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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Wyn Rose
Gallente eXceeded
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Posted - 2009.06.29 22:07:00 -
[31]
Edited by: Wyn Rose on 29/06/2009 22:09:08 I have my station containers sorted on type of mod.
Top three are named low, med and high. I also have some other station containers named with , industrial, loot and so on.
They are always sorted that certain way. After the patch they were arranged differently. I tried to sort on type, because that was the way it worked befoe the patch. Now it seems it doesn't.
So ok, i rearrange..start naming the top three as i did before and shifted all the contents to the new containers. I exit station, come back a few hours later and see that it's again..all messed up.
Anybody else having this problem or knows a work around?
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Carl Mauser
Minmatar
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Posted - 2009.06.29 22:11:00 -
[32]
I would realy be happy to hear, when in the world do you CCP guys plan to fix the fricking sound? Hardeners - they are ANNOYING!.
Thanks
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Senyru Suru
Gallente Center for Advanced Studies
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Posted - 2009.06.29 23:00:00 -
[33]
so what fixes with 1.3.1 apply? i can't find patch notes for it. is it rolling back some of the changes in 1.3? or just fixing stability issues?
-- --- one day we're all gonna die, and then we'll see who's laughing! |
Yahrr
The Tuskers
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Posted - 2009.06.29 23:29:00 -
[34]
Originally by: Archa The probing system got almost completely destroyed in one your earlier patches and it still isn't fixed.
Everyone knows that Rough Necks can't probe But you are totally right. Fixing the probe system should be somewhere in the top 3 on the priority list!
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Backdaft
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Posted - 2009.06.29 23:35:00 -
[35]
CCP I applaud your work on inventory issues. But really, you're all the way up to 1.3 now and you still can't/won't fix the sound bugs? I've been playing EVE for 5 YEARS and until APOC I've never had to turn the sound off. Now I constantly have to turn the sound off to get some relief. You've turned this game's sound into a hidious joke.
So lets compare your work again my check list: Active shield mods make very loud annoying looping sounds. Fixed? No. CCP FAILS. Combat sounds still whacked due to active shield mod sounds. Fixed? No. CCP FAILS. Moving ships make annoying looping sounds. Fixed? NO. CCP FAILS. Space, especially around stations now makes annoying looping sounds. Fixed? NO. CCP FAILS. Station looping sound tracks still to friggin' loud. Fixed? No. CCP FAILS. Obelisk freighters when jumping thru gates can gain a permanent gate hum looping sound that only goes away on reboot. Fixed? No. CCP FAILS. Separate slider in escape menu to mute looping sounds. No. CCP FAILS. Added hotkeys to quickly mute and restore game sound. No. CCP FAILS.
Frankly, I'm completely baffled. How can a company do such a great job on everything else and then completely destroy the enjoyability of the game due to poor sound engineering. What's worse, you let this get past your long testing process and then sit live in the game for patch after patch.
FREE US FROM THE TYRANNY OF LOOPING GAME SOUNDS. PLEASE! I'M BEGGIN' YA!
----- I've said it before, I'll say it again - CCP hates logistics players. FIX THE CONTAINERS! |
Nisshoku
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Posted - 2009.06.30 00:06:00 -
[36]
Originally by: Gin G nerfing scamming again
making eve a safer place for the WOW idiots and kids you plan to get with your walk in station (eve-WOW) patch
not changing back the old cyno animation after many many threadanaughts about them
whatever next ccp making scamming against the EULA so you can recieve a nice ban for scamming
making salvaging other people wrecks flaggable or impossable
nerfing eve into a piece of **** wow clone that you seem to want it to be
You're playing a freaking game. Eve is not a ****ing country club. Your "There goes the neighborhood" attitude only makes you look like a jackass.
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Allaera
Caldari Southern Skies Industries
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Posted - 2009.06.30 00:48:00 -
[37]
Originally by: Nisshoku
Originally by: Gin G nerfing scamming again
making eve a safer place for the WOW idiots and kids you plan to get with your walk in station (eve-WOW) patch
not changing back the old cyno animation after many many threadanaughts about them
whatever next ccp making scamming against the EULA so you can recieve a nice ban for scamming.
sidenote: please keep the insults to yourself hmmm?
making salvaging other people wrecks flaggable or impossable
nerfing eve into a piece of **** wow clone that you seem to want it to be
You're playing a freaking game. Eve is not a ****ing country club. Your "There goes the neighborhood" attitude only makes you look like a jackass.
Exactly, couldn't agree more on the bolded part.
However, the way things are going with certain implementations over the last few years, EvE IS is turning into "a ****ing country club".
Can flipping - nerfed Suicide ganking - nerfed Shooting gang members from a different corp - nerfed Many more....
Risk is diminishing, reward is increasing. Doesn't sound like the "cold, harsh place" CCP professes EvE to be anymore.
sidenote: please keep the insults to yourself. A litte civility thank you
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Earthican
Minmatar DARKFELL EXCURSIONS Bunny Nation
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Posted - 2009.06.30 00:48:00 -
[38]
I am impressed with the amount of dev response to the feedback in this bland patch. After the zero response to the Level 4 Quality 20 agents for the Caldari patch I thought you never gave a dahm what we thought.
If most players play 1 of the 4 races in the game then that must be the race that needs a boost the most. wrighte? P.S. Has anyone counted the number of Minmatar regions in empire space? |
Awesome Possum
Insert Obscure Latin Name
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Posted - 2009.06.30 00:50:00 -
[39]
Originally by: Archa Edited by: Archa on 29/06/2009 16:54:46 Congratulations on a craptastic patch CCP. For over 5 years I have applauded the hard work you guys have put into this game, And i'm sure you guys are working hard. But in my oppinion your are completely setting your priorities in the wrong place these days.
The probing system got almost completely destroyed in one your earlier patches and it still isn't fixed.
I hate to say it, but I am utterly disappointed.
Greets Archa.
Quoting for truth, way to disappoint CCP. ♥
Wreck Disposal Services |
Sarina Berghil
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Posted - 2009.06.30 01:12:00 -
[40]
Originally by: Archa
The probing system got almost completely destroyed in one your earlier patches and it still isn't fixed.
I hate to say it, but I am utterly disappointed.
I am a bit disappointed as well. Some very minor bugs was introduced to the scanning interface in 1.1, making it very hard to use. Especially the lack of dual signatures on the map is very annoying.
Any ETA on fixing it? It seems to be a very easy problem to solve. Especially since it worked in 1.0.
For the record I have made a bug report and got the response that it was a known issue.
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Vrikshaka
Yawn Corp
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Posted - 2009.06.30 01:36:00 -
[41]
Originally by: Archa Edited by: Archa on 29/06/2009 16:54:46 Congratulations on a craptastic patch CCP. For over 5 years I have applauded the hard work you guys have put into this game, And i'm sure you guys are working hard. But in my oppinion your are completely setting your priorities in the wrong place these days.
The probing system got almost completely destroyed in one your earlier patches and it still isn't fixed.
I hate to say it, but I am utterly disappointed.
Greets Archa.
Seconding this. Wtf, CCP?
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Vilgan i'Lakin
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Posted - 2009.06.30 01:44:00 -
[42]
Originally by: Archa Edited by: Archa on 29/06/2009 16:54:46 Congratulations on a craptastic patch CCP. For over 5 years I have applauded the hard work you guys have put into this game, And i'm sure you guys are working hard. But in my oppinion your are completely setting your priorities in the wrong place these days.
The probing system got almost completely destroyed in one your earlier patches and it still isn't fixed.
I hate to say it, but I am utterly disappointed.
Greets Archa.
I, too, agree with the sentiments here. Wtf. Revert and/or fix the probing stuff. #1 for me is the difficulty seeing probes with craptastic semi-opaque bubbles we got stuck with.
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Moose Balzak
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Posted - 2009.06.30 02:53:00 -
[43]
Originally by: Braaage Edited by: Braaage on 29/06/2009 18:36:01 CCP
Have all the relics the same outcome equation but just give different run BPCs now or does the wrecked still yield less chance of success from the malfunctioning and Intact relics?
For subsytem BPCs you get a 20 run from an intact relic and a 10 run from a malfunctioning. Have not tried the hulls or the wrecked relics yet. Still not sure the wrecked are worth the failure rates with the price of datacores as high as they are.
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Shimiirca
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Posted - 2009.06.30 03:06:00 -
[44]
Overall I think CCP is doing a great job. There will, as with all things in life, be a bug or faults at times, we all make mistakes.
As for those b****g about being scammed, learn to read and get back to the tutorial or just go play WOW.
Keep up the good work CCP.
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Skylar Gray
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Posted - 2009.06.30 04:03:00 -
[45]
mmm fix the game, make low sec more valuable than high, and 0.0 more valuable than both. . .done :D
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Modescond
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Posted - 2009.06.30 04:46:00 -
[46]
Regarding the T3 changes.
I ran 24 total Reverse Engineering runs. 21 were Malfunctioning relics of all 6 types. 3 were Wrecked Hulls.
Out of the successes that I got, all were 10-run prints except Thruster's. I got a 3-run and an 8-run print.
Is this expected? or should I file a BR?
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Xinxua
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Posted - 2009.06.30 05:05:00 -
[47]
Old heads bawwing just like Old heads in Magic The Gathering on Magic 2010 rules.
You people really need to learn how to adjust.
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L HepheastusSon
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Posted - 2009.06.30 05:36:00 -
[48]
When you gonna fix the gallente pos issue?
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Empyre
Domestic Reform
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Posted - 2009.06.30 06:15:00 -
[49]
Why are the patch note titles yelling at me in my national colors?
what the crap just happened? |
Zex Maxwell
Caldari
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Posted - 2009.06.30 06:24:00 -
[50]
Originally by: Carl Mauser I would realy be happy to hear, when in the world do you CCP guys plan to fix the fricking sound? Hardeners - they are ANNOYING!.
Thanks
Eve has sound?
o.O? ---
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Darlon Shae
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Posted - 2009.06.30 06:33:00 -
[51]
Originally by: Backdaft Edited by: Backdaft on 30/06/2009 05:22:28 CCP I applaud your work on inventory issues. But really, you're all the way up to 1.3 now and you still can't/won't fix the sound bugs? I've been playing EVE for 5 YEARS and until APOC I've never had to turn the sound off. Now I constantly have to turn the sound off to get some relief. You've turned this game's sound into a hidious joke.
So lets compare your work again my check list: Active shield mods make very loud annoying looping sounds. Fixed? No. CCP FAILS. Combat sounds still whacked due to active shield mod sounds. Fixed? No. CCP FAILS. Moving ships make annoying looping sounds. Fixed? NO. CCP FAILS. Space, especially around stations now makes annoying looping sounds. Fixed? NO. CCP FAILS. Station looping sound tracks still to friggin' loud. Fixed? No. CCP FAILS. Obelisk freighters when jumping thru gates can gain a permanent gate hum looping sound that only goes away on reboot. Fixed? No. CCP FAILS. Separate slider in escape menu to mute looping sounds. No. CCP FAILS. Added hotkeys to quickly mute and restore game sound. No. CCP FAILS.
Frankly, I'm completely baffled. How can a company do such a great job on everything else and then completely destroy the enjoyability of the game due to poor sound engineering. What's worse, you let this get past your long testing process and then sit live in the game for patch after patch.
FREE US FROM THE TYRANNY OF LOOPING GAME SOUNDS. PLEASE! I'M BEGGIN' YA!
P.S. It would be nice to still get the news on the login page. News went from instantaneous load times to 20 or 30 secs. I usually just give up now and log my char it. Dump the graphics CCP if you have to, but please fix the news.
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Symlin Raahn
Gallente Killer Koalas Intrepid Crossing
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Posted - 2009.06.30 06:52:00 -
[52]
Originally by: Backdaft Edited by: Backdaft on 30/06/2009 05:22:28 CCP I applaud your work on inventory issues. But really, you're all the way up to 1.3 now and you still can't/won't fix the sound bugs? I've been playing EVE for 5 YEARS and until APOC I've never had to turn the sound off. Now I constantly have to turn the sound off to get some relief. You've turned this game's sound into a hidious joke.
So lets compare your work again my check list: Active shield mods make very loud annoying looping sounds. Fixed? No. CCP FAILS. Combat sounds still whacked due to active shield mod sounds. Fixed? No. CCP FAILS. Moving ships make annoying looping sounds. Fixed? NO. CCP FAILS. Space, especially around stations now makes annoying looping sounds. Fixed? NO. CCP FAILS. Station looping sound tracks still to friggin' loud. Fixed? No. CCP FAILS. Obelisk freighters when jumping thru gates can gain a permanent gate hum looping sound that only goes away on reboot. Fixed? No. CCP FAILS. Separate slider in escape menu to mute looping sounds. No. CCP FAILS. Added hotkeys to quickly mute and restore game sound. No. CCP FAILS.
Frankly, I'm completely baffled. How can a company do such a great job on everything else and then completely destroy the enjoyability of the game due to poor sound engineering. What's worse, you let this get past your long testing process and then sit live in the game for patch after patch.
FREE US FROM THE TYRANNY OF LOOPING GAME SOUNDS. PLEASE! I'M BEGGIN' YA!
P.S. It would be nice to still get the news on the login page. News went from instantaneous load times to 20 or 30 secs. I usually just give up now and log my char it. Dump the graphics CCP if you have to, but please fix the news.
Unfortunately, Backdaft, I must say that I have to agree with just about 100% of what you said. I also totally understand your frustration(s), and your putting across your points in the sledgehammer manner you employed. I feel the same way, but am basically so tired of banging my head against what seems to be a fairly substantial and still intact wall that, usually, I just don't even bother to complain or post any longer. It wears you out -- especially when you get no decent feedback, or they say they fixed things in a patch when they didn't. You feel like you pretty much have to start all over again.
Sound is a sense just about as important as sight. It should have been a top priority to be fixed, and relentlessly worked on till it was. PERIOD!!!
What is most disappointing is that, at least I felt, the sounds were working quite well prior to Apocrypha, and then they broke it; while at the same time touting (I forget what they were touting) new sound "features."
Also, FWIW, my EVE News on the login area now is nerfed, too. It takes forever to come up. I've put it on an RSS feed now because I'm not going to sit and twiddle my thumbs for 30 to 45 seconds while logging in just to see if there is anything new that I might want to read.
May the Gods be with you, Backdraft, for not giving up the fight.
Symlin ттт ттт ттт ттт ттт ттт т Growing old is mandatory. т Growing up is optional.
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Mordona
Tactical Gamer Universe LTD Blackguard Coalition
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Posted - 2009.06.30 06:56:00 -
[53]
Edited by: Mordona on 30/06/2009 06:57:56 Please bring back the old Jump Drive effects for jump ships!
Please address the sound issues already noted in this thread.
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trevor51alphaTBE
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Posted - 2009.06.30 07:31:00 -
[54]
Please sort the Hardeners sound out asap. my next door neighbour keeps banging on the wall as the sound from my Invul Field has already taken out two of her cat ornaments. hehe
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Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.06.30 07:39:00 -
[55]
Are there going to be any 1.3.1 patch notes released?
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Dart Sirius
FREE GATES Aggression.
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Posted - 2009.06.30 07:42:00 -
[56]
WHAT happened with Javelin Torpedo?? THX CCCP for nerfing another weapon to hell!
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Tarkini
Gallente NailorTech Industries
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Posted - 2009.06.30 07:45:00 -
[57]
Yes sound crackling and overall volume changes have gotten worse and worse since apoc was released.
Also the probing problems but more so the MASSIVE UI lag when probes are moving, I mean I'd take less lag over different prob sphere backgrounds anyday.
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Lurund
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Posted - 2009.06.30 07:55:00 -
[58]
This thread looks like just another monument to players hating the game creator and staff. I don't understand why every one seems like it's needed to hate the mods.
Also was wondering if there was any word about when this walking and planet flying patch was going to be implemented. I'm really looking forward to some immersing yet not so ***gety RP.
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Leyline777
Beyond Divinity Inc
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Posted - 2009.06.30 08:27:00 -
[59]
Originally by: Lurund This thread looks like just another monument to players hating the game creator and staff. I don't understand why every one seems like it's needed to hate the mods.
Also was wondering if there was any word about when this walking and planet flying patch was going to be implemented. I'm really looking forward to some immersing yet not so ***gety RP.
Greetings friend you seem to be lost (wow is ----> that way) (unless ofc this rp means i can incinerate planets from space (which would be SWEET! (and would gain my full support)
That said, please bring back the old cyno effects, everything else was decent(ish). I suppose we can be thankful that ccp didnt bone over eve as much in this patch as is the norm. --
My sig doesn't fit and the sig limit is ******ed >>. (yes this is a "jetcan".. get over it) |
Thoda
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Posted - 2009.06.30 08:32:00 -
[60]
urm would this topic be a good place to say how bad gameplay is at the mo? i mean i cannot see my ship my explosions are poor and items moons stars and onjects dissapear including rats...
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