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caligulii
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Posted - 2009.09.04 03:50:00 -
[1]
hi i know this prolly sounds like an ultimate nubby question, but are minmatar ships generally shield or armor tankers? |
KittenSoft
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Posted - 2009.09.04 04:05:00 -
[2]
yes
depends on the ship actually. Some are geared for armor tanking, some for shield tanking.
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Mutnin
Mutineers
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Posted - 2009.09.04 04:29:00 -
[3]
Both, some ships work better shield tanked, some work better armor tanked and a few can do either or. Minmatar is one of the most skill intensive races as you need skills in everything to fly all the ships.
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Zorai Miraden
Gallente East Khanid Trading Khanid Trade Syndicate
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Posted - 2009.09.04 06:23:00 -
[4]
One comment that I like that describes Minmatar is, "Playing Minmatar is like playing EVE on hard mode". I didn't really understand this when I first started playing EVE but a few years later it now makes sense. Minmatar was designed as being a race that lives in a junkyard and just has a lot of everything. This really comes through in their ships that can end up requiring skills in every category before you can fly them at their max. Minmatar ships are also designed to be speed tankers, and as such have in general the fastest ships in the game.
So in general you'll need about 50% more skills to be able to fly a Minmatar ship as you would for another race. But once you have the skills you'll be able to do just about anything and do it well.
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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.09.04 10:15:00 -
[5]
perfect example:
The Typhoon- 8-4-7 slot layout
requires missile skills (4 hard points) both torpedoes and cruise requires projectile skills (4 hard points) both autos and arties requires Drone skills (175m3 drone bay) can be passive shield tanked quite well (invul, LSE, EM res + 7spr + rigs) can be armor tanked (duh! 7 slots for it)
I've been flying it since my nublet days of yore and still do a lot, @42mil sp i still have not squeezed every last bit of DPS or versatility out of it...
this ship gives so much to the player that invests the SP's "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.09.04 10:18:00 -
[6]
I'd say : Slasher - speed Rifter - speed Thrasher - speed Rupture - Armor Stabber - Speed or Shield buffer Hurricane - Shield Buffer Typhoon - passive shield or armor Tempest - i prefer Armor or RR Maelstrom - no clue never flown one, suspect shield
all just my opinion of course, not necessarily the best option for the min-maxxers "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
spyor
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Posted - 2009.09.04 12:00:00 -
[7]
Originally by: ServantOfMask perfect example:
The Typhoon- 8-4-7 slot layout
requires missile skills (4 hard points) both torpedoes and cruise requires projectile skills (4 hard points) both autos and arties requires Drone skills (175m3 drone bay) can be passive shield tanked quite well (invul, LSE, EM res + 7spr + rigs) can be armor tanked (duh! 7 slots for it)
I've been flying it since my nublet days of yore and still do a lot, @42mil sp i still have not squeezed every last bit of DPS or versatility out of it...
this ship gives so much to the player that invests the SP's
and butt ugly but dont let that put you off!
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waruiushiro
Wrath of Fenris Gentlemen's Club
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Posted - 2009.09.04 15:58:00 -
[8]
Your question depends largely on whether you're going PvP or PvE... for PvE it doesn't matter that much, really. In PvE just go with whatever your slots and skills allow. A Rifter can active shield or armour tank pretty well, in addition to speed. Rupture will be armor, and the Hurricane can do armor or a Drake-style passive shield tank for afk-ing level 3's.
In PvP, I love shield buffer Minmatar ships. Biggest guns you can fit, three gyros, some nanos, all utility highs filled with energy neuts, crazy speed, and just enough buffer to make it interesting.
The shield Hurricane is great, but for a 1v1 with another BC, the armour version might be more useful due to more EHP and the fact that it can still fit 3 gyros.
Any PvP BS will probably be armour because of remote repping, but I've always wanted to try a shield buffer Typhoon. You can't argue with being able to fit and use SIX damage mods.
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.09.04 16:37:00 -
[9]
Originally by: waruiushiro
In PvP, I love shield buffer Minmatar ships. Biggest guns you can fit, three gyros, some nanos, all utility highs filled with energy neuts, crazy speed, and just enough buffer to make it interesting.
The shield Hurricane is great, but for a 1v1 with another BC, the armour version might be more useful due to more EHP and the fact that it can still fit 3 gyros.
Any PvP BS will probably be armour because of remote repping, but I've always wanted to try a shield buffer Typhoon. You can't argue with being able to fit and use SIX damage mods.
This.
Although the armour buffer versions of some ships are preferable (Rupture), or preferable for some jobs (plated+slaved Hurricane for soloing BCs/HACs/noob BS, and Typhoon/Tempest for RR gangs). Basically you need both shield and armour skills to bring the max out of the whole ship line.
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Mutnin
Mutineers
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Posted - 2009.09.04 17:49:00 -
[10]
Edited by: Mutnin on 04/09/2009 17:54:10
Originally by: ServantOfMask I'd say : Slasher - speed Rifter - speed Thrasher - speed Rupture - Armor Stabber - Speed or Shield buffer Hurricane - Shield Buffer Typhoon - passive shield or armor Tempest - i prefer Armor or RR Maelstrom - no clue never flown one, suspect shield
all just my opinion of course, not necessarily the best option for the min-maxxers
Personally, I always used the Cane as an Armor tanker, because I liked my mids for webs and cap booster. Then again that ship is one of the ones that has lots of versatility, it can both Armor or Shield tank and do both do very well.
This is also one of the advantages of Minmatar, no one can ever really know how your ship is tanked until they start shooting. What's awesome is even the damn Rifter can Shield or Armor tank.
btw.. don't let this scare you off from flying Minimatar, because you can still do quite well with them as a low skill point player, it's just you have to focus your ship set up at first.
I just stated a new toon about 2 and a half month ago as a Minmatar pilot and he's already been kicking butt in Rifters and can already fit a fully T2 cane. Meaning you can kick butt with them early on if you focus your training for specific fits then fill in the other stuff later.
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Hiroshima Jita
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Posted - 2009.09.04 19:08:00 -
[11]
Train armor skills if you want to use minmatar for RRBS. The rupture demands an armor tank, and the hurricane can use armor decently.
That said, most of the ships that make minmatar worth flying are nano shield boats. Fast, relatively high dps, lightly shield buffered.
So you could armor tank your hurricane. But in the end you get something that would probably die to a well fit HAM drake. And moves pretty slow. On the other hand you could nanoshield fit your cane. Suddenly you can run circles around that drake. It would still probably kill you. But you can run away from situations where the drake just flails, tanks the blob it failed to escape for a little bit, and dies. And you do the same dps.
The vagabond is an even better example of what minmatar do best.
You need skillpoints in both tanking types. But I'd recomend filling out shields first. If all you want is an RRBS then you should probably be Ammar. If you want to have some really nice dogfighting ships and don't mind the BS being slightly crud minamatar are decent. And you have to train both tanking types.
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Drykor
Minmatar Reikoku
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Posted - 2009.09.04 19:29:00 -
[12]
Edited by: Drykor on 04/09/2009 19:31:33 Just train both. Tanking skills are insignificant in terms of SP, and especially armor tanking skills are DEAD easy to get, and you want all the extra HP you get from half of the skills anyway. Let's just make a list: -Mechanic: rank 1, gives more hull hp. -Hull upgrades: rank 2, gives more armor hp. Both of those you want on any ship anyway.
Ok what else is there? -Repair systems operation: another rank 1, at most 4 days of training to max out, but you can easily do with level 4 since active repping sucks in most pvp situations, and pve isn't hard anyway. -EM/explosive/kinetic/thermic armor compensation skills: rank 2, don't need more than level 4, so let's say 6-7 days total. Can do with level 3 just fine as well, which is maybe 1-2 days total.
That's it! Now shield tanking is somewhat harder to max out (still easy though) but there's no reason not to get armor skills.
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