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Arch Baby
Aegis Coalition Logistics Dark Legion Alliance
0
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Posted - 2012.05.29 07:46:00 -
[1] - Quote
trying to set up auto calc numbers based on ME / PE numbers of BPC's.
Anyone know what the ratio number is for each level? Searched and either my search words suck or it doesn't exist.
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DeltaW7
FACTS on EVE
0
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Posted - 2012.05.29 08:52:00 -
[2] - Quote
Here is the equations:
ME/PE equations |
Arch Baby
Aegis Coalition Logistics Dark Legion Alliance
0
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Posted - 2012.05.29 08:58:00 -
[3] - Quote
thank you, now I just have to learn math :p |
Skippermonkey
Tactical Knightmare
1019
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Posted - 2012.05.29 10:38:00 -
[4] - Quote
or you can just use http://zofu.no-ip.de/bpo like the rest of us My homeboys tried to warn me But that butt you got makes me so horny |
Rengerel en Distel
Amarr Science and Industry
94
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Posted - 2012.05.29 11:23:00 -
[5] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=6299
Perhaps your search next time can start with the sticky.
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Arch Baby
Aegis Coalition Logistics Dark Legion Alliance
0
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Posted - 2012.05.29 11:31:00 -
[6] - Quote
actually it did start there and that page contains no useful information and the info on a lot of items are missing or so outdated they might as well be missing. |
Tau Cabalander
Retirement Retreat Working Stiffs
725
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Posted - 2012.05.29 16:40:00 -
[7] - Quote
When you have Production Efficiency 5, you no longer see [Perfect] on BPO (no loss from incompetence).
Total Material = ROUND(Base Material * (1.25 + Base Waste / (1 + Material Level) - Production Efficiency Skill * 0.05))
Base amounts can be found from a database dump or Base Waste = Waste shown on an unresearched (ML 0) BPO Base Material = ROUND(Material amount shown on an unresearched BPO / (1 + Base Waste))
Perfect Material Level = FLOOR(Largest Material Count / ((1 + Base Waste) / (2 * Base Waste))) for 10% base waste BPO: Perfect Material Level = Largest Material Count / 5.5 and drop the fraction (don't round) for 5% base waste BPO: Perfect Material Level = Largest Material Count / 10.5 and drop the fraction (don't round)
Typically a material level of 20 or less is adequate, however some items like many small rigs don't require any research to be perfect, as they use low material counts with less than 0.5 units of waste.
Negative ME is a multiplier of the base waste, rather than a divisor.
For ME Level < 0 Total Material = ROUND(Base Material * (1.25 - Base Waste * ME Level - Production Efficiency Skill * 0.05))
Of course there is also materials marked as EXTRA which are not affected by waste. These appear in the database dump, and can be seen in a manufacturing quote (you don't need materials to get a quote). |
Steve Ronuken
Fuzzwork Enterprises
429
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Posted - 2012.05.29 19:02:00 -
[8] - Quote
Alternate to the zofu one is mine
Up to date with inferno, and some stripped down versions to make use in spreadsheets easier. All the math is in the javascript on the page. Only bit that isn't is how you pull the details out of the database in the first place. For that, take a search for me on the tech forum, and you'll probably fine a post where i've stuck up the sql for it. (2 Bits, one for invTypeMaterials, and one for the Ram table)
http://www.fuzzwork.co.uk/blueprints/ /shameless promotion FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
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