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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Spitfire
C C P C C P Alliance
1490
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Posted - 2012.05.29 10:40:00 -
[1] - Quote
EVE Online: Inferno 1.0.3 will be deployed on Tuesday, May 29th, during a regular downtime. This patch includes a number of fixes and improvements for the Unified Inventory and user interface and increases client performance in certain situations.
Full patch notes can be found here.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Mr Bigwinky
4U Services Inc. Talocan United
231
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Posted - 2012.05.29 10:44:00 -
[2] - Quote
Best of luck with this one :p Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
Soyinsishu
Tymast Industries 150th THE UNTHINKABLES
0
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Posted - 2012.05.29 11:06:00 -
[3] - Quote
XD LOL nice!!! Good work guys! Keep up the fixes. Will there be an option to go back to the old inventory view instead of the new one if we want? That would be awesome. because it can get a bit confusing at times the way things are now setup.
Agrees with Post below |
Belldrana
WarpCorp
1
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Posted - 2012.05.29 11:07:00 -
[4] - Quote
Will there be an option to use the old inventory system rather the the Unified Inventory in this patch? |
GrimmjowX
Science and Trade Institute Caldari State
0
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Posted - 2012.05.29 11:16:00 -
[5] - Quote
Belldrana wrote:Will there be an option to use the old inventory system rather the the Unified Inventory in this patch?
It's too much work to maintain two completely seperate systems. It's not gonna happen.
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NoScream
Interstellar Brotherhood of Gravediggers The 0rphanage
9
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Posted - 2012.05.29 11:17:00 -
[6] - Quote
And I just sorted out all my Cupboards & draws in my quarters......... What DO i DO? to get a strong Marian man with a 60kV CORDLESS PLASMA DRILL TO SORT OUT - CCP.
I suppose I can stick the patch in the toy cupboard. |
Belldrana
WarpCorp
2
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Posted - 2012.05.29 11:18:00 -
[7] - Quote
GrimmjowX wrote:Belldrana wrote:Will there be an option to use the old inventory system rather the the Unified Inventory in this patch? It's too much work to maintain two completely seperate systems. It's not gonna happen.
Shame they don't abandon the Unified System, looses to much functionality especially with the removal of buttons for items, ship hanger and corp hanger etc |
Gummi Worm
Solar Wind Test Friends Please Ignore
1
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Posted - 2012.05.29 11:20:00 -
[8] - Quote
give us a option to use old invetory!!!! we don't like single window!!! |
Pat0chan
Fake World
9
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Posted - 2012.05.29 11:23:00 -
[9] - Quote
Dear CCP,
DON'T YOU READ THREADS?????
PEOPLE (YOUR CUSTOMERS....US) JUST WANT TO HAVE THE OPTION OF CHOOSING BETWEEN SOMETHING THAT IS WORKING SINCE 9 YEARS OR YOUR SO CALLED NEW UI. STOP WASTING TIME TO TRY FIXING SOMETHING THAT 2% OF PEOPLE WANT!
At the Fanfest, you said that you will listen and work with your customers, dont see that yet.
You promessed that the new patch will be full of amazing features, WHERE ARE THEY?
LISTEN TO YOUR CUSTOMERS FEEDBACK!
|
Removal Tool
Unleet Industries LLC Lunar Industries Partnership
14
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Posted - 2012.05.29 11:24:00 -
[10] - Quote
we want filters.
The ability to filter out all the guns that appear in pos setups because they have an ammunition bay.
Lovely sitting there for 15-25seconds while the entire inventory of everything attached to the pos is sorted out. You get sick of looking at the revolving arrow.
And if you have been away from the POS for more than a short while the whole process starts over again.
Bring back the old inventory. It was much simpler and more user friendly. |
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rainman18385
SKULLDOGS RED.OverLord
7
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Posted - 2012.05.29 11:25:00 -
[11] - Quote
guys give it time...
its not that bad |
St Rannik
Soldiers Of WormHoles Gypsy Band
11
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Posted - 2012.05.29 11:25:00 -
[12] - Quote
is the performance of opening wrecks in space fixed in this patch?
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arria Auscent
Center for Advanced Studies Gallente Federation
32
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Posted - 2012.05.29 11:32:00 -
[13] - Quote
Stop fixing the UI REMOVE IT!
and stop saying you cant roll it back
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malaire
419
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Posted - 2012.05.29 11:32:00 -
[14] - Quote
This bug which was supposed to be fixed in Inferno 1.0 is still present after 1.0.3
Corporation-button is readded to neocom after every relog New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |
Peter Fajl
The Crabbit S O L A R I S
2
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Posted - 2012.05.29 11:32:00 -
[15] - Quote
Gummi Worm wrote:give us a option to use old invetory!!!! we don't like single window!!!
+1
yes , we want old inventory back !!!!
The new one srsly sucks A**
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Dieter Rams
The Nommo
14
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Posted - 2012.05.29 11:38:00 -
[16] - Quote
Peter Fajl wrote:Gummi Worm wrote:give us a option to use old invetory!!!! we don't like single window!!! +1 yes , we want old inventory back !!!! The new one srsly sucks A**
No we don't want the old inventory back, thank you very much. |
Rhianna Ghost
Eagle Technologies Avateas Blessed
14
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Posted - 2012.05.29 11:49:00 -
[17] - Quote
Pat0chan wrote:Dear CCP,
DON'T YOU READ THREADS?????
PEOPLE (YOUR CUSTOMERS....US) JUST WANT TO HAVE THE OPTION OF CHOOSING BETWEEN SOMETHING THAT IS WORKING SINCE 9 YEARS OR YOUR SO CALLED NEW UI. STOP WASTING TIME TO TRY FIXING SOMETHING THAT 2% OF PEOPLE WANT!
At the Fanfest, you said that you will listen and work with your customers, dont see that yet.
You promessed that the new patch will be full of amazing features, WHERE ARE THEY?
LISTEN TO YOUR CUSTOMERS FEEDBACK!
Where do you get your percentages? Counting forum-posts? Oh well, people unhappy scream louder than people happy. Nothing new. You have asked each and every player? I did not get that memo. Wild guessing? Thats it, I think.
You don't like it, many people don't like it. But I (for example) think, it is great. It has some issues, but they will be sorted out, at least the most of them, I am sure. And I know people thinking the same. In my perception it is roughly half and half. in yours it may be 98:2. And for new players it is easier, for sure. If they now fix the german translation (Assets is called "Inventar" and Items is called "Inventar" too. Not easy to deal with, if you want to help somebody via chat...) |
NIJofleyUK
The Guardian Knights Guardian Knights Citizens
7
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Posted - 2012.05.29 11:51:00 -
[18] - Quote
Honestly...... CCP.
Who approved the NEW IMPROVED (screwed*) UI for inventory. Have you ever tried to move stuff to multiple ships. Try having 30 or so ships in a station without having a 90" high monitor, your gonna be scrolling forever trying to get anything moved. I believe there was nothing really wrong with the OLD UI. Again something rolled out without ever asking people if it's a good idea.
Why do we not have a community voting system for changes like this, set a week to test it on Duality and let ppl decide there. OR Give people the option to choose, and none of this, it's too hard to manage 2 seperate systems... the old one doesn't need updated..., it just works. I BELIEVE IN THIS ---> (---------) -á:: -áWhat you dont see anything? -áPfft!! |
Rhianna Ghost
Eagle Technologies Avateas Blessed
14
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Posted - 2012.05.29 11:51:00 -
[19] - Quote
St Rannik wrote:is the performance of opening wrecks in space fixed in this patch?
Funny thing is, you can be even faster with the new UI as it is on Macs. It took ages to open the wracks in the Mac Client... |
Dieter Rams
The Nommo
14
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Posted - 2012.05.29 11:57:00 -
[20] - Quote
Rhianna Ghost wrote:St Rannik wrote:is the performance of opening wrecks in space fixed in this patch?
Funny thing is, you can be even faster with the new UI as it is on Macs. It took ages to open the wracks in the Mac Client...
I've tried the Mac client which is a joke, also through Parallels 7; don't kid yourself, run Boot Camp.
The performance is unbeatable. |
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Rhianna Ghost
Eagle Technologies Avateas Blessed
14
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Posted - 2012.05.29 12:03:00 -
[21] - Quote
Dieter Rams wrote:Rhianna Ghost wrote:St Rannik wrote:is the performance of opening wrecks in space fixed in this patch?
Funny thing is, you can be even faster with the new UI as it is on Macs. It took ages to open the wracks in the Mac Client... I've tried the Mac client which is a joke, also through Parallels 7; don't kid yourself, run Boot Camp. The performance is unbeatable.
I know, the windows PC sits right beside it, and is used most of the time anyways. Just for the second account etc. Works. Is good enough. For the moment.
But I completly forgot about BootCamp. I have to check for a little space on the Harddrive, I think... |
annoing
Dirt Nap Squad Dirt Nap Squad.
13
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Posted - 2012.05.29 12:12:00 -
[22] - Quote
And still UI is shite. Bad idea is bad CCP .... cluster **** city is in Iceland me hears! |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
166
|
Posted - 2012.05.29 12:21:00 -
[23] - Quote
Oh look, we still have a ****** UI, and CCP apparently still can't figure out an IF statement.
I wonder how many emergency reboots we'll have today? How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
Kingston Black
Hostile. PURPLE HELMETED WARRIORS
18
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Posted - 2012.05.29 12:24:00 -
[24] - Quote
this new UI is the **** as in it is made of it
force whoever made the damn thing to only fly freighters ingame for the next 4 months as punishment
trying to manage a hanger full of ships and station containers is now ******* impossible thanks ccp love you too |
Kim Blackstone
The Unholy Trinity
0
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Posted - 2012.05.29 12:30:00 -
[25] - Quote
I prefer the unified inventory. You can open additional windows by shift-clicking for drag and drop. You can also get an additional panel for dragging by using the "merge 'items' and 'ships' into station Panel" in general settings.
That said, there's still a lot of refining and stream lining work to be done with the new inventory system. One of the big issue is that drag and drop does not work as well as the old system.
Keep up the good work! |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
166
|
Posted - 2012.05.29 12:36:00 -
[26] - Quote
Kim Blackstone wrote:I prefer the unified inventory. You can open additional windows by shift-clicking for drag and drop. You can also get an additional panel for dragging by using the "merge 'items' and 'ships' into station Panel" in general settings.
That said, there's still a lot of refining and stream lining work to be done with the new inventory system. One of the big issue is that drag and drop does not work as well as the old system. Also window states should be saved, and not having to re-customize it every time you dock / undock.
Keep up the good work! Okay, but go and salvage a mission and tell me how easy to use the new inventory was, and how efficient it was.
Oh, that's right. You can't. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
Callidus Dux
School of Applied Knowledge Caldari State
358
|
Posted - 2012.05.29 12:48:00 -
[27] - Quote
CCP Optimal wrote:I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.
First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers.
I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why.
The best part of this statement is: I do not read the forum but I will implement your ideas. Please write a thread in the forum.
To CCP: Are you planning to change the UI so, that it is possible to drag several windows out of this unified UI again? Most of the players want more windows than one (BUT NEVER OPEN WITH A SHORTCUT). They want their Icons on the Neocom back. Doubleklicks on Icons and new windows. Why is it so hard to listen to the PAYING customer?
And be sure: I do NOT play the game at present. All I can do is a fast log in; write a few rows in chat, check some contracts, change skills and log off. After 4 years of cuntinued subcription and gameplay. THIS is all what left from EVE now due to this useless UI. I am absolute not willed to play this game with the unified UI. I pay for EVE to have fun; but but not to anger about the unified UI. It was no demand from me and I think from most of the people in EVE. I will not renew my subscription till you have changed back this unified UI so, that I am able to play with the EXACT 100% copy of the old UI. You can demand the money from my now outbound subscription fee, from CCP Arrow / CCP Optimal and his team. But untill you have not changed the unified UI back into the old UI with hundreds of own windows; you will not get any Euros from me again!
I will cancel my subscription two weeks before my account(s) run out! Act as soon as possible CCP! |
Expealidosia
Alt ntn
0
|
Posted - 2012.05.29 12:54:00 -
[28] - Quote
the new ui is the worst ever improvement what a laugh in my pos it takes up to 30 seconds to open inventory reshiping dureing a fight is now not possible you have made my wh and everthing combat related difficult plz go back to old system. perhaps some of my friends who left the game the day of patch will come back people are quiting playing over this !! |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
13
|
Posted - 2012.05.29 12:57:00 -
[29] - Quote
At first glance: 1. Still a bit slower then the old inventory--------->BAD 2. After being (re)positioned station containers STILL fail to open in the same place--------->VERY BAD 3. Give option to remove filter when in compact view plus make one line info out of two lines, hence-------->COMPACT |
Conspicuous Forums-Alt
Federal Navy Academy Gallente Federation
10
|
Posted - 2012.05.29 13:01:00 -
[30] - Quote
Any news on when pi in factional warfare low sec is gonna be fixed? |
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Jebediah MacAhab Dallocort
The Scope Gallente Federation
172
|
Posted - 2012.05.29 13:02:00 -
[31] - Quote
Here's the primary problem, and everyone screaming that the new UI is wonderful need to listen:
Inventory UIs don't work very well with only a single window. It's simple as hell to just open up my cargo hold, open up the wreck I've tractored in, and just drag the **** I want over. If I screw up and drag another thing in, it's right there; I don't have to change context to drag it back over to the wreck. I just drag it back over. The same principle is true for corp hangars and presumable POSes and all the other containers. It's just easier to deal with, even if it does look like someone spilled GUIs everywhere. Even if CCP managed to somehow reduce the clicking involved, you STILL have to tell it to change context when you want to move to another container. It just doesn't ******* work. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
Davina Sienar
The Misinterpretation of Silence Mean Coalition
28
|
Posted - 2012.05.29 13:05:00 -
[32] - Quote
WHY ?
That is the only tinfoil question that still remains... What or Who has forced u to put this unfinished CI [Craptified Inventory] live on Server ?
It IS based on a kinda Win-File Manager, but still missing the simpelest Options even Win7 has, like open each thingy in a new Window as a basic pre-set Option etc.
SO : WHY ? what forced the Timeline to make it NOW ?
lalala Tinfoil Dust ... tralala
Don't think that any Company would start such a suicide Act, that cost reputation, Customer Numbers etc. , without having something in the Background.....
The new UI / CI
|
Newz Bie
The Fiction Factory Blue Nation
2
|
Posted - 2012.05.29 13:11:00 -
[33] - Quote
This thread makes me lol, something satisfying about all the tears.
Oversensationalised comments such as only 2% of people like the new UI, stated as fact with no real basis for the argument. My entire corp like the new UI, and as much as I can't comment on anyone outside of the my corp as I dont have much contact with them i'm sure the overriding number of people like it as is.
Its in people nature to be verbal about things they dislike moreso that things they do. So from the number of players I have seen posting they dont like the UI I would say it's very much the minority who dislike things as they are.
Its rather unfortunate that you cant adjust to change. A lot of people can't but I welcome this particular change (as do many others) it makes things much nicer and easier imo. I hate drag and drop between windows i'd much rather drag as it is now.
All of this aside, moaning about a feature that the majority seem to like is not going to change CCP's mind on things so why don't you just give up and learn to use the new Inventory or make a decision on whether this annoys you enough to leave eve. If it does, then i'm sure many other mmo's will welcome you as a customer, listen even less than CCP do to your opinions and take your -ú-ú-ú's on a monthly basis. |
Vincent Athena
V.I.C.E. Comic Mischief
680
|
Posted - 2012.05.29 13:15:00 -
[34] - Quote
Removal Tool wrote:we want filters.
The ability to filter out all the guns that appear in pos setups because they have an ammunition bay.
Lovely sitting there for 15-25seconds while the entire inventory of everything attached to the pos is sorted out. You get sick of looking at the revolving arrow.
And if you have been away from the POS for more than a short while the whole process starts over again.
Bring back the old inventory. It was much simpler, more user friendly and the only thing that took about 10 seconds to appear properly was a Ship Maintenance Array with a lot of ships in it.
Just tried stuff at my POS. It did not take 20 seconds any more, it was fast. And we sort of do have a filter for guns: Everything can be named, and its sorted alphabetically. Give all the guns names that move them to the bottom of the list. http://vincentoneve.wordpress.com/ |
A55 Burger
Weiland Yutani Corporation
18
|
Posted - 2012.05.29 13:21:00 -
[35] - Quote
This is progress, and I appreciate it, however, it must be restated that wrecks and cans in space should ALWAYS open in a new window, with the treeview toggled OFF by default.
|
Scaugh
Blue Republic RvB - BLUE Republic
6
|
Posted - 2012.05.29 13:22:00 -
[36] - Quote
Ok I know the below issues were probably posted already but there are so many feedback and issued threads not for Inferno: Escalation that i've decided to post here. Devs move this post to the most relevant threadnaught.
This is what I want to see added/changed with the latest inferno: escalation UI release.
1. Hangars
Allow hangars to open up with tabs as it used to. The personal assests UI is what it should be based on.
Bring back the shortcut icon allowing us to open my corporation hangar without having to go through the drop down menus.
2. Containers, wrecks etc...
A simple double click on any can wreck etc should open a NEW UI window. I find it far easier to have cans etc open so that each one would take up nothing more than a tab of a 6x3 large icon space. Dragging and dropping from container to container then amounted to nothing more than dragging the relevant item to the tab for the destination container or hangar.
The naming of each container as Item Hangar < Insert Container Name> takes up way too much space. Grouping numerous UI's together is no longer legible unless the UI interface takes up large amounts of screen space.
3. Ship Cargoholds
The opening of a ships cargohold to be a separate interface.
The opening of any wreck, container or hangar not to auto open the ships cargohold. Currently when you close these windows and try to open the ships cargo. The cargohold reverts to where the looted wreck window was located.
These are only some of the issues I have with the new UI.
Scaugh |
Vincent Athena
V.I.C.E. Comic Mischief
680
|
Posted - 2012.05.29 13:22:00 -
[37] - Quote
Removal Tool wrote:we want filters.
The ability to filter out all the guns that appear in pos setups because they have an ammunition bay.
Lovely sitting there for 15-25seconds while the entire inventory of everything attached to the pos is sorted out. You get sick of looking at the revolving arrow.
And if you have been away from the POS for more than a short while the whole process starts over again.
Bring back the old inventory. It was much simpler, more user friendly and the only thing that took about 10 seconds to appear properly was a Ship Maintenance Array with a lot of ships in it.
http://vincentoneve.wordpress.com/ |
Logicycle
Terra Incognita Intrepid Crossing
30
|
Posted - 2012.05.29 13:32:00 -
[38] - Quote
Can someone from CCP confirm or deny the rumors that this new UI is needed for the merging of EVE and Dust ? |
Dragule
Dragule Enterprises
5
|
Posted - 2012.05.29 13:36:00 -
[39] - Quote
I cant stand unified invenrory i want the old one back. I think you know where you can stick this unified inventory and all the fixes.Im sick of having to spit in your face over this.Do what the people want and these fixes are not it.Give us a box to opt out and go back to the old UI or kill the new UI and stay with the old.CCP sure does look like they dont care what we think as long as soundwave and CCP are happy. |
Kingston Black
Hostile. PURPLE HELMETED WARRIORS
21
|
Posted - 2012.05.29 13:43:00 -
[40] - Quote
they want feedback about whats bad? ok
dragging fuel from the corp hangar to the fuel bay mid cyno chain is counter intuitive unless you hold shift and open two windows, not to mention trying to find the correct points in the fing treeview to drop stuff given the corp hangar names keep getting chnaged by higher ups is infuriating
changing ship fittings to do missions and checking in the cargo bays and swapping ammo and drones with the hangar with this one window interface is awful you have to manually spawn multiple windows each time to do it like the old days only there are no button shortcuts to do it and it doesnt remember anything when you dock undock
checking on a ships cargobay quickly to check you forgot something throws off the current place in the ****** treeview fing over what you were doing unless you remember the sodding shift key every fing time
in short i end up having to spawn as many windows as before only now they take up 3 times as much space on the monitior, take longer to load, are confusing as hell and everything takes twice the number of clicks to achieve any given task give the number of times i press shift
usless retrograde step every OS and business suite uses multiple windows the fanboys who like this one windows interface dont play eve imho
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Mangone
Domination. En Garde
14
|
Posted - 2012.05.29 13:44:00 -
[41] - Quote
CCP Spitfire wrote:EVE Online: Inferno 1.0.3 will be deployed on Tuesday, May 29th, during a regular downtime. This patch includes a number of fixes and improvements for the Unified Inventory and user interface and increases client performance in certain situations. Full patch notes can be found here.
Good thing u trying to fix UI. But i still see nothing that fixes its functionality. Only slight improvement is that we can see our active ships.
You guys need to fix these ASAP.
1. When u open item windows in station they should remain where u left them even when u undock/redock. They should remember their positions and sizes by default but if its too hard pls even fix the pinning on them so next time i dock they would be there where i left them without having to click anything.
2. R-click needs to work as clicked above ships with options open cargo bay / drone bay / fuel bay / shipmaintance bay
3. Double clicking unactive ship needs to open its cargo/inventory NOT change ship. |
Axl Borlara
T.R.I.A.D Defiant Legacy
30
|
Posted - 2012.05.29 13:45:00 -
[42] - Quote
Jebediah MacAhab Dallocort wrote: Inventory UIs don't work very well with only a single window. It's simple as hell to just open up my cargo hold, open up the wreck I've tractored in, and just drag the **** I want over. .
You can do that with the new inventory. And it's possibly easier.
Open up a wreck in space. You get an inventory window showing the loot. The top entry on the left hand column is your ships cargo hold. So drag the loot items to that top entry.
You don't even need to open your cargo hold first.
To be fair, I only found out about that by mistake. I was just looting all for a while because I couldn't see how to just loot some items (right clicking the selected items didn't have a loot option). At some point I actually read what the left hand column said and worked out the rest from there.
That, and using the ships and items merged into the station window while docked means I've barely even noticed the inventory has changed. I certainly wouldn't want to go back. |
LTC Vuvovich
Endless Potential Ltd.
29
|
Posted - 2012.05.29 13:46:00 -
[43] - Quote
Well here we are again:
I am still completely confused as to how CCP ever intended to:
1) Develop and implement a Unified Inventory System 2) Improve on and/or patch it's initial failed release
SO LET'S GO BACK TO THE DRAWING BOARD - SHALL WE
3) Go to the following hyperlink: http://webpages.charter.net/deloge2012/Station_View.jpg a) The station view as will be shown to you... is a result of my having clicked on the Inventory System Icon. b) Missing from that view... are the following 1) There are no Corporate bays/divisions - listed in this view 2) There are no Personal cargo or Items bay - listed in this view 3) There is no Ship Maintenance/Storage bay - listed in this view 4) There are no Corporate Member Hangars - listed in this view 5) There is absolutely no semblence of a Unified Inventory System Tree - in this view
4) I thought the whole idea behind having an Icon on Neocom for the Unified Inventory System - was to provide players with a single access point to the entire inventory tree and it's contents, as per a pilot's physical location... i.e. - NPC station, POS, etc... 5) I am also somewhat taken aback trying to figure out why CCP requires so much redundacy to do one simple little thing. a) It does appear at most times I can actually access the entire inventory system tree with every other opened ship container or cargo hold except for and by means of the Neocom... WTF OVER...??? b) If you have one button on the Neocom... what the hell do I need with an inventory tree access point along side every opened cargo container...? c) It's like the old saying - I can't find the forest for all the trees... 6) In my most honest opinion CCP... you boys have missed the target once again. It is painfully obvious to me now... that you fellars aint got one damn clue about what you're trying to do or how to go about it. I have already told you once before, and I'll say it again... send me a round-trip ticket from Atlanta, Ga to your think tank in Iceland or where ever... and I will help guys get this thing fixed once and for all.
Respectfully Submitted: LTC Vuvovich |
Davina Sienar
The Misinterpretation of Silence Mean Coalition
28
|
Posted - 2012.05.29 13:49:00 -
[44] - Quote
Vincent Athena wrote:For those asking Why, and wanting the old system back:
CCP has seen many complaints about the UI, indicating it was in fact broken. One of the biggest is it took too many windows to do anything, covering the screen with windows. Result: They fixed a problem by making an inventory system that required only one window for most operations.
Please, lets not take a step back to Excel in space.
The UI as complete..... NOT just the Inventory. Don't mix stuff together ^^ And Yes there are lots of Windows ...still Market / Corpmanagement / Indu etc.. etc ..etc Sorry but Inventory is not the biggest thing there... And: The whole Game is based on Windows with Tabs inside.. sowhat ?
And now ? Oh it was Excel in Space ? what U call it now ? Filemanager in Space ?
I LoL'd
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Katy Ling
Crimnson Concept Flame Flaming Nebula
28
|
Posted - 2012.05.29 14:00:00 -
[45] - Quote
i was going post a huge tread about how Inventory UI was simple and practical and you made the it overcomplicated now.
it's not even worth my time, so i'll make it simple.
you're going in the wrong direction !
besides the market appraisal (that is a bit lagy sometimes) and the cargo capacity colour meeter, the rest of the inventory UI, is confusing, requires more work and time, to interface with, and that is displeasing most players that i have talked to, including myself.
players have complained about the hole idea how it works.
you're spending resources and time, in something that is displeasing you're player base costumers and being short sighted and not seing the complains and requests about role backs. i wouldn't say role back would be necessary, but several simplicity mechanics of the old would be very much welcome.
this interface Mechanic should never have come out until was fully tested and working well.
Inferno Expansion will go down in History as the expansion where you turned the UI in to Hell . |
Par'Gellen
74
|
Posted - 2012.05.29 14:07:00 -
[46] - Quote
These issues were not addressed in the patch: http://www.neoncranium.com/inventory3.jpg http://www.neoncranium.com/inventory.jpg http://www.neoncranium.com/inventory2.jpg
Also this:
Devs, please consider these changes. I beg you. To err is human, but it shouldn't be the company motto... |
Rengerel en Distel
Amarr Science and Industry
95
|
Posted - 2012.05.29 14:14:00 -
[47] - Quote
Problems still present after 1.0.3: 1) Moving items from one window to another is still incredibly laggy. Container to container, container to item hangar, trades, reprocessing, all lag as the window updates on each line. 2) Your active ship shows in the Ship Hangar now, but no indication it's the active ship. If you have more than one ship named the same thing (default names) there is no way to tell which is active. Small error perhaps, but something that should be fixed. Maybe put the active ship in italics.
Easiest fix IMHO: Add a button to total Est Price, items and weight. Let us move the stuff around, then if we want to, click the button to total it up. If not that, then move it from a loop per item, and run it instead after the action is completed. If i'm trading 300 line items, I don't need to see a running total of the space in my container getting bigger, the items shrinking, and the total price going down.
I haven't looted any wrecks to see if that's been optimized, can anyone that actually has post-patch comment?
|
Par'Gellen
75
|
Posted - 2012.05.29 14:18:00 -
[48] - Quote
Rengerel en Distel wrote:Problems still present after 1.0.3: 1) Moving items from one window to another is still incredibly laggy. Container to container, container to item hangar, trades, reprocessing, all lag as the window updates on each line. 2) Your active ship shows in the Ship Hangar now, but no indication it's the active ship. If you have more than one ship named the same thing (default names) there is no way to tell which is active. Small error perhaps, but something that should be fixed. Maybe put the active ship in italics.
Easiest fix IMHO: Add a button to total Est Price, items and weight. Let us move the stuff around, then if we want to, click the button to total it up. If not that, then move it from a loop per item, and run it instead after the action is completed. If i'm trading 300 line items, I don't need to see a running total of the space in my container getting bigger, the items shrinking, and the total price going down.
I haven't looted any wrecks to see if that's been optimized, can anyone that actually has post-patch comment?
This!
We really do need the active ship to be highlighted in the ship hangar. Otherwise it's just a confusing as not being there at all. I LOVE the button idea for getting estimated value etc! I don't need that info 99% of the time I play and I'm sure the server would thank you for it.
+1 To err is human, but it shouldn't be the company motto... |
Veng3ance
Illicit Technologies
1
|
Posted - 2012.05.29 15:25:00 -
[49] - Quote
Added your active ship to the GÇ£ship hangarGÇ¥ inventory.
THANK YOU!!!!!
Oh and for all those people wanting the ease of the multiple windows back. Just go to general settings in the options menu and "Merge Items and Ships into Station Panel" , bring back some of that old school feel :) |
Dieter Rams
The Nommo
17
|
Posted - 2012.05.29 15:28:00 -
[50] - Quote
Kingston Black wrote: usless retrograde step every OS and business suite uses multiple windows the fanboys who like this one windows interface dont play eve imho
The unified inventory interface is just like Finder in Mac OS X or Windows Explorer; it's called usability.
The new interface has been buggy, but the basics are there and I believe it will improve and become excellent eventually. |
|
Par'Gellen
77
|
Posted - 2012.05.29 15:36:00 -
[51] - Quote
Veng3ance wrote:Added your active ship to the GÇ£ship hangarGÇ¥ inventory.
THANK YOU!!!!!
Oh and for all those people wanting the ease of the multiple windows back. Just go to general settings in the options menu and "Merge Items and Ships into Station Panel" , bring back some of that old school feel :) Doesn't work for me. All that does is put my ship and items hangars in tabs on the station panel. I hate that. To err is human, but it shouldn't be the company motto... |
DazedOne
The Crabbit S O L A R I S
43
|
Posted - 2012.05.29 15:36:00 -
[52] - Quote
The first Tuesday patch is here and virtually nothing that WE WANTED FIXED WAS ACTUALLY FIXED. Stellar CCP, well guys now you got to wait another week to see if they will fix the performance issues with this new crap UI. |
Kasriel
172
|
Posted - 2012.05.29 15:36:00 -
[53] - Quote
don't know if this has been pointed out but
if i type "moa" into the filter bar on a mobile lab it's pulling up moa and cormorants, so you've apparently ****** up your filter bar as well, add that one to the list you bastards.
i'm off to go and count a few thousand BPC by hand because i can't trust this bloody ui
have i mentioned it's a piece of **** and i want the old one that y'know worked back? |
Drak Fel
Macabre Votum Against ALL Authorities
6
|
Posted - 2012.05.29 15:40:00 -
[54] - Quote
Still sucks. The old system was much simpler and worked just fine. |
Darth BOR
Homo Homini Lupus Est
0
|
Posted - 2012.05.29 15:46:00 -
[55] - Quote
It will be conveniently if by pressing Alt+C ship cargo will be opened. And opening of other containers will cause pop-up of other windows. Also window's positions must be saved. |
Dirch Passer
State War Academy Caldari State
5
|
Posted - 2012.05.29 15:55:00 -
[56] - Quote
Darth BOR wrote:It will be conveniently if by pressing Alt+C ship cargo will be opened. And opening of other containers will cause pop-up of other windows. Also window's positions must be saved.
You can change the Alt+C shortcut, to open ship cargo, in the settings window. |
Scaugh
Blue Republic RvB - BLUE Republic
7
|
Posted - 2012.05.29 16:04:00 -
[57] - Quote
Kingston Black wrote:they want feedback about whats bad? ok
in short i end up having to spawn as many windows as before only now they take up 3 times as much space on the monitior, take longer to load, are confusing as hell and everything takes twice the number of clicks to achieve any given task give the number of times i press shift
this ^^^^ |
Captain Praxis
EVE University Ivy League
81
|
Posted - 2012.05.29 16:18:00 -
[58] - Quote
Rengerel en Distel wrote: ... Your active ship shows in the Ship Hangar now, but no indication it's the active ship. If you have more than one ship named the same thing (default names) there is no way to tell which is active. Small error perhaps, but something that should be fixed. Maybe put the active ship in italics. ...
Just put a highlighted box round it like the old system did
"If it ain't broke..." |
Captain Praxis
EVE University Ivy League
81
|
Posted - 2012.05.29 16:20:00 -
[59] - Quote
Vincent Athena wrote: ... They fixed a problem by making an inventory system that required only one window for most operations. ...
Unfortunately they failed since their single window is not sufficient for many situations
|
Vincent Athena
V.I.C.E. Comic Mischief
682
|
Posted - 2012.05.29 16:37:00 -
[60] - Quote
Captain Praxis wrote:Vincent Athena wrote: ... They fixed a problem by making an inventory system that required only one window for most operations. ...
Unfortunately they failed since their single window is not sufficient for many situations Aye, I still need 2 windows for many operations too. But I found out two things that can help: The same inventory can be open in two windows, and filters are wonderful.
For example: I now keep my BPOs and the stuff I make from those BPOs all in the same can. I open that can in two separate windows, filter one for BPOs and the other for the manufactured items. I then look through the items to see what I am low on, and drag the BPOs for those items over to the item hangar entry on the tree. Once I got all the BPOs moved I set both windows on "item hangar", filter one to BPOs and the other to construction materials. I set all the jobs, keeping an eye on the material level in case I run low and want to defer some jobs for later.
Everyone knows you can move the window divider between the tree and the right side so as to make the tree small and not use up too much screen real estate? http://vincentoneve.wordpress.com/ |
|
Nikita Ishii
JSB Fleet Logistics
0
|
Posted - 2012.05.29 16:59:00 -
[61] - Quote
Hello everyone! I'm just here wondering if you kids can pull the stick out of your ass and actually attempt to research what CCP has done. Now watch closely what I do here its pretty cool and it took me all but 15 seconds to find post expansion. I call this advanced feature Right click, or Shift-Click for all you fancy hotkey users out there. See what this little magic trick does is it creates a new window for the Ship bay or Inventory that you selected. Shift-Click both of them and now you have the old UI, only its a bit fancier with the estimated value and the total volume. How about that! Now bear with me children i know its not instant and it will take about 5 seconds out of your lives. Careful though you might get carpel tunnel from all the wrist movement you have to do. Pun Intended. Yours Truly, Nikita |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
72
|
Posted - 2012.05.29 17:01:00 -
[62] - Quote
Nikita Ishii wrote:Hello everyone! I'm just here wondering if you kids can pull the stick out of your ass and actually attempt to research what CCP has done. Now watch closely what I do here its pretty cool and it took me all but 15 seconds to find post expansion. I call this advanced feature Right click, or Shift-Click for all you fancy hotkey users out there. See what this little magic trick does is it creates a new window for the Ship bay or Inventory that you selected. Shift-Click both of them and now you have the old UI, only its a bit fancier with the estimated value and the total volume. How about that! Now bear with me children i know its not instant and it will take about 5 seconds out of your lives. Careful though you might get carpel tunnel from all the wrist movement you have to do. Pun Intended. Yours Truly, Nikita
Now try undocking and redock....
Have fun with all those same ship Cargo-hold windows you just created... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
yunafan2004
Nox Noctis Industrius Novus Dominatum
10
|
Posted - 2012.05.29 17:08:00 -
[63] - Quote
Ok so only one change since patch...it doesnt take a day to load my POS...but this system is still useless! to much clicking I need multiple windows for all the divisions in my hangers...it just seems to counter productive for me.
since this release i have only logged on to do missions..I wont even try to mine with this joke...Still not sure how this is more streamline then right clicking on a hanger and selecting "open hanger" over doing the same and then having to scroll down a screen of crap that I cant even access because im NOT EVEN IN RANGE of it to find what i need?! Please explain this to me? Lets not mention the shift-click BS just to retain functionality of the old system.
If your going to ram this crap down my throut you can ATLEAST give me a check box that allows me to bypass the shift clcik and instead i can double click in that tree and seperate window pops up. ..you know like the old system worked but with more steps!?
I don't know **** about code or how much work it takes to give us both systems or an opt out option (which Id prefer) but I figure this is a simple fix or "add on" to this crap system..i mean you can't really make it much more useless, time consuming, and annoying at this point....can you?.... |
yunafan2004
Nox Noctis Industrius Novus Dominatum
10
|
Posted - 2012.05.29 17:12:00 -
[64] - Quote
Nikita Ishii wrote:Hello everyone! I'm just here wondering if you kids can pull the stick out of your ass and actually attempt to research what CCP has done. Now watch closely what I do here its pretty cool and it took me all but 15 seconds to find post expansion. I call this advanced feature Right click, or Shift-Click for all you fancy hotkey users out there. See what this little magic trick does is it creates a new window for the Ship bay or Inventory that you selected. Shift-Click both of them and now you have the old UI, only its a bit fancier with the estimated value and the total volume. How about that! Now bear with me children i know its not instant and it will take about 5 seconds out of your lives. Careful though you might get carpel tunnel from all the wrist movement you have to do. Pun Intended. Yours Truly, Nikita
your right just like the old system so why am i doing the extra step in this inventory when i was able to do the same by just clicking on the object in space or in a hanger on the old system without a stupid tree loading crap i don't need? |
Nikita Ishii
JSB Fleet Logistics
0
|
Posted - 2012.05.29 17:15:00 -
[65] - Quote
Panhead4411 wrote:
Now try undocking and redock....
Have fun with all those same ship Cargo-hold windows you just created...
Nikita Ishii wrote: Now bear with me children i know its not instant and it will take about 5 seconds out of your lives.
Ok negative nancy maybe you have mental issues and enjoyed undocking and redocking continuously just to open your cargo windows. I for one spend 45+ min out of station. And even when i do dock its only to unload cargo, maybe speak with an agent. Its only 2 possibly 3 windows depending on what your doing. And their placement will be the same when you open them. Sorry if a few clicks upon entering station is too much for you. Its really only one more click than you did when you had the old ui. |
Nikita Ishii
JSB Fleet Logistics
0
|
Posted - 2012.05.29 17:18:00 -
[66] - Quote
yunafan2004 wrote:
I don't know **** about code or how much work it takes to give us both systems or an opt out option (which Id prefer) but I figure this is a simple fix or "add on" to this crap system..i mean you can't really make it much more useless, time consuming, and annoying at this point....can you?....
Would you like them to accept this challenge? |
yunafan2004
Nox Noctis Industrius Novus Dominatum
10
|
Posted - 2012.05.29 17:20:00 -
[67] - Quote
Nikita Ishii wrote:yunafan2004 wrote:
I don't know **** about code or how much work it takes to give us both systems or an opt out option (which Id prefer) but I figure this is a simple fix or "add on" to this crap system..i mean you can't really make it much more useless, time consuming, and annoying at this point....can you?....
Would you like them to accept this challenge?
hmm...I stand corrected.... |
Nikita Ishii
JSB Fleet Logistics
0
|
Posted - 2012.05.29 17:21:00 -
[68] - Quote
yunafan2004 wrote:Nikita Ishii wrote:yunafan2004 wrote:
I don't know **** about code or how much work it takes to give us both systems or an opt out option (which Id prefer) but I figure this is a simple fix or "add on" to this crap system..i mean you can't really make it much more useless, time consuming, and annoying at this point....can you?....
Would you like them to accept this challenge? hmm...I stand corrected....
|
Zora stein
Caldari Provisions Caldari State
18
|
Posted - 2012.05.29 17:32:00 -
[69] - Quote
Still same Ui crap as before I want an option for old Ui then we could all be happy wouldnt that be great.CCP and Blizz really sucking this year we get a terrible UI for this and Pandas for wow.I think i hate you both the same. |
Di Mulle
74
|
Posted - 2012.05.29 17:35:00 -
[70] - Quote
[quote=Nikita Ishii Sorry if a few clicks upon entering station is too much for you. Its really only one more click than you did when you had the old ui.[/quote]
Ingenious ! yes, it is one more click ! (that it will be multiplied thousands of times during all the game career, well, we leave that at the moment.)
Don't take me wrong, I am able to understand that there is a good reason for that one more click - you can make cool posts about how cool you are. Just... are there more ?
<<Insert some waste of screen space here>> |
|
Rengerel en Distel
Amarr Science and Industry
99
|
Posted - 2012.05.29 17:37:00 -
[71] - Quote
Nikita Ishii wrote:Panhead4411 wrote:
Now try undocking and redock....
Have fun with all those same ship Cargo-hold windows you just created...
Nikita Ishii wrote: Now bear with me children i know its not instant and it will take about 5 seconds out of your lives.
Ok negative nancy maybe you have mental issues and enjoyed undocking and redocking continuously just to open your cargo windows. I for one spend 45+ min out of station. And even when i do dock its only to unload cargo, maybe speak with an agent. Its only 2 possibly 3 windows depending on what your doing. And their placement will be the same when you open them. Sorry if a few clicks upon entering station is too much for you. Its really only one more click than you did when you had the old ui.
It's great that it works fine for you, perhaps you're not the center of the universe, and the needs of other players could perhaps be different than your own?
My main problem is the incredible lag that the running totals create when doing jobs with multiple items. If the only thing you do with the inventory is grab more ammo, or toss some loot in your hangar, I'm sure you're not really effected much. If you're trading a couple billion worth of items around, you've got 30s to a minute of lag while it goes line by line, readjusting the figures in each window.
Optimize the code for the totals, or give us the option with a button to do the totals as needed.
|
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
14
|
Posted - 2012.05.29 17:40:00 -
[72] - Quote
Vincent Athena wrote: Everyone knows you can move the window divider between the tree and the right side so as to make the tree small and not use up too much screen real estate?
Wow, really!?
I just can't emphasize enough how much I dislike this UI |
Esker Sheep
Assisted Homicide Ace of Spades.
3
|
Posted - 2012.05.29 17:42:00 -
[73] - Quote
When Apple changed the Finder going from OS 9 to OS X the same arguments that are levelled here came up again and again across teh internetz.
Guess what, they carried on regardless and created something that worked better.
Give it time, its only by having people use it that the real problems, rather than 'omg it changed, change it back!', will be identified. This is an improvement with bugs. |
A55 Burger
Weiland Yutani Corporation
19
|
Posted - 2012.05.29 17:49:00 -
[74] - Quote
Nikita Ishii wrote:Panhead4411 wrote:
Now try undocking and redock....
Have fun with all those same ship Cargo-hold windows you just created...
Nikita Ishii wrote: Now bear with me children i know its not instant and it will take about 5 seconds out of your lives.
Ok negative nancy maybe you have mental issues and enjoyed undocking and redocking continuously just to open your cargo windows. I for one spend 45+ min out of station. And even when i do dock its only to unload cargo, maybe speak with an agent. Its only 2 possibly 3 windows depending on what your doing. And their placement will be the same when you open them. Sorry if a few clicks upon entering station is too much for you. Its really only one more click than you did when you had the old ui.
Maybe, just maybe, some people have different in game professions than you. Maybe, just maybe, you haven't experienced what people in those professions experience, because the 'loot all' button is all that you need.
Save no mention of the fact that the unified lag generator has to actually think about your cargo/items/whatever, frequently giving the 'throbber' effect upon docking, to load up data that NO ONE ASKED FOR (specifically prices, which aren't based in reality apparently).
Having one window load the data for every cargo location accessible is bad design. It causes lag where previously there was none, when most of the time the player is only going to interact with two locations at a time. The more time the server spends sending you data that you aren't using, the less time it has to send you information you WANT. This means that even though you don't see it, this process slows down even your game play.
As an aside, this 'feature' makes no sense in the context of the previously patched "Highlight own market orders" requires a checkbox to reduce server requests, yet the prices data does not. Free websites provide better pricing data, from your OWN API even, so there really isn't an excuse for this to be so flawed, nor mandatory for all players.
|
Par'Gellen
79
|
Posted - 2012.05.29 18:04:00 -
[75] - Quote
Panhead4411 wrote:Nikita Ishii wrote:Hello everyone! I'm just here wondering if you kids can pull the stick out of your ass and actually attempt to research what CCP has done. Now watch closely what I do here its pretty cool and it took me all but 15 seconds to find post expansion. I call this advanced feature Right click, or Shift-Click for all you fancy hotkey users out there. See what this little magic trick does is it creates a new window for the Ship bay or Inventory that you selected. Shift-Click both of them and now you have the old UI, only its a bit fancier with the estimated value and the total volume. How about that! Now bear with me children i know its not instant and it will take about 5 seconds out of your lives. Careful though you might get carpel tunnel from all the wrist movement you have to do. Pun Intended. Yours Truly, Nikita Now try undocking and redock.... ROFL Boom! Headshot to that post! +1 To err is human, but it shouldn't be the company motto... |
Urgg Boolean
Center for Advanced Studies Gallente Federation
133
|
Posted - 2012.05.29 18:06:00 -
[76] - Quote
St Rannik wrote:is the performance of opening wrecks in space fixed in this patch?
Improved - not fixed. It's still way slower than it used to be, which is still a problem with a field full of wrecks to process... |
Callidus Dux
School of Applied Knowledge Caldari State
362
|
Posted - 2012.05.29 18:26:00 -
[77] - Quote
Nothing has changed. So no game play. You failed again in fixing and answering questions! |
Callidus Dux
School of Applied Knowledge Caldari State
362
|
Posted - 2012.05.29 18:31:00 -
[78] - Quote
Vincent Athena wrote:For those asking Why, and wanting the old system back:
CCP has seen many complaints about the UI, indicating it was in fact broken. One of the biggest is it took too many windows to do anything, covering the screen with windows. Result: They fixed a problem by making an inventory system that required only one window for most operations.
Please, lets not take a step back to Excel in space.
They NEVER EVER asked me. So I am not included in this kind of survey "How to improve the UI". This survey MUST be a lie. I play EVE since more than 4 years and no one ever asked me how CCP could improve the UI. I do not know where all this people have their statistics for that survey. THIS IS A LIE!!! |
Vincent Athena
V.I.C.E. Comic Mischief
685
|
Posted - 2012.05.29 18:31:00 -
[79] - Quote
Jebediah MacAhab Dallocort wrote:Kim Blackstone wrote:I prefer the unified inventory. You can open additional windows by shift-clicking for drag and drop. You can also get an additional panel for dragging by using the "merge 'items' and 'ships' into station Panel" in general settings.
That said, there's still a lot of refining and stream lining work to be done with the new inventory system. One of the big issue is that drag and drop does not work as well as the old system. Also window states should be saved, and not having to re-customize it every time you dock / undock.
Keep up the good work! Okay, but go and salvage a mission and tell me how easy to use the new inventory was, and how efficient it was. Oh, that's right. You can't.
I have, and it worked just fine. Ive done maybe a dozen L4 missions since the new UI, looted and salvaged them all in about the same time as before. On a Mac. http://vincentoneve.wordpress.com/ |
Vincent Athena
V.I.C.E. Comic Mischief
685
|
Posted - 2012.05.29 18:41:00 -
[80] - Quote
Callidus Dux wrote:Vincent Athena wrote:For those asking Why, and wanting the old system back:
CCP has seen many complaints about the UI, indicating it was in fact broken. One of the biggest is it took too many windows to do anything, covering the screen with windows. Result: They fixed a problem by making an inventory system that required only one window for most operations.
Please, lets not take a step back to Excel in space. They NEVER EVER asked me. So I am not included in this kind of survey "How to improve the UI". This survey MUST be a lie. I play EVE since more than 4 years and no one ever asked me how CCP could improve the UI. I do not know where all this people have their statistics for that survey. THIS IS A LIE!!!
I never said they did a survey. I was referring to a Dev comment about what CCP sees people complain about in the forums. They saw complaints about the UI needing too many windows open at once, they did something.
Maybe the issue here is CCP needs to do more surveys rather than use the forums as a polling service. http://vincentoneve.wordpress.com/ |
|
A55 Burger
Weiland Yutani Corporation
21
|
Posted - 2012.05.29 18:41:00 -
[81] - Quote
Vincent Athena wrote:
I have, and it worked just fine. Ive done maybe a dozen L4 missions since the new UI, looted and salvaged them all in about the same time as before. On a Mac.
Key words = "ABOUT the same time" Point of contention = Lag that is here now, that wasn't before Irrelevant words = "On a Mac"
|
Shea Valerien
House of Valerien
30
|
Posted - 2012.05.29 18:43:00 -
[82] - Quote
I like the new UI for the most part.. I just want a separate ships button so I can switch ships more easily. The current ships interface stinks. |
Callidus Dux
School of Applied Knowledge Caldari State
362
|
Posted - 2012.05.29 18:44:00 -
[83] - Quote
Vincent Athena wrote: I never said they did a survey. I was referring to a Dev comment about what CCP sees people complain about in the forums. They saw complaints about the UI needing too many windows open at once, they did something.
Maybe the issue here is CCP needs to do more surveys rather than use the forums as a polling service.
Nice.. but they do not see the sh!tstorm now? See it as it is. CCP has manipulated the statistic that it fits to their plans. Or CCP is really so dumb to listen to a small group here- that fits into their plans but ignore the whole majority rest- who hates the idea. This is the only logical reason why they could change it; and deny EVERY statement what they are willed to change more to this unified UI. Why not expanding the old function of more windows WITHOUT ANY SHIFT-Crapsh!t shortcut into the new UI? Most players want exact this. They would stop to set the forum on fire if CCP will work on that. Even if it takes several weeks. But they do not respond to this FEEDBACK / Wish from the community. |
Mathieollo
Ind Inc
11
|
Posted - 2012.05.29 18:50:00 -
[84] - Quote
Shea Valerien wrote:I just want a separate ships button so I can switch ships more easily. The current ships interface stinks.
same here! :)
i found you can leave one inventory UI setup for cargo and another while setup for your corp hangars, but it could still use quite a bit more attention for corp hangars also, and can we get rid of more of the wasted space that the tree takes up?
|
A55 Burger
Weiland Yutani Corporation
21
|
Posted - 2012.05.29 18:52:00 -
[85] - Quote
Callidus Dux wrote:Vincent Athena wrote: I never said they did a survey. I was referring to a Dev comment about what CCP sees people complain about in the forums. They saw complaints about the UI needing too many windows open at once, they did something.
Maybe the issue here is CCP needs to do more surveys rather than use the forums as a polling service.
Nice.. but they do not see the sh!tstorm now? See it as it is. CCP has manipulated the statistic that it fits to their plans.
This part of the game didn't change because of user input. It changed because of the image in this devblog, and because Soundwave thinks that right click options are 'bad'. Furthermore, when SiSi testers gave the same feedback you see in these threads, it was ignored, and pushed live anyway.
Ergo, our input doesn't matter until there is a screaming horde of us with pitchforks. A survey would be treated the same way, that is to say, ignored.
|
Mangone
Domination. En Garde
20
|
Posted - 2012.05.29 18:52:00 -
[86] - Quote
Nikita Ishii wrote:Hello everyone! I'm just here wondering if you kids can pull the stick out of your ass and actually attempt to research what CCP has done. Now watch closely what I do here its pretty cool and it took me all but 15 seconds to find post expansion. I call this advanced feature Right click, or Shift-Click for all you fancy hotkey users out there. See what this little magic trick does is it creates a new window for the Ship bay or Inventory that you selected. Shift-Click both of them and now you have the old UI, only its a bit fancier with the estimated value and the total volume. How about that! Now bear with me children i know its not instant and it will take about 5 seconds out of your lives. Careful though you might get carpel tunnel from all the wrist movement you have to do. Pun Intended. Yours Truly, Nikita
Yes we all know about that shift click crap.. But the problem is that u need to shift click million times during day because it doesnt remember what windows u had open before u undocked or logged out!!!
|
A55 Burger
Weiland Yutani Corporation
22
|
Posted - 2012.05.29 18:57:00 -
[87] - Quote
Mangone wrote:
Yes we all know about that shift click crap.. But the problem is that u need to shift click million times during day because it doesnt remember what windows u had open before u undocked or logged out!!!
No, you see, moving an option that only requires mouse input to an action that requires keyboard and mouse input is BETTER!
Also, windows that open slower than they did before are IMPROVEMENTS!
|
Par'Gellen
80
|
Posted - 2012.05.29 19:11:00 -
[88] - Quote
Just saw this in a mission. Dunno if it's been mentioned or not. Some rouge drone models are borked. http://www.neoncranium.com/dronemodelborked.jpg The 2D image doesn't do it justice. In 3D and moving it looks mega stupid. To err is human, but it shouldn't be the company motto... |
N3LLY
MUNKI.MINERS.INC
59
|
Posted - 2012.05.29 19:22:00 -
[89] - Quote
shift click sucks ass game is still broken UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|
LTC Vuvovich
Endless Potential Ltd.
29
|
Posted - 2012.05.29 19:29:00 -
[90] - Quote
BACK TO THE DRAWING BOARD - PART TWO
1. I have posted some new examples of the malfunctions which exist in the Unified Inventory System (UIS).
2. Each example includes highlights and comments in a step-by-step scenario.
3. CCP will you please have a look and see what if anything can be done to correct the malfunctions.
Respectfully Submitted, LTC Vuvovich |
|
N3LLY
MUNKI.MINERS.INC
62
|
Posted - 2012.05.29 19:33:00 -
[91] - Quote
LTC Vuvovich wrote:BACK TO THE DRAWING BOARD - PART TWO
1. I have posted some new examples of the malfunctions which exist in the Unified Inventory System (UIS).
2. Each example includes highlights and comments in a step-by-step scenario.
3. CCP will you please have a look and see what if anything can be done to correct the malfunctions.
Respectfully Submitted, LTC Vuvovich
give us our windows back & right click options thats a big answer defo make us smile
UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|
Par'Gellen
80
|
Posted - 2012.05.29 19:52:00 -
[92] - Quote
Mangone wrote:Yes we all know about that shift click crap.. But the problem is that u need to shift click million times during day because it doesnt remember what windows u had open before u undocked or logged out!!! Their silence on this particular issue is distressing. I'm starting to wonder if they are even considering fixing this...
To err is human, but it shouldn't be the company motto... |
Mathieollo
Ind Inc
13
|
Posted - 2012.05.29 19:56:00 -
[93] - Quote
Par'Gellen wrote:Mangone wrote:Yes we all know about that shift click crap.. But the problem is that u need to shift click million times during day because it doesnt remember what windows u had open before u undocked or logged out!!! Their silence on this particular issue is distressing. I'm starting to wonder if they are even considering fixing this...
true, they're probably still hoping they won't have to apologize like last time if they ignore it long enough though from what it seems like... |
Varesk
Mafia Redux Black Legion.
61
|
Posted - 2012.05.29 20:25:00 -
[94] - Quote
So when will I beable to align the NeoCom to the top or bottom of the screne? That was promised during the last Patchxapsion. |
Drak Fel
Macabre Votum Against ALL Authorities
15
|
Posted - 2012.05.29 20:40:00 -
[95] - Quote
Before new UI...
Dock ship Switch to new ship from already open list Drag ammo into cargohold Drag nanite paste into cargohold Undock
With new UI...
Dock ship Open unified inventory window Click ship hangar line Wait for it to load looking at little spinning circle Switch to new ship Click item hangar line Wait for it to load looking at little spinning circle Drag ammo into the line with the ship name Don't let go fast enough and switch active window to he ship's cargohold Click the item hangar line again Drag nanite paste to the line with the ship name but miss by a hair and let go on the line under it Do it again really slow to make sure it lands on the right line Undock
Even something as simple as switching and loading ships takes three times as long.
And yes, while I could avoid a couple delays by shift clicking open everything I want to work with (everytime I dock) that takes longer than it used to as well.
Not to mention how often I almost drop stuff into the corp hangar instead of the personal one. Or how fun it is to line up the ship hangar list just right so that I can put certain ships into my carrier. |
Myn Fel
Red Frog Freight Red-Frog
9
|
Posted - 2012.05.29 20:50:00 -
[96] - Quote
Nikita Ishii wrote:Ok negative nancy maybe you have mental issues and enjoyed undocking and redocking continuously just to open your cargo windows. I for one spend 45+ min out of station. And even when i do dock its only to unload cargo, maybe speak with an agent. Its only 2 possibly 3 windows depending on what your doing. And their placement will be the same when you open them. Sorry if a few clicks upon entering station is too much for you. Its really only one more click than you did when you had the old ui.
I dock and undock thousands of times a month doing courier contracts. If that's not part of your gameplay that's fine, but don't try to say that just because its possible to make it work doesn't mean there is nothing wrong with the new system.
If it now requires more time and effort to do the same thing (which it plainly does) its not a good feature. Features should make the game easier and funner to play, not do the opposite. |
Lone Gunman
Forhotea Corporation Infernal Creations
18
|
Posted - 2012.05.29 20:53:00 -
[97] - Quote
Conspicuous Forums-Alt wrote:Any news on when pi in factional warfare low sec is gonna be fixed?
Yes the UI sucks BUT you can at least use it and eventually get your items from one container to another. In QA Parlance we would call anything else on the UI priority to be worked on under P4 Design Suggestion; this is the lowest priority for QA.
There is currently a feature that does not even work and that is you can't put a new PI command center up in Low security system. This would be considered a P2 High priority and it still is not fixed (as there is no workaround) with Inferno 1.03.
On a positive note they did fix the autopilot not docking.
|
waross
Black Rise Escape Hatch Zero Hour Alliance
0
|
Posted - 2012.05.29 20:55:00 -
[98] - Quote
give us a option to use old invetory!!!! we don't like single window!!! |
Marisol Shimaya
Artic Circle The I.D.E.A.
63
|
Posted - 2012.05.29 20:56:00 -
[99] - Quote
Dieter Rams wrote:Peter Fajl wrote:Gummi Worm wrote:give us a option to use old invetory!!!! we don't like single window!!! +1 yes , we want old inventory back !!!! The new one srsly sucks A** No we don't want the old inventory back, thank you very much.
Sorry to say this ;
You need to learn about we we need and what we demands in our old system and work very fine with out the new one
Andyou must be joking. Fight For Our Rights |
Certis
Spaced Cowboys
7
|
Posted - 2012.05.29 21:01:00 -
[100] - Quote
Pat0chan wrote:Dear CCP,
DON'T YOU READ THREADS?????
PEOPLE (YOUR CUSTOMERS....US) JUST WANT TO HAVE THE OPTION OF CHOOSING BETWEEN SOMETHING THAT IS WORKING SINCE 9 YEARS OR YOUR SO CALLED NEW UI. STOP WASTING TIME TO TRY FIXING SOMETHING THAT 2% OF PEOPLE WANT!
At the Fanfest, you said that you will listen and work with your customers, dont see that yet.
You promessed that the new patch will be full of amazing features, WHERE ARE THEY?
LISTEN TO YOUR CUSTOMERS FEEDBACK!
Agree absolutely - an it's that 2% or so that seem to be quite happy to be PAYING to be UNPAID game testers and troubleshooters. Just go do some serious mish/exploration looting and then see how you like it - unless of course you enjoy waiting around to get ganked.
Once again, way to go CCP - lots more desubs of long standing players on the way since the last lot left after the PI nerf. |
|
LTC Vuvovich
Endless Potential Ltd.
29
|
Posted - 2012.05.29 21:39:00 -
[101] - Quote
BACK TO THE DRAWING BOARD - PART 3
Hi peeps... I have some new images for the rest of the community - which I hope will become a handy work-around for zipping in & out of stations and transferring all your goodies. There are only 3 steps involved and it is as close to the 'old' system as I can get.
1) http://webpages.charter.net/deloge2012/Step00.jpg 2) http://webpages.charter.net/deloge2012/Step01.jpg 3) http://webpages.charter.net/deloge2012/Step02.jpg
Something like this may have already been posted...if so, I appologize for the redundacy. However, if it has not... plz give me some feedback.
Respectfully Submitted, LTC Vuvovich |
Wilma Lawson
Hedion University Amarr Empire
29
|
Posted - 2012.05.29 21:40:00 -
[102] - Quote
Vincent Athena wrote: I have, and it worked just fine. Ive done maybe a dozen L4 missions since the new UI, looted and salvaged them all in about the same time as before.
I concur. The performance on the wrecks opening and clicking on Loot All is good. It's as fast as the old one. My only complaint is it would be nice if only the wreck opened up, then closed when you hit loot all. |
Wilma Lawson
Hedion University Amarr Empire
29
|
Posted - 2012.05.29 21:42:00 -
[103] - Quote
A55 Burger wrote:Key words = "ABOUT the same time" About doesn't mean worse. My experience says it's the same.
A55 Burger wrote:Point of contention = Lag that is here now, that wasn't before Then you wouldn't have cared what he said about the efficiency of looting. |
A55 Burger
Weiland Yutani Corporation
25
|
Posted - 2012.05.29 21:52:00 -
[104] - Quote
Wilma Lawson wrote:A55 Burger wrote:Key words = "ABOUT the same time" About doesn't mean worse. My experience says it's the same. A55 Burger wrote:Point of contention = Lag that is here now, that wasn't before Then you wouldn't have cared what he said about the efficiency of looting.
I get the feeling that I'm trying to convey something to people that hit "LOOT ALL" and call it good, because I cant fathom anyone dragging and dropping with this system and actually being able to tolerate it at all. Efficient means it's efficient at all things that it is needed for, not a niche thing.
*ahh, just saw the post before the above. Suspicion confirmed. If you think looting EVERYTHING is efficient, I have nothing more to say to you. |
Himaro 1
Sky Fighters Talocan United
0
|
Posted - 2012.05.29 22:03:00 -
[105] - Quote
Honestly, i think the unified window is a good idea implemented wrong it sucks balls for WH life. if i could have one window that could contain upto 4 inventories to display and with the list on the left allowing for customisation of what i can see (say have a tree with the top being what ever you want it to be) then it would be awesome
|
A55 Burger
Weiland Yutani Corporation
25
|
Posted - 2012.05.29 22:06:00 -
[106] - Quote
Himaro 1 wrote:Honestly, i think the unified window is a good idea implemented wrong it sucks balls for WH life. if i could have one window that could contain upto 4 inventories to display and with the list on the left allowing for customisation of what i can see (say have a tree with the top being what ever you want it to be) then it would be awesome
No, you MUST loot the large cap boosters along with everything else, and you WILL like it. They'll totally go for the sell price! |
GFL Kalor
Shadow Council
6
|
Posted - 2012.05.29 22:13:00 -
[107] - Quote
Put the inventory back to the way it was. If you want to add filters, so be it, but the new system Sucks!!! |
NIJofleyUK
The Guardian Knights Guardian Knights Citizens
9
|
Posted - 2012.05.29 22:26:00 -
[108] - Quote
Drak Fel wrote:Before new UI...
Dock ship Switch to new ship from already open list Drag ammo into cargohold Drag nanite paste into cargohold Undock
With new UI...
Dock ship Open unified inventory window Click ship hangar line Wait for it to load looking at little spinning circle Switch to new ship Click item hangar line Wait for it to load looking at little spinning circle Drag ammo into the line with the ship name Don't let go fast enough and switch active window to he ship's cargohold Click the item hangar line again Drag nanite paste to the line with the ship name but miss by a hair and let go on the line under it Do it again really slow to make sure it lands on the right line Undock
Even something as simple as switching and loading ships takes three times as long.
And yes, while I could avoid a couple delays by shift clicking open everything I want to work with (everytime I dock) that takes longer than it used to as well.
Not to mention how often I almost drop stuff into the corp hangar instead of the personal one. Or how fun it is to line up the ship hangar list just right so that I can put certain ships into my carrier.
I have to agree there, working with capital ships cargo, corp hangers, fuel bays is just horrid to say the least. Far too many steps and it's like using Photoshop, you need to be pinpoint accuracy...... Playing EVE with a few beers last weekend, I was trying to drag fuel to a hauler for a pos... OMG I found bits of it I thought vanished.. they were in other ships holds... Oh God... So is the lesson.. not to play EVE Pissed anymore?? or just bring back the old Inventory.... I BELIEVE IN THIS ---> (---------) -á:: -áWhat you dont see anything? -áPfft!! |
Bibosikus
Universal Moose Federation Moose Alliance
112
|
Posted - 2012.05.29 23:10:00 -
[109] - Quote
The new Inventory UI is fine once you bother to play with it and start adding your own filters. It's a major change, yes. But ffs HTFU and start exploring its quite obvious benefits.
(On the other hand, it doesn't do anything for me at our starbases. As others have said, we NEED to rename Arrays in particular, and we NEED to collapse batteries et al.)
Anyway +1 for CCP obviously working hard to address stuff in a timely fashion. Post-release minor patches are rapid, and are now nothing more than minor inconveniences. The whole new Launcher/patch system is working really well.
The box said "Requires Windows-á2000 or better", so I installed Linux. |
A55 Burger
Weiland Yutani Corporation
25
|
Posted - 2012.05.29 23:19:00 -
[110] - Quote
Bibosikus wrote:The new Inventory UI is fine once you bother to play with it and start adding your own filters. It's a major change, yes. But ffs HTFU and start exploring its quite obvious benefits.
(On the other hand, it doesn't do anything for me at our starbases. As others have said, we NEED to rename Arrays in particular, and we NEED to collapse batteries et al.)
Anyway +1 for CCP obviously working hard to address stuff in a timely fashion. Post-release minor patches are rapid, and are now nothing more than minor inconveniences. The whole new Launcher/patch system is working really well.
"All you guys need to shut up and stop complaining about the inventory UI"
"Complains about the inventory UI" |
|
Jonuts
The Arrow Project CORE.
115
|
Posted - 2012.05.29 23:56:00 -
[111] - Quote
Newz Bie wrote:
Its rather unfortunate that you cant adjust to change. A lot of people can't but I welcome this particular change (as do many others) it makes things much nicer and easier imo. I hate drag and drop between windows i'd much rather drag as it is now.
How Cute. Another person that seems to think the only reason to dislike the Unified Inventory is because we don't like change. Undoubtedly a couple people are just miffed because it's "change". The other 99% of players that are pissed the **** off couldn't care less if it was a "change" or not, but the fact that this buggy garbage made it live in the first place, over the protests of almost everyone who gave feedback about it on the test server. The entire concept is horrifically flawed (seriously. Even most console games don't do single-window inventories!) from the get go, especially for a game where managing your stuff can be EXTREMELY important (Or non-existent. Go sandbox! WHOO!).
Sorry Newz, you're just being blind if you can't understand that there are legitimate reasons to NOT like the new UI. Saying the new UI is fine and the only reason to not like it is because you don't like change is really just as foolish as saying *EVERYONE* hates the new UI. Because, really, the new UI works well when you don't own **** and don't loot wrecks.
I said it before, I'll say it again. There is no reason to "get used" to a loss of functionality. This change was a giant leap backwards, and all these ****** patches we're gonna get the next few weeks until the UI almost works properly should be done on the test server, not live. Which is another reason everyone is pissed off. Because this garbage was *NOT* ready for live, and should have never been deployed in the state it was in, or even the state it currently is in.
-1 CCP for deploying the UI in the first place. -1 CCP for deploying a UI that's "technically impossible" to roll back. Incompetence at best, outright lie at worst. -1 CCP for rushing patches because you were too stupid to leave the UI on the test server until it was ready to be deployed. |
Frostiz Celtic's
5
|
Posted - 2012.05.29 23:56:00 -
[112] - Quote
Well, no noticeable improvements in performance or ease of use. It still takes an amazing amount of time looting 10 kills with the new system. It was much faster and a better response under the old UI comparing 50 loots under that. New system lags, has to think, render, terrible slow.
Station windows, no change, still not useable, most of my friends, including myself now, are just checking the updates for improvements and loading our training ques.
I'm still holding out some hope for reason of sanity and justification of paying for a system that can't be used to any extent that it was under the previous system, for some improvements to the new UI that will help easy the migration to it, understanding that CCP will not be rolling anything back for what ever their corporate reasons are.
Really, a single window was never a good idea under the debugging tool screen in applications or in windows file management, why would it ever be a good idea now is incomprehensible to me. _________________________________________________ " To err is human, to really mess things up requires a computer" |
Wilma Lawson
Hedion University Amarr Empire
29
|
Posted - 2012.05.30 00:01:00 -
[113] - Quote
A55 Burger wrote:No, you MUST loot the large cap boosters along with everything else, and you WILL like it. They'll totally go for the sell price! Ever hear of reprocessing? |
Diamonica Norya
University of Caille Gallente Federation
57
|
Posted - 2012.05.30 00:04:00 -
[114] - Quote
Fiddled with the new update and fixes in 1.0.3
No difference when you try to consolidate corp inventory (the corp hanger that you opened in separate tab won't stay open the next time you docked, no multi-line tabs, slow as ass still)
It's almost as what Sean Connary said to Harrison Ford in Indiana Jones 3 when the father and son was tied and trapped in the mid of the "INFERNO" (fireplace) and touched the secret door trigger.
"Our situation has not improved"
......
This depicted exactly what this expansion was about, going around in circles and not improving anything. Waste enough of your bosses' resources? |
A55 Burger
Weiland Yutani Corporation
26
|
Posted - 2012.05.30 00:04:00 -
[115] - Quote
Wilma Lawson wrote:A55 Burger wrote:No, you MUST loot the large cap boosters along with everything else, and you WILL like it. They'll totally go for the sell price! Ever hear of reprocessing?
Reprocessing low value high volume trash would be worthwhile if cargohold size was infinite, which it is not. Enjoy flying back and forth as a interstellar garbageman. |
Wilma Lawson
Hedion University Amarr Empire
29
|
Posted - 2012.05.30 00:06:00 -
[116] - Quote
A55 Burger wrote:I get the feeling that I'm trying to convey something to people that hit "LOOT ALL" and call it good, because I cant fathom anyone dragging and dropping with this system and actually being able to tolerate it at all. Efficient means it's efficient at all things that it is needed for, not a niche thing.
*ahh, just saw the post before the above. Suspicion confirmed. If you think looting EVERYTHING is efficient, I have nothing more to say to you
Loot All is efficient for me. I'm partly an industrialist, so I make my own ammo and some of my own ships. Grabbing everything , sorting, and re-processing it at the station is more efficient for me - and it's safer. So it is more efficient.
I went back and re-read some of your previous posts, only one seemed to provide some insight into what you want - it was a good post and I agree with it - that wrecks should open in their own window and not include the tree. That was a good example of a requirement. |
iownuall123
TRITANIUM MAFIA
18
|
Posted - 2012.05.30 00:07:00 -
[117] - Quote
You know, you guys had the chance to say you didn't like the new Inventory system before it was placed on the live server. The new Inventory was on the test server for weeks before it hit live, and you could've taken the time and tried it out, and give feedback about why you hate it or like it, but no, you didn't want to put in the extra effort, just like you don't want to do a few extra mouse clicks to make up for what changed. Next time they put out a new update, and they are changing the way you play the game you love, don't just sit on your ass until after it comes out and complain on the forums about it, that doesn't do **** in the way of fixing the problem, actually try testing it and giving feedback. That helps a lot more than whining about it after the fact. Me, I actually tested it and liked it, so I did my part, what did you do? |
Wilma Lawson
Hedion University Amarr Empire
29
|
Posted - 2012.05.30 00:10:00 -
[118] - Quote
A55 Burger wrote:Reprocessing low value high volume trash would be worthwhile if cargohold size was infinite, which it is not. Enjoy flying back and forth as a interstellar garbageman. Ever hear of a Noctis? |
Diamonica Norya
University of Caille Gallente Federation
58
|
Posted - 2012.05.30 00:10:00 -
[119] - Quote
Btw, instead of wasting time and $$ pushing out weekly "fixes" so that your Unified Inventory can behave as close to the old inventory system before. You guys in CCP really have to just concentrate on bringing the old Inventory back.
The more you fix, the more you break, some noob nurse just stabbed me 5 bloody times trying to take blood sample from me in the hospital. You guys at CCP trying to fix the new Unified Inventory multiple times now just reflect the same image of @#$@ programmer/designers as that nurse. |
Wilma Lawson
Hedion University Amarr Empire
29
|
Posted - 2012.05.30 00:12:00 -
[120] - Quote
iownuall123 wrote:You know, you guys had the chance to say you didn't like the new Inventory system before it was placed on the live server. The new Inventory was on the test server for weeks before it hit live, and you could've taken the time and tried it out, and give feedback about why you hate it or like it, but no, you didn't want to put in the extra effort, just like you don't want to do a few extra mouse clicks to make up for what changed. Next time they put out a new update, and they are changing the way you play the game you love, don't just sit on your ass until after it comes out and complain on the forums about it, that doesn't do **** in the way of fixing the problem, actually try testing it and giving feedback. That helps a lot more than whining about it after the fact. Me, I actually tested it and liked it, so I did my part, what did you do? Actually, there were a lot of posts on the test server regarding a lot of these issues. If you look for posts by Tippia, then you'll find the links.
So I understand the rage and irritation at CCP for ignoring those posts. However, now it's been almost a week, so raging on the forums isn't bringing back the old UI and doesn't help fix the problems with the new.
|
|
A55 Burger
Weiland Yutani Corporation
26
|
Posted - 2012.05.30 00:17:00 -
[121] - Quote
Wilma Lawson wrote:A55 Burger wrote:Reprocessing low value high volume trash would be worthwhile if cargohold size was infinite, which it is not. Enjoy flying back and forth as a interstellar garbageman. Ever hear of a Noctis?
Telling me that a particular use case defines the UI isn't the style of the game we play. Something that everyone uses should meet the needs of everyone approximately. Breaking a particular bit of functionality has resulted in this feedback, as it does whenever ~our lords and masters~ break something. Not everyone wants to salvage at max efficiency, some want to kill and choose their loot. Some want to organize things in stations. Some want to ... etc, etc. I'm not telling you that you are wrong, I'm telling you that if your favorite style of gameplay was suddenly broken for no required reason, you'd understand my position. And if you look around, you'd see I'm hardly alone. A 65 page feedback thread for a minor patch revision says there is a problem. I'm glad they didn't break something that you use, but you'd be here howling just like me if they did.
Or you would just roll over and take it... who knows? |
Bibosikus
Universal Moose Federation Moose Alliance
113
|
Posted - 2012.05.30 00:19:00 -
[122] - Quote
Diamonica Norya wrote:Btw, instead of wasting time and $$ pushing out weekly "fixes" so that your Unified Inventory can behave as close to the old inventory system before. You guys in CCP really have to just concentrate on bringing the old Inventory back.
The more you fix, the more you break, some noob nurse just stabbed me 5 bloody times trying to take blood sample from me in the hospital. You guys at CCP trying to fix the new Unified Inventory multiple times now just reflect the same image of @#$@ programmer/designers as that nurse.
You just don't get it do yo?
The new Inventory UI is a big deal under the hood. Whinge and moan as you might, it's a major step into consolidating assets including starbases. The box said "Requires Windows-á2000 or better", so I installed Linux. |
Wilma Lawson
Hedion University Amarr Empire
30
|
Posted - 2012.05.30 00:20:00 -
[123] - Quote
A55 Burger wrote:*whatever floats your boat in game is fine with me. Telling me that something I could do before, to maximize my play time for ME isn't needed is quite the opposite, hence my hostility. I actually had this problem with a good friend of mine while she was playing. She couldn't resist that blizzard style "Even the trash is worth SOMETHING" mentality. Mmmm...I only said how it worked for me. I didn't say anything about how it affected you. |
Wilma Lawson
Hedion University Amarr Empire
30
|
Posted - 2012.05.30 00:21:00 -
[124] - Quote
A55 Burger wrote:Telling me that a particular use case defines the UI isn't the style of the game we play. Something that everyone uses should meet the needs of everyone approximately. Breaking a particular bit of functionality has resulted in this feedback, as it does whenever ~our lords and masters~ break something. Not everyone wants to salvage at max efficiency, some want to kill and choose their loot. Some want to organize things in stations. Some want to ... etc, etc. I'm not telling you that you are wrong, I'm telling you that if your favorite style of gameplay was suddenly broken for no required reason, you'd understand my position. And if you look around, you'd see I'm hardly alone. A 65 page feedback thread for a minor patch revision says there is a problem. I'm glad they didn't break something that you use, but you'd be here howling just like me if they did.
Or you would just roll over and take it... who knows? telling me that your way is the only way and that the game is broken because you can't do it your way, which is apparently the only way. is...blah...blah...blah...
So provide specific examples of what it is you are trying to do, so that the devs can then address them, so that I don't have to read your pank, pank on the forums! |
Diamonica Norya
University of Caille Gallente Federation
60
|
Posted - 2012.05.30 00:21:00 -
[125] - Quote
iownuall123 wrote:You know, you guys had the chance to say you didn't like the new Inventory system before it was placed on the live server. The new Inventory was on the test server for weeks before it hit live, and you could've taken the time and tried it out, and give feedback about why you hate it or like it, but no, you didn't want to put in the extra effort, just like you don't want to do a few extra mouse clicks to make up for what changed. Next time they put out a new update, and they are changing the way you play the game you love, don't just sit on your ass until after it comes out and complain on the forums about it, that doesn't do **** in the way of fixing the problem, actually try testing it and giving feedback. That helps a lot more than whining about it after the fact. Me, I actually tested it and liked it, so I did my part, what did you do?
There's a thread with tens of pages of people who tested and doesn't like it created as soon as the UI went live on the test servers.
Testing should be done thoroughly and intensively and taken feed backs from the testers, reiterate and only push out on live server when it is adequately fixed (Which we know it wasn't the case, feedbacks ignored, dev that doesn't play the game, it is only pushed out because CCP is releasing this feature as per "scheduled deadline" and not per "usability"
Not everyone has the time to go and play game like some people do, not to mention the test server requires people to put extra time which they may not have the luxury have. If CCP is paying players for "testing their own games" so they can compensate for their "lack of a QA division" then maybe, but oh wait! CCP don't have a QA department right? |
Wilma Lawson
Hedion University Amarr Empire
30
|
Posted - 2012.05.30 00:23:00 -
[126] - Quote
A55 Burger wrote:*ahh, just saw the post before the above. Suspicion confirmed. If you think looting EVERYTHING is efficient, I have nothing more to say to you. Apparently not. |
L iriel
YA SQUAD The Methodical Alliance
3
|
Posted - 2012.05.30 00:23:00 -
[127] - Quote
NIJofleyUK wrote:Honestly...... CCP.
Who approved the NEW IMPROVED (screwed*) UI for inventory. Have you ever tried to move stuff to multiple ships. Try having 30 or so ships in a station without having a 90" high monitor, your gonna be scrolling forever trying to get anything moved. I believe there was nothing really wrong with the OLD UI. Again something rolled out without ever asking people if it's a good idea.
Why do we not have a community voting system for changes like this, set a week to test it on Duality and let ppl decide there. OR Give people the option to choose, and none of this, it's too hard to manage 2 seperate systems... the old one doesn't need updated..., it just works.
Another player told me it was tested on SISI...and alot of people there said it was buggy and they didn't like it. |
A55 Burger
Weiland Yutani Corporation
26
|
Posted - 2012.05.30 00:27:00 -
[128] - Quote
Wilma Lawson wrote:A55 Burger wrote:Telling me that a particular use case defines the UI isn't the style of the game we play. Something that everyone uses should meet the needs of everyone approximately. Breaking a particular bit of functionality has resulted in this feedback, as it does whenever ~our lords and masters~ break something. Not everyone wants to salvage at max efficiency, some want to kill and choose their loot. Some want to organize things in stations. Some want to ... etc, etc. I'm not telling you that you are wrong, I'm telling you that if your favorite style of gameplay was suddenly broken for no required reason, you'd understand my position. And if you look around, you'd see I'm hardly alone. A 65 page feedback thread for a minor patch revision says there is a problem. I'm glad they didn't break something that you use, but you'd be here howling just like me if they did.
Or you would just roll over and take it... who knows? telling me that your way is the only way and that the game is broken because you can't do it your way, which is apparently the only way. is...blah...blah...blah... So provide specific examples of what it is you are trying to do, so that the devs can then address them, so that I don't have to read your pank, pank on the forums!
I'll spell it out for you. I want to drag and drop between windows. I don't want the windows to switch on me in the middle of the process, I don't want to have keys added because someone doesn't 'like' a right click menu, I don't want an existing window to stay on the screen when the location no longer exists, and I don't want pricing data and other useless data calls to slow down the process of opening the inventory.
These changes might be pretty, they might add a line item to someone's accomplishments, but functionality is my concern. If it doesn't work, it's broken. If it works poorly, it needs tweaking. If it works worse than before for all these vocal posters, someone should have left it alone.
What does the new inventory do for you that it didn't do before?
|
Bibosikus
Universal Moose Federation Moose Alliance
113
|
Posted - 2012.05.30 00:31:00 -
[129] - Quote
Diamonica Norya wrote:iownuall123 wrote:You know, you guys had the chance to say you didn't like the new Inventory system before it was placed on the live server. The new Inventory was on the test server for weeks before it hit live, and you could've taken the time and tried it out, and give feedback about why you hate it or like it, but no, you didn't want to put in the extra effort, just like you don't want to do a few extra mouse clicks to make up for what changed. Next time they put out a new update, and they are changing the way you play the game you love, don't just sit on your ass until after it comes out and complain on the forums about it, that doesn't do **** in the way of fixing the problem, actually try testing it and giving feedback. That helps a lot more than whining about it after the fact. Me, I actually tested it and liked it, so I did my part, what did you do? There's a thread with tens of pages of people who tested and doesn't like it created as soon as the UI went live on the test servers. Testing should be done thoroughly and intensively and taken feed backs from the testers, reiterate and only push out on live server when it is adequately fixed (Which we know it wasn't the case, feedbacks ignored, dev that doesn't play the game, it is only pushed out because CCP is releasing this feature as per "scheduled deadline" and not per "usability" Not everyone has the time to go and play game like some people do, not to mention the test server requires people to put extra time which they may not have the luxury have. If CCP is paying players for "testing their own games" so they can compensate for their "lack of a QA division" then maybe, but oh wait! CCP don't have a QA department right?
What bull. The fact is that CCP has a test server, freely available to any paid-up member, with the latest patch and CCP members online to listen in and absorb player's feedback. If you want to influence CCP's direction with constructive criticism over their ideas, then log on to SISI.
If you want to ***** about what they've believed are good ideas, then carry on being a forum troll. The box said "Requires Windows-á2000 or better", so I installed Linux. |
A55 Burger
Weiland Yutani Corporation
26
|
Posted - 2012.05.30 00:36:00 -
[130] - Quote
Wilma Lawson wrote:A55 Burger wrote:*ahh, just saw the post before the above. Suspicion confirmed. If you think looting EVERYTHING is efficient, I have nothing more to say to you. Apparently not.
If we were the only two people here, sure. I think we're both grandstanding to a larger audience, which tends to happen online. You're arguing that you're right, when you already have the UI you want. I'm not trying to convince you, I'm trying to make the game better for ALL use cases, not just someone in a Noctis.
Anyone that docks and undocks is negatively affected by this.
Anyone that sorts their inventory in any way is negatively affected by this.
And for what gain? |
|
Wilma Lawson
Hedion University Amarr Empire
30
|
Posted - 2012.05.30 00:38:00 -
[131] - Quote
A55 Burger wrote:What does the new inventory do for you that it didn't do before? Once I got used to it, I'm able to drop what I've sorted right into the leaves (bins) of the tree because the leaves highlight when i hover over them. This didn't happen when I hovered over my station containers (now leaves). So I know Im putting the right items in the correct station containers.
However, I don't have a POS, or a lot of Corp containers.
Do I use the the ISK estimate - no. Do I want it - I don't care as long as it's not causing a performance issue.
I have noticed that the performance in station is much slower than out in space when I open a wreck. At least opening a wreck is almost instantaneous for me, which it wasn't when the update was first released.
I can see how, if you have a lot of leaves on the tree that it would be problematic as you have to scroll up and down the pane to find the right container.
Originally, I was thinking that the Unified Inventory was going to be a separate view and not a replacement for the then current system. It didn't make sense to remove it. Having many ways to do things is a good thing. |
Wilma Lawson
Hedion University Amarr Empire
30
|
Posted - 2012.05.30 00:41:00 -
[132] - Quote
A55 Burger wrote:
If we were the only two people here, sure. I think we're both grandstanding to a larger audience, which tends to happen online. You're arguing that you're right, when you already have the UI you want. I'm not trying to convince you, I'm trying to make the game better for ALL use cases, not just someone in a Noctis.
Anyone that docks and undocks is negatively affected by this.
Anyone that sorts their inventory in any way is negatively affected by this.
And for what gain?
Perhaps, but the purpose of my post was that there are people who are able to play the game and that the UI is not all evil. Technically, any system change negatively impacts everyone because you have to get used to the change.
I'm not saying that my way is the right way. I'm saying that I can play the game with the current UI, but here's some things that are getting my way and can the devs do something to fix it.
Because, honestly, raging on the forum isn't going to help because they'll read the first few sentences of your post and skip the rest. They are looking for solutions, not rage.
Do they deserve the rage, yes. Is it helpful, no.
If it was helpful, we wouldn't be having this conversation. |
NuroCorp
Raven's Flight Vanguard.
12
|
Posted - 2012.05.30 00:42:00 -
[133] - Quote
The UI is looking better, even taking into account that I'm a bitter vet, but I digress...
Is there any way to Pin a created stack of Frequently accessed Hangars to the neocom bar currently? Say for example All the hangars of a Corp hangar in one block. And if it does exist currently (hoping I haven't had a senior moment and overlooked it) save it so its there after exiting the client and re-logging back in? I'm surrounded by Trolls |
L iriel
YA SQUAD The Methodical Alliance
3
|
Posted - 2012.05.30 00:47:00 -
[134] - Quote
Wilma Lawson wrote:A55 Burger wrote:I get the feeling that I'm trying to convey something to people that hit "LOOT ALL" and call it good, because I cant fathom anyone dragging and dropping with this system and actually being able to tolerate it at all. Efficient means it's efficient at all things that it is needed for, not a niche thing.
*ahh, just saw the post before the above. Suspicion confirmed. If you think looting EVERYTHING is efficient, I have nothing more to say to you Loot All is efficient for me. I'm partly an industrialist, so I make my own ammo and some of my own ships. Grabbing everything , sorting, and re-processing it at the station is more efficient for me - and it's safer. So it is more efficient. I went back and re-read some of your previous posts, only one seemed to provide some insight into what you want - it was a good post and I agree with it - that wrecks should open in their own window and not include the tree. That was a good example of a requirement.
My problem with the wrecks, is that when I salvage behind my corp, I have 40+ wrecks in one area, and many of those have cargo. I use a Noctis, so I can salvage fairly quickly. Unfortunately, with all the extra clicks needed to open every single can, it takes just as much time to open and empty 20 cans as it does to tractor in and salvage 50 wrecks. With the old inventory system, if I dbl clicked on the the icon for the cans, it would open multiple cans in stacked windows, and after I looted the can (yes I take it all, it all reprocesses) the top window dissapears and the next window is available. Now, you can still click on all the cans, but after you empty one can, you have to go to the tree and click on the next can to open then loot it, then go back and click on another can.....way too many freaking clicks. |
A55 Burger
Weiland Yutani Corporation
26
|
Posted - 2012.05.30 00:52:00 -
[135] - Quote
Wilma Lawson wrote:
Originally, I was thinking that the Unified Inventory was going to be a separate view and not a replacement for the then current system. It didn't make sense to remove it. Having many ways to do things is a good thing.
I agree with you there. However the default view forces treeview, and doesn't remember locations, so I and many others are forced into the treeview methodology. That would even be okay if the location remembered the last place it was for at a minimum, two separate windows, so I could minimize, and ignore it. I'd even be okay with the annoying focus changing of the mulitiple windows if they did so in a consistent fashion (i.e. wrecks always overwrite the wreck window, cans / cans, and so on). I'd even be okay with the pricing data slowing things down if it was, in fact, meaningful pricing data.
However it really seems to me that the priority in terms of this change was 1) Looks snazzy 2) New things! yet feedback was priority zero. Those two priorities are strictly for people that don't play Eve yet or currently, but the visual characteristics quickly become something not seen, and the interaction and usability part becomes priority one.
|
Masamune Dekoro
School of Applied Knowledge Caldari State
145
|
Posted - 2012.05.30 01:05:00 -
[136] - Quote
Quote:Searching for names constructed entirely of hyphens will work without error.
What is this i don't even |
Bernie Nator
Talocan Hive Talocan United
283
|
Posted - 2012.05.30 01:09:00 -
[137] - Quote
I love the part where everyone gets all forum warrior on this thread. |
Wilma Lawson
Hedion University Amarr Empire
31
|
Posted - 2012.05.30 01:14:00 -
[138] - Quote
L iriel wrote:Wilma Lawson wrote:A55 Burger wrote:I get the feeling that I'm trying to convey something to people that hit "LOOT ALL" and call it good, because I cant fathom anyone dragging and dropping with this system and actually being able to tolerate it at all. Efficient means it's efficient at all things that it is needed for, not a niche thing.
*ahh, just saw the post before the above. Suspicion confirmed. If you think looting EVERYTHING is efficient, I have nothing more to say to you Loot All is efficient for me. I'm partly an industrialist, so I make my own ammo and some of my own ships. Grabbing everything , sorting, and re-processing it at the station is more efficient for me - and it's safer. So it is more efficient. I went back and re-read some of your previous posts, only one seemed to provide some insight into what you want - it was a good post and I agree with it - that wrecks should open in their own window and not include the tree. That was a good example of a requirement. My problem with the wrecks, is that when I salvage behind my corp, I have 40+ wrecks in one area, and many of those have cargo. I use a Noctis, so I can salvage fairly quickly. Unfortunately, with all the extra clicks needed to open every single can, it takes just as much time to open and empty 20 cans as it does to tractor in and salvage 50 wrecks. With the old inventory system, if I dbl clicked on the the icon for the cans, it would open multiple cans in stacked windows, and after I looted the can (yes I take it all, it all reprocesses) the top window dissapears and the next window is available. Now, you can still click on all the cans, but after you empty one can, you have to go to the tree and click on the next can to open then loot it, then go back and click on another can.....way too many freaking clicks. Ok, well I just went out and killed some things, pulled the wrecks in, salvaged them, and opened all the cans by double-clicking. The cans all opened up in one window.
I hit the Loot All button, looted the can, and the window closed;, leaving the other windows opened. I was able to hit the Loot All button.
So I was able to do what you wanted. Granted all the windows opened in the Unified Inventory, but it's still the same. It's very similar in terms of functionality as the old way. I do the salvaging for my corp as well.
The only real difference is that the Unified Inventory window stays open after looting all the cans.
I think this is new functionality from the last update. Unless I missed something.
|
Wilma Lawson
Hedion University Amarr Empire
31
|
Posted - 2012.05.30 01:20:00 -
[139] - Quote
A55 Burger wrote: I agree with you there. However the default view forces treeview, and doesn't remember locations, so I and many others are forced into the treeview methodology. That would even be okay if the location remembered the last place it was for at a minimum, two separate windows, so I could minimize, and ignore it. I'd even be okay with the annoying focus changing of the mulitiple windows if they did so in a consistent fashion (i.e. wrecks always overwrite the wreck window, cans / cans, and so on). I'd even be okay with the pricing data slowing things down if it was, in fact, meaningful pricing data.
However it really seems to me that the priority in terms of this change was 1) Looks snazzy 2) New things! yet feedback was priority zero. Those two priorities are strictly for people that don't play Eve yet or currently, but the visual characteristics quickly become something not seen, and the interaction and usability part becomes priority one.
I can agree with this.
A55 Burger wrote:Wilma Lawson wrote: Do they deserve the rage, yes. Is it helpful, no.
If it was helpful, we wouldn't be having this conversation.
This I disagree with. As I mentioned earlier, the only thing that gets their attention evidently is rage and pitchforks. Feedback from the test server doesn't work, constructive feedback just after the patch didn't work (I don't think you saw the thread where Soundwave told us what we wanted was "bad design"), but the lessons of Monoclegate tell us that this method, does in fact work. Until presented with a better alternative, and teaching them that yes, they do in fact have to listen to people, it is what it is. We'll have to disagree here. I think raging at first is effective, but when they ask for feedback and no more raging; and all you do is rage; they will just filter it out and look for solutions to the problems and ignore the rage. I'm sure they aren't masochistic. :) |
A55 Burger
Weiland Yutani Corporation
26
|
Posted - 2012.05.30 01:35:00 -
[140] - Quote
Now try it in a frigate, or a destroyer, while the new account CCP was trying to win over to a long term subscriber trains to a Noctis. Try picking and choosing loot, as a newbie with limited cargo space would.
*bear in mind that a trial account can't even train the base skill for a Noctis, even if he or she was given the skillbook by some kind player
Newbie says "This is frustrating", and quits. We all lose. |
|
Lyron-Baktos
Selective Pressure Rote Kapelle
207
|
Posted - 2012.05.30 01:37:00 -
[141] - Quote
really liking the UI now. Good job CCP! On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Wilma Lawson
Hedion University Amarr Empire
31
|
Posted - 2012.05.30 01:47:00 -
[142] - Quote
A55 Burger wrote:Now try it in a frigate, or a destroyer, while the new account CCP was trying to win over to a long term subscriber trains to a Noctis. Try picking and choosing loot, as a newbie with limited cargo space would.
*bear in mind that a trial account can't even train the base skill for a Noctis, even if he or she was given the skillbook by some kind player
Newbie says "This is frustrating", and quits. We all lose. Heh, I find it frustrating now because I'm used to a Noctis. ;) So I'm not sure that that would be a true and fair test.
Before the update I had salvaged in a destroyer and hated it; although I remember doing it when I was a new toon and it didn't bother me. There were few missions that I couldn't salvage in a destroyer because I used a catalyst and it had over 900m3 in cargo capacity.
Also, TBH, I salvaged the same then, that I do now - So I don't really see a difference. The only difference is the range the Noctis has with it's tractors and the T2 salvagers.
Basically, I don't think a new toon will know the difference. |
Logicycle
Terra Incognita Intrepid Crossing
32
|
Posted - 2012.05.30 01:51:00 -
[143] - Quote
You know its nice and all that your trying to help the situation by making fixes and sending out patches, but that does not change the fact that this Invenotry system takes a lot more clicking and twice as many hands to do anything.
I really hope someone over there is figuring out a way to give us the old system back. Or at the very least make the new system function the same way.
I hate this game now..... |
A55 Burger
Weiland Yutani Corporation
26
|
Posted - 2012.05.30 02:36:00 -
[144] - Quote
To be honest, giving the option of right click can for new window since cans aren't (and shouldn't be) on the treeview for performance reasons, and removing the hover behavior would solve my gripes. I'm not asking for a rollback, just some tweaks to restore the same level of functionality. The all or nothing RAWR this game is awful I'm going to cancel everything isn't going to change things. However, I've never asked for a rollback, nor made any threats.
I'm just irritated that this feedback has had to be given by so many, for over a month now.
However for salvagers / looters / producers, maybe doubleclick should open new window. I don't know. I'm sure someone is reading all this and making notes. If I can toggle specific game effects with a checkbox AND shortcut key, it doesn't seem too unreasonable to allow new windows w/o treeview as a doubleclick behavior option. Leave it the way it is by default, let us choose new windows by default as a control panel option. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
246
|
Posted - 2012.05.30 02:53:00 -
[145] - Quote
iownuall123 wrote:You know, you guys had the chance to say you didn't like the new Inventory system before it was placed on the live server. People did.
CCP ignored all of the feedback.
Enough with the ignorant posting.
Tears will be shed and pants will need to be changed all round. |
Cord Binchiette
Kzinti Hegemony
46
|
Posted - 2012.05.30 03:17:00 -
[146] - Quote
I noticed the slightest improvement with inventory today. Now instead of getting a cup of coffee, smoking a cig, and playing a game of chess between when I click the loot button on wrecks & start to salvage, I only have time for a cup of coffee and a cig.
My faith in CCP is wavering. I swear to god it's starting to feel like CCP has turned into SOE. Please, don't do that.
|
Crosi Wesdo
War and Order Villore Accords
141
|
Posted - 2012.05.30 03:43:00 -
[147] - Quote
Inventory is still crap. I know how to use it. Ive given it a chance. Its just a lot more work to do the same things as i was doing before with the old inventory.
People joke about you guys adding extra mouse work in for no reason and here again you prove worthy of that reputation.
Back down please, this is just an example of a good idea in the wrong place. Its not an improvement to eve (in any way) over the old system.
Someone with the authority to do so needs to step up and stomp this inventory out of eve, or return the exact functionality that we used to enjoy (well, you never know how good what you had was, until its gone).
Ships need to have their own individual cargo/drone/fuel/hanger that remember their place. Stations need to have their own hanger window that remembers its own place. Containers in station need to have their own windows that remember their place. Wrecks and cans in space need to have their own window that remember their own place.
In other words, give us back the far better system, the one we had just a week ago.
It would be nice to categorize each type of container so i didnt have to find a place for each ship cargohold, or new station container. Like eve recognized that i have a new ship and when opening the cargo, it opens in the same stack as all my other ships instead of how i used to have to drag it into the stack.
Same with other types of containers. So each category of container had its own place, dictated by the last place i had personally located the window of an item of that category.
If people want to manage their items with a navigation pane, add the unified inventory button to the neocom.
The singe window nonsense is a slap in the face of a drag and drop interface. Personally i have my cargo windows 1 item high which makes using the navigation pane a pain. Im never going to use up more vertical space with my inventory since i do sometimes like to see some internet spaceships from time to time...
Anyway, sort this idiocy out. Its getting quite irritating now. |
Tesla Grass
Minor Annoyance...
6
|
Posted - 2012.05.30 04:00:00 -
[148] - Quote
Cord Binchiette wrote:I noticed the slightest improvement with inventory today. Now instead of getting a cup of coffee, smoking a cig, and playing a game of chess between when I click the loot button on wrecks & start to salvage, I only have time for a cup of coffee and a cig.
My faith in CCP is wavering. I swear to god it's starting to feel like CCP has turned into SOE. Please, don't do that.
This is a pretty accurate description of the update we got. What the hell is the point of being able to shift click a window open if its never in the same place the next time you open it.
|
Kalzin Maya
5
|
Posted - 2012.05.30 04:09:00 -
[149] - Quote
Thanks for fixing the salvage, fast and easy now; I filter everything off, saves time drawing to my screens. |
yunafan2004
Nox Noctis Industrius Novus Dominatum
17
|
Posted - 2012.05.30 04:33:00 -
[150] - Quote
A55 Burger wrote:Wilma Lawson wrote:A55 Burger wrote:No, you MUST loot the large cap boosters along with everything else, and you WILL like it. They'll totally go for the sell price! Ever hear of reprocessing? Reprocessing low value high volume trash would be worthwhile if cargohold size was infinite, which it is not. Enjoy flying back and forth as a interstellar garbageman. *whatever floats your boat in game is fine with me. Telling me that something I could do before, to maximize my play time for ME isn't needed is quite the opposite, hence my hostility. I actually had this problem with a good friend of mine while she was playing. She couldn't resist that blizzard style "Even the trash is worth SOMETHING" mentality.
I see everyone beating up on A55 here but I can understand what he means. as an indy guy i do want everything but in PVP things are much diffrent. you usually have a limited cargo space and are pressed for time as reinforcements are on the way or who knows the situation. So being able to grabe stuf of value you can fit quickly is imperitive! Im glad im not into PVP with this trash system or I might have gone insane by now. |
|
St Rannik
Soldiers Of WormHoles Gypsy Band
11
|
Posted - 2012.05.30 04:59:00 -
[151] - Quote
Shea Valerien wrote:I like the new UI for the most part.. I just want a separate ships button so I can switch ships more easily. The current ships interface stinks.
i think if we collect all the 'i like the new UI but...' all the buts will paint a picture of an old UI |
A55 Burger
Weiland Yutani Corporation
29
|
Posted - 2012.05.30 05:50:00 -
[152] - Quote
yunafan2004 wrote:
I see everyone beating up on A55 here but I can understand what he means. as an indy guy i do want everything but in PVP things are much diffrent. you usually have a limited cargo space and are pressed for time as reinforcements are on the way or who knows the situation. So being able to grabe stuf of value you can fit quickly is imperitive! Im glad im not into PVP with this trash system or I might have gone insane by now.
Nah, it was just Wilma, and she doesn't like the improvements as much as it may seem in this thread. She's just seen a gazillion hatemongerers threatening to cancel all their accounts and such, and reached her limit. My issue is dealing with inefficiencies multiplied across several clients, which compounds the problem when you have to deal with something taking more actions than it did before. |
Ketov Aktar
Grey Wolff
5
|
Posted - 2012.05.30 06:13:00 -
[153] - Quote
A55 Burger wrote:Himaro 1 wrote:Honestly, i think the unified window is a good idea implemented wrong it sucks balls for WH life. if i could have one window that could contain upto 4 inventories to display and with the list on the left allowing for customisation of what i can see (say have a tree with the top being what ever you want it to be) then it would be awesome
No, you MUST loot the large cap boosters along with everything else, and you WILL like it. They'll totally go for the sell price!
Ever heard of a "jetcan"? |
Ketov Aktar
Grey Wolff
5
|
Posted - 2012.05.30 06:24:00 -
[154] - Quote
My problem with the wrecks, is that when I salvage behind my corp, I have 40+ wrecks in one area, and many of those have cargo. I use a Noctis, so I can salvage fairly quickly. Unfortunately, with all the extra clicks needed to open every single can, it takes just as much time to open and empty 20 cans as it does to tractor in and salvage 50 wrecks. With the old inventory system, if I dbl clicked on the the icon for the cans, it would open multiple cans in stacked windows, and after I looted the can (yes I take it all, it all reprocesses) the top window dissapears and the next window is available. Now, you can still click on all the cans, but after you empty one can, you have to go to the tree and click on the next can to open then loot it, then go back and click on another can.....way too many freaking clicks.[/quote]
+1 It is much slower this way. |
Mackenzie Hawkwood
Event Horizon Expeditionaries Apocalypse Now.
5
|
Posted - 2012.05.30 08:01:00 -
[155] - Quote
N3LLY wrote:LTC Vuvovich wrote:BACK TO THE DRAWING BOARD - PART TWO
1. I have posted some new examples of the malfunctions which exist in the Unified Inventory System (UIS).
2. Each example includes highlights and comments in a step-by-step scenario.
3. CCP will you please have a look and see what if anything can be done to correct the malfunctions.
Respectfully Submitted, LTC Vuvovich give us our windows back & right click options thats a big answer defo make us smile
Feed back thread number3 and the same complaints surface again. Are taking bets that this one will reach 500 posts like the last one or 1100 like the one before that just so it can be ignored by the creation of a new feedback thread on Friday.
return the functionality of the original UI |
Rommiee
Mercury Inc.
162
|
Posted - 2012.05.30 09:27:00 -
[156] - Quote
CCP Soundwave wrote:Selas Rega wrote:why dont deal with it tomorrow and remove the UI until you did it well and it works like the old one? did you fire your quality managment? Removing the UI would be a great deal more complex and time consuming than just making it better than the old one. This isn't something that can easily be detached.
Well, itGÇÖs been a week since the patch, and another 4 since this crap hit SISI, and we have got virtually nowhere. At this rate it will take a couple of months to get it anywhere useable.
So, it will probably NOT take longer to get the original UI back.
Suck it up, accept that you have screwed up BIG time, and just revert. It will do your credibility a power of good, as at the moment you have exactly ZERO.
Oh yeah, I seem to remember that reverting to the hanger view from CQ was also GÇ£next to impossibleGÇ¥ to do.
You seemed to manage that. |
Rommiee
Mercury Inc.
162
|
Posted - 2012.05.30 09:27:00 -
[157] - Quote
CCP Optimal wrote:You can fix this yourself through the system menu / shortcuts tab. Just rebind ALT+C to "Open cargo of active ship" instead of "Open Inventory". Sanya Mazepa wrote:ALT + C inside station should open your cargo, instead it opens the unified invenotry window with whatever you were looking at last... this is not how it should be. Please fix asap!
Overall a nice addition to eve once all the kinks are ironed out. +1
We donGÇÖt want to fix it ourselves, we want YOU to fix it, seeing as you broke it in the first place.
Another shortcut is not the answer. Double-clicking on your hanger screen is the answer. Just do it FFS.
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Cruachan Argylle
Silver Snake Enterprise Against ALL Authorities
3
|
Posted - 2012.05.30 09:49:00 -
[158] - Quote
Down to 1 account, probably going to be zero soon.
Stop being pigheaded ccp, change it back.
Hilmar, with every passing day, this is making you look like a liar. We read your last missive, maybe your staff didn't.
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Rommiee
Mercury Inc.
162
|
Posted - 2012.05.30 09:55:00 -
[159] - Quote
Cruachan Argylle wrote:
Hilmar, with every passing day, this is making you look like a liar. We read your last missive, maybe your staff didn't.
This
Everyone ask him about this on Twitter: @HilmarVeigar |
Blue Harrier
102
|
Posted - 2012.05.30 10:14:00 -
[160] - Quote
Having GÇÿplayedGÇÖ with this new UI on both SiSi and now TQ and voiced my dislike of it like many others, IGÇÖve now found a more subtle reason to dislike it.
The reason stems from the overall GÇÿfeelingGÇÖ of the game, IGÇÖve been trying to find a word to describe what I mean but canGÇÖt seem to find one to fully describe this GÇÿfeelingGÇÖ.
For me I can sum it up as, GÇÿThree weeks ago I was playing a spaceship game with a spreadsheet on the sideGÇÖ and now this week GÇÿIGÇÖm playing a file manager with a spaceship on the sideGÇÖ. I much preferred the former to the latter and it will take me some time to get used to it if I ever can, but CCP says I have to, but my wallet may say different, only time will tell.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
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Leucy Kerastase
JFT SYSTEMS
10
|
Posted - 2012.05.30 10:21:00 -
[161] - Quote
deleted : wrong thread |
Nysath
Creat Tua Fortuna
0
|
Posted - 2012.05.30 11:29:00 -
[162] - Quote
I see a few posts about CCP being silent regarding windows not remembering state/position:
https://forums.eveonline.com/default.aspx?g=posts&m=1336825#post1336825
CCP Soundwave wrote:Basically, if you have windows open that work in both space and the station, they should not revert to a single window. That's a bug that's being fixed
and https://forums.eveonline.com/default.aspx?g=posts&m=1338895#post1338895
CCP Soundwave wrote:Issue 1 (persisting windows): As per my previous posts, this is a bug that should be fixed tomorrow
CCP Soundwave wrote:Issue 6 (window position changing when docking/undocking): This should be fixed with issue number 1.
Unfortunately the "tomorrow" Soundwave is writing about was the 23:rd so I assume that the bug was harder to track down/fix than he anticipated. I do believe that UI will be useable soon(ish) and good in the "near future"(tm). |
Enzaki
Phantom Squad Nulli Secunda
1
|
Posted - 2012.05.30 11:31:00 -
[163] - Quote
Will there be an option to use the old inventory system rather the the Unified Inventory soon, tho it was in this patch hewre but no :( |
Peter Fajl
The Crabbit S O L A R I S
15
|
Posted - 2012.05.30 11:34:00 -
[164] - Quote
some of my friends tried to fit tengu from saved fit , he used the "FIT" button and suddenly plenty (maybe all) items was deleted from inventory .... good job ccp |
GeeBee
Paragon Fury Tactical Narcotics Team
13
|
Posted - 2012.05.30 11:44:00 -
[165] - Quote
Open cargohold of active ship still not working....same as before opens unified, opens cargo, then opens more cargo....just want toggle open and close as before.
Contracts system is broken for searching - No types found "Your search for moros was sadly unfruitful. Please enter another search term." double checked it on 2 clients and a corp mate confirmed it wasn't working on his end. |
bearseemon
Oracle Phoenix
0
|
Posted - 2012.05.30 12:04:00 -
[166] - Quote
GeeBee wrote:
Contracts system is broken for searching - No types found "Your search for moros was sadly unfruitful. Please enter another search term." double checked it on 2 clients and a corp mate confirmed it wasn't working on his end.
i can confirm i am also unable to search contracts ive tryed many things and there is still the search has been unfruitful |
Fire5
Crimson Nation En Garde
1
|
Posted - 2012.05.30 12:22:00 -
[167] - Quote
bearseemon wrote:GeeBee wrote:
Contracts system is broken for searching - No types found "Your search for moros was sadly unfruitful. Please enter another search term." double checked it on 2 clients and a corp mate confirmed it wasn't working on his end.
i can confirm i am also unable to search contracts ive tryed many things and there is still the search has been unfruitful
Also confirming issue, I have searched items i know that are there and they are not showing.
"Your search for Drake Blueprint was sadly unfruitful. Please enter another search term."
Yeh major wtf. |
Wilma Lawson
Hedion University Amarr Empire
32
|
Posted - 2012.05.30 12:48:00 -
[168] - Quote
Ketov Aktar wrote:My problem with the wrecks, is that when I salvage behind my corp, I have 40+ wrecks in one area, and many of those have cargo. I use a Noctis, so I can salvage fairly quickly. Unfortunately, with all the extra clicks needed to open every single can, it takes just as much time to open and empty 20 cans as it does to tractor in and salvage 50 wrecks. With the old inventory system, if I dbl clicked on the the icon for the cans, it would open multiple cans in stacked windows, and after I looted the can (yes I take it all, it all reprocesses) the top window dissapears and the next window is available. Now, you can still click on all the cans, but after you empty one can, you have to go to the tree and click on the next can to open then loot it, then go back and click on another can.....way too many freaking clicks. +1 It is much slower this way. This was fixed in Tuesday's update, unless I'm misunderstand what you are saying.
For salvaging, you click the cans, they open up in the UI and stack as you click more cans open. (Note, these are not separate windows, but show up in the left pane and open in the right pane.) Then you click Loot All, it loots the can, and then closes that window. The next window is ready for you to click Loot All, etc. Once you are all done, unfortunately, the UI window is still open and you have to close it. So you've got one final extra click at the end. :( |
Wilma Lawson
Hedion University Amarr Empire
32
|
Posted - 2012.05.30 12:51:00 -
[169] - Quote
Cord Binchiette wrote:I noticed the slightest improvement with inventory today. Now instead of getting a cup of coffee, smoking a cig, and playing a game of chess between when I click the loot button on wrecks & start to salvage, I only have time for a cup of coffee and a cig.
My faith in CCP is wavering. I swear to god it's starting to feel like CCP has turned into SOE. Please, don't do that.
You must drink and smoke fast! I salvaged today and it was much, much speedier. It was back to the same speed pre-patch. Except for that final click to close the UI. :) |
Wilma Lawson
Hedion University Amarr Empire
32
|
Posted - 2012.05.30 12:54:00 -
[170] - Quote
A55 Burger wrote:yunafan2004 wrote:
I see everyone beating up on A55 here but I can understand what he means. as an indy guy i do want everything but in PVP things are much diffrent. you usually have a limited cargo space and are pressed for time as reinforcements are on the way or who knows the situation. So being able to grabe stuf of value you can fit quickly is imperitive! Im glad im not into PVP with this trash system or I might have gone insane by now.
Nah, it was just Wilma, and she doesn't like the improvements as much as it may seem in this thread. She's just seen a gazillion hatemongerers threatening to cancel all their accounts and such, and reached her limit. My issue is dealing with inefficiencies multiplied across several clients, which compounds the problem when you have to deal with something taking more actions than it did before. We're BFFs now! |
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Peter Fajl
The Crabbit S O L A R I S
15
|
Posted - 2012.05.30 12:58:00 -
[171] - Quote
Fire5 wrote:bearseemon wrote:GeeBee wrote:
Contracts system is broken for searching - No types found "Your search for moros was sadly unfruitful. Please enter another search term." double checked it on 2 clients and a corp mate confirmed it wasn't working on his end.
i can confirm i am also unable to search contracts ive tryed many things and there is still the search has been unfruitful Also confirming issue, I have searched items i know that are there and they are not showing. "Your search for Drake Blueprint was sadly unfruitful. Please enter another search term." Yeh major wtf.
AUTO-LINK is broken too ..... why ccp calling it patch ? if that thing actually broke more things then fixing them |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
80
|
Posted - 2012.05.30 14:24:00 -
[172] - Quote
More iterated Feedback:
Please for the love of all that is sacred...can i be allowed to close the 'space' inventory w/o it effecting the state of the 'station'...
ie...i undock, i shift-click-wthisthisfor my ships cargo to a much much (did i say much) smaller and useable window and put it to the side...since i don't need the main window that shows the exact same thing as my cargo window does...i click 'close'...i do my things...i redock....where did my 'station' inventory go? Oh, wait, i closed the 'space' one so now i have to close every singe window i had previously shift-clicked open, then i can click the 'inventory' button and again have my regular 'station' window...
Please fix this.
Again, this was asked for while it was still on SiSi, in the Pre-Alpha state before you gave us the Alpha version to test on TQ...(why did you ignore?) http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
IvorBigGun
The Guardian Knights Guardian Knights Citizens
0
|
Posted - 2012.05.30 15:15:00 -
[173] - Quote
Honestly I hate this new UI!
Its kinda like CCP have thought hmmmmmm eve is already a tricky game for noobs, lets make it harder !
You open the inventory and then might as well go make a coffee while the damn thing loads up! Maybe its time CCP start fixing the things that are broken, not just finding new ways to annoy old chars!
Honestly i'm still debating paying for my 11 Toons at the end of the month im that annoyed with it !
CAPTAINS QUATERS WAS CRAP AND YOU FIXED THAT FOR US, NOW FIX THIS NOW PILE OF CRAP ! |
Sybbiana Dawning
TOHA Heavy Industries TOHA Conglomerate
2
|
Posted - 2012.05.30 16:46:00 -
[174] - Quote
Please, for the love of ISK, allow us to opt back to the old inventory system. This unified inventory is AWFUL! It introduces nothing but confusion and extra work to the system of organizing things. It's a nightmare when salvaging and mining. While I understand that it was probably an inspired innovation, it removes playability and play enjoyment from the game.
I think most people can universally agree that improvements to the UI should be intended to benefit the player experience, not diminish it.
Please allow us to opt out, or get rid of it altogether. |
Saadeera
Arts Masters
3
|
Posted - 2012.05.30 22:54:00 -
[175] - Quote
I see you made your fun stuff CCP. Ok. So maybe now you could do something players want for a change? There are a lot of complaints about this new UI, over 60 pages in another thread explaining why people don't like it - start reading player feedback if you ask for it. Another patch today and the same errors, I still need to reopen hangar every time I dock, still windows are changing positions... It looks the same as forcing us to use CQ a while ago, and after a while somehow you could give us spinning ships back, and CQ as an option. How many weeks does it need to take for you to realize people really don't want it? Give us the old inventory back and stop correcting things that aren't broken. |
Balmorre
Red Federation RvB - RED Federation
0
|
Posted - 2012.05.31 05:54:00 -
[176] - Quote
I can't even log in right now.. the game auto-quits when I sign in.. this is directly after updating. |
Enzaki
Phantom Squad Nulli Secunda
3
|
Posted - 2012.06.02 16:33:00 -
[177] - Quote
When will there be an option to use the old inventory system rather the the new Unified Inventory ?? |
Enzaki
Phantom Squad Nulli Secunda
7
|
Posted - 2012.06.07 05:08:00 -
[178] - Quote
f*** it i stop paying for my acc 22 day / 21 day and 33 day back not going to pay for this sry ccp |
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