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Drake Thastus
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Posted - 2009.07.04 15:42:00 -
[1]
Okay something has always plagued me since I started playing eve in the Summer of 2007. I started out as a Mission/Combat oriented pilot and that was the way of things for me. Pew pew = profit?
Even though I do have a corp we're not big enough to generate oodles of ISK, which is fine. I don't need oodles of ISK. My question is though, for the solo pilot which is the most efficient way to earn ISK?
I know that missions can generate a busload of ISK. How does Manufacturing do? Especially when you get to T2 manufacturing and T3? How is mining for a source of solo income? Or Trading?
tl;dr version
Which of the above is the best way to make ISK as a solo pilot? Which can bring bacon in faster?
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Jesslyn Daggererux
Gallente Private Nuisance
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Posted - 2009.07.04 16:07:00 -
[2]
Originally by: Drake Thastus Which can bring bacon in faster?
killing a pig. -------------------------
Originally by: Jesslyn Daggererux GREAT CHINESE WALL OF TEXT
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Drake Thastus
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Posted - 2009.07.04 16:41:00 -
[3]
XD I suppose I deserved that... and for foolishly asking which is the best... I forgot, there is no 'best'
Well I'll settle for an overview I guess...
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Sharp Feather
Gallente Federal Defence Union
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Posted - 2009.07.04 16:46:00 -
[4]
trading is best and hauling. =================================================
Before: Developers loved games and made money. Now: Developers love money and make games. |
Drake Thastus
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Posted - 2009.07.04 17:36:00 -
[5]
So, I go to a place where I can find something cheap, modules, veldspar... cookies. Take it to a place where people want it more and profit?
Seems like it could be interesting... I guess when you finally get a freighter money comes pretty fast.
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Kalintos Tyl
Minmatar
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Posted - 2009.07.04 17:51:00 -
[6]
missions are best income aboe anything untill you hae like 5b for trade or mass manufacturing(most items are like 5% profit or less(minerals i mine are free syndrome)) 60D GTC - shattared link |
Ghoest
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Posted - 2009.07.04 18:12:00 -
[7]
Originally by: Kalintos Tyl missions are best income aboe anything untill you hae like 5b for trade or mass manufacturing(most items are like 5% profit or less(minerals i mine are free syndrome))
more or less this
Wherever you went - Here you are.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.07.04 20:01:00 -
[8]
I'd have to say trading has the highest maximum potential. If you understand the market you're trading in and know precisely how absolutely all the different factors that influence it do so, you can quite accurately predict market trends to your advantage. An example that I used to make a lot on was cyclic margin trading in Jita on certain items. The items in question exhibited a fairly predictable bi-weekly cyclic price variance, so I gathered from buy orders at the trough of a given two-week period and sold on buy orders at the peak. It was a great money maker but it does require a lot of start-up capital and a LOT of market research before you can really pull it off. If you misunderstand the market or don't see a trend coming, the people who DO see it will take full advantage of you and offload their stock just before a crash. It's happened to me before.
Tech 1 manufacturing profit margins depend entirely on where you sell, and in a sense that's the killer of profitability. Instead of building stuff and then moving it to somewhere for sale, I'd encourage you to skip the manufacturing stage and simply buy them off the market. Tech 1 items and ships typically have a very low profit margin in Jita, making it a more effective use of time to work this way. Certain named, tech 2 and faction items also sell for more depending on location. A good example of this is malkuth named launchers, which are typically common as muck and dirt cheap but which sell for a lot more in PvP hubs like Villore and Nourvukaiken due to having the lowest CPU usage (thus making some cheap PvP fits possible with poorer skills).
Tech 2 manufacturing is a mature market. The tools required are cheap but the profit margins fluctuate a lot. There are a lot of people in this market so do some research before trying it out. Work out what the average cost per run of a given blueprint is, then work out how much the total cost in materials plus one run of a blueprint is. From there you can see if the profit margin on a particular item is good. The last time I was in this market, the profit margins on individual items would sometimes even go negative as oversupply from inventors pushed the prices down. There are people who have entire spreadsheets which help flag up the most profitable items to make so the market fluctuated as the high-rollers moved from one item to the next, chasing profit. If you want to enter this market, keep your batch sizes small and your time-to-market low. That way you can remain agile in the market, switching products without leaving too much unsold stock if profit margins crash.
Tech 3 manufacturing is worth big money lately but it's hard to tell where it will land. As part of it requires POS in low security space, a large portion of EVE won't attempt to fill those sections of the production chain. In that sense, the profit from hybrid polymer reactions and invention of bpcs should remain positive for the most part. The prices are currently a bit up in the air due to the recent patch, the effects of which have taken a while to propagate through the market. The market will eventually stabilise but if you're an opportunistic type and you have the skills trained for it, now is still a good time to risk some isk on the potential of making a big haul.
Mining is pretty sad for income at the moment if you stay in empire. If you stay in highsec, move to Amarr space as there are plenty of belts out there in the middle of nowhere with Veldspar etc. If you want big isk, my advice is to set up a large POS in a high class wormhole (5 or 6) and stick an intensive refinery (the big one, not the medium) on it. There are massive arkonor, bistot and crokite asteroids in most of the gravimetric sites in high class wormhole systems. Once cleared, npcs do not respawn and the site remains there for a few days. If you do this, learn to keep an eye on the directional scanner for probes (switch off the overview filter) and hide at the POS if you see any.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.07.04 20:16:00 -
[9]
Ran out of space D:.
If you want a simple, reliable income I'd suggest sticking with mission-running and doing everything you can to maximise your output. Running missions in one of the many lowsec hubs with four level 4 q20 agents will let you decline four missions every four hours, allowing you to pick the ones that make the most isk. The payout in ISK and LP is also a lot higher, I think about double compared to the many highsec L4 agents. Although the majority of the isk from a mission comes from the bounties, I did find I was making a significant amount more ISK per hour in lowsec. The downside of course is that running missions in lowsec is more dangerous. Advice I can give there would be to again learn to scan for probes and try not to use drones if possible as they give additional signatures for the enemy probes to lock onto.
Even if you do choose to stay in empire, you can try maximising your mission speed as much as possible. You don't neccessarily need an alt to tag along to work miracles with your mission-running speed. Fitting for higher damage, using a target painter if you're in a Raven or Golem, swapping for a faster ship on some missions etc, whatever works. I found that not salvaging or only salvaging battleships also helped. The time I saved by not salvaging after the mission allowed me to fit more missions in per unit time, with an overall net increase in isk per hour generated.
My personal advice would be to use mission-running to generate about 300 million ISK and then using that to go into trading. It can be very interesting researching the different markets and if you make some low-cost test batches to test out the market in different areas, you can get a much better feel for what will sell for what price and where.
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StationSpinner
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Posted - 2009.07.04 23:05:00 -
[10]
Yes vs No vs No vs Maybe
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Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.07.05 05:59:00 -
[11]
Trade is the biggest money spinner, but it also has plenty of risk, needs a large initial investment and you need to be good at it. Manufacturing can make money in conjunction with trade (i.e. buying the components at good prices and selling the products at good prices) but you need to have the right skills and probably more accounts/people and it aint exactly exciting.
If you are looking at an easy way to make money rather than the way to make the most then level 4 missions are the way to go.
Oh and the best money making oppurtunities you haven't even mentioned - scamming and corp theft.
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Kazuma Saruwatari
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Posted - 2009.07.05 06:06:00 -
[12]
Originally by: Doddy Oh and the best money making oppurtunities you haven't even mentioned - scamming and corp theft.
...at great risk to reputation and even account viability (if you attempt to use illegal methods in doing such). -
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Ghoest
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Posted - 2009.07.05 23:17:00 -
[13]
Originally by: Kazuma Saruwatari
Originally by: Doddy Oh and the best money making oppurtunities you haven't even mentioned - scamming and corp theft.
...at great risk to reputation and even account viability (if you attempt to use illegal methods in doing such).
Thank you for the useless carebear response. I notice you didnt feel the need to add the "illegal means" caveat to mining or mission running even though it applies there as well.
Wherever you went - Here you are.
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