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Dagobert Dog
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Posted - 2009.09.25 20:15:00 -
[1]
Hi
I searched the forums and battleclinic, but i didnt find a proper fitting somehow? Also those Stickies with the limks to the different ship fitting threads seems gone.
Can someone provide me with a good Fleet sniper fitting for the apoc? Asume very good to perfect skills.
Thx in advance.
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Davinel Lulinvega
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Posted - 2009.09.25 20:18:00 -
[2]
[Apocalypse, pl app] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Reactor Control Unit II Reactor Control Unit II
Quad LiF Fueled I Booster Rockets Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range F-90 Positional Sensor Subroutines
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L
Large Energy Locus Coordinator I [empty rig slot] [empty rig slot]
In before 7 tach apoc.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
Panther Baby
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Posted - 2009.09.25 20:26:00 -
[3]
[Apocalypse, New Setup 1] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Reactor Control Unit II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Sensor Booster II Sensor Booster II, Scan Resolution
Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L
[empty rig slot] [empty rig slot] [empty rig slot]
342 DPS, decent lock time, and an optimal of 210. And no rigs, so it isn't that big of a hit if you lose it.
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Dagobert Dog
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Posted - 2009.09.25 20:29:00 -
[4]
Edited by: Dagobert Dog on 25/09/2009 20:30:53
Originally by: Davinel Lulinvega [Apocalypse, pl app] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Reactor Control Unit II Reactor Control Unit II
Quad LiF Fueled I Booster Rockets Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range F-90 Positional Sensor Subroutines
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L
Large Energy Locus Coordinator I [empty rig slot] [empty rig slot]
In before 7 tach apoc.
Is the standard cap sufficend? Why the two empty rigslots?
Originally by: Panther Baby [Apocalypse, New Setup 1] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Reactor Control Unit II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Sensor Booster II Sensor Booster II, Scan Resolution
Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L
[empty rig slot] [empty rig slot] [empty rig slot]
342 DPS, decent lock time, and an optimal of 210. And no rigs, so it isn't that big of a hit if you lose it.
Doesnt that setup lack some kind of speedmod?
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Panther Baby
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Posted - 2009.09.25 20:34:00 -
[5]
Personally, I don't think the speed mod is absolutely necessary if the other people in your fleet are doing their job. That being said...it can be painful if they don't.
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Davinel Lulinvega
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Posted - 2009.09.25 20:37:00 -
[6]
Edited by: Davinel Lulinvega on 25/09/2009 20:36:53 The cap is fine, the two rig slots are utility. You can fit whatever you feel like. I like a second locus and a targeting system subcontroller but it's up to the pilot really. And yes, you do need a speedmod.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.25 21:21:00 -
[7]
Re: The 8 Megabeam Apoc:
Yes, it needs a MWD. Try this one:
8 Megabeam II (Aurora) 100mn MWD I, 2x SeBo II, TC II 3 HS II, 1600 RT, ANP II, DC II, Beta RCU 3 Trimark I
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Savage Creampuff
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Posted - 2009.09.26 04:23:00 -
[8]
2 x heat sink II tracking enhancer II energized adaptive nano membrane II 1600 tungston reactor control unit II damage control II
100mn microwarp II 2 x sensor booster II / targeting range sensor booster II
7 x tachyon beam II
2 x trimark armor pump energy locus coordinator
212 + 25 optimal with aurora, 240k targeting, 77k ehp
Quote: I've sent in plenty of petitions but it seems that CCP just doesn't care about me. Without knowledge of market dynamics theres no way I can compete with these griefers
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.26 04:37:00 -
[9]
Originally by: Liang Nuren Re: The 8 Megabeam Apoc:
Yes, it needs a MWD. Try this one:
8 Megabeam II (Aurora) 100mn MWD I, 2x SeBo II, TC II 3 HS II, 1600 RT, ANP II, DC II, Beta RCU 3 Trimark I
-Liang
Does it really need the buffer now that drive by aoe dd are a thing of the past?
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |
King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.26 04:50:00 -
[10]
Drive by aoe is not a thing of the past, that's still 2 months away . Anyways, a proper sniper apoc needs to have about a 200-250km lock and optimal range. I don't rig my sniper ships since ultimately sniper boats are exceedingly vulnerable and die a lot. The setups above should all work, I use something a bit different and superior in every way, but I won't tell you what it is. I recommend downloading eft and tinkering around a bit. Sniper boats are probably the simplest ships to fit as you don't worry about tank, speed or anything like that, just lock range and optimal range. -----------------------------------------------------
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.26 04:59:00 -
[11]
Originally by: Zeba
Originally by: Liang Nuren Re: The 8 Megabeam Apoc:
Yes, it needs a MWD. Try this one:
8 Megabeam II (Aurora) 100mn MWD I, 2x SeBo II, TC II 3 HS II, 1600 RT, ANP II, DC II, Beta RCU 3 Trimark I
-Liang
Does it really need the buffer now that drive by aoe dd are a thing of the past?
Yes, because fleet effectiveness is determined by function of EHP and DPS on target.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.26 04:59:00 -
[12]
Edited by: Zeba on 26/09/2009 05:03:09
Originally by: King Rothgar Drive by aoe is not a thing of the past, that's still 2 months away
True. Thought about that right after I posted but eh two months will go by quick and for players who are still training for a sniper apoc it won't really apply when they finally get into it. Not having to squeeze in a dd tank is going to really open up the fitting options for snipers with the rohk getting a huge boost with all its mids and lows now open for pure range, tracking and dps.
Originally by: Liang Nuren Yes, because fleet effectiveness is determined by function of EHP and DPS on target.
-Liang
Really? I thought the general consensus was that a local tank no matter how big is meaningless in a fleet sniper engagement? You only fit a tank to survive dd drive bys not to actually last longer than the alpha strike from the opposing fleets snipers.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |
Davinel Lulinvega
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Posted - 2009.09.26 05:01:00 -
[13]
I was going to type a bunch of words about double dds and getting one volleyed by 200+ bs fleets, but then I realized that if you have to post on s&m to get sniper fittings those things probably aren't an issue for you.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.26 05:20:00 -
[14]
Originally by: Zeba
Originally by: Liang Nuren Yes, because fleet effectiveness is determined by function of EHP and DPS on target.
-Liang
Really? I thought the general consensus was that a local tank no matter how big is meaningless in a fleet sniper engagement? You only fit a tank to survive dd drive bys not to actually last longer than the alpha strike from the opposing fleets snipers.
You misunderstand. The tank is for surviving the alpha strike of the opposing fleet's snipers. You're not supposed to sit there. But, if you stop and think about this a bit more, you'll see that what you just said is tactically sound but not strategically sound.
The below is a greatly simplified (to the point of being false) example: Think of two fleets, each having 250 pilots. One fleet is composed purely of straight damage ships, and the other is composed of ships with max gank and as much tank as they can squeeze on. Both are in engagement range (this is generally true AFAICT).
So, it takes 50 DPS guys to alpha a "tanky" guy, and 30 tanky guys to alpha a DPS guy. At the start of the fight someone dies - and it doesn't matter how tanked they are. But, they act as a damage soak. On to the "math".
DPS - 250 pilots fire -> kill 5 Tanky - 245 pilots fire -> kill 8 . . . . . . Tanky wins the field
The reality of the situation will be that not everyone fires at the right target, and not everyone can get their targets locked on time, and so there's a lot more "wiggle" room to be had. Any chance of survival (even selfishly) is better than no chance of survival - which is exactly what the pure gank fits have.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.26 05:51:00 -
[15]
Originally by: Liang Nuren The below is a greatly simplified (to the point of being false) example:
-Liang
Agreed. That was too simple an explanation. The reality is that a sniper fit bs with added tank will not effect the attrition equation until you literally get down to the last dozen or so ships. Long before that happens one or the other fc is going to blink and warp his fleet away to save it for adding incoming reinforcments or simply to make sure there is something left to use incase another more important fight pops up. Of course this little scenario takes into consideration none of the plethora of other things that can change a battle such as as dictor bubbles and a suprise bomb strike but even in those cases the additional tank will mean little if they use cap killers or lockbreaker bombs. I just don't really see any use for sacrificing range and dps for tank on a pure sniper fit bs for a large fleet. Now in small engagements sure as you don't ever have the firepower to instapop even a nontanked bs so having a good balance between dps and tank is life.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |
Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.26 06:10:00 -
[16]
Edited by: Liang Nuren on 26/09/2009 06:12:12
Originally by: Zeba Agreed. That was too simple an explanation. The reality is that a sniper fit bs with added tank will not effect the attrition equation until you literally get down to the last dozen or so ships. Long before that happens one or the other fc is going to blink and warp his fleet away to save it for adding incoming reinforcments or simply to make sure there is something left to use incase another more important fight pops up. Of course this little scenario takes into consideration none of the plethora of other things that can change a battle such as as dictor bubbles and a suprise bomb strike but even in those cases the additional tank will mean little if they use cap killers or lockbreaker bombs. I just don't really see any use for sacrificing range and dps for tank on a pure sniper fit bs for a large fleet. Now in small engagements sure as you don't ever have the firepower to instapop even a nontanked bs so having a good balance between dps and tank is life.
It takes a really big and well coordinated engagement before battleships are consistently being instapopped on both sides. Say 10% of your people are lagged out and 15% can't find the target on time (I'm trying to be generous here - I think most FCs will agree that about 60% of your fleet is made of total ****ups).
Let's be generous towards Minmatar and say the fleet is 25% from each race. Let's consider damage types for a moment. Aurora: 20 EM / 12 Thm Tremor: 20 Exp / 12 Kin Spike: 16 Kin / 16 Thm
20 EM, 28 Thm, 27 Kin, 20 Exp (In reality, there's much more Thm/EM than Kin/Exp).
Now let's consider a Tach Sniperpoc (401 DPS / 53K EHP) and a Megabeam Sniperpoc (372 DPS / 81K EHP). Using our handy-dandy (and very generous) rule of only having 75% of the fleet actually available for doing anything at any one time, it takes 40 gank Tach apocs to kill a tanked Megabeam apoc every 7 seconds or so. Conversely, it takes 37 Megabeam apocs to return the favor every 5 seconds or so.
This won't be a winning engagement for the untanked team.
-Liang
Ed: Note that when including targeting time, it takes almost 7 seconds to lock the next battleship. Tachs really have a huge advantage here because almost 100% of their DPS is usable, and they still are going to lose the fight. -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.26 06:28:00 -
[17]
Originally by: Liang Nuren (I'm trying to be generous here - I think most FCs will agree that about 60% of your fleet is made of total ****ups)
If thats what you and other fc really believe then everything you wrote after that comment was theorycrafting as the ensuing chaos would cause too many variables in the engagement to have any fit matter. So in the end you would still want the most dps out of what little focus fire you could attain from the milling uncoordinated horde of snipers.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |
Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.26 06:34:00 -
[18]
Originally by: Zeba If thats what you and other fc really believe then everything you wrote after that comment was theorycrafting as the ensuing chaos would cause too many variables in the engagement to have any fit matter. So in the end you would still want the most dps out of what little focus fire you could attain from the milling uncoordinated horde of snipers.
Actually, no. Suppose for a moment that 60% of your fleet is total ****ups. This means that you now need seventy people not lagged out and paying attention to instantly kill someone. This implies that the individually tanked ships have a mmuuuuuccccch higher chance of individual and collective survival now. Effectively you're taking a 200 man fleet and turning it into an 80 man large gang.
Also, 60% of the fleet is made of total ****ups, but I wouldn't say only 40% of the fleet ever responds to commands. Just that they're ****ups for trying to do close coordination (such as actually volleying someone before they can warp).
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.26 06:43:00 -
[19]
Originally by: Liang Nuren
Originally by: Zeba If thats what you and other fc really believe then everything you wrote after that comment was theorycrafting as the ensuing chaos would cause too many variables in the engagement to have any fit matter. So in the end you would still want the most dps out of what little focus fire you could attain from the milling uncoordinated horde of snipers.
Actually, no. Suppose for a moment that 60% of your fleet is total ****ups. This means that you now need seventy people not lagged out and paying attention to instantly kill someone. This implies that the individually tanked ships have a mmuuuuuccccch higher chance of individual and collective survival now. Effectively you're taking a 200 man fleet and turning it into an 80 man large gang.
Also, 60% of the fleet is made of total ****ups, but I wouldn't say only 40% of the fleet ever responds to commands. Just that they're ****ups for trying to do close coordination (such as actually volleying someone before they can warp).
-Liang
Sounds like its a good thing sov is moving away from this type of stuff then and moving into the smaller better coordinated gang warfare. That way fc will have much better control of thier charges as its a much more intimate association than a faceless mega fleet. As for the leftover ****ups maybe dust will collect all the former fleet adhd jockeys and you can send them in mass suicide attacks to take a planet. No need for skill or attention span out of your troops then.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |
Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.26 06:45:00 -
[20]
Originally by: Zeba Sounds like its a good thing sov is moving away from this type of stuff then and moving into the smaller better coordinated gang warfare.
Holy crap, you have no idea how much I agree with this statement!!! I'm really looking forward to seeing how they encourage small gang warfare with the new sov mechanics.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
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abrasive soap
Failed Diplomacy Heretic Nation
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Posted - 2009.09.26 07:20:00 -
[21]
Edited by: abrasive soap on 26/09/2009 07:20:54 ehp means nothing in blob warfare you could be in 100 rr bs versus 100 sniper bs and the rr bs would likely lose due to lag and volley damage trust me i have been 3 volleyed by 100 man sniper bs gangs in a devoter; not fun
~also~ 8 tachyons or gtfo
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.26 07:29:00 -
[22]
Originally by: abrasive soap ehp means nothing in blob warfare
This is a false statement - though I can see why you would think so from an individual perspective.
Quote: you could be in 100 rr bs versus 100 sniper bs and the rr bs would likely lose due to lag and volley damage
Funny, I'd have said they'd lose to range.
Quote: trust me i have been 3 volleyed by 100 man sniper bs gangs in a devoter; not fun
No, I generally don't consider it fun to lose a ship either. Also, I'm a bit surprised that your devoter got 3 volleyed. That's what - 20-25 seconds to warp out? That is generally possible. Now think if you only had 50K EHP.
Quote: ~also~ 8 tachyons or gtfo
And an Abaddon amirite?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
abrasive soap
Failed Diplomacy Heretic Nation
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Posted - 2009.09.26 07:50:00 -
[23]
Edited by: abrasive soap on 26/09/2009 07:52:21
Originally by: Liang Nuren
Originally by: abrasive soap ehp means nothing in blob warfare
This is a false statement - though I can see why you would think so from an individual perspective.
Quote: you could be in 100 rr bs versus 100 sniper bs and the rr bs would likely lose due to lag and volley damage
Funny, I'd have said they'd lose to range.
Quote: trust me i have been 3 volleyed by 100 man sniper bs gangs in a devoter; not fun
No, I generally don't consider it fun to lose a ship either. Also, I'm a bit surprised that your devoter got 3 volleyed. That's what - 20-25 seconds to warp out? That is generally possible. Now think if you only had 50K EHP.
Quote: ~also~ 8 tachyons or gtfo
And an Abaddon amirite?
-Liang
1. The ehp differences you are talking about are so negligible when confronted with over 40 battleships that it becomes irrelevant 2. Actually the fight started with the groups 30-40km apart 3. No it was not like 20-25 seconds to warp out (I am probably phrasing this wrong because I was watching myself die for a minute with no response from the interface), as you are not factoring in the lag that is present in unreinforced nodes with these kinds of numbers. 4. 8 tachyons or gtfo
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Furb Killer
Gallente
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Posted - 2009.09.26 07:56:00 -
[24]
So basicly you are saying you get insta popped anyway, so you dont need more tank since you then still get instapopped, right?
Then why would it matter if you fit 7 or 8 tachyons? Your fleet is instapopping the enemy anyway, a bit more or a bit less damage wont change that if a bit more or less ehp also doesnt change it.
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.26 08:00:00 -
[25]
Originally by: abrasive soap 1. The ehp differences you are talking about are so negligible when confronted with over 40 battleships that it becomes irrelevant
NO. It is irrelevant FOR YOU. It is not irrelevant FOR YOUR FLEET.
Quote:
3. No it was not like 20-25 seconds to warp out (I am probably phrasing this wrong because I was watching myself die for a minute with no response from the interface), as you are not factoring in the lag that is present in unreinforced nodes with these kinds of numbers.
I dunno, I've been in fleet fights with 800-1000 people and it was semi playable, and sometimes in < 50 people it was nearly unplayable. It's still a mystery to me what makes the difference here - because I don't think it's just popuation.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Grut
Deep Core Mining Inc.
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Posted - 2009.09.26 08:32:00 -
[26]
Edited by: Grut on 26/09/2009 08:33:44
Originally by: Liang Nuren
Originally by: abrasive soap 1. The ehp differences you are talking about are so negligible when confronted with over 40 battleships that it becomes irrelevant
NO. It is irrelevant FOR YOU. It is not irrelevant FOR YOUR FLEET.
Quote:
3. No it was not like 20-25 seconds to warp out (I am probably phrasing this wrong because I was watching myself die for a minute with no response from the interface), as you are not factoring in the lag that is present in unreinforced nodes with these kinds of numbers.
I dunno, I've been in fleet fights with 800-1000 people and it was semi playable, and sometimes in < 50 people it was nearly unplayable. It's still a mystery to me what makes the difference here - because I don't think it's just popuation.
-Liang
More EHP probably ups the effective DPS of the other fleet anyway - more people have time to lock and fire.
Assuming your not lagged to death or scrammed it gives you more chance of warping out which could be worth something.
You could workout the optimum balance of EHP / Damage if your alliance gives a set range as a target but tbh your probably better off scanning your own fleet and calling primary on anyone with a fail fit.
I'd always fit a DCUII though - one lowslot gives you +60% ehp on a straight sniper, thats to good to miss.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |
abrasive soap
Failed Diplomacy Heretic Nation
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Posted - 2009.09.26 08:35:00 -
[27]
Originally by: Furb Killer So basicly you are saying you get insta popped anyway, so you dont need more tank since you then still get instapopped, right?
Then why would it matter if you fit 7 or 8 tachyons? Your fleet is instapopping the enemy anyway, a bit more or a bit less damage wont change that if a bit more or less ehp also doesnt change it.
You fit 8 because you have 8 turret slots. Why don't you instead fit 1 or 2 tachyons and instead go with 6 or 7 smartbombs?
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Brodde Dim
Hyper-Nova
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Posted - 2009.09.26 09:19:00 -
[28]
Originally by: abrasive soap You fit 8 because you have 8 turret slots. Why don't you instead fit 1 or 2 tachyons and instead go with 6 or 7 smartbombs?
This was too obvious. The first posts could have been just someone mathematically challenged. But this was too much.
Good troll though, Lian fell for it
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NoNah
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Posted - 2009.09.26 09:26:00 -
[29]
I was about to agree with what Liang has been arguing for, mut meh, figured it won't go through anyway.
My apoc is fitted with the following:
[Apocalypse, Sniper] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Signal Amplifier II Signal Amplifier II Signal Amplifier II
Sensor Booster II, Targeting Range Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution
Quad Light Beam Laser I, Multifrequency M Quad Light Beam Laser I, Multifrequency M Quad Light Beam Laser I, Multifrequency M Quad Light Beam Laser I, Multifrequency M Quad Light Beam Laser I, Multifrequency M Quad Light Beam Laser I, Multifrequency M Quad Light Beam Laser I, Multifrequency M Quad Light Beam Laser I, Multifrequency M
[empty rig slot] [empty rig slot] [empty rig slot]
1.68s RoF, so you can fire at pretty much ALL the enemies and end up on all killmails! 12 lockable targets, and some 4-450 scan resolution. Dirt cheap to replace. I mean some alliances got isk for good killboard stats, so why not? It's not like it's anything but your stats that matter amirite? Parrots, commence!
Postcount: 399432
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.09.26 16:08:00 -
[30]
EHP is still important when burning out of bubbles. I have no count on how many times iŠve entered warp in deep armor, thinking that i probably would have died if i was not tanked..
And MWD is mandatory in 0.0..
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