant cpu and bandwidth, irrespective if your internet connection can handle, the effect of transmitting a lot of useless information to thousands of connections simulataneously on the same connection would put additional stress on the server.
There is also something seriously wrong with the prioritising of information. When you jump into a system you are overloaded with information that is utterly irrelevent to you. You are actually sent information from everything in the system rather than what is relevant to you, where you are. In one fight in Tribute where it was 1000 vs 1000 in fleet I entered a system by a gate on the opposite side of the system to where the action was happening just to move my character to a POS and there was nothing at the gate I went through and my internet went through the roof with the garbage coming in.
Information priority should be prioritised to in grid then further layers around it and under heavy load anything out of grid is not sent to you, when you warp to a destination it should start feeding you the information on what is relevant to the grid at the land point. It should have been relatively painless to go into that system and into a relatively empty POS in that scenario if I wasn't being bombarded with crap about 2000 ships on the other side of the system.
This is fundamentally how graphic engines work, it focuses primarily on ensuring it can display what you can see before worrying about the crap in the distance.
CCP needs to move a lot of the calculations off server, i know it sounds dangerous but crap like missiles, drones, etc should have the calculation work done by both attacking and defending ships, compared, and the data sent back to the server which just updates object positioning.
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Haraldhardrade
Amarr Pax Amarr
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Posted - 2009.09.28 12:52:00 -
[57]
Originally by: mechtech
I've been around Eve for a while, and these whines used to come up for 50 people, 100 people, and now people complain about 500 people. Guess what guys, lag is getting better all the time!! The Eve cluster is hyper optimized, and the servers are state of the art, what more do you want?
Just want to echo this. I took a break that lasted for a couple of years(tried to come back many times but gave up because of lag) and the difference is amazing. Very little lag to compared with the last time I played. Caveo of Minmatar , torva vacuus regimen of deus es plurrimi periculosus of bestia
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Xaen
Caldari Caldari Provisions
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Posted - 2009.09.28 13:55:00 -
[58]
Originally by: killerkeano before you go messing with sov, moms , titans, faction crap
how about addressign the one major problem most eve players in 0.0 face? LAG
when 150+ guys bridge into a system and not 1 person can load grid??
cmon????? ccp is like my gf gettign ready to go out, faffing all the time, just get to it already.
i'd trade sov, moms, faction ships all the other crap that comes with patch for just the ability for a fleet to jump into a system and actually be able to see something.
there was 500-600 in local not one person could load a grid, multiply that number by subscription and then on petitions say "our records show no loss".bull****
when will ccp address the things that are important instead of trying to introduce new crap to try keep people interested and listening to only the small corps that reside in alliance and play faction role play whatever? its another way of givign the new players more ships, you only have to look at the number of t1 fitted faction ships on the test server dying, they prob the same people complaining about sov, titans bla bla
I'm still waiting on a UI upgrade. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Mai Shiranui
Ministry of War
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Posted - 2009.09.29 00:27:00 -
[59]
Originally by: Ann Drogynous
Originally by: Smagd If I'm allowed to add impossible tasks for CCP:
ffs ccp fix forum whining!!!11ELEVEN
I'd find this much easier to read.
Actually it isn't an impossible task and your post demonstrates this perfectly. CCP could, in fact, solve the issue raised by the OP, solve the lag in Jita and many other in game issues just by replacing the initial log in screen with a small IQ test that you need to pass in order to access the game. It would make Tranquility a far less populous but much nicer place to be.
/signed
Beware of Jiggling Objects. |
Major Stallion
The Dark Horses
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Posted - 2009.09.29 02:36:00 -
[60]
Originally by: killerkeano before you go messing with sov, moms , titans, faction crap
how about addressign the one major problem most eve players in 0.0 face? LAG
when 150+ guys bridge into a system and not 1 person can load grid??
cmon????? ccp is like my gf gettign ready to go out, faffing all the time, just get to it already.
i'd trade sov, moms, faction ships all the other crap that comes with patch for just the ability for a fleet to jump into a system and actually be able to see something.
there was 500-600 in local not one person could load a grid, multiply that number by subscription and then on petitions say "our records show no loss".bull****
when will ccp address the things that are important instead of trying to introduce new crap to try keep people interested and listening to only the small corps that reside in alliance and play faction role play whatever? its another way of givign the new players more ships, you only have to look at the number of t1 fitted faction ships on the test server dying, they prob the same people complaining about sov, titans bla bla
OP needs moar whine
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