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Gad'ui
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Posted - 2009.09.03 06:22:00 -
[1]
I looked through commonly proposed ideas and didn't see a thread on making ships take damage if they run into each other or if one runs into another.
I see a lot of these threads where people are ****ed cause of blob warfare being so...well ridiculous. If ships had collisions (the mesh would need to be practically as close to the ship as the new shields are) it would force your fleets to become more organized and add a more challenging element instead of lulz we r bigger blob.
This would make the game more challenging yes, but at the same time...who ever said eve was supposed to be easy.
Were not talking a-lot of damage here but enouph to keep the blobs out of the question if you want to win. (25% shield penalty for ramming another player or being ran into)
Opens up the possibility of a new ship as well, a command ship with the ability to interface with multiple wings or an entire fleet to move them into a formation.
Or just let pilots actually pilot their ships and have to watch where they are going.
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Te Hari
BLACK SKY Exploration and Development
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Posted - 2009.09.03 15:25:00 -
[2]
no
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ark maphar
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Posted - 2009.09.03 15:33:00 -
[3]
have 15 frigs ram a hulk, EPIC WIN!!!!! the hulk would instapop
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Metalcali
Dreams In Digital
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Posted - 2009.09.03 15:43:00 -
[4]
The thing that needs to be looked into is ship bumping as a whole. Not very realistic to see a small T1 frigate bump a battleship or capital ship and stop it from warping. ---
Originally by: CCP Mitnal Locked.
OP does not contain an idea.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.03 16:47:00 -
[5]
Edited by: AmechWorrior on 03/09/2009 16:49:48
Originally by: ark maphar have 15 frigs ram a hulk, EPIC WIN!!!!! the hulk would instapop
Ok but say bye bye to the frig and your pod with your frig. So say you have 15 frigs ram a hulk= you are crashing your frig into the hulks shields. 15 frigs would uterly destroy a hulk but you have to drive your frig to the very end to get it to hit the hulk so your pod gets blown up with your ship. But as the hulk's computers can calculate that the 15 frigs will destroy it so it ejects the hulks pod before its is destroyed. So you can sacrafice your frig and pod for that hulk kill. Like the nyx did to the station. And by the way if you read the book Emperian Age it says the "broker" blew up a emp bomb on the shield generators of the station before the nyx hit other wise the nyx would have never gotten though the shields. So 1 frig crashing into a hulk will not= i just took u to 50% shield. More like 75% or 80%
edit: I just think there should be a difference between ramming and colliding. you get a ram option in the context menu you. If you ram u sacrafice your ship for big damage, but if you collide both of you take equal damage but smaller damage.
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0racle
Galactic Rangers Galactic-Rangers
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Posted - 2009.09.03 17:07:00 -
[6]
Edited by: 0racle on 03/09/2009 17:06:59 Fun times in Jita if this happens, lol.
EDIT : CONCORDOKEN
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.03 17:26:00 -
[7]
OMG that would be a cluster ****
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ark maphar
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Posted - 2009.09.03 17:32:00 -
[8]
Originally by: AmechWorrior Edited by: AmechWorrior on 03/09/2009 16:49:48
Originally by: ark maphar have 15 frigs ram a hulk, EPIC WIN!!!!! the hulk would instapop
Ok but say bye bye to the frig and your pod with your frig. So say you have 15 frigs ram a hulk= you are crashing your frig into the hulks shields. 15 frigs would uterly destroy a hulk but you have to drive your frig to the very end to get it to hit the hulk so your pod gets blown up with your ship. But as the hulk's computers can calculate that the 15 frigs will destroy it so it ejects the hulks pod before its is destroyed. So you can sacrafice your frig and pod for that hulk kill. Like the nyx did to the station. And by the way if you read the book Emperian Age it says the "broker" blew up a emp bomb on the shield generators of the station before the nyx hit other wise the nyx would have never gotten though the shields. So 1 frig crashing into a hulk will not= i just took u to 50% shield. More like 75% or 80%
edit: I just think there should be a difference between ramming and colliding. you get a ram option in the context menu you. If you ram u sacrafice your ship for big damage, but if you collide both of you take equal damage but smaller damage.
you could also just put a brick on the accelerator, and eject from the frigate before it hits
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.03 17:37:00 -
[9]
Its more as a balance issue. But then you would not able to control your ships in its final moments before it hit so in theory the hulk could make a emergancy dump of porpelent from one side of its ship so that the frig misses my cm. Kind of like y the ships dont hit each other now because of collision avoidance systems in theory "Im just pulling that out of my ****".
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Adunh Slavy
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Posted - 2009.09.03 19:30:00 -
[10]
For game play reasons, with the way Eve is, maybe just don't do collision detection on anything ever.
Server Hamsters would love you
The Real Space Initiative - V5 (Forum Link)
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Gad'ui
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Posted - 2009.09.04 03:24:00 -
[11]
Edited by: Gad''ui on 04/09/2009 03:31:36 again, I would just recommend that a collision can only damage a ship down too 75% shields or something.
Enough to discourage people from blobbing in fleets (25% shield reduction in fleets is a major amount of HP when combined)
Makes it useless to do high-sec suicide ramming cause it wouldn't kill anyone.
I understand the "Bumping" Occurs because the ship detects it and fires maneuvering thrusters to avoid the collision, but at those speeds the maneuvering thrusters become more powerful then the main engines >.>
just really isn't that realistic and it would address the ease of just being in a big blob.
I also though this will be less lagticious then making Line of sight checks for weapons.
*EDIT IN* Some ships would really have a problem with this cause they are not shield tanking ships.
Maybe a disorientation would occur, your targets become unlocked, temporary disablement of modules. Something that would strongly discourage collisions and blob fleets.
To expand on that, an interceptor colliding with a bigger ship would have significantly MORE consequences then the ship they collide with, seeing as they are very maneuverable. Also prevents the over utilization of colliding as a pvp tactic.
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Gad'ui
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Posted - 2009.09.04 03:39:00 -
[12]
Were talking about organized fleets of 300 plus needing to be VERY careful and most of the time they would reduce their numbers and be more reliant on calling in reserves instead of having the entire fleet there cause its too confusing. Ships defending stations would have a defensive bonus cause they have more time to deploy their fleet in a defensive manor for positioning ships.
that would cut down on their ridiculous lag fests by forcing people to not just crowd in on a single node because it would be more efficient to call in people as they die cause there is simply not enough room.
Again, this would rely heavily on some sort of fleet commander function that is able to choose from formations and interface with the fleets ship nav computers to take control of them.
If your in a fleet, make it so your nav computer is only taken over by the commander if your auto pilot is engaged without a destination. If you collide with someone while under the effects of the fleet commanders maneuvering the collision isn't detected. Unless you find a way to make ships avoid each other while reaching their assigned spot.
This would take a-lot of programming and brainstorming but that's what threads are for. Also, for as much as this would effect game-play and improve it (if successfully implemented) it would be something that the developers could justify spending time and money doing.
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Gad'ui
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Posted - 2009.09.04 03:42:00 -
[13]
Formation of fleets could occur at a moon or a safe spot, fleet commander manuvers the fleet into their assigned formation and then aligns them to the objective and fleet warps.
This could all be very stream lined and add a very complicated element to eve for the veterans to master.
DISCUSS!
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ThaDollaGenerale
The Illuminati. Pandemic Legion
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Posted - 2009.09.04 04:16:00 -
[14]
Originally by: Gad'ui Were talking about organized fleets of 300 plus needing to be VERY careful
These fleets of 300, I seriously doubt you've ever been in one.
Collision detection between even 20 ships would horribly lag the server.
This is a ridiculously bad idea.
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Markus Reese
Caldari
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Posted - 2009.09.04 04:27:00 -
[15]
Good idea until a dn pinball at a refuel start....
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Gad'ui
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Posted - 2009.09.04 14:00:00 -
[16]
Indeed I've never been in one, but from the videos I've seen...I wouldn't want to be in a 300+ fleet.
Just because something seems impossible doesn't mean you can't do it, the idea is to not collide so...don't collide in a blob and you won't have packets being sent back and forth about damage occurring from collisions.
suggest ideas about improving large fleet combat, don't just shoot them all down.
Instead of being cynical about it, let ccp hear ideas and decide if they can do it without lagging a server.
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James Vayne
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Posted - 2009.09.04 14:09:00 -
[17]
Originally by: Metalcali The thing that needs to be looked into is ship bumping as a whole. Not very realistic to see a small T1 frigate bump a battleship or capital ship and stop it from warping.
Then don't think of it as a bump. Think of it as more a reaction from the battleship's navigation system. :D
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