Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tamahra
Danke fuer den Fisch
|
Posted - 2009.05.25 17:33:00 -
[1]
Edited by: Tamahra on 25/05/2009 17:34:01 I was just thinking of how much effort the human race undertakes in real life in the attempt to research all aspects of the space, its history, its nature and composition.
Eve on the contrary, despite its well educated playerbase, and despite the fact that there are so many research and science related npc corps around, is only about ships or modules. All aspects of the game, including the industry and also the research that can be done is all about modules and ships, narrowing it down to combat in the end as the one and only motto of the game. While this isnt wrong, the immersion of the game could be much deeper if we could also get into researching Eve¦s universe itself (Ingame Lore anyone??).
Now on to the questions of: what would be the point of it all, and what should the rewards be. Then: Should it be implemented as a standalone thing, or should it heavily interfere with the other professions that we can already go after? And then: how could it be implemented without to much effort on the devs side, and with generating a good cost-benefit ratio regarding the development process. And finally: How would it be, gameplay-wise?
1. First off:
The point of it would be to generate income, or it would be a meaningless profession, as much as this principle counts for all the other professions too. But it would be another way to generate income, thus making the game even more fun. Its simple as that. The more different things we can do in-game, the more fun it is.
2.What should the rewards be?
See paragraph 1. With the added reward of having accomplished something towards understanding the universe and new eden a little bit more.
3.At first it should be a standalone thing, to not overcomplicate things.
Trading with npc goods is also a standalone thing, and can be fun every now and then. So i cant see any issue of having another standalone game feature.
My definition for Standalone: Doesnt interfere with other game features, other than letting the player generate isk (if they chose to spend their time doing science jobs, instead of, lets say, running lvl 4 missions)
Although they could combine science related activities with some npc killing as well. Would spice up things. But ill elaborate on that in paragraph 4.
4. How could it be implemented:
I would say by implementing science related tasks or jobs that are given out by npc¦s. There was once this idea about scientific ships. Yea, those could be brought on the table here again. Accomplishing these tasks would require an appropriate scientific ship.
The scientific ships, as much as the scientific tasks, could come in two, up to five tiers (depends on how much effort the devs would be willing to put into it). As much as we have five tiers of missions....
For example if you wanted to accomplish a tier 4 scientific task, you couldnt finish it unless you had a tier 4 scientific ship. Lower ships just couldnt handle the difficulty and/or complexity of the given task.
A scientific ship would have some combat abilities to fight off unforeseen threats, but also have the capability to fit specialized laboratories and scanners.
|
Tamahra
Danke fuer den Fisch
|
Posted - 2009.05.25 17:34:00 -
[2]
5. How would a scientific task look like?
Here comes the real essence of my idea: These tasks could be anything, from very simple to very advanced.
Some examples for simple tasks:
Go to Sun X in Solarsystem X and research the exact chemical makeup of it.
Or: We have received information about increased sunspot activity at Sun X in Solarsystem X. Go there and research if it could be a threat to nearby stations.
Or: We have received information about an unknown species of asteroids in location X in solarsystem Y. Go there and research the chemical makeup of them. (Uh oh as soon you warp there a bunch of guristas with their own reasearch convoy shows up, looks like they are interested in the makeup of those roids as well. Now youll have to do some pew pew before you can get on with the research)
The possibilities are endless.
More advanced tasks would deal more and more with the äuniversalô aspects of the universe / new eden, while simple tasks would deal with local aspects of the solar system or planetary systems.
More advanced tasks could be similar to escalations: The agent first sends you to a specific location, but then the task escalates on to new locations in different solar systems. You get the idea.
|
Valandril
Caldari Ex-Mortis
|
Posted - 2009.05.25 17:41:00 -
[3]
So pretty much whole new ship and mission tree that doesn't even do anything toward rest of the game ? Just go run lvl4. Signature graphics that may only contain your character name, corporation logo, corporation or personal slogan or other text that is directly related to your in-game persona, or content directly related to Eve Online. All content must be in good taste.Applebabe |
ShadowDraqon
The Quantum Company
|
Posted - 2009.05.25 19:21:00 -
[4]
Variety is good. I like this.
~ MED-SEC ~ AND The Blatantly Obvious |
Macmuelli
Gallente Meltd0wn Imperial Republic Of the North
|
Posted - 2009.05.25 19:53:00 -
[5]
Edited by: Macmuelli on 25/05/2009 19:55:30
As a long term project, CCP coul add via this new Technology, which could be an imporvment, pa example for pos fuel.
The possibiltys are realy endless.
I like the idea of scanning spot s out, observing stars, collecting informations via such added missions . It could be a way, to use such informations, to found a comparable counterpart to Pos fuel. Or at least reducing the fuel u need for them, with using Solar energy structures. And depended on the Sun and there intensity, it need diffrent technology, which could be found via scienetiest.
CCP should setup some technology milestones, which is splittet in groups, which effekts the whole life within eve.
A researechable Technology tree , which could be found out depended on the ectivty and a counter etc) Market stuff, Modifiyed Moduls, Fuel Pellets, Improved Pos moduls... and much more.
Every faction, should have the chance being the first. At least the player and his activity shows who will be the first then.
I personal think, with all the caldari mission runners , they are the ones. But who knows.
1. There was the bpo Lotterie. 2. We got the sleepers 3. We should be real scientiest 4. Fighting to survive something, which came back to eden and there 4 empire
Beiing a scientiest as a profession, which opens the way for a new technolgy via long term missions/ projects, could motivate, at least bringing some funny stuff to all, which effect s the Game.
Who knows, which technolgy would come first then, or if it all. I personal think the game neds something which realy surprise the player, and give him something wehich is not forsightabel.
eve since 2003 |
Sep'Shoni
Gallente Carpe Diem inc.
|
Posted - 2009.05.25 19:55:00 -
[6]
As I said on the other thread, I'd train it.
I enjoy having options to do different things.
Sep'Shoni
Mining ore and making stuff. Its not just a job, its an obsession. |
Macmuelli
Gallente Meltd0wn Imperial Republic Of the North
|
Posted - 2009.05.25 20:03:00 -
[7]
I vote fore
a CCP TOP SECRET Technology tree, which can be researched by the player being a scienetiest, without knowing what will come to us.
eve since 2003 |
Senyru Suru
Gallente Center for Advanced Studies
|
Posted - 2009.05.25 22:06:00 -
[8]
i very much like the idea of this i was a little dispointed to find that there wasn't a role like this for non-pvp players, or just those who want some variety, it'd be cool to have the choice between grinding the environment as a miner, or being active, bouncing around the systems, doing research stuff. -- --- one day we're all gonna die, and then we'll see who's laughing! |
Nooma K'Larr
Minmatar
|
Posted - 2009.05.25 22:15:00 -
[9]
I like it.
/signed _________________________ NERF CLONES!!!
|
Macmuelli
Gallente Meltd0wn Imperial Republic Of the North
|
Posted - 2009.05.25 22:27:00 -
[10]
Edited by: Macmuelli on 25/05/2009 22:28:51 Something like this could start with cosmos 2 or an other expansion. A little test could be in modifying items. We all should know at least, what thoose officers have done, to get such shiny equip. (it s not to crash the maket, when u adapt the stuff u need to do it, to the actuell prices + let tech II moduls be the base combined with tech III building materials)
CCP could easely regulate such a system, if they spread out mission which require a special anomaly, which happend only temporary/ randomly within the month for a short time.
I would realy do it, because it bring a lot of motivation back, if i dont metamorph into a "Testosteronpregnantfreetimewarrior", because of like beeing constructive and not destructive in nature.
eve since 2003 |
|
Sir Substance
Minmatar The Empire Nation Dead Mans Hand
|
Posted - 2009.05.25 23:12:00 -
[11]
Originally by: ShadowDraqon Variety is good. I like this.
indeed so.
currently the number of professions is too few for the number of players.
there are running missions, mining and trading. the smaller professions are scanning and salvaging.
thats it, 5 professions for the whole game, of 300k subscriptions.
we need more professions, so the competition in each is lessened.
|
Valandril
Caldari Ex-Mortis
|
Posted - 2009.05.25 23:22:00 -
[12]
Originally by: Sir Substance
Originally by: ShadowDraqon Variety is good. I like this.
indeed so.
currently the number of professions is too few for the number of players.
there are running missions, mining and trading. the smaller professions are scanning and salvaging.
thats it, 5 professions for the whole game, of 300k subscriptions.
we need more professions, so the competition in each is lessened.
Sure thing, but only if they actualy work with univers somewhat (ie. provide components for invention or whatever), not when they are "standalone isk printing machines" Signature graphics that may only contain your character name, corporation logo, corporation or personal slogan or other text that is directly related to your in-game persona, or content directly related to Eve Online. All content must be in good taste.Applebabe |
Tamahra
Danke fuer den Fisch
|
Posted - 2009.05.26 07:25:00 -
[13]
Edited by: Tamahra on 26/05/2009 07:29:15 was just thinking, if they could (lateron) add some minigame to scientific tasks as well, much like the probing minigame. But instead of closing in on a signature somewhere in space, you would be closing in on a exact scientific result.
Maybe it would be a bit like step by step working towards an exact result, by try and error, or by more and more closing down on the exact result, as much as it is the case with probing. |
Ritter Roland
|
Posted - 2009.05.26 13:59:00 -
[14]
good idea is good
|
Caldari 5
Amarr The Element Syndicate Black Mesa Project
|
Posted - 2009.05.26 15:36:00 -
[15]
Sounds interesting, Maybe when scanning the sun you can collect radiation to then process into enriched uranium or some such output for POSs, moving the seeding of the POS fuels from NPCs to Players?
|
Agonizer42
|
Posted - 2009.05.27 09:22:00 -
[16]
/signed
|
JitaPriceChecker2
|
Posted - 2009.05.27 10:42:00 -
[17]
I suffer because there's no real research in EVE.
|
Whoopi Spamberg
|
Posted - 2009.05.27 11:00:00 -
[18]
Thumbs up from me
|
Tamahra
Danke fuer den Fisch
|
Posted - 2009.05.27 17:28:00 -
[19]
bump
|
Agonizer42
|
Posted - 2009.05.29 07:32:00 -
[20]
Edited by: Agonizer42 on 29/05/2009 07:32:33 scientific missions could involve other strange things and anomalies as well. im thinking of clouds, gases, ancient ruins, remains of alien civilizations?
|
|
Tamahra
Danke fuer den Fisch
|
Posted - 2009.05.29 08:55:00 -
[21]
Originally by: Macmuelli Edited by: Macmuelli on 25/05/2009 19:55:30
As a long term project, CCP coul add via this new Technology, which could be an imporvment, pa example for pos fuel.
there was once this idea to add real invention. This could be introduced with the profession of the scientist as well. Maybe it would let us upgrade items slightly. maybe a meta 4 item into a meta 4,5 item, where one of the stats gets slightly improved during the process.
|
Ritter Roland
|
Posted - 2009.05.29 10:59:00 -
[22]
Originally by: Macmuelli Edited by: Macmuelli on 25/05/2009 22:28:51 Something like this could start with cosmos 2 or an other expansion. A little test could be in modifying items. We all should know at least, what thoose officers have done, to get such shiny equip. (it s not to crash the maket, when u adapt the stuff u need to do it, to the actuell prices + let tech II moduls be the base combined with tech III building materials)
CCP could easely regulate such a system, if they spread out mission which require a special anomaly, which happend only temporary/ randomly within the month for a short time.
I would realy do it, because it bring a lot of motivation back, if i dont metamorph into a "Testosteronpregnantfreetimewarrior", because of like beeing constructive and not destructive in nature.
modifying items for the win. Theyve done it for Tracking computers and the like already, id clearly like to see more item modifying for a lot more variety of modules.
|
Tamahra
Danke fuer den Fisch
|
Posted - 2009.05.29 12:03:00 -
[23]
Originally by: Valandril Sure thing, but only if they actualy work with univers somewhat (ie. provide components for invention or whatever), not when they are "standalone isk printing machines"
They could combine it with exploration lateron, that would be a 1st step to make it interactive with other professions.
What would be really cool would be if theyd combine it with wh-space exploration.
Maybe agent x gives you the task to find certain structures within WH space and study them. It wouldnt require you to go to a certain WH though. You would be able find those structures in most WH¦s. For the more advanced scientific tasks it would maybe require you to go to higher WH¦s.
Those science related locations in WH¦s would have to be introduced first, and then they would come with only a few sleepers, so that a scientific ship could deal with them.
|
Tamahra
Danke fuer den Fisch
|
Posted - 2009.05.29 16:29:00 -
[24]
yea
|
riverini
|
Posted - 2009.05.29 20:16:00 -
[25]
You mean something like Old Spock's Ship from the new star trek movie?
I was called Jellyfish
http://www.ex-astris-scientia.org/schematics/unknown-trekxi-screen.jpg
It would be cool if we could create wormholes with would transport the ship (to where should be semi-random, say we throw 1500 dark matter and it gives u a wh to the other side of the galaxy, but we throw 150 and u get a random, closer exit point say a random constellation/system in your region etc. etc...) to interesting new locations, making WH traveling an sort of Science and Art at the same time.
A ship like that could also have enhanced resist for toxic clouds missions and excellent probing bonuses, (maybe integrated probe launcher?) that could locate cloaked ships and pin point them. A trade off would be thin-foil resists and the inability to carry offensive weapons, because this ship was originally designed to be a civilian ship, should a fleet want it's services, better care for it, also, it would be a perfect analogy to embedded civilian scientist in real world warfare, which haz absolutely no combar training but still do very important work.
Just my 2 cents.
|
Tamahra
Danke fuer den Fisch
|
Posted - 2009.06.01 09:29:00 -
[26]
Originally by: riverini toxic clouds missions
that sounds pretty fun; where the scientist had to not only fly through, but to analyze the cloud
|
Macmuelli
Gallente Meltd0wn Imperial Republic Of the North
|
Posted - 2009.06.02 06:20:00 -
[27]
U could introduce such improved profession via a system like stranded Empire scientiest, which are seeded everywhere around the universe.
They should be dynamic, and the quality is depended on the location they are in.
empire = medium modus 0.0 = hardcore modus WH space = suicide modus
Locations could be temporary Anomalys, Asteroids belts, so this would brign us the locations.
eve since 2003 |
Juwi Kotch
Gallente
|
Posted - 2009.06.02 09:49:00 -
[28]
I like this idea. It would add a new generic toy to the sandbox, not just polish existing ones.
Juwi Kotch
|
Macmuelli
Gallente Meltd0wn Imperial Republic Of the North
|
Posted - 2009.06.02 19:22:00 -
[29]
It would be also nice, if 1 point of motivation of beeing a scientiest, is that if u have researched a new technolgy, it gets your name.
As long it isnt racisism , sexism etc.
The player owns the patent rights. He selfs gets monthly a limited bpc copy. Adapted to the market, the corp seed out Bpcs copys and add them to the lpointshop+ research agents.
eve since 2003 |
John Blackthorn
Foundation Sons of Tangra
|
Posted - 2009.06.02 20:02:00 -
[30]
You can make a scientist character easily enough from running labs, research and building specialty bpc's that drop from plex.
The issue is no one wants to use those specialty items from the plex because the stats on them suck.
Without looking up a specfic item t1 stats on something would be like 5% and named goes from 6-9% and t2 being 10%. The specialty items should be like 11% and faction gear 12-15%.
If only that change would be made then you could build those plex items (after all that training and buying all those 100M skill books that you have to get form drops). And you would create your "specialty" profession. Much like how t3 has become a specialty profession.
-John
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |