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Thread Statistics | Reply to Topic | Show CCP posts - 11 post(s) |
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CCP karkur
C C P C C P Alliance
975

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Posted - 2012.05.22 22:32:00 -
[31] - Quote
Talon SilverHawk wrote:CCP Explorer wrote:Zenst wrote:ew ew ew I found a realy useful TIP I would like to share.
TIP - roll inventory changes back, step away from the changes.
That is all :( The team working on the Unified Inventory would really like your feedback here https://forums.eveonline.com/default.aspx?g=posts&t=111781 They are actively monitoring that thread. Like they actively ignored test server feedback, just because you delete my posts doesn't make it any less untrue Guys, could you please keep this somewhere else? If we delete your posts from this thread it's because we are trying to keep it on topic and have told you where you can post your feedback... it's not here  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Dezolf
DAX Action Stance
2
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Posted - 2012.05.22 23:23:00 -
[32] - Quote
Are the "advanced" camera options a "hidden" feature? I don't think there's a lot of people who know about 'em.
...And in extension of that, the evelopedia in itself is a hidden feature that a lot of people don't know about (but then again, so are DevBlogs and announcements - but this doesn't have anything to do with UI as such).
Oh, and (shameless pseudo self-quote from the Hints and Tips V.2 thread linked in the OP): Scrolling the wheel in (almost) any number-place will make it go up or down. If you do a "hard scroll" it will go down by a large amount, while a "soft scroll" gives you more control. (and) You can fleet yourself, simply right-click your own name and hit "form fleet with..."
Hm. Anything else, anything else... Oh, right, CTRL + B, I or U will let you write bold/italic/underlined text in the chat. (I, myself, sorely miss this feature on the forums)
Besides dragging and dropping, you can write part of somethings name in the chat, highlight the text, right-click and select "link" to create a link to whatever.
Searching (at least in the market-search thing) does a "contains" search, and not a "starts with" or "exact" search. This allows you to know just part of somethings name and still search for it. Useful for looking up, say, "afterburner" or "extender". (does this count as UI? Actually, does anything in this post count as UI?) |

Aurianka
Gemeinschaft interstellarer Soeldner Ev0ke
3
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Posted - 2012.05.23 11:17:00 -
[33] - Quote
The first view of the new UI shocked me and my corpmates but we gave it a chance and find out its pretty usefull. then we have discovered a huge error with the live updating. Our corporation uses a communist shipsharing system. when a user accesses the corphangar, the system updates the hangars of the other players and thus blocks the entire inventory of alls corpmates. that MUST be fixed as soon as possible.
my Tipp for UI an double click on the menue tabs should expand an new window instead the Tab + Click
Thanks for impossible Inferno o/ |

Rek Seven
Probe Patrol Project Wildfire
302
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Posted - 2012.05.24 10:09:00 -
[34] - Quote
Instead of requiring your players to stop playing and view an external resource to learn how to play eve, have you considered adding these tips in-game?
With many games on the market they give you hints and tips during loading screens. Maybe you could do something similar using in space billboards, the CQ video screen or pop up boxes (with the ability to disable it of course). |

Jajas Helper
58
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Posted - 2012.05.24 16:50:00 -
[35] - Quote
Hint: rollback the inventory system Tip: integrate the new in inventory in the asset window
Save yourgame instead of face..
Inferno do stuff with stuff to imitate the stuff you could do faster with the old stuff
-stuff- |

Copy Katt
Squaredeal Enterprises The Bedouin
17
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Posted - 2012.05.24 19:53:00 -
[36] - Quote
Lot of good tips and info - thank you - but the very fact that the new UI requires a guide to be useable says it all. |

Captain Praxis
EVE University Ivy League
48
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Posted - 2012.05.25 00:26:00 -
[37] - Quote
Copy Katt wrote:Lot of good tips and info - thank you - but the very fact that the new UI requires a guide to be useable says it all.
+1 for you my friend  |

Hermia
Aliastra Gallente Federation
0
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Posted - 2012.05.25 05:10:00 -
[38] - Quote
Windows and Tabs
First thing new players will see is the 1990's style windows used in eve and its a big turn off!
Something should be done about this. |

Andemnon Kohort
Protagonists Of Doom
20
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Posted - 2012.05.25 08:55:00 -
[39] - Quote
Jajas Helper wrote:Hint: rollback the inventory system Tip: integrate the new inventory in the asset window
Save yourgame instead of face..
History tells us sadly, that such things are unlikely, SOE for instance, in the sheer face of user demand and complaints refused to rollback the NGE in SWG, despite losing 80 percent of the playerbase. To do so would require them to admit they were wrong, and that wasnt a scenario that they were willing to deal with..
Those that refuse to learn from Histories mistakes, are often doomed to repeat them. |

Jajas Helper
94
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Posted - 2012.05.25 09:33:00 -
[40] - Quote
Andemnon Kohort wrote:Jajas Helper wrote:Hint: rollback the inventory system Tip: integrate the new inventory in the asset window
Save yourgame instead of face.. History tells us sadly, that such things are unlikely, SOE for instance, in the sheer face of user demand and complaints refused to rollback the NGE in SWG, despite losing 80 percent of the playerbase. To do so would require them to admit they were wrong, and that wasnt a scenario that they were willing to deal with.. Those that refuse to learn from Histories mistakes, are often doomed to repeat them. 
Our corp has already decided to drop all our alt activity if the inventory system isn't fixed, we are now spending 3-4 times more time on tedious things. We accepted the burden with having to go through the annoying invention procces- system not recognizing you wanted to invent/manufacter from a specific lab/array in a pos -> resulting in scrolling through all your pos arrays to find the right one. NOW they have made it even worse and added extra clicks and less organizable workspace in the process.
Short answer: We're dropping over 20 accounts in our corp - most have 30-50 days game time left on them, and i think we'll make little use of them until this inventory is improved or better yet, roll backed.
PS: this isn't a threat, it's the only logical response when you have accounts that are unplayable. Nobody will miss them, we will all enjoy spending less money on this game. Inferno do stuff with stuff to imitate the stuff you could do faster with the old stuff
-stuff- |
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CCP karkur
C C P C C P Alliance
981

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Posted - 2012.05.25 11:05:00 -
[41] - Quote
Jajas Helper wrote:Andemnon Kohort wrote:Jajas Helper wrote:Hint: rollback the inventory system Tip: integrate the new inventory in the asset window
Save yourgame instead of face.. History tells us sadly, that such things are unlikely, SOE for instance, in the sheer face of user demand and complaints refused to rollback the NGE in SWG, despite losing 80 percent of the playerbase. To do so would require them to admit they were wrong, and that wasnt a scenario that they were willing to deal with.. Those that refuse to learn from Histories mistakes, are often doomed to repeat them.  Our corp has already decided to drop all our alt activity if the inventory system isn't fixed, we are now spending 3-4 times more time on tedious things. We accepted the burden with having to go through the annoying invention procces- system not recognizing you wanted to invent/manufacter from a specific lab/array in a pos -> resulting in scrolling through all your pos arrays to find the right one. NOW they have made it even worse and added extra clicks and less organizable workspace in the process. Short answer: We're dropping over 20 accounts in our corp - most have 30-50 days game time left on them, and i think we'll make little use of them until this inventory is improved or better yet, roll backed. PS: this isn't a threat, it's the only logical response when you have accounts that are unplayable. Nobody will miss them, we will all enjoy spending less money on this game. Once again, this is not the place to complain about the inventory. It's being worked on (see devblog: New dev blog: Unified Inventory Changes) and please help out by leaving your feedback in this thread.
But thanks to all who have posted good hints and tips  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Salpun
Paramount Commerce Masters of Flying Objects
274
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Posted - 2012.05.25 11:21:00 -
[42] - Quote
F12 fuctionality is missing from your list
F12- Help menu Has direct links to the help chat channel, petition creater, and link to petion website, Evegate search and Evegate link, Career agent window access to find your training system if you get lost, Bug report creator.
Bug report creater (self generates system info and last logs generated by the logger). Logger fuction is controled by the Ctrl-Alt-Shift-M, Moniter window. |

Jajas Helper
102
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Posted - 2012.05.25 12:22:00 -
[43] - Quote
CCP karkur wrote:Jajas Helper wrote:Andemnon Kohort wrote:Jajas Helper wrote:Hint: rollback the inventory system Tip: integrate the new inventory in the asset window
Save yourgame instead of face.. History tells us sadly, that such things are unlikely, SOE for instance, in the sheer face of user demand and complaints refused to rollback the NGE in SWG, despite losing 80 percent of the playerbase. To do so would require them to admit they were wrong, and that wasnt a scenario that they were willing to deal with.. Those that refuse to learn from Histories mistakes, are often doomed to repeat them.  Our corp has already decided to drop all our alt activity if the inventory system isn't fixed, we are now spending 3-4 times more time on tedious things. We accepted the burden with having to go through the annoying invention procces- system not recognizing you wanted to invent/manufacter from a specific lab/array in a pos -> resulting in scrolling through all your pos arrays to find the right one. NOW they have made it even worse and added extra clicks and less organizable workspace in the process. Short answer: We're dropping over 20 accounts in our corp - most have 30-50 days game time left on them, and i think we'll make little use of them until this inventory is improved or better yet, roll backed. PS: this isn't a threat, it's the only logical response when you have accounts that are unplayable. Nobody will miss them, we will all enjoy spending less money on this game. Once again, this is not the place to complain about the inventory. It's being worked on (see devblog: New dev blog: Unified Inventory Changes) and please help out by leaving your feedback in this thread. But thanks to all who have posted good hints and tips 
Once again, you are missing the point: the new inventory does not need a "fix" it needs to be rolled back, and all the good features you have come up with could be put to better use through implementation into the asset window...
I'd thank you but I have a feeling we will be stuck with a less effective, slow and mostly annoying inventory system which at best can be manipulated and used to imitate the old system, because of the simple fact that there was nothing wrong with the old system.
On that note, can you or anyone else from ccp explain what the exact issue was with the old system? I am very interested in understanding the actually problem and then being able to work on a solution. Inferno do stuff with stuff to imitate the stuff you could do faster with the old stuff
-stuff- |

Salpun
Paramount Commerce Masters of Flying Objects
274
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Posted - 2012.05.25 12:26:00 -
[44] - Quote
Jajas Helper wrote:CCP karkur wrote:Jajas Helper wrote:Andemnon Kohort wrote:Jajas Helper wrote:Hint: rollback the inventory system Tip: integrate the new inventory in the asset window
Save yourgame instead of face.. History tells us sadly, that such things are unlikely, SOE for instance, in the sheer face of user demand and complaints refused to rollback the NGE in SWG, despite losing 80 percent of the playerbase. To do so would require them to admit they were wrong, and that wasnt a scenario that they were willing to deal with.. Those that refuse to learn from Histories mistakes, are often doomed to repeat them.  Our corp has already decided to drop all our alt activity if the inventory system isn't fixed, we are now spending 3-4 times more time on tedious things. We accepted the burden with having to go through the annoying invention procces- system not recognizing you wanted to invent/manufacter from a specific lab/array in a pos -> resulting in scrolling through all your pos arrays to find the right one. NOW they have made it even worse and added extra clicks and less organizable workspace in the process. Short answer: We're dropping over 20 accounts in our corp - most have 30-50 days game time left on them, and i think we'll make little use of them until this inventory is improved or better yet, roll backed. PS: this isn't a threat, it's the only logical response when you have accounts that are unplayable. Nobody will miss them, we will all enjoy spending less money on this game. Once again, this is not the place to complain about the inventory. It's being worked on (see devblog: New dev blog: Unified Inventory Changes) and please help out by leaving your feedback in this thread. But thanks to all who have posted good hints and tips  Once again, you are missing the point: the new inventory does not need a "fix" it needs to be rolled back, and all the good features you have come up with could be put to better use through implementation into the asset window... I'd thank you but I have a feeling we will be stuck with a less effective, slow and mostly annoying inventory system which at best can be manipulated and used to imitate the old system, because of the simple fact that there was nothing wrong with the old system. On that note, can you or anyone else from ccp explain what the exact issue was with the old system? I am very interested in understanding the actually problem and then being able to work on a solution. Please stick to the thread purpose. There are 5 plus other threads to state your case. I was on the test server and stated my case there. The proccess was started to fix it but no fixes where inacted until it hit TQ. That is all I am going to say on this matter here. |
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CCP Explorer
C C P C C P Alliance
515

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Posted - 2012.05.25 14:00:00 -
[45] - Quote
Off topic posts removed. Please comment on the Unified Inventory here https://forums.eveonline.com/default.aspx?g=posts&t=112481 but the team working on the Unified Inventory is monitoring that thread. We know you have strong opinions on the Unified Inventory and we appreciate your feedback but please post in the thread CCP karkur have linked. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Mistokus Zeebleboops
Pave the Way Enterprises
0
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Posted - 2012.05.26 17:24:00 -
[46] - Quote
is this threat going to become null and void of all relevance due to future updates perhaps being along the lines of "if it ain't broke, don't fix it" ??
I do like the update re: inventory a bit, however, it has added a lot more moving of the mouse to choose certain features , bla bla bla ...
what I am thinking, perhaps the idea was good, in concept, but in practice, not so good .. I'll be 40 in a couple of weeks and that is more of a reason for me to move around like mad, I feel .. laziness is all in the head, although I've some damaged joints and parts of my body have been through a heck of a beating over the years, but for the most part, as much as I don't mind flailing my arm around with mouse in hand, I'd rather be able to manipulate more with keyboard shortcuts .. I've become (like I'm sure many, many others) accustomed to docking, hitting ALT - C (shortcut for cargo window) then ALT-i to open inventory and draggin and droppin from cargo to hangar , but now , that is no longer applicable...
Glad I found this thread; since I started playing Eve, I considered an Eve "Newbie Guide" and then one day I mentioned, in Akiainavas, the guide and some "vet (lol)" commented in a derogatory manner, 'a newbie making a newbie guide' ... what he is an ignoramous about is, "Yes. I'd have to say many vets have forgotten what being a newb is like, as well, things have changed and I'm sure they're not aware of such things" .. Anyway, I did start a site, going to work on the guide, not going to post it here, haven't done squat to it, as well would rather refrain from it so I don't have to not feed the trolls, sometimes they are so hungry and I've got the best food, it is difficult to contain mice elf.
Anyway, also a section for Hints and Tips .. I see this is UI related... and ultimately, I was wondering and am a bit annoyed by the changes with the new inventory system .. please try to look at manipulating inventory windows via keyboard shortcuts and not entirely with a mouse or touchscreen or whatnot ..
EDIT: ah crap my sig !! ah well, go ahead and troll .. however, I know something you don't know!!! :P I don't kiss ass, I kick it!!!
I got worms ..-a
EveAdventures.com |

Kolvin Trask
Blue Republic RvB - BLUE Republic
20
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Posted - 2012.05.27 22:25:00 -
[47] - Quote
From that thread:
Quote:Cyriacus Antonius wrote: Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. Quote:No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
Any "roll this back" feedback is apparently unwelcome there.
So ... those of us that want this ill planned "feature" rolled back ... which thread should we be posting in?
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CCP Explorer
C C P C C P Alliance
516

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Posted - 2012.05.28 01:06:00 -
[48] - Quote
Kolvin Trask wrote:From that thread: Quote:Cyriacus Antonius wrote: Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. Quote:No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. Any "roll this back" feedback is apparently unwelcome there. So ... those of us that want this ill planned "feature" rolled back ... which thread should we be posting in? You should post in the feedback threads for CCP Soundwave's devblogs:
#1: Unified Inventory Changes http://community.eveonline.com/devblog.asp?a=blog&nbid=72779 #2: This Week In The Unified Inventory http://community.eveonline.com/devblog.asp?a=blog&nbid=72794 Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Zora'e
Nasty Pope
56
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Posted - 2012.05.28 04:36:00 -
[49] - Quote
Here is a hint: The new UI sucks dog balls.
Here is a tip: Revert to the old, proven system.
Here is a suggestion: Fire the moron that came up with this new UI.
~Z I won't say you are stupid, but you're not exactly on the Zombie menu either. |
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CCP karkur
C C P C C P Alliance
982

 |
Posted - 2012.05.28 10:51:00 -
[50] - Quote
Zora'e wrote:Here is a hint: The new UI sucks dog balls.
Here is a tip: Revert to the old, proven system.
Here is a suggestion: Fire the moron that came up with this new UI.
~Z I am so disappointed...this is not the thread for the unified inventory and we have repeatedly asked you to post in the correct threads, and provided you with links. Even if I had had anything to do with the inventory, it still wouldn't be the place for it. I know people are angry, but posting in random threads doesn't help anyone.
Sadly I've asked this thread to be locked (at least for now) because it's just not contructive right now. I want to thank everyone who did contribute hints and tips , and I will be updating the first post with your addition soon. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Tequila Breeze
Austudy The Welfare State
13
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Posted - 2012.05.28 11:05:00 -
[51] - Quote
CCP karkur wrote:Zora'e wrote:Here is a hint: The new UI sucks dog balls.
Here is a tip: Revert to the old, proven system.
Here is a suggestion: Fire the moron that came up with this new UI.
~Z I am so disappointed...this is not the thread for the unified inventory and we have repeatedly asked you to post in the correct threads, and provided you with links. Even if I had had anything to do with the inventory, it still wouldn't be the place for it. I know people are angry, but posting in random threads doesn't help anyone. Sadly I've asked this thread to be locked (at least for now) because it's just not contructive right now. I want to thank everyone who did contribute hints and tips  , and I will be updating the first post with your addition soon.
like you will use any of the feedback left, CCP stands for anytthing but usefull help from the player base. |
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CCP karkur
C C P C C P Alliance
982

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Posted - 2012.05.28 11:11:00 -
[52] - Quote
Tequila Breeze wrote:like you will use any of the feedback left, CCP stands for anytthing but usefull help from the player base. I will not use it, because I have nothing to do with it... but the guys that do are reading the feedback and trying to solve the issues people bring up. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
516

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Posted - 2012.05.28 11:51:00 -
[53] - Quote
I want to second what CCP karkur said and deeply thank those that posted constructively on topic in this thread. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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