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McFly
C0LDFIRE RUDE Alliance
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Posted - 2009.09.11 06:23:00 -
[1]
the downside to moving sov away from poses, means less people running poses constantly. No more deathstars or d**kstars, or 1000's of poses to maintain a solid defense... Hopefully the capital fleets will still be needed to kill these new sov markers, otherwise the isotopes market's gonna head for the basement.
Or maybe everything will somehow work out.
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Xtreem
Gallente Knockaround Guys Inc.
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Posted - 2009.09.11 07:03:00 -
[2]
well as with all markets this can be taken 2 ways, at least in the short term.
price will crash due to large stock piles being released to minimize potential losses.
OR
short term raise in price due to people who were building up stocks decide to take another direction in eve to keep there isk flow.
Of course there could be a mix of the 2 which is the most likely, people blow stockpiles, market dives, said stockpilers have stopped ice mining so the dive will be followed by a sharp increase, until the patch actually hits.
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Sturmwolke
Genyosha Legion
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Posted - 2009.09.11 07:35:00 -
[3]
There isn't enough details on Dominion to conclusively say that ice demand will drop off with the removal of POS from the sovereignty equation. No doubt it'll change, the obvious for punters to bet on would be a general downward trend.
Makes me wonder if CCP have anything else up their sleeves with respect to ice products. |
SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2009.09.11 07:41:00 -
[4]
Quote: This will consist of things as simple as investing in improvements that allow your members to discover new riches in systems long thought barren and useless.
This screams dynamic moon goo.. The more you toss into improvements the more moon stuff you'll find. So if you're in an alliance I'd be looking at systems with LOTS of moons in it.
The blog also didn't mention anything about POSES being less useful, just that they will not link to Sov anymore. The "Flag" capturing device could probably eat five times the isotopes.
But I'd probably say "Yes" Ice is about to get boned.
Amarr for Life |
Doomed Predator
The Aduro Protocol
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Posted - 2009.09.11 11:26:00 -
[5]
The only poses that will be useless are deathstar poses. Without any additional info I can't say what will happen, but with all of this home improvement and looking into T2 prices who knows what will happen. The 'Fendahlian Collective' strikes again |
Turiel Demon
Minmatar Shadow Reapers
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Posted - 2009.09.11 11:49:00 -
[6]
Originally by: SencneS
Quote: This will consist of things as simple as investing in improvements that allow your members to discover new riches in systems long thought barren and useless.
This screams dynamic moon goo.. The more you toss into improvements the more moon stuff you'll find. So if you're in an alliance I'd be looking at systems with LOTS of moons in it.
I doubt that very much, how are there going to be 'undiscovered' moons? I suppose maybe there could be 'exploratory drilling stations' placed in the system which would hunt for undiscovered pockets of R64 on moons or something but I'm hesitant to believe CCP would throw the T2 market into turmoil at the same time as completely resetting all SOV everywhere.
Don't get me wrong I'm looking forward to 'system improvements investment' whatever it turns out to be, and it would indeed be very interesting if it did include moon improvement, I just don't think that's what they're intending. Also, it has come to my attention that I'm really in need of a proper signature. |
Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.09.11 12:04:00 -
[7]
Originally by: SencneS
Quote: This will consist of things as simple as investing in improvements that allow your members to discover new riches in systems long thought barren and useless.
This screams dynamic moon goo.. The more you toss into improvements the more moon stuff you'll find. So if you're in an alliance I'd be looking at systems with LOTS of moons in it.
The blog also didn't mention anything about POSES being less useful, just that they will not link to Sov anymore. The "Flag" capturing device could probably eat five times the isotopes.
But I'd probably say "Yes" Ice is about to get boned.
I doubt the dynamic moon goo stuff. CCP solution to that R64 stuff was alchemy (failing as sulution ofc). If they now would introduce dynamic moon goo they would have to just throw alchemy flat out away as it would be even more pointless than it already is. And they are not particularly good at throwing away failed designs and getting it done right with some new better design. For example POS'es are second clear example of crap design (and I'm not thinking the bashing dead horse thread in features & ideas about how they should look like), but they just keep tweaking it until it stops twitching instead of throwing it away and doing it proper. Underlying idea for POS'es is awesome, usability however is outright pain, somewhat better nowdays, but crap regardless of numerous tweaks to the system.
They do get things right also ofc quite often so I'll remain optimistic about new sov system crossing my fingers that they will not step into same bucket they did with FW with the new system.
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Tesal
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Posted - 2009.09.11 15:58:00 -
[8]
Originally by: Carniflex
Originally by: SencneS
Quote: This will consist of things as simple as investing in improvements that allow your members to discover new riches in systems long thought barren and useless.
This screams dynamic moon goo.. The more you toss into improvements the more moon stuff you'll find. So if you're in an alliance I'd be looking at systems with LOTS of moons in it.
The blog also didn't mention anything about POSES being less useful, just that they will not link to Sov anymore. The "Flag" capturing device could probably eat five times the isotopes.
But I'd probably say "Yes" Ice is about to get boned.
I doubt the dynamic moon goo stuff. CCP solution to that R64 stuff was alchemy (failing as sulution ofc). If they now would introduce dynamic moon goo they would have to just throw alchemy flat out away as it would be even more pointless than it already is. And they are not particularly good at throwing away failed designs and getting it done right with some new better design. For example POS'es are second clear example of crap design (and I'm not thinking the bashing dead horse thread in features & ideas about how they should look like), but they just keep tweaking it until it stops twitching instead of throwing it away and doing it proper. Underlying idea for POS'es is awesome, usability however is outright pain, somewhat better nowdays, but crap regardless of numerous tweaks to the system.
They do get things right also ofc quite often so I'll remain optimistic about new sov system crossing my fingers that they will not step into same bucket they did with FW with the new system.
Dynamic might not be the right word, but I can see the idea. As your system becomes more advanced, more moon minerals might become available, or the existing moon minerals might increase in quality levels. also...
I will kill you. |
Kerfira
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Posted - 2009.09.11 17:31:00 -
[9]
Just have all moons have all moon minerals, but in somewhat varying amounts. The best moons (current R64's) should have maybe 1.5x more than the worst moons of the best moon minerals (R64's) and similarly lower amounts of the worst moon minerals.
More built up systems should be able to extract more per moon. A figure could be that a fully developed system had a 50% increase to mined amounts effectively making a 'bad' moon in a developed system as good as a 'good' moon in an undeveloped system.
Good moons should be good, but not the current awful ISK-printing machines....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Don Lunardi
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Posted - 2009.09.11 19:14:00 -
[10]
Edited by: Don Lunardi on 11/09/2009 19:15:21
Originally by: Turiel Demon
I doubt that very much, how are there going to be 'undiscovered' moons?
Well, it wasn't too long ago when astronomers discovered two new moons around Uranus...
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Claire Voyant
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Posted - 2009.09.11 20:30:00 -
[11]
I haven't seen ice profits in so long, I've forgotten what they looked like.
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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2009.09.11 21:42:00 -
[12]
There is a theme on that devblog. They want alliances to not need to spread out so much. This is why I think dynamic or at least some sort of improvements to the way moons are used is in order.
They say "We trashed the current sov and resigned from the ground up." This sounds like an awesome opportunity to redesign moons and systems. Which it's clear they did as it mentioned a lot of new stuff at the "SYSTEM" level.
My money is on massive increase of sales in Gallente and Amarr outpost eggs. Yep, my prediction is CCP will allow more outposts in a single system. This will allow for alliances to be more easily consolidated into systems.
Amarr for Life |
Agent Known
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Posted - 2009.09.12 03:38:00 -
[13]
Originally by: SencneS There is a theme on that devblog. They want alliances to not need to spread out so much. This is why I think dynamic or at least some sort of improvements to the way moons are used is in order.
They say "We trashed the current sov and resigned from the ground up." This sounds like an awesome opportunity to redesign moons and systems. Which it's clear they did as it mentioned a lot of new stuff at the "SYSTEM" level.
My money is on massive increase of sales in Gallente and Amarr outpost eggs. Yep, my prediction is CCP will allow more outposts in a single system. This will allow for alliances to be more easily consolidated into systems.
For some reason I don't see these changes shrinking what alliances have for space for one very good reason: ratting. There's a lot of people that rat in the various alliances for cash/sec status/faction/officer stuff. 5-6 ratters in one system is considered crowded...can you imagine 100+? On another note, I also have an annoying sig.
inaftertimeflux |
Bloody Rabbit
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Posted - 2009.09.12 17:06:00 -
[14]
Originally by: Agent Known For some reason I don't see these changes shrinking what alliances have for space for one very good reason: ratting. There's a lot of people that rat in the various alliances for cash/sec status/faction/officer stuff. 5-6 ratters in one system is considered crowded...can you imagine 100+?
Agreed that ratting in a system can only hold one or two active players if it has many belts...but
what if wormhole type is coming to 0.0?
wormhole space is all scan and go type of ratting and it was a test grounds with talk that if could be rolled out in 0.0 which might be what is happening.
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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2009.09.12 21:03:00 -
[15]
Ratting Yes thats a problem, but I'm talking about infrastructure here. Ratters roam anyway, so they don't need to be all together. However, imagine an alliance where every planet had an outpost, every moon full, and 30 belts. The would be enough industry infrastructure to support the alliance.
Sure the ratters would have to leave in order to get away from everyone else. There would only be a little reasons why the entire alliance can't be stationed in one system. Sure they'd naturally want to spread out for safety, ease of movement is a safety measure. However, with all corps in the alliance being able to have an office and industry in one system they wouldn't need to spread out so much. So much so that it starts to become a liability because they are spread too thin.
Amarr for Life |
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