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Thread Statistics | Show CCP posts - 0 post(s) |
Timdog93
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Posted - 2009.06.16 16:25:00 -
[1]
Should I train for thermodynamics? I've heard it's a really useful skill but it has a long training time and I think that time could be better spent training for T2 modules.
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gfldex
Kabelkopp
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Posted - 2009.06.16 16:27:00 -
[2]
Overheating is used when you are about to die. Do you die often?
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FreddyMac
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Posted - 2009.06.16 16:33:00 -
[3]
Overheating modules will damage them and you will have to pay to nrepair them, unless you use nanite paste, then you can repair them outside a station. That said, I use overheating in pvp, becausen a loss in pvp means your ship blows up...and who cares if your modules get damaged if your ship blows up. Also the added boost your mods give when overheated can be the difference in a pvp fight.
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jagoff
Cosmic Cakes
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Posted - 2009.06.16 16:36:00 -
[4]
can an overheated T1 module perform better than a non-overheated T2 module?
if the answer is yes, then training overheating early on could be good. if not, you are better of going for T2 stuff before overheating.
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FreddyMac
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Posted - 2009.06.16 16:40:00 -
[5]
I doubt it. I place overheating in the same place as boosters/drugs. they give you that added boost that can push your performace just enough over the edge to snatch victory from the jaws of defeat. Get your T2 stuff.
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Yarinor
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Posted - 2009.06.16 17:30:00 -
[6]
Originally by: gfldex Overheating is used when you are about to die. Do you die often?
Haha overheating should be used it every fight if you have the skill. |
Tau Cabalander
Caldari
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Posted - 2009.06.16 22:30:00 -
[7]
Note that how you fit your ship affects overheating.
Avoid putting modules next to each other that you plan to overheat, as not only do overheated modules take damage, but they damage modules next to them on the rack. An offline module acts as a thermal break (at least it used to), which tends to be easier to do for weapons than mids as most ships have 1 more high slot than turrets/bays, or can offline a salvager.
For example, on my Drake I have 2 shield hardeners at either end of the rack. I lose about 33% the max possible runtime before they are completely damaged if the modules are next to each other in the rack.
You can unlock and move the controls around on the UI without moving the modules around in the rack, and lock the controls when you are done.
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Petra Katell
Pator Tech School
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Posted - 2009.06.16 22:58:00 -
[8]
Probably one of the more useful skills to bring to 5; at least bring it to 4.
Both my pew pew pilots have it at 5. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.17 01:08:00 -
[9]
that and overloaded mods take damage after a while and the more damage they have the more likely they will blow up when your ship goes pop |
Merouk Baas
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Posted - 2009.06.17 01:12:00 -
[10]
If you go for overheating, don't forget to also train the associated skills (under the Mechanic group, I believe) that make it work better for you. |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.17 01:36:00 -
[11]
Originally by: Merouk Baas If you go for overheating, don't forget to also train the associated skills (under the Mechanic group, I believe) that make it work better for you.
those skills (nanite interfacing, and nanite operation) decrease repair costs when using nanite repair paste. they do not make overheating work better. |
Psiri
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Posted - 2009.06.17 02:20:00 -
[12]
Overheating is key for PvP, you want it, get it.
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Kessiaan
Minmatar MicroFunks
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Posted - 2009.06.17 03:01:00 -
[13]
Thermodynamics is a core pvp skill. Being able to make yourself 15% better for a minute or two will win you more fights than any other single skill. Properly used, you'll be able to pull some things out of your ass that will amaze your non-thermodynamics-trained friends.
The prereq's are pretty steep for a new character but they're skills you'll want to bring to V quickly anyway. You need eng. V to fit anything resembling a decent fit and you'll want energy management at V because it improves your passive cap recharge and lets you run unstable fits longer.
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Mara Rinn
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Posted - 2009.06.17 07:25:00 -
[14]
Originally by: gfldex Overheating is used when you are about to die. Do you die often?
Overheating is one of those tricks you pull out of your bag early in the fight, to buy yourself the advantage of breaking the enemy's tank sooner.
Overheating is also useful if you are being blown up since it's basically a last act of defiance against, destroying your modules so there is no loot left for the folks shooting you.
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rubico1337
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Posted - 2009.06.17 07:53:00 -
[15]
Originally by: Kessiaan Thermodynamics is a core pvp skill.
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gfldex
Kabelkopp
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Posted - 2009.06.17 11:32:00 -
[16]
Originally by: Mara Rinn
Overheating is one of those tricks you pull out of your bag early in the fight, to buy yourself the advantage of breaking the enemy's tank sooner.
Overheating is also useful if you are being blown up since it's basically a last act of defiance against, destroying your modules so there is no loot left for the folks shooting you.
I would agree with your reason if there wouldn't be lag. In my eyes overheating in a situation that might get laggy is an action you should try to avoid because it can render your ship helpless. |
Tzar'rim
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Posted - 2009.06.17 11:45:00 -
[17]
I overheat when I need to, not when I can. Using overheating in fleetfights can be an issue but lag these days isn't that bad. Used overheating when we killed a hostile titan with a small group of RRBS a week ago.
I'd rather create a situation where I don't need heat than go in headfirst going 'oh sh!t need to BBQ my racks to make it out alive". Neardeath experiences because of being stupid are not fantastic or cool, they're just stupid.
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.06.19 06:00:00 -
[18]
I abuse overheat. The added boost is really good when you need it. That said, I don't use it all the time, but at least daily. Excellent for getting that extra range on the web/scram or a slight damage increase. I recommend it. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Hepatocellular Adenoma
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Posted - 2009.06.19 17:58:00 -
[19]
Overheating is quiet possibly the best skill you can ever get........
It's for PVP only of course. I use it every single time im online |
Pankora t'Pastamancer
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Posted - 2009.06.20 07:49:00 -
[20]
Edited by: Pankora t''Pastamancer on 20/06/2009 07:50:19 It is definitely worth it.
As everyone has said, it is primarily for pvp, since pvp fights are short, and you might as well throw everything you've got.
I rarely pvp, but I still use it fairly often in pve. It is nice when you are just slightly undertanked, and need to overheat a choice module in your tank to give you that few extra seconds to escape or kill a major damage source. Repairing a few % on a few modules is way cheaper than replacing a ship. It is not really expensive if you overheat 1-2 modules for 1-2 cycles, depending on what you overheat. You'll learn soon enough. Overheating the weapons rack is generally not cost effective in pve :)
An example: I was doing a deadspace complex in a passive shield tanked battlecruiser. The incoming damage was causing my shields to slowly dip below 28% (if it goes much below, it'll only fail a lot faster). I overheated the hardener for a cycle, shield went back up to 35%. I was able to kill/loot a faction rat instead of warping out. cost: 2 nanite paste.
Other uses include overheat pulsing your afterburner for 1 cycle to get somewhere just a little sooner. It usually doesn't cause any damage.. just make sure it's not a mwd :)
Don't forget to train that nanite paste conservation skill. |
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