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Yonis Kador
Transstellar Alchemy
125
 |
Posted - 2012.06.07 19:07:00 -
[391] - Quote
Wow, I was only gone for a couple hours but now after catching up, I'm a little distressed by what I've just read.
So the tree-view "isn't going anywhere" and the Shift-clickageddon was created as a workaround for people who don't like squinting and scrolling through dozens of entries on the tree? I can barely read that thing. You did that for us? Gee thanks. I've rarely ever had to use the keyboard to play this game. Now its a requirement? Squinting and scrolling wasn't previously required either and if I'm forced to do that or shift-doubleclick ad nauseum now, how in the world can you claim no reduction in efficiency? Ridiculous.
Opening the station hangar, ship hangar, and all 7 divisions of a corp hangar previously required three single clicks. Now it takes 30 shift doubleclicks? And that's great because its only a problem for people who need to drag and drop from multiple windows? I'm clearly missing something because what I'm comprehending here makes zero sense.
It almost looks like I just read that industrialists have to deal with this shift-clicking bs and pvp'ers get a streamlined system perfect for their needs.
Why are we Shift-clicking at all? Why isn't doubleclicking the standard? Get my keyboard out of this mess.
Since shift-doubleclicking isn't even an option, that means my only recourse is to learn to love the tree? A tree I can barely read, that I constantly open the wrong divisions of, where I drop things into the wrong hangars frequently, and that has turned my game into a windows filing system. That tree? I can't even find my things using the tree half the time.
Oh I've got to take a break. This is too much.
I'm going to need lots of ice cream today.
Yonis Kador |

Vaerah Vahrokha
Vahrokh Consulting
1183
 |
Posted - 2012.06.07 19:10:00 -
[392] - Quote
Haifisch Zahne wrote:I just tested SHIFT-RIGHT CLICK. It "works" *laughs hysterically at the idea this is working*.
Oh, now, we ALSO have SHIFT-DOUBLE CLICK?!
CLICK, SHIFT-CLICK, SHIFT-DOUBLE CLICK, RIGHT CLICK, SHIFT-RIGHT CLICK.
Let me guess, SHIFT-RIGHT DOUBLE CLICK is next?!
It could be worse. We could have to press ALT with the neck, power button on computer + Shift reset and extract an USB key. Like those ancient Amiga easter eggs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
296
 |
Posted - 2012.06.07 19:10:00 -
[393] - Quote
Smoking Blunts wrote:functionality is not the same with this new ui as with the old.
4 corp hangers at a pos.
old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division
new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try. now try division 2, 3 4, 5, 6 and 7...
oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare
why have you removed right click menus that actually have a function ccp?
Ha.. ha.. ha... welcome to my world. |

Haifisch Zahne
HZ Corp
46
 |
Posted - 2012.06.07 19:14:00 -
[394] - Quote
A similar suggestion was already made by me (as a one time fix for this nonsense). But, you forgot that you must raise both pinkies while clicking.
Vaerah Vahrokha wrote:Haifisch Zahne wrote:I just tested SHIFT-RIGHT CLICK. It "works" *laughs hysterically at the idea this is working*.
Oh, now, we ALSO have SHIFT-DOUBLE CLICK?!
CLICK, SHIFT-CLICK, SHIFT-DOUBLE CLICK, RIGHT CLICK, SHIFT-RIGHT CLICK.
Let me guess, SHIFT-RIGHT DOUBLE CLICK is next?!
It could be worse. We could have to press ALT with the neck, power button on computer + Shift reset and extract an USB key. Like those ancient Amiga easter eggs.
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
297
 |
Posted - 2012.06.07 19:15:00 -
[395] - Quote
CCP Goliath wrote:Smoking Blunts wrote:functionality is not the same with this new ui as with the old.
4 corp hangers at a pos.
old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division
new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try. now try division 2, 3 4, 5, 6 and 7...
oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare
why have you removed right click menus that actually have a function ccp? I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division.
Because you don't want the tree view undocked by default ever, for anything. It wastes screen space and only allows for completely trivial shortcuts in very limited scenarios that only apply to very beginner players. Also the tree view takes too much space in both width and height and you have to scroll through it and resize the whole window to fit. It's quite fubar. When you have a POS with 6 equipment assembly arrays, 4 ship assembly arrays, 2 component assembly arrays and some labs with BPCs, you don't have any screen space for the ridiculous tree view that is completely unusable in small windows. And you want all positions saved for all and each single one of these assembly arrays to streamline operations (can't stress enough, saved means persistently saved, really persistently, as persistently as it gets, like in a Swiss bank).
Or make the tree view adaptive at least to the current subcontainer type, so that the tree view for an equipment assembly array only displays, what? thats right things that only apply to that partiicular container duh, which is what? Corp divisions thats right. Uh, oh, sounds just like what we had before doesn't it?
For the love of god, reconsider roll back. |

Vaerah Vahrokha
Vahrokh Consulting
1183
 |
Posted - 2012.06.07 19:20:00 -
[396] - Quote
CCP Goliath wrote: Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.
There's a reason why MANY softwares have moved the hell away from tree views and implemented tabs.
It's called basic, simple sense.
Writings are horizontal (western ones). That is, they take lots of horizontal real estate.
Tree views make already large windows unnecessarily larger by putting horizontal information to the left of the window. Tabs make large windows functional because they take small vertical real estate and zero horizontal real estate.
The very fact you are going against all the accepted modern UI designs and find it good enough to "not going anywhere" is worrysome.
You are implementing outdated and unpractical concepts. The day the UI is bug fee, it will still be conceptually wrong.
See, many times I wanted to send CCP my curriculum but with decision makers taking this kind of directions and then sticking to them, I would feel embarassed. I would probably be bound to some "you won't publicly state your superiors borked grand time" legal agreement as well so I'd be put together the same people who can think these kinds of designs.
No way. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Meytal
School of Applied Knowledge Caldari State
38
 |
Posted - 2012.06.07 19:20:00 -
[397] - Quote
Vaerah Vahrokha wrote:It could be worse. We could have to press ALT with the neck, power button on computer + Shift reset and extract an USB key. Like those ancient Amiga easter eggs. Good heavens don't give them any ideas!
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
297
 |
Posted - 2012.06.07 19:29:00 -
[398] - Quote
CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)? The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)
Yes that would help a ton please. Every single function pretty please map to individual shortcut. Repeated shortcut application to open/close as usual. Real, tested window persistence pretty please with cherries and sugar on top. People will customize for their specific usage. All less frequently used functions like fuel bay, corp divisions 1-6 (preferrably those would stack in the same window by default i think but with undock option), ship maint bay, ore hold, drone bay, etc etc |

Haifisch Zahne
HZ Corp
47
 |
Posted - 2012.06.07 19:29:00 -
[399] - Quote
Well, if the tree view is "not going anywhere", I can tell you that I will. One subscription cancelled.
CCP Goliath wrote: Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
297
 |
Posted - 2012.06.07 19:32:00 -
[400] - Quote
Vaerah Vahrokha wrote:CCP Goliath wrote: Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.
There's a reason why MANY softwares have moved the hell away from tree views and implemented tabs. It's called basic, simple sense. Writings are horizontal (western ones). That is, they take lots of horizontal real estate. Tree views make already large windows unnecessarily larger by putting horizontal information to the left of the window. Tabs make large windows functional because they take small vertical real estate and zero horizontal real estate. The very fact you are going against all the accepted modern UI designs and find it good enough to "not going anywhere" is worrysome. You are implementing outdated and unpractical concepts. The day the UI is bug fee, it will still be conceptually wrong. See, many times I wanted to send CCP my curriculum but with decision makers taking this kind of directions and then sticking to them, I would feel embarassed. I would probably be bound to some "you won't publicly state your superiors borked grand time" legal agreement as well so I'd be put together the same people who can think these kinds of designs. No way.
Yes. Tabs are better than trees for reasons outlined. Good reasoning here, worth paying good attention to this one. |
|

Buzzmong
Aliastra Gallente Federation
212
 |
Posted - 2012.06.07 19:38:00 -
[401] - Quote
To be totally honest, at this stage I'd probably just be happy with being able to shift-click on the new inventory button on the Neocom to simply open up a new seperate instance of the inventory.
At least there'd be an easy way to have multiple windows then.
Sometimes CCP, less isn't more. |

Smoking Blunts
ZC Industries Dark Stripes
313
 |
Posted - 2012.06.07 19:39:00 -
[402] - Quote
CCP Goliath wrote: Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.
its the basic reduction in functionality thats the problem, plus the introduction of many extra steps to get the same things done thats the problem.
i have come to terms with you blindly ignoring mass negative feed back. and pushing on with broken design.
16 June 2012 - 1:07 pm (in 8 days), thats when my 3 indy accounts run out, may they rest in peace. OMG when can i get a pic here
|

mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
63
 |
Posted - 2012.06.07 19:39:00 -
[403] - Quote
CCP Goliath wrote:Dream Five wrote:RasKarpas wrote:ZaBob wrote:
Developers ALWAYS hate to roll back stuff. Myself included.
This is precisely why it's not the developer's decision. There are control mechanisms for quality developing, which obviously fail time after time. Yep. This. Good devs and managers need to learn to admit their mistakes and bury their egos. Team/company success should be the driving force always, and customer satisfaction ultimately determines that. I feel that mistakes have already been admitted, and I don't feel that anyone is really showing ego about this.
I'd like to hear that from CCP Hilmar.
|

Par'Gellen
166
 |
Posted - 2012.06.07 19:40:00 -
[404] - Quote
mrpapageorgio wrote:CCP Goliath wrote:Dream Five wrote:RasKarpas wrote:ZaBob wrote:
Developers ALWAYS hate to roll back stuff. Myself included.
This is precisely why it's not the developer's decision. There are control mechanisms for quality developing, which obviously fail time after time. Yep. This. Good devs and managers need to learn to admit their mistakes and bury their egos. Team/company success should be the driving force always, and customer satisfaction ultimately determines that. I feel that mistakes have already been admitted, and I don't feel that anyone is really showing ego about this. I'd like to hear that from CCP Hilmar. As would I. CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
299
 |
Posted - 2012.06.07 19:51:00 -
[405] - Quote
Rock Kicker wrote:CCP Goliath wrote:Salpun wrote:Haifisch Zahne wrote:I seriously hope you are not saying there is a SHIFT-RIGHT CLICK menu vs a RIGHT CLICK menu. Not to mention this inane SHIFT-CLICK nonsense? Salpun wrote:Bug report/ missing features. 138040 With out a shift click fuction showing in the right click menu shift click fuctionality is not apperant to open wrecks or cargos, there is no way to open wrecks in a secondary window from the overview. Wrecks are not show ing up in the index any more if they are in range so you have to open then via a right click menu and then open them via the shift click right click menu. Opening a second wreck using the shift click fuctionality or right click drop down fuctionality closes the prevousely open window which has a wreck in it. It does not open that wreck in the same window as the prevous wreck.
Shift double click works but is not documented well. Every thing put out by the new devblogs is shift single click No while all the fuctionality on the new Inventory window is shift single click. All like fuctionality is shift double click when useing the overview. There is not a shift double click line in the overview right click menu or a loot all icon in the right click drop down menu so people do not have to move there mouse a million miles while looting. Pretty much this. It's the exact same functionality as before, except you hold down shift if you want it in a separate window as oppose to using the tree view. Except Shift-clicking on a pos array structure, either visually or from the overview does nothing. Shift-double-click causes you to approach the array only. Shift-click (and shift-dbl-click) from the tree on an array either expands or collapses the divisions. Only way I have found to open multiple inventory windows is to shift-double-click cans I carry in my cargobay. So I get an inventory window for my ship caargo, and then one for each can. Then I have to keep the damn tree active (or expand it out each time) on each one so i can change divisions as I move minz, etc around between arrays to run jobs. I generally have a minimum of 4 windows open at one time when sitting at my tower doing work. This UI has made working at a pos an absolute PITA.
I think this would actually be very handy to open corp hangars on shift-click for POS structures. With horizontally spaced Tabs, not Tree views for corp divisions. It really wasn't broken. Really it wasn't. It was better, believe it.
The tree view is a part of cargohold of a freighter or industrial typicall for POS operation. You don't want to move/resize that window so the tree view is useless. There's currently no other way to access POS structuers other than resizing the cargohold, opening tree view, then undocking the structures you need, then docking the treeview, and resizing the cargohold back to where you want it to be. Massively tedious is a massive understatement. |

Rock Kicker
Full Bore Inc Sobriety Test Failures
22
 |
Posted - 2012.06.07 19:53:00 -
[406] - Quote
CCP Goliath wrote:Smoking Blunts wrote:functionality is not the same with this new ui as with the old.
4 corp hangers at a pos.
old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division
new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try. now try division 2, 3 4, 5, 6 and 7...
oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare
why have you removed right click menus that actually have a function ccp? I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division.
Not even close. I have 4 labs, component/ammo/drone/equipment arrays, corp hangar and 3 ship arrays at one tower. When I'm working, since I don't want to have to constantly close and open arrays, I generally have at least 6 arrays open at one time, moving things around to do jobs. Old system, no problem. Even opening them was a breeze. If I had to change a division on an array, 1 click, or even just drag/drop on that tab. Fast and simple.
Alongs comes the UI. You guys want us to work from a tree with 1 inventory window at a time. If I expand 6 arrays in the tree to show all the divisions, it's taller than my screen. So I'd have to click-shrink arrays to keep things where I can see them or scroll the tree up and down to keep both arrays visible. Plus I can only view one inventory at a time in the window. Sometimes I want to see what I've got in 2 or more at the same time to make a decision on what I am working at doing.
Now as I said before, if you have cans in your cargo, you can open an inventory for your ship cargo, and one for each can thru the bloodly shift-double-click nonsense. Get rid of the damn 'Shift' part of that so I don't have to use both hands to do something that only took one hand.... I can't count how many times I've double-clicked a container expecting it to launch a window, only to get pissed cuz it opened over the other inventory i already had open... Hell, put back functionality on the right-click menu so it launches a separate window when you 'access storage' from it and you'll stop alot of my grief.
But you still have to play with the damn tree to get into different divisions. Eats up alot more screen space than tabs across the top of the inventory.
So down to the TL;DR...
1. Right Click menu, 'access storage' launches it's own window instead of stuffing it into your current open inventory.
2. Replace Shift-Double-click (and shift-click) with the industry standard double-click to open an inventory in a new window.
3. Add an option so we can toggle on that we have tabs for divisions on the top of an inventory. Leave em on the tree too, I don't care since i minimize the trees. I just want the faster access the tabs provided.
These 3 items alone would make things much easier and faster for me. Hmmm... Basically restores functionality that you took away. You also get to keep your tree that you think is the bomb, and I can basically turn it off and get back to working efficiently.
Now a bonus would be an option to turn off the isk estimated value to reduce query lag time. Never matches anything I can find anyhow. OR, what would actually make sense, is that I could setup the isk estimator to use a specific market (and how it works, hi/low/median against buy/sell prices). THAT would be way cool! |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
300
 |
Posted - 2012.06.07 19:58:00 -
[407] - Quote
Haifisch Zahne wrote:Well, if the tree view is "not going anywhere", I can tell you that I will. One subscription cancelled. CCP Goliath wrote: Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.
At least they are communicating now, I think there's still hope they'll come to realize the tree is not that great for everything. It certainly doesn't make sense to have it as a part of every UI element for reason outlined. |

mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
63
 |
Posted - 2012.06.07 20:03:00 -
[408] - Quote
As several people have said, tabbed view is a much better solution for corp hangars.
Tree view takes a lot of vertical and horizontal space (assuming you actually want to read the labels). This is a huge problem especially if you want to keep the window small in size.
Having to scroll though the tree to find something instead of being able to always see the tab you are looking for at the top is not the same functionality. It requires more work from the user and is a bad design. There is a reason all modern web browsers use tabs and not trees. It is easier to see what you have open and get to it without more work. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
300
 |
Posted - 2012.06.07 20:13:00 -
[409] - Quote
Shift-click on open inventory for POS structures doesn't save window positions, instead they stack on top of the last opened one. Highly unpleasant. Why shift click in overview? That's against overview conventions. What is happening? |

Rynnik
Agony Unleashed Agony Empire
18
 |
Posted - 2012.06.07 20:18:00 -
[410] - Quote
Are you guys going to consider a slimmed down version of the window without needless things like the item count/price, double menu rows at the top, etc etc?
I am fine with it being an 'in-space only thing' but with all the nice changes you folks have done I still find it really annoying as a PvPer that I can't easily access my drugs or watch my ammo/cap booster usage without having to be distracted by a bunch of text and interface that doesn't apply to the task at hand.
It can be optional, it can be limited to cargo hold or in space, whatever makes it easiest for you but PLEASE consider a minimalistic approach for those that need or want it. |
|

Rock Kicker
Full Bore Inc Sobriety Test Failures
22
 |
Posted - 2012.06.07 20:22:00 -
[411] - Quote
Rynnik wrote:Are you guys going to consider a slimmed down version of the window without needless things like the item count/price, double menu rows at the top, etc etc?
I am fine with it being an 'in-space only thing' but with all the nice changes you folks have done I still find it really annoying as a PvPer that I can't easily access my drugs or watch my ammo/cap booster usage without having to be distracted by a bunch of text and interface that doesn't apply to the task at hand.
It can be optional, it can be limited to cargo hold or in space, whatever makes it easiest for you but PLEASE consider a minimalistic approach for those that need or want it.
^^^ this! Annoying as heck to have about 8 lines of screen space opened for my ship cargo when I only have 3 items visible. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
301
 |
Posted - 2012.06.07 20:41:00 -
[412] - Quote
dragging a stack onto another stack in cargohold now always tells "no more units in source location" and doesnt allow to drag directly onto another stack even if there's sufficient cargo space. Previously it correctly clamped the number of units to max cargo space. This is broken now. |

Maul555
Nuts and Vindictive Remix Technologies
215
 |
Posted - 2012.06.07 20:45:00 -
[413] - Quote
I will wait for the next round of fixes... after that I will be creating a new bug report petition for every single major issue I can find, on all of my accounts.... |

Scaugh
Blue Republic RvB - BLUE Republic
22
 |
Posted - 2012.06.07 20:45:00 -
[414] - Quote
CCP Goliath wrote:Smoking Blunts wrote:functionality is not the same with this new ui as with the old.
4 corp hangers at a pos.
old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division
new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try. now try division 2, 3 4, 5, 6 and 7...
oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare
why have you removed right click menus that actually have a function ccp? I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division.
Goliath,
you are are correct indeed. We do not see how we should be using the UI tree as intended by CCP. Please release a devblog or youtube video on how we should using the UI tree.
From my own personal experience i am finding it somewhat troblesome trying to arrange the 100 or so containers I have in my corp hangars into a way that will make the UI tree workable for me. I'm am trying to adapt with some sucess. Allbeit little sucess.
Just a little bit more info:
I run a ressearch & copying POS where I make copies of lots of different BPO's to sell. Let me take one of these as an example.
Rifters I currently make 1 run / 5 run / 10 run / 15 run / 20 run and 30 run copies to sell on contracts.This equates to 6 containers. If i didnt then i'd have no way of telling what run a BPC was unless i individually clicked onto each bpc before moving the bpc from my POS to a station and creating a contract. As mentioned the current solution to this is I have labelled containers. Lots of containers. In such a myirad of corporate hangars a single UI tree is navigated to the BPC location before dragging what I want to where I want. This allows me to create contracts of mulitpal BPCs.
Each POS mod has 7 hangars and I've got POS 10 mods to choose from. Yes 70 folders each expanding to the containers held in them. Considering that the only way currently to open a container inside a corp hangar is through the UI tree (The shift+click does not open the container -bug report already sent in). I am left with little option other than trying to negoitate several UI windows while remembering to try to shift+click my way thought the tree.
Stressful I tell you.
Creative Solution
Allow me to be able to open both my POS mods and containers contained within with double clicks (not shift+clicks) in different UI windows. The containers can then be opened and the mod dropped into where I need them before I package then off to contracts. |

Bantara
Corp 54 Curatores Veritatis Alliance
9
 |
Posted - 2012.06.07 21:20:00 -
[415] - Quote
Haifisch Zahne wrote:Well, if the tree view is "not going anywhere", I can tell you that I will. One subscription cancelled.
Smoking Blunts wrote:16 June 2012 - 1:07 pm (in 8 days), thats when my 3 indy accounts run out, may they rest in peace.
Scaugh wrote: I don't know why I've posted here as I've already unsubbed. I'm getting seriously stresed at a computer game, and i didn't even get a little annoyed with Incarna (3+yrs of playing ..now what game will I play.... sigh) 1 - They don't want to read that you're unsubbing, because remember, it's what you do, not what you say, that they will be watching. 2 - So all you're doing is flooding forum with rants. Stop. And can I haz your stuff? 3, Scaugh: Why, DUST 514, of course!! ;) (In all seriousness, what about Rift? Or Secret World?)
And in general....good Lord, people, how much crap do you own!?!? More tree entries than you have screen height? I gotta see this, please post a screen shot. |

Smoking Blunts
ZC Industries Dark Stripes
315
 |
Posted - 2012.06.07 21:24:00 -
[416] - Quote
Bantara wrote:Haifisch Zahne wrote:Well, if the tree view is "not going anywhere", I can tell you that I will. One subscription cancelled. Smoking Blunts wrote:16 June 2012 - 1:07 pm (in 8 days), thats when my 3 indy accounts run out, may they rest in peace. Scaugh wrote: I don't know why I've posted here as I've already unsubbed. I'm getting seriously stresed at a computer game, and i didn't even get a little annoyed with Incarna (3+yrs of playing ..now what game will I play.... sigh) 1 - They don't want to read that you're unsubbing, because remember, it's what you do, not what you say, that they will be watching. 2 - So all you're doing is flooding forum with rants. Stop. And can I haz your stuff? 3, Scaugh: Why, DUST 514, of course!! ;) (In all seriousness, what about Rift? Or Secret World?) And in general....good Lord, people, how much crap do you own!?!? More tree entries than you have screen height? I gotta see this, please post a screen shot.
way more entrys than screen height. oh im not quiting, just letting 3 accounts of the 6 die. to much effort to use the ui now. i have enough isk to pvp and plex till eve dies. so no, my stuffs is my stuffs.
its a shame though, industry was something taht i enjoyed doing as the background part of my game. i just can not face trying to shift click my way though 100's of hanger divisions OMG when can i get a pic here
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Bantara
Corp 54 Curatores Veritatis Alliance
9
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Posted - 2012.06.07 21:35:00 -
[417] - Quote
Smoking Blunts wrote:its a shame though, industry was something taht i enjoyed doing as the background part of my game. i just can not face trying to shift click my way though 100's of hanger divisions So when you say this, are you talking about all of your characters, or 1 character? I didn't put it on the previous post, but I'm not a person involved with POS's, so I'm just trying to get an understanding of what y'all are complaining about, cause I think the tree's great. I hated mutlple inventory windows open, for the very same reason others are saying--too much screen real estate. Now it's all in one place. I'm never looking in two different places at once, just one. I know what I want to go where--go there, drag it over. Easy, simple, and done.
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Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
295
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Posted - 2012.06.07 21:37:00 -
[418] - Quote
Dream Five wrote:At least they are communicating now, I think there's still hope they'll come to realize the tree is not that great for everything. It certainly doesn't make sense to have it as a part of every UI element for reason outlined. They won't realize it. They are still too confident in all of their responses that the problem is us, not their UI.
The only way to make progress on this is unsubscriptions. I regret that I sub in 6 and 12 month blocks.
Never again. I don't do it with any other software, but it just seemed efficient to do it with Eve. From now on, they earn my subs month to month, or they lose the income. I would rather pay $50 more a year and be able to save that $50 by quitting early if they bork the game, than to pay them in advance and then end up with situations like this that make me miserable trying to play the game.
I appreciate Goliath posting, but like everyone who has posted except Soundwave, I don't think he understands the issues at all. And while I appreciate he probably takes pride in, and tries to do a good job, the fact is, Q&A was absolutely miserable on this major change. They completely missed the boat. Tears will be shed and pants will need to be changed all round. |

Iniquita
Dreddit Test Alliance Please Ignore
72
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Posted - 2012.06.07 21:47:00 -
[419] - Quote
One problem I have is that the tree view of the unified inventory doesn't behave like you would expect in a number of circumstances. There are so many things that aren't really easier to do with the new unified inventory given that the common actions involved moving things between various containers.
For example, If I want to drag something from the current expanded view to something not visible on the tree, dragging it over the tree does not cause the tree view to shift in any direction.
So in order to move something I need to select what I want, manually move the tree view, and then drag the stuff I want moved into the proper area. It seems that you are trying to mimic windows explorer in so many ways so why wouldnt you have the tree view move up and down when attempting to drag files around if all containers are not in view.
You cannot right click your ship in a hangar or capacitor to show the fuel bay. Double clicking somethign in your ship hangar makes it your active ship and doesn't open its cargo hold. Even shift clicking ships doesnt open their cargo in a new window
The ability to make shortcuts to different custom views and have these views accessible via custom buttons on the neocomm is a very needed addition to the inventory system. This would allow things like buttons for ships, corp hangars, or inventory as they existed under the old system.
Im sure theres more, but figured Id post something
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Par'Gellen
167
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Posted - 2012.06.07 22:01:00 -
[420] - Quote
mrpapageorgio wrote:As several people have said, tabbed view is a much better solution for corp hangars.
Tree view takes a lot of vertical and horizontal space (assuming you actually want to read the labels). This is a huge problem especially if you want to keep the window small in size.
Having to scroll though the tree to find something instead of being able to always see the tab you are looking for at the top is not the same functionality. It requires more work from the user and is a bad design. There is a reason all modern web browsers use tabs and not trees. It is easier to see what you have open and get to it without more work. Quoted for the god's honest truth! CCP, I understand that "To err is human", but it shouldn't be the company motto... |
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