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Vyllana
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Posted - 2009.06.20 03:44:00 -
[61]
Edited by: Vyllana on 20/06/2009 03:49:45 I think the only role that is unfilled that I'd like to see for T2 BCs is Exploration ships. Bonus to probes, marauder-type weapon bonus to be able to fit utility highs (tractor + salvager + probe), and larger cargoholds to bring home the loot.
T2 Amarr - Judge 7 highs (4 turrets) 4 meds 8 lows Role bonus: 100% bonus to laser dmg Battlecruiser skill bonus: 10% less cap use for energy turrets, 5% energy turret dmg Exploration ship skill bonus: 5% probe scan strength, 5% armor resists
T2 Caldari - Shrike 7 highs (4 launchers) 7 meds 5 lows Role bonus: 100% bonus to missile dmg Battlecruiser skill bonus: 10% missile velocity, 5% missile RoF Exploration ship skill bonus: 5% probe scan strength, 5% shield resists
T2 Minmatar - Tornado 8 highs (3 turrets, 2 launchers) 5 meds 6 lows Role bonus: 100% bonus to missile dmg and 100% bonus to projectile dmg Battlecruiser skill bonus: 5% projectile RoF, 5% missile dmg Exploration ship skill bonus: 5% probe scan strength, 5% projectile dmg
T2 Gallente - Orion 6 highs (3 turrets) 6 meds 7 lows Role bonus: 100% bonus to hybrid dmg Battlecruiser skill bonus: 5% hybrid dmg, 10% drone dmg and hp Exploration ship skill bonus: 5% probe scan strength, 5% hybrid tracking |
jokerb
Caldari Bored to the Core
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Posted - 2009.06.20 04:07:00 -
[62]
Tech 2 Tier 2 BC hulls.
Heavy Bombers. Role: Outpost Destruction.
each ship is able to carry 1 round of some newly named nasty bomb.
After outpost has had all SOv levels removed, services shot out, including 2 new ones with ridiculous amounts of HP. Any alliance that can field 200(takes 200 hundred rounds to destroy the station) of these and can coordinate the heavy bomber fleet as well as execute within a 5 minute window, will be rewarded with the removal of Outpost. All items within outpost are removed instantly to the nearest empire NPC station (so no one loses their stuffs). Conquerable stations are examept, player placed stations are fair game. Each 'bomb' costs 100 mill to produce (20 bil to pull off).
Enjoy my loony idea. |
Lexa Hellfury
Heretic Army Heretic Nation
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Posted - 2009.06.20 04:58:00 -
[63]
Originally by: Vyllana T2 Caldari - Shrike 7 highs (4 launchers) 7 meds 5 lows Role bonus: 100% bonus to missile dmg Battlecruiser skill bonus: 10% missile velocity, 5% missile RoF Exploration ship skill bonus: 5% probe scan strength, 5% shield resists
Pardon my ignorance, but how does a t2 BC go about losing titans?
Originally by: RedSplat The Forum moderation Software known as Mitnal became self aware. CCP had no choice but to shut it down.
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Siobhan Amarr
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Posted - 2009.06.20 23:18:00 -
[64]
complete immunity to all EWAR, stacking penalties removed from all modules fitted, ability to insta-warp, insta-cloak and de-cloak, and a pulsing doomsday device on a 10sec timer.
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E Vile
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Posted - 2009.06.20 23:43:00 -
[65]
Originally by: Snakebite943 A discussion do u think there should be a t2 tier 2 battle-crusiers? so t2 myrmidon,hurricane,drake,harbinger and what u think there names should be? i get...
T2 Myrm = Kalyke T2 Drake = Tarvos T2 Hurricane = Galatea T2 Harbinger = Thyone
Post your names up
ps. sorry if some1 has already discussed this.
yes please! however ccp will prob make some ridiculas way to manufacture them causing them to cost over 2 billion isk
o wait, that's t3
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Vyllana
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Posted - 2009.06.21 04:37:00 -
[66]
Originally by: Lexa Hellfury
Originally by: Vyllana T2 Caldari - Shrike 7 highs (4 launchers) 7 meds 5 lows Role bonus: 100% bonus to missile dmg Battlecruiser skill bonus: 10% missile velocity, 5% missile RoF Exploration ship skill bonus: 5% probe scan strength, 5% shield resists
Pardon my ignorance, but how does a t2 BC go about losing titans?
What?
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.06.21 04:53:00 -
[67]
Originally by: Lexa Hellfury
Originally by: Vyllana T2 Caldari - Shrike 7 highs (4 launchers) 7 meds 5 lows Role bonus: 100% bonus to missile dmg Battlecruiser skill bonus: 10% missile velocity, 5% missile RoF Exploration ship skill bonus: 5% probe scan strength, 5% shield resists
Pardon my ignorance, but how does a t2 BC go about losing titans?
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AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.06.21 05:13:00 -
[68]
Originally by: Vyllana Edited by: Vyllana on 20/06/2009 03:49:45 I think the only role that is unfilled that I'd like to see for T2 BCs is Exploration ships. Bonus to probes, marauder-type weapon bonus to be able to fit utility highs (tractor + salvager + probe), and larger cargoholds to bring home the loot.
T2 Amarr - Judge 7 highs (4 turrets) 4 meds 8 lows Role bonus: 100% bonus to laser dmg Battlecruiser skill bonus: 10% less cap use for energy turrets, 5% energy turret dmg Exploration ship skill bonus: 5% probe scan strength, 5% armor resists
T2 Caldari - Shrike 7 highs (4 launchers) 7 meds 5 lows Role bonus: 100% bonus to missile dmg Battlecruiser skill bonus: 10% missile velocity, 5% missile RoF Exploration ship skill bonus: 5% probe scan strength, 5% shield resists
T2 Minmatar - Tornado 8 highs (3 turrets, 2 launchers) 5 meds 6 lows Role bonus: 100% bonus to missile dmg and 100% bonus to projectile dmg Battlecruiser skill bonus: 5% projectile RoF, 5% missile dmg Exploration ship skill bonus: 5% probe scan strength, 5% projectile dmg
T2 Gallente - Orion 6 highs (3 turrets) 6 meds 7 lows Role bonus: 100% bonus to hybrid dmg Battlecruiser skill bonus: 5% hybrid dmg, 10% drone dmg and hp Exploration ship skill bonus: 5% probe scan strength, 5% hybrid tracking
I doubt you'll ever get an all in one ship. Also thats horribly overpowered. And then, he killed the dog... |
Vyllana
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Posted - 2009.06.21 17:14:00 -
[69]
Well they could come with some PvP-gimping factor like marauders, if necessary.
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