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Mad Menyo
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Posted - 2009.05.29 12:44:00 -
[1]
Hi,
A friend of me just started this game liked the idea of researching and science. I don't know much about it, just read a couple of old guides and FAQ's. He has max learning skills soon and i'd like to know if it's worth to walk the science path. Can you make nice profit out of inventing BPO or make copies from them?
Like i said he has just started, how long will it take for him to invent some nice T2 ship BPO's to sell them. Or to make very efficient ME copies to sell for profit (or give to me so i can make some cheap ships and share profit with him).
Any other tips for starter scientists are very welcome.
Thanks, |
JitaPriceChecker2
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Posted - 2009.05.29 12:55:00 -
[2]
There is no real reasearch in EVE.
And not possible to get new t2 BPO anymore.
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Har Donmon
LB's Hole Mongers
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Posted - 2009.05.29 14:08:00 -
[3]
You use T1 BPO copies with some other items to create TII BPC's (Blue Print Copies). I don't think you've read the guides well enough as its covered pretty well a few times in the sticky at the top of the Science and Industry thread. Not too many people will be keen on typing it all out again for you.
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Clair Bear
Perkone
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Posted - 2009.05.29 14:50:00 -
[4]
R&D is done exlusively by alts. The startup time to get all the skills (and capital) is lengthy, but once done provides a small but steady passive income stream. This is not a mechanic suited to someone trying to get started in the game.
I would heartily recommend against trying to be a "research alt" right away. You will make zero progress in the game for months since most science skills are of little to no value when it comes to ship combat.
Researching e.g. a ship BPO to an attractive ME level will take at least a month and a few tens of M if you need to rent a lab slot from another player. You only need time (Research skill reduces this time a bit) to produce a high ME BPO.
Invention is a whole different ball of wax. Plan on 2-3 months and about 50 million in skillbooks before a character is ready to run their first invention job. 100M in skillbooks and implants is more likely for a serious R&D alt. Seeing as invention is a very "luck based" business you will also want several hundred million ISK to keep trying if you run into a streak of failures out of the gate.
The phrase "cheap ships" is a bit worrysome too. Are they cheap because you consider minerals you mine as being free? If so, consider selling the minerals and simply offsetting the cost of a market bought ship with the ISK you gain instead. You might be surprised at how much cheaper that turns out.
And in summary, bigger blobs are the answer. Now what was the question? |
Mad Menyo
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Posted - 2009.05.29 21:40:00 -
[5]
Ok thanks,
I should have used the words "less expansive ships" :D. I can make ships from bpo's for a tiny bit of extra profit if i calculated it right. So i figured some PE research on them might do the trick. However we don't own a station and i don't beleve my corp has a research station available or even operational. So he better go combat then. Thanks for the input.
Gz,
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Gin G
Halls Of Valhalla
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Posted - 2009.05.29 22:50:00 -
[6]
a tip that might just save you life aswell
trust me on that one
dont take the BPOs to a stupid ME for most things 10 will do just use a blueprint calc to determing what a good ME is im sure someone can link it for you so for the love of god please no
1200 ME cap booster 800 1000 ME hammerhead 250 ME rokhs
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Ghoest
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Posted - 2009.05.29 23:37:00 -
[7]
Actually if you research a Rokh something like ME 250 is what you want.
You can sell the copies faster and for more than if you have a ME 10 or 15.
Wherever you went - Here you are.
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Little Fistter
Caldari Highlander Guard
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Posted - 2009.05.29 23:37:00 -
[8]
NO! Research, Invention and Manufacturing are ISK losers!
Honestly would not recommend crafting in general.
Science and Industry are WASTED training times.
Study Learning, Ships, Mechanic, Engineering or Electronics, Navigation and maybe Leadership.
Incredible wastes of time I wish I could have the training time back for:
Cloaking - A total trick to waste your time.
Mining Skills - If I had trained Ships and Gunnery and Missles I would be so rich I would never have to mine!
Research - Total waste of time!!!
Manufacturing - A few times I actually made ISK on building stuff, but mostly I end up taking a loss.
In short, train Navigation, Gunnery and Missles before anything else!
The game developers want to make sure that piracy is the biggest moneymaker in the game. DEVS! Please a small color indicator upon jump gate icon that shows color of the system security rating of the destination system in the overview and in the HUD view. Little Fistter |
Divad Ginleek
Gallente Gateway Industries House of Mercury
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Posted - 2009.05.30 02:18:00 -
[9]
Originally by: Little Fistter NO! Research, Invention and Manufacturing are ISK losers!
Honestly would not recommend crafting in general.
Science and Industry are WASTED training times.
Study Learning, Ships, Mechanic, Engineering or Electronics, Navigation and maybe Leadership.
Incredible wastes of time I wish I could have the training time back for:
Cloaking - A total trick to waste your time.
Mining Skills - If I had trained Ships and Gunnery and Missles I would be so rich I would never have to mine!
Research - Total waste of time!!!
Manufacturing - A few times I actually made ISK on building stuff, but mostly I end up taking a loss.
In short, train Navigation, Gunnery and Missles before anything else!
The game developers want to make sure that piracy is the biggest moneymaker in the game.
Not really. I didn't start to make isk till I started inventing. Sure you can make 30-40 mil/hour from missions if your lucky. But its a full hour of work and risk the whole time that you'll get lagpwned and loose a 200 mil ship, almost happened to me twice in a row, or that someone will ninja-salvage you and suck up half of your potential profits. I sold my mission junk while I was ahead, learned some invention skills. And broke into billionaire status not long after (from my usual 300mil max wallet from missions). Its all about market research and looking at unlikely items.
As others have said though, its not a career for the new player. it will take roughly 50 mil to start up, plus access to a POS for BPC creation, then isk to buy your materials to actually build the item. (figure on 50% success rate on invention if you train the required skills to lvl 4 (over lvl 4 make minimal improvements in success rates. use that time to train other invention skills to 4 so you can make all kinds of items.)
but, once you have at least 300 mil in wallet and have read and understand all invention related guides and info. and also know how to make isk as a trader (a builder is a trader that skips the buy orders). then you have all the tools to make isk in invention. ::insert witty signature here:: |
Dodgy Past
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Posted - 2009.05.31 11:43:00 -
[10]
Cloaking can be a vital skill if you want to do stuff other than running missions, being able to cloak while probing in non-secure locations is a massive benefit.
My alt will scan stuff down then drop BMs for my main to then do the combat on. The alt is still being trained but he will then do any hacking / archaeology once the site is cleared.
Once his research skills are further developed I can start generating datacores via R&D for free money, since I already have access to a POS he's also helping to max out research there and will be able to progress into T2 invention and manufacturing which can be profitable if you specialise in the right items.
Because most of these skills share the same attributes you only need a couple of +4s and can min max your attributes, my alt will probably have more SP than my main within another 3 months due to that fact.
But I do agree that it's not a path for a main, but an alt can be a massive boon..... also when our corp suddenly discovers we need skill x y or z I can just divert a bit of training to my alt rather than losing focus with my main.
BTW refining is never wasted since when mission running you want to have decent efficiency when you reprocess the loot.
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Kiyirari
All Star Shipyards
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Posted - 2009.05.31 12:26:00 -
[11]
Mmm, right you will need to make an investment of a few hundred million isk to buy skills required for T2 invention & a small POS, science lab or 2 to get your self started.
Start with a cheap BPO which you wish to do some invention from and show detials, they will be various tabs of information from required time to research ME, PE to copying time depending on skill level, it will also show you what skills you need to have train to invent that BPC and yes skills do change depending on what you are inventing.
The ME, PE of the original BPO does NOT effect the ME, PE off the invented T2 BPC which will turn out to -4 to -6 iirc depending on what you've invented.
Some linkys to help ya out.
nullLinkagehttp://zofu.no-ip.de/bpo BPO calculator
Linkagehttp://igbtools.com/
Revenge is my god and my guns are her angels |
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