Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Michwich
|
Posted - 2009.07.13 12:43:00 -
[1]
Edited by: Michwich on 13/07/2009 12:49:24 For players like me, who only play a few months out of the year the new changes that dont allow training while unsubed are discouraging. I think this was overlooked and underrated the effect this had to bring players back after breaks from the game.
I wasnt aware or took advantage of this feature when I last played but apon hearing about it I will say it was what brought me back to the game this time after a year off, - the idea that my character wasnt stuck where I left him and I wouldnt be that behind. That and the fact that I got some reassurance my stuff would still be there when I came back. Now that thats is gone, whats left for players like me who play a few months out of the year?
Accept the fact that not only are you behind when you first start this game, youll be even more behind if you dont keep a yearly sub? With the recent changes thats what CPP is telling me. That for 1 month of paid subscription cost you will get 1 month of skill training time. Which might seem fair on the surface but what it really does is up the ante on the race leaving anyone who doesnt or cant pay yearly forever in the dust. Personally I think it should be 2 months of skill training time for the price of 1 months of playing time.
In the meantime without reverting back to the old system the best solution I could come up with are some sort of skill training powerups that speed the skill training not unlike implants. However the difference would these would only work by doing something, not by waiting. For example, some sort of training certificate that if you posses while killing rats youll gain X amount of seconds off youre gunnary skills for every 100 rats killed.
Something along those lines where each certificate rewards skill training time for certain skills by doing certain tasks.
This along with 2 months of skill training time for 1 month of subed time would go along way into alleviating the concern casual players like myself have about getting ahead and being able to compete in this game.
|
Wai Ng'Tse
|
Posted - 2009.07.13 12:45:00 -
[2]
wrong forum, and no. The best thing about eve is that you can't grind your way to the top. It takes time to become good, that's why it appeals to me.
|
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.07.13 12:45:00 -
[3]
Well, it would be "nice", but the fact remains that "time spent equals profit".
You wouldn't want "casual mission runners" to get more ISK, simply 'cause they don't do as much work.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Tippia
Raddick Explorations Intrepid Crossing
|
Posted - 2009.07.13 12:50:00 -
[4]
Originally by: Michwich Accept the fact that not only are you behind when you first start this game, youll be even more behind if you dont keep a yearly sub?
It's not really a fact, you know, and even if it was, yes? Why shouldn't you?
And no. Grinding-based power-levelling is an apalling idea and EVE's lack of such nonsense is what makes it such a gem. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Skalet
|
Posted - 2009.07.13 13:07:00 -
[5]
why should you get something for free?
dumb post , 1/10
|
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.07.13 13:08:00 -
[6]
Edited by: Sheriff Jones on 13/07/2009 13:07:48
Originally by: Skalet why should you get something for free?
dumb post , 1/10
Have to send Skalet a couple of mil ingame, just because
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Clueless Alt
|
Posted - 2009.07.13 13:09:00 -
[7]
No. Image that billionaire russian guy with an amarda of 350M SP character for all his corpo. And also: fun-killer.
I'd feel like I cheat. When I cheat at an offline game, I stop to play it some hours later because, erm, this isn't fun anymore. And yeah, SPing is fun in its manner.
|
Michwich
|
Posted - 2009.07.13 13:11:00 -
[8]
I have no problem with Eve's skill system. And I agree, you should only get out what you put in. But should the only way to "put in" is with money? As it stands now you are buying the skills with real money in the form of monthly fees. I dont have a problem with that, Its fine if youre a yearly subscriber. What Im suggesting is there should be more than just one way to "put in" to get something out. In the context of skill training, allowing for other means other than time to progress would attract a larger variety of players across the spectrum.
It doenst have to be one way or the other, it can be a combination of both which would make the game more appealing to more types. Not all grind games are based on grind, there are some mechanics that take time aswell.
I dont see why Eve wouldnt allow "some" grind to powerup the traiining time of your skills. More people playing and doing things would be better for the game, as opposed to people logged off waiting for skills to train. I guess thats what the recent change was supposed to discourage - not playing. But there are better ways of dealing with headaches then decapitating your own head.
|
Amerilia
|
Posted - 2009.07.13 13:17:00 -
[9]
Only way I could aggree with is, in the time you dont train it counts which skillpoints are theorethically lost when training the worst skill for your attributes. When you subscribe again you get 150% or 200% training speed until the lost skillpoints are depleted.
|
Skalet
|
Posted - 2009.07.13 13:17:00 -
[10]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 13/07/2009 13:07:48
Originally by: Skalet why should you get something for free?
dumb post , 1/10
Have to send Skalet a couple of mil ingame, just because
woot
|
|
Tiny Tove
|
Posted - 2009.07.13 13:21:00 -
[11]
When Julianne Moore signed up to Eve, do you think she spent 26 days doing Amarr Cruiser 5, or do you think she made a few phone calls?
|
Tippia
Raddick Explorations Intrepid Crossing
|
Posted - 2009.07.13 13:28:00 -
[12]
Originally by: Michwich What Im suggesting is there should be more than just one way to "put in" to get something out.
Why?
Quote: In the context of skill training, allowing for other means other than time to progress would attract a larger variety of players across the spectrum.
What do you base this on?
Quote: I dont see why Eve wouldnt allow "some" grind to powerup the traiining time of your skills.
Because grind is bad. It promotes the wrong kind of behaviour. It encourages people not to play the game, but rather to do completely irrelevant nonsense while clogging up the servers. The beauty of the EVE skill system is that it lets you actually do what you want, and not worry about progression. You play the game, not some nonsensical keeping-up-with-the-jonses facsimile.
Quote: More people playing and doing things would be better for the game, as opposed to people logged off waiting for skills to train.
Well, those people will fail no matter what because you actually need to be online to learn to use those skills. Not as in "your character can't use them" — you can't. You'll end up with a crapton of skillpoints that serve no purpose because you opted not to play the game and therefore can't make any sense of your own abilities.
There are two main issues with your suggestion:
1. What problem are you trying to solve? Why is it a problem?
You seem to think that "catching up" is the barrier here, which for one thing isn't true because there is no grind; and for the other because the shallow training paths means you can always catch up. The problem you're describing doesn't exist, which raises the question: what is it you're really adressing with your suggestion?
2. What does your solution do to the game?
You want to see a catch-up mechanic (setting aside for a moment that you already do catch up), but what's to keep it from being a "stay ahead"-mechanic as well? What you're suggesting will have one outcome: people with both in-game and out-of-game money will keep their accounts active all year long and grind the crap out of them. Congratulations — your attempt to "keep up" means you're now even further behind.
The key question here, really, is this: why do you think you need to keep up? With whom? Keep up in what way? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Lucas Schuyler
|
Posted - 2009.07.13 13:37:00 -
[13]
Actually, the OPs suggestion has already been implemented. It is called Implants.
You grind for ISK and buy expensive implants that make your skills train faster.
As for free SP training even when you don't have a subscription... That make zero sense from both a gameplay standard, and from CCPs POV as a business model. Not to mention the logistics issues... Even if this were implemented, what is the longest Skill Queue you can design? 20 to 30 days or so? Maybe longer if there is some insane skill out there, but in the end, what's the point?
If you want to play the game, play the game! Saying that you want to not have a subscription and only start playing after your Character has accumulated months worth of SP is silly. Just but an advanced character.
|
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.07.13 13:40:00 -
[14]
Edited by: Sheriff Jones on 13/07/2009 13:40:30
Originally by: Lucas Schuyler Even if this were implemented, what is the longest Skill Queue you can design? 20 to 30 days or so?
When your skills are all in the 15d+ range, quite long.
Amarr Titan V woo!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Myra2007
Shafrak Industries
|
Posted - 2009.07.13 13:41:00 -
[15]
1. Grind money. 2. Buy char. 3. Problem solved.
I don't see how thats not what you want!? --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
|
Khemul Zula
Amarr Keisen Trade League
|
Posted - 2009.07.13 13:41:00 -
[16]
I was just saying this forums needed more threads complaining about the ghost-training nerf.
Now where are the "Please support Shader Model 1!" threads!
"In the beginning there was nothing, which exploded."
|
Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.07.13 13:45:00 -
[17]
Was going to post but Tippia said it all first.
|
Mat rix
Caldari Final Destination. The Council.
|
Posted - 2009.07.13 13:46:00 -
[18]
I hate queue jumpers.
ive been playing since 2004, and the time and effort i have put into this game has been rewarded with nice ships and high skills.
Patients is a vurtue
|
Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.07.13 14:09:00 -
[19]
All i heard was "BAAWWWWWWWW" and then i stopped reading. 2/10 _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
|
Re'taka
Minmatar Republic University
|
Posted - 2009.07.13 14:12:00 -
[20]
Originally by: Blane Xero All i heard was "BAAWWWWWWWW" and then i stopped reading. 2/10
This
|
|
Irida Mershkov
Gallente War is Bliss
|
Posted - 2009.07.13 14:56:00 -
[21]
Originally by: Blane Xero All i heard was "BAAWWWWWWWW" and then i stopped reading. 2/10
Truth.
|
Michwich
|
Posted - 2009.07.13 15:20:00 -
[22]
Grinding something other than ISK for skill training bonuses is good, the fact that many of you think its bad is more a reason it has a place in Eve. Then you can go after those casuals who farm for skill training powerups so you and your precious time gained skills can stay ahead of the race. In reality it wouldn't be a way to gain skills but a bonus similar to what an implant would do, the difference being in the way the grinding is done to achieve that bonus. Instead of grinding ISK for implants you would grind tasks(ratting/hauling/producing) for the training time bonus.
This would give players like myself who dont sub 12 months of the year an incentive to come back knowing that in the short time we do play our extra efforts will not only be rewarded in ISK but in some skill progression as well.
|
Tippia
Raddick Explorations Intrepid Crossing
|
Posted - 2009.07.13 15:33:00 -
[23]
Originally by: Michwich Grinding something other than ISK for skill training bonuses is good, the fact that many of you think its bad is more a reason it has a place in Eve.
No.
Quote: Then you can go after those casuals who farm for skill training powerups so you and your precious time gained skills can stay ahead of the race.
You honestly believe meta-gaming is a good thing?!
Quote: Instead of grinding ISK for implants you would grind tasks(ratting/hauling/producing) for the training time bonus.
Explain again why adding grind is good?
Quote: This would give players like myself who dont sub 12 months of the year an incentive to come back knowing that in the short time we do play our extra efforts will not only be rewarded in ISK but in some skill progression as well.
Why should it be? You're already rewarded by progression, so why do you need more? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Zeimanov Kalzumaan
Caldari Haruspex Industries
|
Posted - 2009.07.13 18:05:00 -
[24]
Originally by: Michwich Grinding something other than ISK for skill training bonuses is good, the fact that many of you think its bad is more a reason it has a place in Eve.
This is a ridiculous idea, I and many others think lot's things are bad such as RMT, "I win buttons" and badly thought out nerfs - by your logic this means they should be part of the game....
At the end of the day, why should the game be changed for the majority of players, to accomodate avery few players that don't actually want to play most of the time? It's pretty simple - if you want to progress in this game (also read business) you have to pay for it ike the rest of us.
Your idea of grinding SP is also flawed because everyone would then do it - and you would not be any closer in totals to someone who started the at the same time.
All you want is a free pass to get the same benefit regular players have without having to put in the same investment.
|
MentaL DoG
|
Posted - 2009.07.13 19:35:00 -
[25]
eve used evemon to see how long it would take to learn all skills to lv 5 i have 8150days thats about 21years bring on the skill booster lol or +50 implants lol just kidding really but come on focus on what you want and skill up like the rest of us lol
|
Willmahh
|
Posted - 2009.07.13 20:06:00 -
[26]
I'm in agreement for "No money, No candy".
I pay to play, and enjoy the game while the skill clock ticks.
why should anyone expect their character to evolve and grow, without an active account?
Your Mom's left Boob called, it misses you... |
Michwich
|
Posted - 2009.07.13 20:36:00 -
[27]
Hmmm, Imagine you could buy some sort of certificate or fit some sort of mod that took 1 minute off your skill training time for some mining skill after you mined a certain amount. Or a few tenths of a second of your gunnary skills for every belt rat kill. Say you had to goto low sec to do it...
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |