Gabriel Darkefyre
Minmatar Shadows Of The Federation
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Posted - 2009.06.07 13:01:00 -
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Originally by: Sigvardt How do you actually take over/win a complex and system? You say it's linked to downtime, but how? Is it simply so that there are a complex with X npc in it and when you kill those you win the complex?
If that is the case how come/why is it impossible to retake them? I'd think all that happens is that the complex changes to another side and eventually the system too.
If it's tied that greatly to downtime I'd say it's seriously flawed.
Why is it not possible to take a complex a few hours after DT?
To take a Plex, you need to be within a certain distance of a structure for up to 20 minutes depending on the Plex type.
That's it.
You don't even need to destroy the NPC's at the Plex to Capture it.
And once a plex is Captured, it can't be recaptured by the other side as it completely disappears.
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As to why Downtime is so important, thats when Plexes will spawn in all systems. Therefore, if you're on straight after Downtime you can Capture the Plexes in the systems that Matter. After that, the spawn becomes Random, so you can't be certain of finding enough Plexes in a Contested System to successfully capture or decontest it, you need to be completing Plexes elsewhere and Hoping that the Random Respawn will put it somewhere where it'll be more useful.
Add to that, the plex you may need to move may be located in an Uncontested System for your own side which means you don't even gain Standings for Defending the Plex and that there's no guarantee that it'll move to the right place.
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From a Personal Point of View, the Plexing mechanic is broken for those reasons. What they should have done is tie System Control into the FW Missions System with Offensive Missions Sending you into Current Hotspots (Or Systems Neighbouring your own Space) and Defensive Missions sending you into Areas where that Defense is Needed. Have the Missions Flash up on the Overview of Militia Members and Include in the Description of the Deadspace what the Objective of the Mission is to allow the opposing Militia to know how to disrupt it
For example, say a Caldari Mission requires the Caldari to grab Vital Fleet Deployment Data from the Mission Deadspace and return it to any State Protectorate Station to complete the Mission. Now, the Mission will only show up on the overview once the Caldari has warped to it meaning that the Caldari has a Head Start.
A Gallente or Minmatar Pilot should be able to go into the Deadspace and get the Objective himself, returning it to any FDU Station to Fail the Mission for the Caldari and take the Caldari's Mission Reward Himself (ISK, LP's, Standing and reversing whatever effect completing the mission would have on the System. i.e. if the Caldari Completing the Mission would take the system 5% towards becoming Vulnerable then the Gallente/Minmatar successfully disrupting the Mission would take it 5% Away from being Vulnerable) Make it so that you can only open the Objective Container if there are No Pilots on the Opposing Factions within the Grid so that you have to fight off the opposing pilots before you can get the item needed to complete the Mission. |