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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
Smohq Anmirorz
State War Academy Caldari State
6
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Posted - 2012.05.29 19:57:00 -
[511] - Quote
There are two things I am looking for, mainly:
1) I open a window, move it to where I want it, size it to the size I want it...stop making me re-do that every time, please. It should remember the settings from the last time, or at least the items hangars and ship cargohold.
2) I want the ability to open those two items (the item hangar and the ship's cargohold) very quickly upon entering a station, . I would really like it to default to having those to open when I enter a station.
Keep up the effort, guys! |
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CCP Optimal
C C P C C P Alliance
202
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Posted - 2012.05.29 19:58:00 -
[512] - Quote
That works just fine on my machine. Probably because I just fixed it though. Will be on TQ later this week.
GeeBee wrote:My open cargohold of active ship button is still broken.
used to open cargohold of the ship then close it - could we get it back to working like that?
currently it opens unified inventory on first button. then it opens a window with the cargohold, then it opens more windows of the cargohold......
had this function bound to my keyboard since 2006, please restore to previous functionality
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Mathieollo
Ind Inc
13
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Posted - 2012.05.29 20:02:00 -
[513] - Quote
CCP Optimal wrote:That works just fine on my machine. Probably because I just fixed it though. Will be on TQ later this week. GeeBee wrote:My open cargohold of active ship button is still broken.
used to open cargohold of the ship then close it - could we get it back to working like that?
currently it opens unified inventory on first button. then it opens a window with the cargohold, then it opens more windows of the cargohold......
had this function bound to my keyboard since 2006, please restore to previous functionality
any chance you could poke the light defender missiles so there's launchers in the game that can fit them one of these fridays please? i know it's not a priority but it would be nice if we could get it sneaked in! :) |
Zebs Clone
ZC Industries Dark Stripes
4
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Posted - 2012.05.29 20:06:00 -
[514] - Quote
CCP Optimal wrote:That works just fine on my machine. Probably because I just fixed it though. Will be on TQ later this week. GeeBee wrote:My open cargohold of active ship button is still broken.
used to open cargohold of the ship then close it - could we get it back to working like that?
currently it opens unified inventory on first button. then it opens a window with the cargohold, then it opens more windows of the cargohold......
had this function bound to my keyboard since 2006, please restore to previous functionality
when are you getting all the right click on objects(ships, pos hangers, mods towers) back in? when will they right click, click into a new window?
when will corp hanger open in 1 window with all 7 tabs there? when will i be able to do this on many hangers and open each into a new stacked window with all 7 tabs on?
when will all the short cut to specfic hangers in station be back? will they open specific hangers in specific windows where i left them apon clicking(not shift clicking)?
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CCP Soundwave
C C P C C P Alliance
1223
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Posted - 2012.05.29 20:11:00 -
[515] - Quote
Di Mulle wrote:CCP Soundwave wrote:Hey guys I just wrapped up a quick devblog detailing the changes we're releasing Friday. We're going to monitor the state of the changes throughout the day/afternoon and if it looks like the goals in the blog can be achieved, we'll release it tomorrow morning. Anyway, blog goes out tomorrow unless anything goes horribly wrong today I docked at station,Ii made separate windows for my ship cargo and my hangar. Undocked, docked back - contents of them are changed. This is one thing I would like to be addressed -for the starters. It nicely outlines the fundamental underlying problem anyway. Until then... what use of those devblogs...
This is one of the issues what should be dealt with Friday. |
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CCP Soundwave
C C P C C P Alliance
1223
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Posted - 2012.05.29 20:12:00 -
[516] - Quote
Ad'Hakim Tahous wrote:+1 for lag reduction when working @ POS
-3 for the rest of it, both @ POS and just puttering around in high sec
Glad for those having success w/ new system. Am not one of them, and am not alone. System require additional steps in a manner disruptive to game-play.
Recommended fix: Rollback to Sisi, where it belongs.
More POS changes coming Friday, among them tree view of everything, visibility of what you can use and general performance increases. |
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CCP Soundwave
C C P C C P Alliance
1223
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Posted - 2012.05.29 20:12:00 -
[517] - Quote
Laserham Lincoln wrote:Is there any chance we'll get persistence back? I really really liked having a little window with my ships, and a larger one with my items whenever I docked in a station. It gave me a really quick, at-a-glance way to see what I had set up there. I can sorta kinda get that with the new system, but it takes effort and I have to redo it every single time I dock. I'd be a lot more on board than I am now if the new system would at least remember how I want it to look instead of forcing me to redo it every 20 minutes.
Also, please make the window stop opening whenever I undock.
Yep, will get exactly that. |
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Selas Rega
New Republic Initiative Mercenaries
6
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Posted - 2012.05.29 20:25:00 -
[518] - Quote
why dont deal with it tomorrow and remove the UI until you did it well and it works like the old one? did you fire your quality managment? |
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CCP Soundwave
C C P C C P Alliance
1226
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Posted - 2012.05.29 20:29:00 -
[519] - Quote
Selas Rega wrote:why dont deal with it tomorrow and remove the UI until you did it well and it works like the old one? did you fire your quality managment?
Removing the UI would be a great deal more complex and time consuming than just making it better than the old one. This isn't something that can easily be detached. |
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CCP Optimal
C C P C C P Alliance
203
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Posted - 2012.05.29 20:33:00 -
[520] - Quote
This is a very good point. Now I can't promise that we'll get around to it right now, as there is plenty of other stuff that's higher in priority atm, but I'll note this down for sure.
Tyberius Franklin wrote:Sarmatiko wrote:Quote:Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click GÇ£loot allGÇ¥ and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well. Great. Now, can we have shortcut for "Open Container"? It's been 1.5 years since new shortcuts were introduced.. I was actually surprised to find there wasn't one. Can we please have this oversight fixed in the near future? Would be greatly appreciated.
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Selas Rega
New Republic Initiative Mercenaries
6
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Posted - 2012.05.29 20:34:00 -
[521] - Quote
And you are really aware of how many players of that 40k online atm are now wasting time with this inventory - waiting with performance issues, getting stressed at production, ship switching, carrier using, pos using etc... maybe you just calculate how many hours that are.
This people are paying you. |
yunafan2004
Nox Noctis Industrius Novus Dominatum
13
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Posted - 2012.05.29 20:34:00 -
[522] - Quote
Cloned S0ul wrote:Hahaha i found somthing awesome for you CCP you should start form here. Upgarde complete 2 in Kongregate.The first basic upgare in this flash game is caled user interface :D love it is about spaceships ;) full of irony...
Hey now this game is actually fun! CCP's version isn't! |
Mangone
Domination. En Garde
22
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Posted - 2012.05.29 20:35:00 -
[523] - Quote
CCP Soundwave wrote:Di Mulle wrote:CCP Soundwave wrote:Hey guys I just wrapped up a quick devblog detailing the changes we're releasing Friday. We're going to monitor the state of the changes throughout the day/afternoon and if it looks like the goals in the blog can be achieved, we'll release it tomorrow morning. Anyway, blog goes out tomorrow unless anything goes horribly wrong today I docked at station,Ii made separate windows for my ship cargo and my hangar. Undocked, docked back - contents of them are changed. This is one thing I would like to be addressed -for the starters. It nicely outlines the fundamental underlying problem anyway. Until then... what use of those devblogs... This is one of the issues what should be dealt with Friday.
Sounds good..
Il be alot happier if those separated windows would remember their positions. And not just disappear so u need to reopen them everytime after redocking.. |
arria Auscent
Center for Advanced Studies Gallente Federation
38
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Posted - 2012.05.29 20:37:00 -
[524] - Quote
CCP Soundwave wrote:Selas Rega wrote:why dont deal with it tomorrow and remove the UI until you did it well and it works like the old one? did you fire your quality managment? Removing the UI would be a great deal more complex and time consuming than just making it better than the old one. This isn't something that can easily be detached.
wrong only someone with no skill would say that
the old UI has been on for years and works fine put the old one back and stop messing us about even if it means rolling back the entire inferno patch |
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CCP Optimal
C C P C C P Alliance
203
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Posted - 2012.05.29 20:37:00 -
[525] - Quote
You can fix this yourself through the system menu / shortcuts tab. Just rebind ALT+C to "Open cargo of active ship" instead of "Open Inventory".
Sanya Mazepa wrote:ALT + C inside station should open your cargo, instead it opens the unified invenotry window with whatever you were looking at last... this is not how it should be. Please fix asap!
Overall a nice addition to eve once all the kinks are ironed out. +1
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Mistah Ewedynao
Center for Advanced Studies Gallente Federation
48
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Posted - 2012.05.29 20:40:00 -
[526] - Quote
While you Dev's are taking notes, I have stuff and isk literally disappearing before my eyes.
I put things into my items hanger and they up up in random containers instead. I have at least one BPO that just disappeared after a production run was completed, at least I think that was when it disappeared.
I am not really sure what else is missing but that BPO for sure, and the 3 BILLION+ isk that I petitioned and haven't heard a thing about. |
Andy DelGardo
Hedion University Amarr Empire
39
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Posted - 2012.05.29 20:46:00 -
[527] - Quote
For me still the most annoying part is that all empty devisions are shown of every Lab/Array i have in the tree-view, i have to scroll like crazy to accomplish anything. I now also regularly have to use my ships cargo-hold separated window as a temp-storage, since i cant simply drag&drop between 2 lab devisions that are separated by 10x7 empty and expanded devisions. I sometimes even face the problem that i have to think really hard how i can move things around if my cargo-hold is full and wont work as temporary storage. I never had to think with the old system and now i need to utilize "tricks" to accomplish the same, while needing much longer and more clicks for all interactions.
Also on a sidenote, why do i have to-be in 3000m range to access POS modules? Its really hard to position yourself exactly in the middle of 10 modules, just so can access and move things around. So increase this range for POS modules to 8-15km. I even had to rebuild my arrays so i can access them if i sit exactly in the middle, just because of this stupid 3km range limit.
thx |
Dirch Passer
State War Academy Caldari State
7
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Posted - 2012.05.29 20:48:00 -
[528] - Quote
Any chance we could have the 'reprocess' and 'repackage' options, in the rightclick-menu, moved a tiny little bit further apart? |
Andy DelGardo
Hedion University Amarr Empire
39
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Posted - 2012.05.29 20:50:00 -
[529] - Quote
Dirch Passer wrote:Any chance we could have the 'reprocess' and 'repackage' options, in the rightclick-menu, moved a tiny little bit further apart?
+1 and also for "Reverse Engeneering" and "Trash it...", i hit this "trash it" menu like 5 times a day, sometimes on stacks that are worth billions, but i have to click "RE" like 100 times a day. |
Marisol Shimaya
Artic Circle The I.D.E.A.
65
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Posted - 2012.05.29 21:11:00 -
[530] - Quote
Marisol Shimaya wrote:What in the world is this
Click Click Click Click Click Click Click Click Click
What is next Click Click Click Click Click Click Click Click Click ect....
Do you think this is fun?
I don't think so. So CCP you need to come up with something else an this Clicking make me dissy Fight For Our Rights |
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Mei ra'Zhault
Kimotoro Trading Company
16
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Posted - 2012.05.29 21:15:00 -
[531] - Quote
Mangone wrote:3. Double clicking unactive ship needs to open its cargo/inventory NOT change ship.
as above
At the very least, if you're going to do this shift-clicking thing, make shift-clicking the ship icons in the hangar open their inventory. Come on, give me something. |
Donaldo Duck
Nomad Inc. Hansa Teutonica
2
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Posted - 2012.05.29 21:19:00 -
[532] - Quote
today i found myself multiple times clicking "back" on mouse . . . but nothing happend
is there possible a way to make it work like in the browser back and forward the last open cans/hangars/views? |
Dirch Passer
State War Academy Caldari State
8
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Posted - 2012.05.29 21:20:00 -
[533] - Quote
Mei ra'Zhault wrote:Mangone wrote:3. Double clicking unactive ship needs to open its cargo/inventory NOT change ship. as above At the very least, if you're going to do this shift-clicking thing, make shift-clicking the ship icons in the hangar open their inventory. Come on, give me something.
As a matter of fact, you can doubleclick on the ship on the hangar floor, and the cargohold opens. I kind of accidentally discovered this yesterday
EDIT: nvm. I misread unactive ships. Sorry. |
Lord Loco
LOCO TRUST
74
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Posted - 2012.05.29 21:23:00 -
[534] - Quote
Good fixes CCP, but i miss:
1.double click a ship needs to open ship cargo 2.drohne hangar/fuelbay in a right click menu 3.ship hangar in neo-com 4.corp hangar at the old location
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Mathieollo
Ind Inc
14
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Posted - 2012.05.29 21:23:00 -
[535] - Quote
speaking of opening your current ship's cargohold, where you have you hidden that option while you're in space? i know there's a UI button near the modules/speed control but the "open cargohold" in right click on your own ship while in space is suddenly MIA, can you guys fix this please? |
Mei ra'Zhault
Kimotoro Trading Company
16
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Posted - 2012.05.29 21:32:00 -
[536] - Quote
Dirch Passer wrote:As a matter of fact, you can doubleclick on the ship on the hangar floor, and the cargohold opens. I kind of accidentally discovered this yesterday
EDIT: nvm. I misread unactive ships. Sorry.
For a brief moment I was confused but hopeful, then you crushed me |
Sum Olgy
Future Corps Sleeper Social Club
10
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Posted - 2012.05.29 21:35:00 -
[537] - Quote
Marisol Shimaya wrote:Marisol Shimaya wrote:What in the world is this
Click Click Click Click Click Click Click Click Click
What is next Click Click Click Click Click Click Click Click Click ect.... Do you think this is fun? I don't think so. So CCP you need to come up with something else an this Clicking make me dissy
You've never done PI, have you?
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Dirch Passer
State War Academy Caldari State
8
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Posted - 2012.05.29 21:54:00 -
[538] - Quote
Mei ra'Zhault wrote:Dirch Passer wrote:As a matter of fact, you can doubleclick on the ship on the hangar floor, and the cargohold opens. I kind of accidentally discovered this yesterday
EDIT: nvm. I misread unactive ships. Sorry. For a brief moment I was confused but hopeful, then you crushed me
I apologize profusely! I promise read posts more carefully in the future. |
TravelBuoy
Imperial Academy Amarr Empire
26
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Posted - 2012.05.29 22:24:00 -
[539] - Quote
Marisol Shimaya wrote:What in the world is this
Click Click Click Click Click Click Click Click Click
What is next Click Click Click Click Click Click Click Click Click ect....
You forget the shortcuts between clicks. |
POS Trader
Merchants of Lore
7
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Posted - 2012.05.29 22:48:00 -
[540] - Quote
CCP Optimal wrote:I can certainly agree that there are systems within EVE much more broken than the old inventory, but you have to weight in that inventory is something used by everyone, so it might make sense to start there and do, for example, the corp window later as it's only used by a portion of the players even though it's way more messed up.
Can you add an option in General settings,
[ ] - enable unified inventory
heck, have it checked by default. THen,
IF CHECKED: as is, current system with a massive tree of stuff tree lists all containers on grid
IF UNCHECKED: all containers that do not have parent containers, open in their own windows. Save window geometries and state settings. tree on left of the container only displays child containers and not sibling containers.
This would allow people that prefer many windows when moving stuff to have many windows while people that want a massive tree, they can have the massive tree.
Heck, you can even use this modified system to fix the problems with capital ship containers
The new inventory system works very nice when fitting drones, etc. But it is quite a headache for POS maintenance.
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