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Bibbleibble
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Posted - 2009.07.28 21:04:00 -
[91]
Well, I found this thread. Just look for were Zulupark mentions Tempests. ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |
Ghoest
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Posted - 2009.07.28 21:10:00 -
[92]
The fleet tempest is about on par with the other normal tier 2 BS.
Wherever you went - Here you are.
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Seriously Bored
Minmatar
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Posted - 2009.07.28 21:14:00 -
[93]
Originally by: Bibbleibble Well, I found this thread. Just look for were Zulupark mentions Tempests.
I think you're referring to this (quoted for the lazy):
Originally by: CCP Zulupark Tempest: All I can answer here is based on my personal experience as a pvp pilot. I've taken down Ravens, Megas and Apocs in my Tempest. I usually have issues with Armas though. I've also lost to all (except Ravens, I always get them) of the above at one point or another. I use active armor tanking.
Tempest and the balancing team: The balancing team takes everything into account when they balance. Fighting in falloff is kind of a Minmatar thing imo.
Post test-setups: If you're referring to what I consider over or underpowered then that has nothing to do with what the balancers consider over/underpowered. I have little to no influence over what they balance and how (as long as it makes sense). I know for a fact that when they balance test ships they try them out with a myriad of fittings.
Tempest (again): Again, this is only my personal opinion (that the tempest is fine). I base this opinion on "feel" alone.
This may be me generalizing, but it seems the "balance team" isn't a fan of "statistics."
The idea Minmatar fights in falloff sounds like it's indoctrinated, even though the fact that fighting in falloff means our damage is gimped hasn't been taken into account.
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Orakkus
Minmatar m3 Corp
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Posted - 2009.07.28 21:21:00 -
[94]
Originally by: Seriously Bored
Originally by: Bibbleibble Well, I found this thread. Just look for were Zulupark mentions Tempests.
I think you're referring to this (quoted for the lazy):
Originally by: CCP Zulupark Tempest: All I can answer here is based on my personal experience as a pvp pilot. I've taken down Ravens, Megas and Apocs in my Tempest. I usually have issues with Armas though. I've also lost to all (except Ravens, I always get them) of the above at one point or another. I use active armor tanking.
Tempest and the balancing team: The balancing team takes everything into account when they balance. Fighting in falloff is kind of a Minmatar thing imo.
Post test-setups: If you're referring to what I consider over or underpowered then that has nothing to do with what the balancers consider over/underpowered. I have little to no influence over what they balance and how (as long as it makes sense). I know for a fact that when they balance test ships they try them out with a myriad of fittings.
Tempest (again): Again, this is only my personal opinion (that the tempest is fine). I base this opinion on "feel" alone.
This may be me generalizing, but it seems the "balance team" isn't a fan of "statistics."
The idea Minmatar fights in falloff sounds like it's indoctrinated, even though the fact that fighting in falloff means our damage is gimped hasn't been taken into account.
Yeah, when this whole thing came out (for some reason I thought there was more discussion on this with Zulupark), but the entire Minmatar community was let down. It was pretty clear they weren't of the mind to even look at the issue for more than a few minutes. I've reviewed CSM meetings and they opened a case file: 0101-05-0038, but it reflects only ACs, and it appears it didn't get any farther than the first CSM meeting.
I only do diplomancy because I haven't found you.. yet. |
Orakkus
Minmatar m3 Corp
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Posted - 2009.07.28 21:33:00 -
[95]
And here is the issue now... its listed under "Resolved" issues
Buff Autocannons
I only do diplomancy because I haven't found you.. yet. |
Hiroshima Jita
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Posted - 2009.07.28 21:44:00 -
[96]
The tempest doesn't have a role it preforms well. It makes a crappy armor tanked bs. Low EHP-Low DPS. It makes a crappy nano-shield tanked zoomzoom boat. Not enough mids to construct a tank, tackle, mwd and cap boost. (One more mid would do it.) Minus the nano its completely fail compared to the maelstrom at being a shield tanked brawler. And it doesn't snipe particularly well either.
The problem is that over time all the utilty its got became a detriment rather than a strength. Utility mods got nerfed one at a time, and in todays environment you want to specialize into a role, not be a jack of all trades. Ther last time I remember really liking what the pest did was right before the nanonerf, because a nanophoon fit no tank. The pest was extremely fast, and a better balanced ship than the phoon.
So the answer is to pick a role for it, and then change it slightly so it fits that role well.
Role #1 Nanobs. 5% ROF bonus/5% speed bonus. Nother mid would be nice. One of the utility highs could go I guess.
Role #2 Sniper. 5% damage/10% optimal/5% falloff. Needs a little more grid and its good. Scorpion is the precedent for 3 bonus. Artillery has about 1/2 of its basic range in falloff. To fix it even further you could have projectile ammo scale falloff as well as optimal.
Role #3 Gunship. FIX PROJECTILES.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.07.28 21:51:00 -
[97]
Originally by: Anabella Rella
Originally by: Ecky X Simply put, the Tempest cannot tank, and it does pathetic damage even with a double bonus. This would be ok if it had some other perks, but it's not significantly faster or more agile than other battleships, nor does it have significantly better tracking or lockspeed. It has more utility slots (read: slots you can't effectively fit dps or tank in) but most anything you could put in those slots would be better off as tank or damage.
That's the problem in a nutshell.
My question is; since everyone knows that Minmatar BS suck...err, need some help...and the way to fix them is pretty much established as well (revamp large projectiles, fix projectile ammo, change slot layouts to reflect a better defined role) what's taking so long to make these changes?
they prefer to loose time in things liek balancing Heavy ECM drones..... or to remember to nerf ECM burst so you could not fit more than 1.
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Orakkus
Minmatar m3 Corp
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Posted - 2009.07.28 22:56:00 -
[98]
I am re-pushing this issue for the CSM in the Assembly Hall forums.
I only do diplomancy because I haven't found you.. yet. |
Ecky X
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Posted - 2009.07.29 00:00:00 -
[99]
We love you, Orakkus.
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AstroPhobic
Divine Retribution
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Posted - 2009.07.29 01:03:00 -
[100]
Edited by: AstroPhobic on 29/07/2009 01:07:43
Originally by: Seriously Bored
Originally by: Bibbleibble Well, I found this thread. Just look for were Zulupark mentions Tempests.
I think you're referring to this (quoted for the lazy):
Originally by: CCP Zulupark Tempest: All I can answer here is based on my personal experience as a pvp pilot. I've taken down Ravens, Megas and Apocs in my Tempest. I usually have issues with Armas though. I've also lost to all (except Ravens, I always get them) of the above at one point or another. I use active armor tanking.
Tempest and the balancing team: The balancing team takes everything into account when they balance. Fighting in falloff is kind of a Minmatar thing imo.
Post test-setups: If you're referring to what I consider over or underpowered then that has nothing to do with what the balancers consider over/underpowered. I have little to no influence over what they balance and how (as long as it makes sense). I know for a fact that when they balance test ships they try them out with a myriad of fittings.
Tempest (again): Again, this is only my personal opinion (that the tempest is fine). I base this opinion on "feel" alone.
This may be me generalizing, but it seems the "balance team" isn't a fan of "statistics."
The idea Minmatar fights in falloff sounds like it's indoctrinated, even though the fact that fighting in falloff means our damage is gimped hasn't been taken into account.
That proves it! NMX is a zulu alt.
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kessah
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.29 02:22:00 -
[101]
Edited by: kessah on 29/07/2009 02:23:51 I was personally deeply disappointed when i read that the balancing team and Zulupark opinion of the tempest.
I just dont feel they are playing the same game as we are.
Ive been playing Eve for over 5 years now and have PvP'ed my entire time. The Tempest was up until 2007 a good solid ship. Eve has evolved though NOS nerfs, ecm changes, HP buffs and so on, this all has a indirect effect to many ships in eve.
The Tempest like many has stated, may not be the issue, but i can definitely agree that Autocannons simply do not cut it even on ships with bonuses to them.
Faction ammo, tech 2 ammo, the fact that falloff rarely plays a part big enough in close quarter battleship combat to warrant a mention from Zulupark all makes me feel pretty disappointed about our balancing team.
You can see the raw numbers that a Tempest barely makes sense. It should be the damage boat off all the Battleships in eve. A Glass cannon perhaps?
Why does it have more than 1000 more shield hitpoints than Armour when its slot layout heavily implies us to go for more armour tanking?
Why does Republic Fleet EMP have a total 52.5 total damage multiplier when Amarr Navy Multifrequecy and Caldari/Gallente Navy Antimatter total 55.5?
Why is there so little difference in damage, range and falloff between 800mm / Dual 650mm and Dual 425mm autocannons?
Why is it we cant have more replied from CCP that involve testing in Close quarter, small gang pvp? instead of always 100+ man blob fleet warfare, case in point there decision to change the Scorpion to make it now more useless to those that would like to use it for the reasons in bold?
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.07.29 02:27:00 -
[102]
As someone that have worked on game design of comptuer games in past Imust give my opinion that if you take decisions based your simple "feel" disregardign plain and obvious statistical data and math you are a fail at the job. But at same time you cannot look at math alone you must look at the players psycology! For example the EM base resist nerf had side effect of makign tri hardeners setup FADE out completely. Math woudl not point tht but psicology would.
Anyway tempest is clearly inferior on any realistic combat scenarion (simple arranged 1v1 on test server is not real combat!) A tempest cannot be made into anythign remotely as good as megatron for example as any of the common PVP uses (sniper, DD proof sniper, RR short range ship).
If A ship is inferior on all realistic uses in game and only superior in hypothetical situatiosn athat happen mostly on test server only.. then is a fail as game balance work. BEcause game balnce must take into accoutn how combat happens in eve. That is the main reason why ammar are the best ones right now. The range is crutial. THe HP buffer is crutial.
In fact ammar were already good before the boost. But their bad fame from the tiem when NOS was on all ships was kept with them. Only when they got another extra boost that peopel went to look at them seriously.
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kessah
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.29 02:29:00 -
[103]
Originally by: Seishi Maru As someone that have worked on game design of comptuer games in past Imust give my opinion that if you take decisions based your simple "feel" disregardign plain and obvious statistical data and math you are a fail at the job. But at same time you cannot look at math alone you must look at the players psycology! For example the EM base resist nerf had side effect of makign tri hardeners setup FADE out completely. Math woudl not point tht but psicology would.
Anyway tempest is clearly inferior on any realistic combat scenarion (simple arranged 1v1 on test server is not real combat!) A tempest cannot be made into anythign remotely as good as megatron for example as any of the common PVP uses (sniper, DD proof sniper, RR short range ship).
If A ship is inferior on all realistic uses in game and only superior in hypothetical situatiosn athat happen mostly on test server only.. then is a fail as game balance work. BEcause game balnce must take into accoutn how combat happens in eve. That is the main reason why ammar are the best ones right now. The range is crutial. THe HP buffer is crutial.
In fact ammar were already good before the boost. But their bad fame from the tiem when NOS was on all ships was kept with them. Only when they got another extra boost that peopel went to look at them seriously.
If i was on Reddit i totally upvote you...
Damn these limited forums
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Seriously Bored
Minmatar
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Posted - 2009.07.29 04:04:00 -
[104]
Originally by: AstroPhobic
That proves it! NMX is a zulu alt.
Fantastic.
Now that I think about it, look at the quote again...
Originally by: CCP Zulupark Tempest: All I can answer here is based on my personal experience as a pvp pilot. I've taken down Ravens, Megas and Apocs in my Tempest. I usually have issues with Armas though. I've also lost to all (except Ravens, I always get them) of the above at one point or another. I use active armor tanking.
Is it apparent to anyone else that the Devs are playing SISI Online, and not EVE? Not to keep bashing CCP staff or anything, but I spot two things very, very wrong with that paragraph that point directly to the test server. That, or BS 1v1s were much more common at the end of 2008.
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Kismo
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Posted - 2009.07.29 04:07:00 -
[105]
Originally by: Seriously Bored That, or BS 1v1s were much more common at the end of 2008.
They weren't.
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HankMurphy
Minmatar Pelennor Swarm THE KLINGONS
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Posted - 2009.07.29 04:09:00 -
[106]
Edited by: HankMurphy on 29/07/2009 04:12:15
Originally by: kessah Edited by: kessah on 29/07/2009 02:26:30 I was personally deeply disappointed when i read that the balancing team and Zulupark opinion of the tempest.
well you weren't the only one. the thing that ****ed me off about it was that they couldn't say the three words "I DON'T KNOW"
we hear a lot of 'i think' 'my opinion' but no facts, no statistics. the comment regarding the balancing team sounded more like 'i haven't heard anything so no news is good news'
i really appreciated the zulupark thread and the one that got moved to game development and kinda stalled after the naglfer got looked at and someone discussed drones (drones lol). the problem is that if a gesture is sincere, great but do not try to say 'we are listening' and then put your fingers in your ears and go 'la la la la!'
CCP, you can't build the game on numbers and statistics, attempt to discuss balancing and then NEVER USE ANY DAMN NUMBERS IN DISCUSSING THE BALANCING. until someone from ccp can actually EXPLAIN using NUMBERS (the game is built on numbers. ranges, vectors, transversals, complex equations, you may have heard about these numbers thingys)
... until they can explain with numbers their justifications, until they can give us some explanation (not half baked person thoughts and feelings) we will continue to complain.
Summary/tldr:
Players: "well, showing exhibit A we have graphed multiple battleships with weapon systems and various types of ammo. looking at exhibit B we can view the top 5 popular bs setups for each with their ehp, tanking stats, dps etcetc graphed for easy comparison. NOW, if we adjust .25 blahblah.."
CCP: "well i was on the test server and i win against ravens but lose against apocs so... i dunno it seems cool. no one in the balancing department has said anything. next issue please...." ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy mother*****r |
Orakkus
Minmatar m3 Corp
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Posted - 2009.07.29 05:26:00 -
[107]
Again, I've got a thread to re-address the "resolved" issue of Autocannons and Large Projectiles in general.
Large Projectile Issue
I only do diplomancy because I haven't found you.. yet. |
kyrv
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Posted - 2009.07.29 07:20:00 -
[108]
i'd like to see minmatar specialise in artilleries like amarr to mid range, gallente to short and caldari to well either basically it would be really nice to have artys melting shields in one volley :D
Bring back critical strike! :)))
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Merbusent
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Posted - 2009.07.29 07:23:00 -
[109]
Originally by: kessah Edited by: kessah on 29/07/2009 02:26:30 I was personally deeply disappointed when i read that the balancing team and Zulupark opinion of the tempest.
I just dont feel they are playing the same game as we are.
Ive been playing Eve for over 5 years now and have PvP'ed my entire time. The Tempest was up until 2007 a good solid ship. Eve has evolved though NOS nerfs, ecm changes, HP buffs and so on, this all has a indirect effect to many ships in eve.
The Tempest like many has stated, may not be the issue, but i can definitely agree that Autocannons simply do not cut it even on ships with bonuses to them.
Faction ammo, tech 2 ammo, the fact that falloff rarely plays a part big enough in close quarter battleship combat to warrant a mention from Zulupark all makes me feel pretty disappointed about our balancing team.
You can see the raw numbers that a Tempest barely makes sense. It should be the damage boat off all the Battleships in eve. A Glass cannon perhaps?
Why does it have more than 1000 more shield hitpoints than Armour when its slot layout heavily implies us to go for more armour tanking?
Why does Republic Fleet EMP have a total 52.5 total damage multiplier when Amarr Navy Multifrequecy and Caldari/Gallente Navy Antimatter total 55.5?
Why is there so little difference in damage, range and falloff between 800mm / Dual 650mm and Dual 425mm autocannons?
Why is it we cant have more replies from CCP that involve testing in Close quarter, small gang pvp? instead of always 100+ man blob fleet warfare, case in point there decision to change the Scorpion to make it now more useless to those that would like to use it for the reasons in bold?
Try this setup for slot layouts I think it works, tanks DD :D
Gyrostabilizer II Gyrostabilizer II Damage Control II Signal Amplifier II Signal Amplifier II Reactor Control Unit II Quad LiF Fueled I Booster Rockets Invulnerability Field II Large Shield Extender II Large Shield Extender II Large Shield Extender II 1400mm Howitzer Artillery II,EMP L 1400mm Howitzer Artillery II,EMP L 1400mm Howitzer Artillery II,EMP L 1400mm Howitzer Artillery II,EMP L 1400mm Howitzer Artillery II,EMP L 1400mm Howitzer Artillery II,EMP L Large Remote Armor Repair System II Large Remote Armor Repair System II
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To mare
Amarr Advanced Technology
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Posted - 2009.07.29 10:38:00 -
[110]
Originally by: kessah [:arrow: Why does it have more than 1000 more shield hitpoints than Armour when its slot layout heavily implies us to go for more armour tanking?
if you really played the game for 5 years you should know that the more low in a BS where used for damage mods before stacking penality. tempest with 5 gyro was cool. also low slots where used for nanofibers and minmatar BS was pretty good at it expecially the phoon 7 low and more shield than armor.
on the other things i pretty much agree
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Beverly Sparks
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Posted - 2009.07.29 10:48:00 -
[111]
Originally by: Merbusent
Try this setup for slot layouts I think it works, tanks DD :D
Gyrostabilizer II Gyrostabilizer II Damage Control II Signal Amplifier II Signal Amplifier II Reactor Control Unit II Quad LiF Fueled I Booster Rockets Invulnerability Field II Large Shield Extender II Large Shield Extender II Large Shield Extender II 1400mm Howitzer Artillery II,EMP L 1400mm Howitzer Artillery II,EMP L 1400mm Howitzer Artillery II,EMP L 1400mm Howitzer Artillery II,EMP L 1400mm Howitzer Artillery II,EMP L 1400mm Howitzer Artillery II,EMP L Large Remote Armor Repair System II Large Remote Armor Repair System II
96k optimal? So I guess this is not a fleet fit.
Where would you use it?
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Beverly Sparks
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Posted - 2009.07.29 10:52:00 -
[112]
Originally by: kessah
Why is it we cant have more replies from CCP that involve testing in Close quarter, small gang pvp? instead of always 100+ man blob fleet warfare, case in point there decision to change the Scorpion to make it now more useless to those that would like to use it for the reasons in bold?
It does not do 100 man blob warfare particularly well either. Not only do you do low damage with the lowest tracking and the worst range, you are also the most fragile BS on the field.
So it is not 100 man blobs they are basing this on either.
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Bibbleibble
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Posted - 2009.07.29 10:59:00 -
[113]
Originally by: Beverly Sparks
Originally by: kessah
Why is it we cant have more replies from CCP that involve testing in Close quarter, small gang pvp? instead of always 100+ man blob fleet warfare, case in point there decision to change the Scorpion to make it now more useless to those that would like to use it for the reasons in bold?
It does not do 100 man blob warfare particularly well either. Not only do you do low damage with the lowest tracking and the worst range, you are also the most fragile BS on the field.
So it is not 100 man blobs they are basing this on either.
Looking at Zulupark's Q&A session, they think that the Tempest is fine because he can kill other battleships one-on-one, when for almost all real battleship combat, you will be fighting in a small gang at the very least. ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |
Seishi Maru
The Black Dawn Gang
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Posted - 2009.07.29 11:33:00 -
[114]
Exactly. Tempest indeed can be made as a DUEL ship very efficient. In a 1 v1 you CAn avoid tackling, a active tank is usable in duels... or you can use AB adn scramblers and tracking disruptors.
But 1 v1 is NOT EVE!!!
Come on CCP! Chek on your database hoe many killmails of battleships had only a single ship on the killing side versus the ammount that had 10+ ....
Apocalypse is maybe the worse duel ship among the battleships.. but even so today is regarded as maybe the most powerful battleship overall. Why? Because in real eve combat the capability to deal efficient damage at 60 km with a epic capacitor ammount and able to fit a large buffer tank is how combat is done!
CCP removed basically solo pvp from the game. Therefore the place for the swiss army knife battleship capable of dueling any other battleship while tackling and etc... is not needed anymore. Nowadays there are always gangs, even if small. balance shoudl be made on eve combat situations. Nowadays that means dealing damage far out and with a large buffer is all you need.
The megatron has same range issues as tempest ( and before anyone talk any crap about huge falloff.. check a tempest vs a megatron damage chart.. tempest only outpaces megatron at 20 km.. be them both with t1 ammo or both with t2 long range. But at least the megatron can fit a good buffer tank (has 1 more tank slot and MUCH more base hit points).
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kessah
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.29 13:02:00 -
[115]
Originally by: To mare
Originally by: kessah [:arrow: Why does it have more than 1000 more shield hitpoints than Armour when its slot layout heavily implies us to go for more armour tanking?
if you really played the game for 5 years you should know that the more low in a BS where used for damage mods before stacking penality. tempest with 5 gyro was cool. also low slots where used for nanofibers and minmatar BS was pretty good at it expecially the phoon 7 low and more shield than armor.
on the other things i pretty much agree
Actually they were more likely used for warp core stabs, although the tempest back then was rarely used up close and they fitted 6 Gyros :)
I didnt buy my character, ive been rocking eve since may 2004 and always pvp'ed, mostly solo. Thats pretty much the only thing i like to do in eve.
The point i was making was that they have evolved eve to this point and haven't changed the Pest to roll with these changes. Its suffering.
Although the Apoc, Scorpion, and Typhoon have. I think the Tempest could use a new spot of paint imho.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.29 13:24:00 -
[116]
It's interesting to look at changes to the tier 2 BS in recent years. A while ago the Mega was arguably the best tier 2 BS, having good damage close up and being a good fleet sniper. At that time, the Apoc just had its cap bonuses and the torp Raven was unremarkable, before the decrease in torp range and increase in ROF.
So Apoc and torp Raven got boosted to something comparable to the Megathron. In comparison, the Tempest look a bit lacklustre.
*shrug*
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.07.29 14:18:00 -
[117]
Originally by: Gypsio III It's interesting to look at changes to the tier 2 BS in recent years. A while ago the Mega was arguably the best tier 2 BS, having good damage close up and being a good fleet sniper. At that time, the Apoc just had its cap bonuses and the torp Raven was unremarkable, before the decrease in torp range and increase in ROF.
So Apoc and torp Raven got boosted to something comparable to the Megathron. In comparison, the Tempest look a bit lacklustre.
*shrug*
In fac temepst WAS as good as the megatron. But it got hit harder by ALL the nerf in recent years. THe NOS nerf hit it harder (made capless weapons less relevant, made his extra high sslots less powerfull). THe first ECM nerf hit it harder... (now only specialized ships can use it). The script nerf hit it harder (only mid slots need scripts.. tempest has higher mid/low slot ratio when compared to mega). The speed nerf hit it as hard as a 1 Gigaton anvil (now its heavier than other battleships. The web overheat hit it harder (kiting more complex now). T2 ammo nerf hit it harder, when combined to easy to get faction ammo (faction ammo is better than t2 for all races.. except minmatar). The em resist nerf it it harder (33% for minmatar 25% for other races). The increase in HP and move towards buffer tank trend it it VERY VERY hard....
In fact almost every of the major balance changes has hit tempest negatively :(
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.07.29 17:05:00 -
[118]
Edited by: Omarvelous on 29/07/2009 17:06:28
Originally by: Seishi Maru
2 damage bonus means it was made to be ganky.
Also get a megatron with 6 Neutrons.. MORE damage than tempest and 2 utility slots with better tank and better drones.
Is this Megathron fit of yours fitted with Null? Because its not going to hit anywhere near as far as a Tempest will.
Does the Mega have 5 mid slots for extra ewar?
Does the Megathron go significantly slower (2x 1600 plates and 3x trimarks).
I fly both ships - and I use them for VASTLY different purposes.
People complaining about Minmatar BS need to STOP trying to turn them into Gank and Tank BS like the other races and use them properly.
Typhoon - BS brawler. Tempest - Anti-support. Maelstrim - sniper (I'll admit T2 artillery has **** range - it should be looked at) or brawler.
If you want a gank and tank BS fly the Typhoon or the Maelstrom. If you want one that is flexible, and can smash up smaller ships (a 300+ mil command ship is classified as a smaller ship in my book) - go with the Tempest.
Seriously, stop complaining. BS class AC are fine - they are the best anti-nano ship weapons out there.
Important Internet Spaceship League Wants You |
Afk anyway
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Posted - 2009.07.29 17:09:00 -
[119]
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Lisento Slaven
The Drekla Consortium
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Posted - 2009.07.29 17:15:00 -
[120]
People should stick to producing productive statements that might further make the Tempest something viable to use. Most people seem to at least lean towards the statement that the Tempest is role-malformed. Bonuses say one thing...the way it works says something incoherent and close to a rambling cat with uzi's glued to its back while hiding inside a garbage can outside a national forest preserve.
I still don't believe the Tempest should just fall into the silly role of Damage Dealer/Tanker/Sniper as most the battleships. Would prefer to see a 2nd ewar/utility battleship for supporting fleet/gang. Doesn't need uber DPS just something to throw in there while it helps secure the kill or reduce the death toll.
Make it speedy too... ---
Put in space whales!
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