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Disregard That
Republic Military School Minmatar Republic
134
 |
Posted - 2012.06.10 02:15:00 -
[31] - Quote
CCP Explorer wrote:Torneach wrote:CCP Explorer wrote:This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option. You missed the entire point. No, I don't think so; see my reply above.  Pass it on. |

Vicky Somers
Rusty Anchor
90
 |
Posted - 2012.06.10 02:18:00 -
[32] - Quote
When I saw this thread and that a dev had responded in it I joyfully expected to see the return of widescreen (letterbox)... Only to end up disappointed, unsatisfied and alone...
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Disregard That
Republic Military School Minmatar Republic
134
 |
Posted - 2012.06.10 02:19:00 -
[33] - Quote
Vicky Somers wrote:When I saw this thread and that a dev had responded in it I joyfully expected to see the return of widescreen (letterbox)... Only to end up disappointed, unsatisfied and alone...
No, CCP Explorer clearly has the idea.
Now we'll just have to wait and see if it makes the "Action Items" pile.
We can but hope. And maybe nudge a little. |

MadMuppet
Kerguelen Station
442
 |
Posted - 2012.06.10 03:34:00 -
[34] - Quote
CCP Explorer wrote:
I realise that there is probably a lot more we could do; but perhaps we could in this thread focus on what the issues are but not look at the 'widescreen' option as the solution.
OK, well then, here is what the issues are:
You removed the black border background with the removal of 'widescreen', which as I mentioned above is,with the changes of montior technology and aspect ratios, better refered to as 'Letterbox' mode.
When this was done the background contrast with in game UI displays became much harder to read because there was no longer a notable contrast with the background.
Next in the list of changes was an attempt to make the interface more transparent. This was a near nightmare with the HUD and the capacitor readout and it took several 'updates' to make it tolerable again.
Next up was the new nebula effects. While they are very pretty, they are also blinding. In some regions (Domain especially) you end up spinning your camera around, not to see the action, but to find a dark enough patch of sky to see your target, cycle state, and capacitor readings clearly.
To that end, CCP has not made much of an attempt to address most of these issues in the visuals. In my opinion, many of these changes were made to increase the difficulty for OCR based bots to function correctly. While a bot couldn't care a wit about the background screens and just hit F10 and stare at the star map to play, the players would like to have a clear view of what is going on given that we have all this nice computer equipment and you keep making thing prettier.
Solutions: Allow the players an OPTION to have a dark background square underlying things like their low/mid/hig slots so that they can see their cycles and their over heat damage clearly. Allow the players an OPTION to have a dark background square underlying their target information so when you have you targets listed along the top (or wherever you have moved them to) the background clutter of the gaming universe does not interfere. Allow the players an OPTION to have a dark background square behind the central HUD and the new 'effects bar' for the same reasons. On a more complicated note: Allow players the option for target and HUD information to be superimposed OVER the overview and cargo windows via a toggle. (I understand that may be too complicated). If the need to color cycle HUD information is critical to anit-OCR functionality, then their needs to be an effort to bring more contrast in to the fold as well.
TLDR: You keep making things pretty but you keep dodging display issues for reasons which, again in my opinion, are disingenuous. Check out the new Orca model, brought to you by the Unified Inventory System
http://i.imgur.com/InJgK.jpg-a
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Velarra
Ghost Festival Naraka.
65
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Posted - 2012.06.10 04:01:00 -
[35] - Quote
Gamma, Brightness, & Contrast option/preference settings *within the client* as per say the Turbine MMO clients and other *modern computer games* that take user interface and in game lighting into consideration would really, really help.
If i can set those same variables based on sec status just as CCP initially released the new nebulae & lighting (it was gorgeous in the cold dark depths of 0.0)? Even better, but it'd be icing on the cake!
Please see my bug report 124748 dated 2012.01.04 covering the issue. It includes a screen shot of my daily undock experience featuring overwhelmingly bright lighting. |

ZaBob
Twilight Labs Unsung Voices
104
 |
Posted - 2012.06.10 06:34:00 -
[36] - Quote
Speaking of brightness - if you fly with the Tactical display on, as I usually do ---
It would be really nice if, when you change ships, the tactical display didn't become twice as opaque/bright.
This problem has been there forever -- yes, I should have reported it -- but it's annoying, until I wake up to why it's so hard to see anything after 3 or 4 ship changes, and toggle the Tactical button.
But that's just a bug. The same problem exists with gas clouds (both mission and LADAR). I hate them; the experience of warping into this blinding mass and having my aging eyes try to cope and read my controls is quite unpleasant.
And the new pretty space paintings? No, that's not sarcasm -- I do like them. But some of them are pretty blinding in some directions.
And of course, there's the stars themselves, but I can accept that I need to bring sunshades if I'm visiting a sun. |

ZaBob
Twilight Labs Unsung Voices
105
 |
Posted - 2012.06.10 06:47:00 -
[37] - Quote
Hannott Thanos wrote:pfff, hush with you bad resolutions. 1920 * 1200 is the only way to go!
1920 x 1600. Minimum.
and at that size, you need at least two of them. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
97
 |
Posted - 2012.06.10 08:12:00 -
[38] - Quote
CCP Explorer wrote:I realise that there is probably a lot more we could do; but perhaps we could in this thread focus on what the issues are but not look at the 'widescreen' option as the solution.
add a background color? as things are now it would default to transparent, default on would be black? Just logged in and it looks like for the overview and whatnot it seems to already do this if you unpin them. maybe add an option to draw a black (or color of choice) box behind the neocom?
and heh when you log in it looks like it is in widescreen >.< |
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CCP Explorer
C C P C C P Alliance
560

 |
Posted - 2012.06.10 10:51:00 -
[39] - Quote
Vicky Somers wrote:When I saw this thread and that a dev had responded in it I joyfully expected to see the return of widescreen (letterbox)... Only to end up disappointed, unsatisfied and alone... I'm so sorry to hear that Vicky, that was not my intent... 
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Solstice Project
I'm So Meta Even This Acronym
1529
 |
Posted - 2012.06.10 11:03:00 -
[40] - Quote
CCP Explorer wrote:This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option.
I'm sorry, maybe i'm way off ... but what's hard work about using a stencil buffer ?? (http://en.wikipedia.org/wiki/Stencil_buffer)
Or simply dropping two black textures above "space" but below "HUD" ?
Now i'm confused ... Inappropriate signature removed. Spitfire |
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CCP Explorer
C C P C C P Alliance
561

 |
Posted - 2012.06.10 11:21:00 -
[41] - Quote
Thanks for all the input. Please note that I've drawn the attention of the relevant people on the EVE Project to this thread so do keep them coming.  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Swidgen
Republic University Minmatar Republic
5
 |
Posted - 2012.06.10 11:30:00 -
[42] - Quote
Hannott Thanos wrote:pfff, hush with you bad resolutions. 1920 * 1200 is the only way to go! Preach on, Brother. 1080 vertical resolution is literally the shite of chikunz compared to 1200. |

Solstice Project
I'm So Meta Even This Acronym
1529
 |
Posted - 2012.06.10 11:32:00 -
[43] - Quote
CCP Explorer wrote:Thanks for all the input. Please note that I've drawn the attention of the relevant people on the EVE Project to this thread so do keep them coming. 
YAY \o/ :D :D Inappropriate signature removed. Spitfire |

Swidgen
Republic University Minmatar Republic
5
 |
Posted - 2012.06.10 11:35:00 -
[44] - Quote
Disregard That wrote:No, CCP Explorer clearly has the idea.
Now we'll just have to wait and see if it makes the "Action Items" pile.
We can but hope. And maybe nudge a little. Wear one of these while you wait.
Dear CCP: NO, do not waste time on this. |

MadMuppet
Kerguelen Station
444
 |
Posted - 2012.06.10 14:24:00 -
[45] - Quote
CCP Explorer wrote:Thanks for all the input. Please note that I've drawn the attention of the relevant people on the EVE Project to this thread so do keep them coming. 
You want some interesting feedback about the state of the matter? When you do the finals for the next Alliance tournament host them in the Domain region, preferably inside a gas cloud area (mission or LADAR site for example). That should clear up any concerns about the visibility issue pretty quick. Check out the new Orca model, brought to you by the Unified Inventory System
http://i.imgur.com/InJgK.jpg-a
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MotherMoon
Blue Republic RvB - BLUE Republic
830
 |
Posted - 2012.06.10 16:55:00 -
[46] - Quote
CCP Explorer wrote:This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option.
edit:ok you got the point, but I too asw the blue post and thought, YES Finally! lol :P Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Natsett Amuinn
GoonWaffe Goonswarm Federation
108
 |
Posted - 2012.06.10 17:12:00 -
[47] - Quote
I've never actually tried this.
Can we adjust the individual UI elements background color? If not, wouldn't that solve the letter box issue that some people have? If it's about the contrast between the elements background, and actual gamespace, I would think that the solution would be to allow for us to adjust each element individually to achive the proper focus without having to alter elements we don't want to. |

Solstice Project
I'm So Meta Even This Acronym
1530
 |
Posted - 2012.06.10 21:18:00 -
[48] - Quote
Natsett Amuinn wrote:I've never actually tried this.
Can we adjust the individual UI elements background color? If not, wouldn't that solve the letter box issue that some people have? If it's about the contrast between the elements background, and actual gamespace, I would think that the solution would be to allow for us to adjust each element individually to achive the proper focus without having to alter elements we don't want to. No that's not possible right now ... and tbh, that's *much* more work than simply dropping one black fullscreen texture using a stencil buffer, or two smaller black textures onto the screen. xD Inappropriate signature removed. Spitfire |

Ravcharas
GREY COUNCIL Nulli Secunda
167
 |
Posted - 2012.06.11 21:47:00 -
[49] - Quote
CCP Explorer wrote:This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option. Not for whoever is in charge of the login-screen, apparently.
http://i.imgur.com/XrWYd.jpg
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CCP Explorer
C C P C C P Alliance
568

 |
Posted - 2012.06.11 22:23:00 -
[50] - Quote
Ravcharas wrote:CCP Explorer wrote:This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option. Not for whoever is in charge of the login-screen, apparently. http://i.imgur.com/XrWYd.jpg My bad; can you also post a screenshot showing the login screen with the bars turned off?
... of course you can't since there is no such option. And that's the point, it was too much maintenance to maintain the option. The login screen is very much a one-off custom-made window. In addition work is under way to move the login into the launcher and to get rid of the login screen. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Sarmatiko
733
 |
Posted - 2012.06.11 22:55:00 -
[51] - Quote
CCP Explorer wrote: In addition work is under way to move the login into the launcher and to get rid of the login screen. http://nooooooooooooooo.com/
On a serious note, maybe then we can have such nice features (of personal choice) like "save password" or "chroma hash for masked password field".  Reason for this in backlog style: "As player who switch between accounts and input different passwords and misstype alot, I can see color hash of my password before pressing login button and waiting "wrong password error". Instead I can correct password if i remember color hash." ArenaNet done this in soon-to-be-released game and this is very user friendly feature: http://i.imgur.com/1NyMY.jpg
Sorry for offtopic  |

Ravcharas
GREY COUNCIL Nulli Secunda
167
 |
Posted - 2012.06.11 23:06:00 -
[52] - Quote
CCP Explorer wrote:Ravcharas wrote:CCP Explorer wrote:This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option. Not for whoever is in charge of the login-screen, apparently. http://i.imgur.com/XrWYd.jpg My bad; can you also post a screenshot showing the login screen with the bars turned off? ... of course you can't since there is no such option. And that's the point, it was too much maintenance to maintain the option. The login screen is very much a one-off custom-made window. In addition work is under way to move the login into the launcher and to get rid of the login screen. I see. So the issue was compared to the number of users who had it enabled the testing time wasn't worth it? |

AlleyKat
The Unwanted.
276
 |
Posted - 2012.06.11 23:42:00 -
[53] - Quote
CCP Explorer,
What it actually did is alter the Field Of View, from 60/75 degrees to 80/90 degrees (guessing) - and the relative camera position had to therefore be moved backwards, which is why it went into letterbox mode for the game graphics, but not the UI.
It made for good videos, as it would give you a wider angle for 'epic shots' of space - sadly now gone forever, probably.
There are other things CCP could do to make a video producers life better...
AK GG#You go into combat, and itGGVs NOT going to be WagnerGG*industrial techno or really hard drum and bassGG% Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
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CCP Explorer
C C P C C P Alliance
569

 |
Posted - 2012.06.12 00:13:00 -
[54] - Quote
Sarmatiko wrote:CCP Explorer wrote: In addition work is under way to move the login into the launcher and to get rid of the login screen. http://nooooooooooooooo.com/ On a serious note, maybe then we can have such nice features (of personal choice) like "save password" or " chroma hash for masked password field".  Reason for this in backlog style: "As player who switch between accounts and input different passwords and misstype alot, I can see color hash of my password before pressing login button and waiting "wrong password error". Instead I can correct password if i remember color hash." ArenaNet done this in soon-to-be-released game and this is very user friendly feature: http://i.imgur.com/1NyMY.jpgSorry for offtopic  I'll pass that suggestion along. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1861
 |
Posted - 2012.06.12 00:38:00 -
[55] - Quote
MadMuppet wrote:CCP Explorer wrote:Thanks for all the input. Please note that I've drawn the attention of the relevant people on the EVE Project to this thread so do keep them coming.  You want some interesting feedback about the state of the matter? When you do the finals for the next Alliance tournament host them in the Domain region, preferably inside a gas cloud area (mission or LADAR site for example). That should clear up any concerns about the visibility issue pretty quick.
I can see the headlines: CCP, famed for its boot.ini debacle, turns heads with burn.retinae This is EVE. -a Everybody Versus Everybody. |

MotherMoon
Blue Republic RvB - BLUE Republic
845
 |
Posted - 2012.06.12 00:41:00 -
[56] - Quote
CCP Explorer wrote:Ravcharas wrote:CCP Explorer wrote:This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option. Not for whoever is in charge of the login-screen, apparently. http://i.imgur.com/XrWYd.jpg My bad; can you also post a screenshot showing the login screen with the bars turned off? ... of course you can't since there is no such option. And that's the point, it was too much maintenance to maintain the option. The login screen is very much a one-off custom-made window. In addition work is under way to move the login into the launcher and to get rid of the login screen.
wait... wasn't eve allready that way like... 5 years ago? Why are putting it back to the way it used to be? I'm confused CCP : ( Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
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CCP Explorer
C C P C C P Alliance
569

 |
Posted - 2012.06.12 09:37:00 -
[57] - Quote
MotherMoon wrote:CCP Explorer wrote:Ravcharas wrote:CCP Explorer wrote:This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option. Not for whoever is in charge of the login-screen, apparently. http://i.imgur.com/XrWYd.jpg My bad; can you also post a screenshot showing the login screen with the bars turned off? ... of course you can't since there is no such option. And that's the point, it was too much maintenance to maintain the option. The login screen is very much a one-off custom-made window. In addition work is under way to move the login into the launcher and to get rid of the login screen. wait... wasn't eve allready that way like... 5 years ago? Why are putting it back to the way it used to be? I'm confused CCP : ( No, the login screen was simply smaller at the time but still a part of the same executable. We are now moving the login process into the launcher; a separate application that will handle patching, login and launching. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Adeena Torcfist
Dark Underground Forces
40
 |
Posted - 2012.06.12 10:13:00 -
[58] - Quote
Its nice its finally gotten attention from someone in the office at least. Thanks for replying CCP Explorer, &, anyone that you have mentioned this to, or asigned to look into this, they are very welcome to post! i hope they do!
the Black bars in Widescreen sure made things easier. Surely even you ( or others in the office ) had used widescreen before. Did you like it or not like?
Remember, it was an option, so anyone not wanting it, they wouldnt be forced into having it enabled. The extra pan it gave helped, tho, i can just zoom out a little to give the same effect i guess.
Is it so hard to implement this on your test servers for testing by adding the black bars & reading the feedback? |

rofflesausage
State War Academy Caldari State
29
 |
Posted - 2012.06.12 10:16:00 -
[59] - Quote
CCP Explorer wrote:MotherMoon wrote:CCP Explorer wrote:Ravcharas wrote:CCP Explorer wrote:This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option. Not for whoever is in charge of the login-screen, apparently. http://i.imgur.com/XrWYd.jpg My bad; can you also post a screenshot showing the login screen with the bars turned off? ... of course you can't since there is no such option. And that's the point, it was too much maintenance to maintain the option. The login screen is very much a one-off custom-made window. In addition work is under way to move the login into the launcher and to get rid of the login screen. wait... wasn't eve allready that way like... 5 years ago? Why are putting it back to the way it used to be? I'm confused CCP : ( No, the login screen was simply smaller at the time but still a part of the same executable. We are now moving the login process into the launcher; a separate application that will handle patching, login and launching.
Am I going insane, or did it used to be like this when eve launched? |

Lin-Young Borovskova
Science and Trade Institute Caldari State
191
 |
Posted - 2012.06.12 10:21:00 -
[60] - Quote
I'd rather like to get rid of password fest and logofki fest each time you have to change char in the same account, witch is a bigger annoyance than how it looks in a gazillion x gazillion outdoor wide screen.
But I guess I will adapt (again)  brb |
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