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colt steele
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Posted - 2009.06.08 14:19:00 -
[1]
hi guys im after a decent set up for a night hawk or drake to use in lv3 wormholes for killing the npc's please.
also do most guys solo lv3 wh's or use mates to help out?
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Hornet2060
Caldari
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Posted - 2009.06.08 16:08:00 -
[2]
Edited by: Hornet2060 on 08/06/2009 16:11:30 You can solo lvl 3's in a Drake no problems. I am currently on lvl 3's and have no tank issues at all. Damage dealing is slow on large ships like a b/s though.
Setup is the standard Drake, the passive one (ymmv with your skills): Highs: 7x Heavy Missle Launcher 1 Salvager
Med: all:Shield Pwr Relay II
Low: 2x Lg. shield extenders I forget the rest, sorry Rigs: 3x Core Defence Field Purger I
not my loadout , but Battleclinic is a good place to browse for setups: http://www.battleclinic.com/forum/index.php/topic,11978.0/Completely-Passive-PvP-Drake-ungodly-tank.html
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Terminus Vindictus
Caldari
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Posted - 2009.06.08 16:13:00 -
[3]
Originally by: Hornet2060
You can solo lvl 3's in a Drake no problems. I am currently on lvl 3's and have no tank issues at all.
He meant L3 Wormholes (thus the 'wh'), not L3 missions... |

Liteshow
Caldari The Leather Knights Aegis Militia
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Posted - 2009.06.08 16:33:00 -
[4]
This is from memory, but it should be close to my fit that held everything but the pirate that came in as I was working the last wave of a Class 3 spawn...
Highs: 6 x HML II's (scourge ammo) 1 salvager (or core probe launcher if you don't have a dedicated scout in system with you)
Mids = Large booster II, Large Extender II, 2x Invuln field II, thermal amp II
Lows: 3x BCS, 2x cap rechargers (not flux)
This can solo most Class 3 combat sites (might have to warp out occasionally), provided you trigger correctly. Mag sites you will need help on (or be warping out a lot).
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JonShannow
Caldari Regante
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Posted - 2009.06.08 17:34:00 -
[5]
[Nighthawk, New Setup 1 copy 1] Power Diagnostic System II Power Diagnostic System II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Caldari Navy Shield Boost Amplifier Caldari Navy Photon Scattering Field Caldari Navy Invulnerability Field Pith X-Type Large Shield Booster Cap Recharger II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Salvager I
Capacitor Control Circuit I Capacitor Control Circuit I
Hobgoblin II x5
Swap the faction for t2 to suit your budget/fitting skills, the general fit is sound though and tested.
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Baar Luun
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Posted - 2009.06.08 19:10:00 -
[6]
more on the budget side and able to find out by itself speed is needed because of lack of tractor beam (no slowboating to wrecks) and you can actually speedtank sleepers to some degree 
[Drake, WH Drake] Ballistic Control System II Nanofiber Internal Structure II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Large Shield Extender II 10MN Afterburner II Invulnerability Field II Invulnerability Field II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Core Probe Launcher I, Core Scanner Probe I Salvager I
Anti-EM Screen Reinforcer I Core Defence Field Purger I Core Defence Field Purger I
Hornet EC-300 x5
no damge drones only ec300 for those gtfo moments cheap to replace priceless to have when the going gets tough |

Ah Long
Amarr Imperial Academy
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Posted - 2009.06.09 07:24:00 -
[7]
Originally by: Baar Luun more on the budget side and able to find out by itself speed is needed because of lack of tractor beam (no slowboating to wrecks) and you can actually speedtank sleepers to some degree 
[Drake, WH Drake] Ballistic Control System II Nanofiber Internal Structure II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Large Shield Extender II 10MN Afterburner II Invulnerability Field II Invulnerability Field II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Core Probe Launcher I, Core Scanner Probe I Salvager I
Anti-EM Screen Reinforcer I Core Defence Field Purger I Core Defence Field Purger I
Hornet EC-300 x5
no damge drones only ec300 for those gtfo moments cheap to replace priceless to have when the going gets tough
I run almost the same setup, except with a Shield Power Relay instead of the nano, a DCU II instead of one of the BCU IIs, and with Hob IIs.
I ran it with a tractor beam too, but found that it gimped DPS abysmally. The AB helps, it's very advisable to move some distance away from the site warp-in point, just in case some unwelcome visitor pops in, and you've not been spamming the directional scanner for probes. Also advisable to have a number of safespots in the system to bounce around if it gets dangerous.
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Vladimir Gray
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Posted - 2009.06.10 21:59:00 -
[8]
This give me a defense of 789. I'll be swapping out the launchers once I get the skills.
[Drake, Current] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Magnetic Scattering Amplifier II Invulnerability Field II Invulnerability Field II
Improved Cloaking Device II XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
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Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.11 08:24:00 -
[9]
Originally by: Vladimir Gray This give me a defense of 789. I'll be swapping out the launchers once I get the skills.
[Drake, Current] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Magnetic Scattering Amplifier II Invulnerability Field II Invulnerability Field II
Improved Cloaking Device II XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
My drake fit is :
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Shield Power Relay II Shield Power Relay II Shield Power Relay II Damage Control Unit II
Large Shield Extender II Large Shield Extender II Shield Recharger II Codebreaker I/Analyzer I Invulnerability Field II Invulnerability Field II
Heavy Missile Launcher I - scourge heavy missile Heavy Missile Launcher I - scourge heavy missile Heavy Missile Launcher I - scourge heavy missile Heavy Missile Launcher I - scourge heavy missile 'Maulkuth' Heavy Missile Launcher I - scourge heavy missile 'Maulkuth' Heavy Missile Launcher I - scourge heavy missile Salvager I Core Probe Launcher
And with this setup i have a tank of 763 DPS when both Invul's are active for 52 minutes before my cap is empty (skill training will make it stable @ 22%), but i dont think it can take on class3 wormholes solo, or is your drake not for soloing class 3 wormholes ?
b.t.w. i cant use tech2/ecm drones yet, do the ecm drones get less aggro then the combat drones ? |

Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.11 08:30:00 -
[10]
btw, except for the hornets ecm drones, i havent heard anyone about being perma warp scrambled in class 3's (atleast in the radar/magneto sites) and see people mentioning warp in/out.... are you guys sure you visit class 3's ??? |
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Viscount Hood
Deep Core Mining Inc.
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Posted - 2009.06.11 09:57:00 -
[11]
Edited by: Viscount Hood on 11/06/2009 09:58:32 [Drake, wormholes]
Ballistic Control System II Power Diagnostic System II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Eutectic I Capacitor Charge Array Invulnerability Field II Invulnerability Field II Photon Scattering Field I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Siege Warfare Link - Shield Harmonizing
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Core Defence Field Extender I
Acolyte II x5
I also run with a dedicated buzzard for probing/salvaging/hacking etc. and both parties benefit from the shield gang mod.
edit: this includes a siege warfare mindlink.
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Steel Dragon
Caldari Strip Miners and Explorers Inc
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Posted - 2009.06.11 10:29:00 -
[12]
I live in a cl3 WH and I have soloed all the sites in it (including radar and mag sites) in this drake setup
Highs: 7 Heavy Missle Launcher 1 Core probe launcher (or utility as needed)
Meds: 2 Large Shield Extender II 2 Invulnerability Field II 2 Shield Recharger II
Lows: 3 Shield Power Relay II 1 Ballistic Control System II
Rigs: 1 Anti-EM Screen Reinforcer I 1 Core Defence Field Purger I 1 Core Defence Field Extender
You should have around 50k effective shields with a 130-160 shield recharge time and cap stable. (Shield recharge depends on skills). I also fly a passive fit hurricane with it just to make things faster , but the drake can easily solo anything a cl3 can offer.
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Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.11 14:27:00 -
[13]
Edited by: Ashmira Wintereyes on 11/06/2009 14:30:50 Edited by: Ashmira Wintereyes on 11/06/2009 14:27:04
Originally by: Steel Dragon I live in a cl3 WH and I have soloed all the sites in it (including radar and mag sites) in this drake setup
...
You should have around 50k effective shields with a 130-160 shield recharge time and cap stable. (Shield recharge depends on skills). I also fly a passive fit hurricane with it just to make things faster , but the drake can easily solo anything a cl3 can offer.
I will test it next time i encounter a class 3 and let you known the outcome. My current drake has 50k5 effective shield with a 165s recharger time, last time i tried i lost a drake in a class 3 Core radar site as there where too many frigs that webbed/scrammed to shake loose with drones and escape, but that drake didnt had the high numbers my current one has, also my dps increased a bit since then, so i have to see... in the end, all comes down to the skills.
edit: took total effective HP ;) changed to actual shield EHP |

Baar Luun
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Posted - 2009.06.11 15:32:00 -
[14]
I would suggest dont bring navy launchers, ballistics, whatever to WH space just plain T2 wich is not painfull to lose. And forget about SPR your killing speed goes down the drain class 1+2 you wont need them class3 my personal experience is rather small up to now i wasnt forced to warp out bur might happen as sometimes it gets. as long as you can avoid being webbed multiple times (here comes killingspeed in to play) you should be fine. But if you are unsure go first with max tank look how it feels and then reduce tank for more gank until your shields get stressed to low 30%
good luck and fun |

Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.12 09:20:00 -
[15]
Edited by: Ashmira Wintereyes on 12/06/2009 09:20:46 Just an update for the OP,
Been testing a bit last night and came to the conclusion that solo class 3's will be a pain when going in a good tanked drake.
4 cruisers, 2 sirius sentry guns and 5 friggates are easily tanked on the drake setup i posted (shields stable on 82%, 70% with only the DCUII on) (sirius towers deal about 500dmg every 8 seconds) with only 1 Invul turned on, the DPS however when battleships like Sleepless Patroller spawn, is too low to solo them with a good isk/hour ratio. (after 3 volley's i had the sleepless patroller down to about 90% armor, take 14 sec per volley it would take around 3 minutes just to get it's armor down as long as they are not RR'ed , and i've seen them going from 20% to 80% armor within 20 seconds by RR's and that's so frickingly frustrating to watch after 2 minutes of pounding)
Cranking up the launchers to T2 with Scourge Fury heavy missiles will roughly half the time you need to kill them, but will still be sub-speedkill ;)
in this case, the drake had too much tank/too little gank, but extrapolating this to spawns with 3 BS sleepers, i think the tank is just enough for when you can kill off atleast 1 or 2 of the BS in a short time as they usually come with 3 - 6 cruisers and a handfull of frigates.
Im sure i can fit CNR having the same tank as the drake and have it's DPS be 2 times the T2/fury DPS from the drake, it however will cost about 5 times that what a drake would cost, so...
Do you want to be slow with a low(er) isk/hour ratio, or maximize isk/hour.. you probably have to choose between the following,
Can i afford to loose a ship roughly worth 140m or can i afford to loose a ship worth somewhere around the 500m with proper setup's, but clear things two/three times faster ? |

Thorian Baalnorn
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Posted - 2009.06.12 19:26:00 -
[16]
[Drake, WH] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Shield Recharger II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Core Probe Launcher I, Core Scanner Probe I Salvager I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
This is for class 3 whs, Its a bit slow at killing but tanks really well, for class 1s and 2 add more BCS less SPR, depending on your skill level you can get away with an ab/codebreaker/etc instead of a recharger. Carry 5 CHEAP light drones. these arent to kill anything they are to sacarafice in case its gets hairy. always use kinetic missles for sleepers on a drake.
the NH give slightly better def and slightly better DPS not really worth the 200 mil price tag
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Estergon
Caldari HSKTR
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Posted - 2009.06.13 11:11:00 -
[17]
my drake....
[Drake,Wh] Shield Power Relay II Shield Power Relay II Power Diagnostic System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Photon Scattering Field II Invulnerability Field II Kinetic Deflection Amplifier II Heat Dissipation Field II
Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile Core Probe Launcher I, Core Scanner Probe I
Bay Loading Accelerator I Core Defence Field Purger I Core Defence Field Purger I
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Ferina Ironheart
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Posted - 2009.06.13 13:08:00 -
[18]
You only use a nighthawk in level 3 if its allready your main mission running ship and you want to get standing with new corp.
Other then that get a drake.
I suggest 3x ballistic controll units on lows, and 3x large shield extenders with 2 invuln and 1 photon resistance (active).
rest of the lows either Sheild power relays or power diagnostics, depending on your skills and what you can fit with it.
Lv3 dont need much of a tank , and the more dps you have the faster you end them. |

Steel Dragon
Caldari Strip Miners and Explorers Inc
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Posted - 2009.06.13 21:55:00 -
[19]
Quote: You only use a nighthawk in level 3 if its allready your main mission running ship and you want to get standing with new corp.
LOL the OP is asking about WH CL3 not LVL3 missions. He posted this in the Topic but he refured to them as lvl 3 not cl3
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Leon Caedo
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Posted - 2009.06.14 07:19:00 -
[20]
Originally by: Terminus Vindictus
Originally by: Hornet2060
You can solo lvl 3's in a Drake no problems. I am currently on lvl 3's and have no tank issues at all.
He meant L3 Wormholes (thus the 'wh'), not L3 missions...
Read closer. There are no battleships in lv 3 missions. |
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Julo Replikant
Holiday On ICE Quasar Generation
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Posted - 2009.06.17 01:17:00 -
[21]
Nighthawk setup (might be a bit different, i give it to you as i remember)
high slots : 6 x heavy launchers II, scourge missiles 1x utility (scanner, etc..)
Med slots : 2 x large shield extender II 2 x invulnerability field II 1 x shield recharger II
Low slots : 1 x damage control II 1 x power diagnostic system II 2 x shield power relay II
Rigs : EM screen renforcer Shield Purger
Drones : 2x mediums T2 1 x small T2
I generally play with teamates for harder sites - magneto, radar(more dps helps a lot) In this case i switch the damage control II for a Reactor control unit to fit a gang module (siege warfare mindlink)
My role is to be the core tanker , i enter the site first, and i rarelly warp out. And yes there is scrambling fregates even in class 3 wormholes, at least the one where we live at the moment ! The tank might be reduced to had a Ballistic control system II to had extra dps, but this one tanked enough to keep my ship in tricky situations (scrambled and bad management of triggers). and i think i do more damage than a drake due to the heavy rof of the launchers ( around 6.3 with this fit and skills).
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Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.17 08:48:00 -
[22]
Originally by: Julo Replikant Nighthawk setup (might be a bit different, i give it to you as i remember)
high slots : 6 x heavy launchers II, scourge missiles 1x utility (scanner, etc..)
Med slots : 2 x large shield extender II 2 x invulnerability field II 1 x shield recharger II
Low slots : 1 x damage control II 1 x power diagnostic system II 2 x shield power relay II
Rigs : EM screen renforcer Shield Purger
Drones : 2x mediums T2 1 x small T2
I generally play with teamates for harder sites - magneto, radar(more dps helps a lot) In this case i switch the damage control II for a Reactor control unit to fit a gang module (siege warfare mindlink)
My role is to be the core tanker , i enter the site first, and i rarelly warp out. And yes there is scrambling fregates even in class 3 wormholes, at least the one where we live at the moment ! The tank might be reduced to had a Ballistic control system II to had extra dps, but this one tanked enough to keep my ship in tricky situations (scrambled and bad management of triggers). and i think i do more damage than a drake due to the heavy rof of the launchers ( around 6.3 with this fit and skills).
I've put this setup through EHQ fitter but get similar figures on this setup as i get with my drake, and provided the skills , the drake pumps out 22 DPS more then this nighthawk setup with my skills.
I must confess the nighthawk has more effective HP then the drake has, but the shield tank is almost identical, but the nighthawk is cap stable @ 47%^, where my drake setup depletes in 28 minutes, but will be stable @ 22% once my skills are trained, but EHP doesnt mean alot once your buffer is blown (read shield).
As i mentioned before in this thread, it's all about what you can afford to loose once the donkeydoo hits the fan, the Drake itself is about 5 times cheaper then a nighthawk when not yet fitted and comes close to same figures except being stable/less EHP, the drake will be a little more expensive in fittings as it alteast has 1 more rigslot putting another 7m on the bill for a Field purger (or 150+ if you go for the T2 ;))
I've been playing around with skills/ship types and only one ship i found can handle Class 3's but i dont know it's settings, it was captured and put on youtube, and believe it was a dominix with an armor tank, that one tanked and took out the sleepers very fast (even the BS's), but like i said, the setup of that ship is not known to me, could even have been captured on sisi....
RiotRick Solo Class 3 Video |

El Liptonez
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Posted - 2009.07.05 23:20:00 -
[23]
Edited by: El Liptonez on 05/07/2009 23:25:06
Originally by: Thorian Baalnorn [Drake, WH] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Shield Recharger II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Core Probe Launcher I, Core Scanner Probe I Salvager I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
This is for class 3 whs, Its a bit slow at killing but tanks really well, for class 1s and 2 add more BCS less SPR, depending on your skill level you can get away with an ab/codebreaker/etc instead of a recharger. Carry 5 CHEAP light drones. these arent to kill anything they are to sacarafice in case its gets hairy. always use kinetic missles for sleepers on a drake.
the NH give slightly better def and slightly better DPS not really worth the 200 mil price tag
This imo. I cannot understand what kind of drake fittings some people are posting, those could never tank a single class 3 sleeper BS. With this fitting I get 254hp/s recharge (eft says 800something efficient whatever, all skills level 5 is almost 1000dps), and one bs with 4 cruisers pushes me close to the 25% mark, 2 bs need some micro management. But fitting most of these drakes in eft (and eft is quite true in pve stuff), they don't tank 250dps taking resists into consideration... which should let a sleeper bs rip them apart in few seconds. The problem with the AB drake is that you'll get webbed multiple times usually. Or is there some kind of stacking penalty on all the webs? This quoted drake fitting is surely slow as hell in killing stuff, but to my knowlegde there is no other drake fitting that could tank sleepers that well. Is there?
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Frenden Dax
Dax Acquisitions
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Posted - 2009.07.06 02:44:00 -
[24]
Not without using T2 rigs and faction/deadspace fittings.
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