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Torothin
Wrecking Shots
46
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Posted - 2012.05.11 14:40:00 -
[1] - Quote
Back when i first started playing Eve, there were no caps, there was no warp to 0, there wasn't even warp to 0 on stations. Camping low-sec entry points that lead to 0.0 could bring you in some serious isk from drops as well as ransoms. Let's also not forget that you could always make isk by performing a docking toll on stations in low-sec or in 0.0. Now it is far less profitable to be a pirate.
You nearly never get any good drops like you used to from people hauling stuff due to the implementation of capitals. The regional gates made things even worse for pirates. Something needs to be done. Something that makes it far more lucrative to live or work out of low sec. My advice to rectify this issue, take hi-sec incursions move them out of hi-sec and into low-sec. This will make things far more interesting in low-sec and add an incentive for players to dwell in low-sec thus increasing the population in low-sec areas which in turn leads to more targets. Thoughts? |
dethleffs
Immortalis Inc. Shadow Cartel
35
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Posted - 2012.05.11 14:43:00 -
[2] - Quote
Piracy isn't dead.
Get yourself sorted. |
Zag'mar Jurkar
Babylon Knights Test Alliance Please Ignore
12
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Posted - 2012.05.11 14:50:00 -
[3] - Quote
Since when gate camping is considered "Piracy" ?
And people that stays in hi-sec will stay in hi-sec no matter how low their income becomes reduced, because they do not want to deal with "the dangerous "law-less" zones" that are lo and null |
Michael1995
Lead Farmers Academy Kill It With Fire
14
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Posted - 2012.05.11 15:13:00 -
[4] - Quote
Piracy can be ransoming someone for their ship then killing them anyway yes? If so then that happens quite alot from what I've read in the last couple days. One does not simply buy their way into Goonswarm. |
Dare Knight
The 0ffice of Secret Intelligence The 0ffice
8
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Posted - 2012.05.11 16:31:00 -
[5] - Quote
Corp infiltrations and liquidations: Check Ransoming: Check Ransoming and then killing them anyway: Check Ganking and looting: Check Market Manipulation (This is a stretch imho): Check Gate Camping Freighters: Check Hijacking/Trolling Forum Threads: Check Stealing your girlfriend: Check Ninja-salvaging: Check
In some form or another, they're all piracy-related. I don't think piracy is dead.
Hell, in some ways, anything you do in EVE is PvP and can be looked at as piracy. If I sell something, I fulfilled a buy order that you nolonger can. It's very simple, really. If you see Tengus on scan, they are ratting. If you see a shitload of Tengus, the Russians are blobbing. If you see Proteuses on scan, they will be on top of you in about a second. If you see a shitload of Proteuses, the big boys are having a goodfight. |
Pinstar Colton
Sweet Asteroid Acres
47
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Posted - 2012.05.11 16:36:00 -
[6] - Quote
Piracy is not dead. In my travels in low sec I've had my industrial popped. I've also come across the abandoned wreck of other industrials and have profited from their remains.
I don't make minerals. I just make ore 20% cooler. |
Griznatch
Xicron Syndicate Tus Network
114
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Posted - 2012.05.11 16:44:00 -
[7] - Quote
Just because you cant adapt to changes that happened ages ago doesn't mean anyone else can't. I used to have a clever sig but I lost it. |
Kriegman
Raging Ducks Goonswarm Federation
57
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Posted - 2012.05.11 17:08:00 -
[8] - Quote
So you are mad that 0.0 industrial players have neutral jump freighters that can't be wardecked or ganked? Hey I happily donate cyno kestrels on lowsec midpoint stations to the "pirates". The lowsec crowd is so amusing with all the smack talking and bad-ass posturing when they manage to pop a cyno kessy on the undock with a lit cyno that it makes my eye tear in sadness. |
Katalci
Creative Cookie Procuring Veto Corp
78
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Posted - 2012.05.11 19:12:00 -
[9] - Quote
Zag'mar Jurkar wrote:Since when gate camping is considered "Piracy" ? You're dumb. |
Torothin
Wrecking Shots
48
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Posted - 2012.05.11 19:21:00 -
[10] - Quote
The goal is to get more people into low-sec allowing for more targets. I guess we have several simple minded people in this thread with their one line zingers. I did not say it was dead. I said it was dying. |
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Dare Knight
The 0ffice of Secret Intelligence
8
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Posted - 2012.05.11 20:07:00 -
[11] - Quote
Torothin wrote:The goal is to get more people into low-sec allowing for more targets. I guess we have several simple minded people in this thread with their one line zingers. I did not say it was dead. I said it was dying.
Point #1) Keep your smartbutt comments like that to yourself. Quickest way to end a thread of anything intelligent yourself and your credibility.
Point #2) We know what you said. We can read. We're telling you that if you consider "Give me isk or I kill you and take your stuffz" the only form of piracy, that's not the case. Piracy is alive, will always be alive, because as long as there's two people logged into TQ, someone will have something the other person wants, whether that be stuffz, lulz, or tears. And it will NEVER be fair. It's very simple, really. If you see Tengus on scan, they are ratting. If you see a shitload of Tengus, the Russians are blobbing. If you see Proteuses on scan, they will be on top of you in about a second. If you see a shitload of Proteuses, the big boys are having a goodfight. |
Devore Sekk
Royal Amarr Institute Amarr Empire
18
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Posted - 2012.05.11 23:06:00 -
[12] - Quote
Piracy would be in a much better state if you could actually collect ransoms, which no one pays anymore due to all the pirates who don't honor them. Direct your anger at your brethren, not CCP or the carebears. |
Nylith Empyreal
Federal Navy Academy Gallente Federation
115
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Posted - 2012.05.11 23:30:00 -
[13] - Quote
I love how every lowsec topic ends with "put incursions in lowsec." It reminds me of Cato, "And I think Carthage must be destroyed." "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |
Womyn Power
Love Squad Confederation of xXPIZZAXx
13
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Posted - 2012.05.11 23:44:00 -
[14] - Quote
In the months since our inception my corp has made easily 50-60bn in various forms of piracy.
Mostly AWOXing and generally being good at flying cheap **** so that we lose almost nothing while gaining massively from faction mods we loot pretty much daily of ratters.
Piracy isn't dead, you need to think outside the box that lowsec has put you in. If you want to be a pirate, in space security status is not any form of hindrance. |
Boomhaur
50
|
Posted - 2012.05.12 00:04:00 -
[15] - Quote
Piracy, learn to adapt to the changes or else you will become extinct. Ohh and the the Nos Domi was nerf, figure I save you some time, and the Drake is considered useful for PVP now. |
Barbie D0ll
Imperial Academy Amarr Empire
54
|
Posted - 2012.05.12 02:21:00 -
[16] - Quote
Torothin wrote:The goal is to get more people into low-sec allowing for more targets. I guess we have several simple minded people in this thread with their one line zingers. I did not say it was dead. I said it was dying. it is not dead or dying, or batman would have retired by now |
Garven Dreis
Count With Teddy Mercenaries Stay Calm Don't Panic
37
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Posted - 2012.05.12 04:12:00 -
[17] - Quote
Womyn Power wrote:. If you want to be a pirate, in space security status is not any form of hindrance.
This here is trufax In Manticore we Trust |
Kreeia Dgore
EntroPrelatial Industria T A B O O
15
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Posted - 2012.05.12 05:50:00 -
[18] - Quote
I don't know what happened to piracy, bu ganking is pretty much alive and kicking |
Troll Gremlin
Pirates of the Carebearing
6
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Posted - 2012.05.12 06:35:00 -
[19] - Quote
as a former carebear when i wanted to try out piracy i read this blog saying to fit a cheap frig and go into lowsec and roam around until i found some noob mining or missioning, but i found out that, 1. almost no1 mines in lowsec and 2. noobie frigs vs pro lowsec missioners = u in station wondering WTF? So then i joined a lowsec gatecamping corp, we camped busy tunnel traffic systems and got abit of loot payouts from it but it was so boring that i started to look forward to being hotdroped. We sometimes roamed into nullsec and u can get a few random kills but this mostly ended up either in us runing from blobfleets or geting into a fight with a anti-neut fleet and then geting hotdroped. Basically the way i see it this was more pvp as piracy is more find and kill/ransom carebears that can't fight back, so the way i see it the only real form of piracy nowadays (with lowsec only having wannabe pirates in them) that wardecing and ganking in highsec is really the most profitable form of piracy.
So am i re.tard.ed in my way of tihnking
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Christine Peeveepeeski
Killing With Kindness The Rat Race
73
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Posted - 2012.05.12 10:11:00 -
[20] - Quote
Piracy isn't dead assuming you mean stealing peoples stuff out of space from under their nose without resorting to meta gaming.
I only recently scanned a guy down in a plex, waited till he'd nearly completed it. entered at the right time on the officer kill, ransomed his ship, stole his officer mod drop (nothing major) and earned myself a nice tidy sum for the day.
I get a fair few ransoms and am forever stealing complexes/radars etc from people and forcing them out so I can complete them.
Gatecamping can be considered piracy if the purpose is to blow ships up, steal mods/cargo and salvage hulls. However most do it for the killmails and to me that's not piracy, it's just pew.
So I guess what I'm trying to say is piracy isn't dead... it's just confused because people seem to call anything that a neg sec guy does piracy. |
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Kaeda Maxwell
Black Rebel Rifter Club
89
|
Posted - 2012.05.12 11:27:00 -
[21] - Quote
Confirming piracy is dead. Especially in Molden Heath.
If you're not currently running L4's for the Vherokior Tribe in Hrokkur you're probably bad at care bearing and should quit EVE. No really, you're just bad. |
StonerPhReaK
Nasgul Collective Cascade Imminent
55
|
Posted - 2012.05.12 13:46:00 -
[22] - Quote
Welcome to 2012. Hope you got your piracy in while it was good. Now HTFU Mr. |
Lauren Sheaperd
Cry Wolf.
0
|
Posted - 2012.05.12 14:40:00 -
[23] - Quote
Torothin wrote:Back when i first started playing Eve, there were no caps, there was no warp to 0, there wasn't even warp to 0 on stations. Camping low-sec entry points that lead to 0.0 could bring you in some serious isk from drops as well as ransoms. Let's also not forget that you could always make isk by performing a docking toll on stations in low-sec or in 0.0. Now it is far less profitable to be a pirate.
You nearly never get any good drops like you used to from people hauling stuff due to the implementation of capitals. The regional gates made things even worse for pirates. Something needs to be done. Something that makes it far more lucrative to live or work out of low sec. My advice to rectify this issue, take hi-sec incursions move them out of hi-sec and into low-sec. This will make things far more interesting in low-sec and add an incentive for players to dwell in low-sec thus increasing the population in low-sec areas which in turn leads to more targets. Thoughts?
While yes; low-sec needs some serious rebalancing to increase the amount of traffic it receives, piracy is not dead and will not die. I've been playing Eve for around about seven years on and off, and I see this claim every year. Yes, I know that us pirates are nerfed harder every year, but we certainly are not dead nor dieing. Stop saying otherwise.
Anyway.
Most of the rebalancing low-sec needs probably should come from nerfing high-sec. Move level fours out of high-sec, make all the faction's space be seperated by low-sec (side note: why do the factions fight in low-sec, while the systems that border each other in high-sec remain at peace?) and decrease the value of mining in high-sec further.
Then there are the changes that need to be made to low-sec to assist the increase in traffic; increase penalties for gate-camping and station camping (let's be honest guys, if traffic increases the first thought of some people will be to sit in large camps trying to get as many kills as possible until people stop coming again). Though I'm really not sure what these have to be. Hopefully further restrictions to capitals in low-sec.
Finally. Give us a bloody in-game system for ransoms. Something where all parties to the agreement are unable to fire upon another until certain terms are met (e.g. left the system, five minutes). Or maybe where the isk is not transferred unless certain terms on the part of the pirates are met (left system or docked without being killed by a member of that corporation/alliance/fleet). Something like this reminds me of the changes to wars, for what it's worth. You could even have public comments that a ransomee can place upon the ransomer (like; was a giant tool or was very curteous, would use this service again).
So, that's just what I've got right now. While I know that it does seem to nerf certain aspects of piracy, the increased traffic and confidence to both parties of ransom agreement benefits pirates so much more than it currently does. I think the largest problem with low-security space right now is still the majority of pirates though. Every time I ransom I have to overcome the more-than-underestandable public image of my chosen profesion, and deal with just about everything being a blob or a trap in which I get hot-dropped (seriously, why do you think nobody bothers?). |
Xenuria
Center Haus Apocalypse Now.
514
|
Posted - 2012.05.12 15:32:00 -
[24] - Quote
Torothin wrote:Waaaaa! Waaaaa! Abobobobobobob! It's no longer super stupid easy to gank people and be a piwate! WAAAAA! FIX IT CCP! screw the continuity of gameplay!!11!1 I want free kills with minimal to no effort on my part whatsoever! BAWWW!!! ITS NUT FARE CCPEE! I hate having to be strategic and intelligent about how I hunt my prey! Whats faction Warfare durp hurp?
^^^^ reason why I hardly post anymore. The Future of GoonSwarm |
Dare Knight
The 0ffice of Secret Intelligence
8
|
Posted - 2012.05.12 16:49:00 -
[25] - Quote
Xenuria wrote:Torothin wrote:Waaaaa! Waaaaa! Abobobobobobob! It's no longer super stupid easy to gank people and be a piwate! WAAAAA! FIX IT CCP! screw the continuity of gameplay!!11!1 I want free kills with minimal to no effort on my part whatsoever! BAWWW!!! ITS NUT FARE CCPEE! I hate having to be strategic and intelligent about how I hunt my prey! Whats faction Warfare durp hurp? ^^^^ reason why I hardly post anymore.
LOL /tread It's very simple, really. If you see Tengus on scan, they are ratting. If you see a shitload of Tengus, the Russians are blobbing. If you see Proteuses on scan, they will be on top of you in about a second. If you see a shitload of Proteuses, the big boys are having a goodfight. |
lord xavier
Blackwater USA Inc. Against ALL Authorities
15
|
Posted - 2012.05.12 17:02:00 -
[26] - Quote
Adapt bro. Piracy is far from dead. So, you probably just suck at it. |
Caliph Muhammed
Short Bus Friends
120
|
Posted - 2012.05.13 08:22:00 -
[27] - Quote
Piracy lives my friend. But a true pirate that wants to find the juicy loot pinata blissfully unaware/unguarded has to stalk the right hunting grounds. Suicide ganking is hard to pull off with profit so solid intel, a war dec, a few days of inactivity and a perfectly timed trap can produce many meals for the pack.
Piracy does require patience, hours of stalking and such, but its very satisfying. |
Prez21
V0LTA Verge of Collapse
7
|
Posted - 2012.05.13 11:05:00 -
[28] - Quote
I wouldnt say piracy is dead, there seems to be lots of people who do it and are quite succesful. I do believe it is a lot harder and less rewarding now then in the past and this is due to most people being able to almost skip past low sec. People dont need to travel into and through low sec space like they used to, most 0.0 alliances usually have a low sec system they jump there caps to which is usually 1 jump away from high sec so they can completely by pass most of low sec.
People dont fly there faction fit or even tech 2 fitted ships through low sec and 0.0 to get to there space, they stick them in jump frieghters and carriers and have them jumped directly with very little risk. This combined with a lack of a reason to really live in low sec, unless you are looking for small pvp or hunting for targets, means there is a lot less potential targets then before.
When i first started playing, living in low sec after starting in high sec was a natural progression, today most either stay in the safety of high sec or jump straight into 0.0. But as ive said piracy isnt dead, people have adapted and still make it work, i just personally think low sec needs a little bit of love to make it more appealing to live in. |
Yaaar's Revenge
Reprisal. Infernal Creations
9
|
Posted - 2012.05.13 11:07:00 -
[29] - Quote
Piracy isn't dead......and even if it was, there is NO WAY we're all looking for new career paths. I don't think the carebears would let us run as "security" for them anyways >.> |
Rico Minali
Sons Of 0din Fatal Ascension
630
|
Posted - 2012.05.13 11:47:00 -
[30] - Quote
Supported simply because Incursions should be moved out of hisec. It is dumb that they happen in hisec. Trust me, I almost know what I'm doing. |
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Yaaar's Revenge
Reprisal. Infernal Creations
9
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Posted - 2012.05.13 12:01:00 -
[31] - Quote
Rico Minali wrote:Supported simply because Incursions should be moved out of hisec. It is dumb that they happen in hisec.
Oh god yes! That would help the economy from being so inflated because of the carebears ANNNNNND it would mean we'd get more shiny killmails and tears <3 |
StonerPhReaK
Nasgul Collective Cascade Imminent
55
|
Posted - 2012.05.13 12:40:00 -
[32] - Quote
Moving incursions will not save piracy. You have to understand that no amount of rewards will make true carebears leave (semi)secure space. Also note that last time a group of pirates rolled up on an incursion fleet. It didnt go to well for the pirates. Not sayin it cannot happen, But incursion fleets are as close to a doctrine as some of these guys will ever see. So even if they do move them to lowsec, most of your kind couldnt/wouldnt engage. |
Lauren Sheaperd
Cry Wolf.
1
|
Posted - 2012.05.13 14:40:00 -
[33] - Quote
StonerPhReaK wrote:Also note that last time a group of pirates rolled up on an incursion fleet. It didnt go to well for the pirates. Not sayin it cannot happen, But incursion fleets are as close to a doctrine as some of these guys will ever see. So even if they do move them to lowsec, most of your kind couldnt/wouldnt engage.
Hang on, where the hell does this come from? Why does the idea of carebears that prove a challenge mean that most will have to avoid the engagment? |
Mu-Shi Ai
Ai Capital
139
|
Posted - 2012.05.13 15:06:00 -
[34] - Quote
Clearly, because nobody resided in highsec until the introduction of incursions. |
StonerPhReaK
Nasgul Collective Cascade Imminent
55
|
Posted - 2012.05.13 15:06:00 -
[35] - Quote
Lauren Sheaperd wrote:StonerPhReaK wrote:Also note that last time a group of pirates rolled up on an incursion fleet. It didnt go to well for the pirates. Not sayin it cannot happen, But incursion fleets are as close to a doctrine as some of these guys will ever see. So even if they do move them to lowsec, most of your kind couldnt/wouldnt engage. Hang on, where the hell does this come from? Why does the idea of carebears that prove a challenge mean that most will have to avoid the engagment?
It comes from Boston. Of Course.
*edit. i did not say all i said most. Reading Comprehension. Some will indeed engage.
Point is. No matter where incursions reside, Piracy will be a part of eve. Assuming moving incursions/lvl 4's/ whatever else one thinks would bring piracy back to lowsec and bring all the nub haulers and juicy targets back is just silly. Like my comment, right? |
StonerPhReaK
Nasgul Collective Cascade Imminent
55
|
Posted - 2012.05.13 15:17:00 -
[36] - Quote
StonerPhReaK wrote:Lauren Sheaperd wrote:StonerPhReaK wrote:Also note that last time a group of pirates rolled up on an incursion fleet. It didnt go to well for the pirates. Not sayin it cannot happen, But incursion fleets are as close to a doctrine as some of these guys will ever see. So even if they do move them to lowsec, most of your kind couldnt/wouldnt engage. Hang on, where the hell does this come from? Why does the idea of carebears that prove a challenge mean that most will have to avoid the engagment? It comes from Boston. Of Course. *edit. i did not say all i said most. Reading Comprehension. Some will indeed engage. Point is. No matter where incursions reside, Piracy will be a part of eve in some form or another. Assuming moving incursions/lvl 4's/ whatever else one thinks would bring piracy back to lowsec and bring all the nub haulers and juicy targets back is just silly. Like my comment, right?
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Aqriue
Center for Advanced Studies Gallente Federation
648
|
Posted - 2012.05.13 17:12:00 -
[37] - Quote
Merc
FW
And there you go. Instead of bitching how fail you are and unable to adapt, how about trying to adapt youself to something else. Moving incursions to lowsec will do nothing, because as everyone bitchwhined for years FW was pretty much unpopular but for a clique crowd and its still there....incursions in lowsec are worse then highsec, because you cannot complete and compete with butt pirates penetrating your logistics which will then just cascade into an avalanche of fail....and we all know that battleships are not the prefered boats for fast action PVP. There will be a small crowd that will do it, but you will only kill it for the vast majority and like they say....the life of a single does not out weight the enjoyment of the many .
And for everyone that says incursions should not be in highsec...try competing for them. I **** you not, that is player vs player action and you dont need to blow them up, just do it faster. Don't like shooting red crosses...thats your ******* problem cause EVE is wide open to do anything to entertain you. You want targets...make them...otherwise stop avoiding the fact you can't / won't/ don't shoot things without fear of CONCORD and losing a ship (which is like the highsec guys having a fear of you and losing a more expensive ship...you are both the same hairless ape with the same risk avoidance built in) |
IbanezLaney
The Church of Awesome
16
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Posted - 2012.05.14 06:02:00 -
[38] - Quote
Torothin wrote:The goal is to get more people into low-sec allowing for more targets. I guess we have several simple minded people in this thread with their one line zingers. I did not say it was dead. I said it was dying.
The changes coming to Faction War will do what you wish. Industry players will not be able to resist the Datacores that are being moved to FW LP stores.
Things are already looking a bit more active in the last week or so as the militias fight to have sov over key systems in preparation for when the update goes live. Fix this **** See Sea Pea. |
Jack Carrigan
Order of the Shadow The Revenant Order
627
|
Posted - 2012.05.14 07:31:00 -
[39] - Quote
The times may have changes, and thus so should your tactics. Improvise, adapt and overcome. Because at the end of the day, only those who can change with the times and adapt their tactics will survive and profit.
Piracy is alive and well. Ask the guy I ripped off a set of ORE Strip Miners from for a nice 450M ISK profit.
"War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Mr Morita
Gunpoint Diplomacy In Tea We Trust
16
|
Posted - 2012.05.14 08:30:00 -
[40] - Quote
Piracy is not dead. For the most part, piracy has simply relocated. It's simply more efficient to go to null to shoot things and not incur a sec status penalty than it is for people to roam through low sec and kill everything in sight.
However, I also think that going flashyred is also easier to do continuously now due to the advent of Black Frog.
And ganking is definitely not dead.
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Ravnik
The Phoenix Rising P R I M E
28
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Posted - 2012.05.14 10:49:00 -
[41] - Quote
Devore Sekk wrote:Piracy would be in a much better state if you could actually collect ransoms, which no one pays anymore due to all the pirates who don't honor them. Direct your anger at your brethren, not CCP or the carebears.
Maybe there should be a Ransom module which you activate on victim, pops a screen up on their screen with the ransom demand, if they accept, it then disables the lock and they are free to leave! Then pirates who still wish to go down the Ransom road are free to do so. Anyone else can just blow you up
After a failed career as a comedian i decided to take up piloting. My flying techniques have got more laughs than my jokes ever did.....
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Eugene Kerner
TunDraGon
27
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Posted - 2012.05.14 11:26:00 -
[42] - Quote
Piracy is fine.
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Ginseng Jita
Pator Tech School Minmatar Republic
0
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Posted - 2012.05.14 11:32:00 -
[43] - Quote
A pirate on the boards crying? |
Lauren Sheaperd
Cry Wolf.
1
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Posted - 2012.05.14 15:10:00 -
[44] - Quote
StonerPhReaK wrote:Lauren Sheaperd wrote:StonerPhReaK wrote:Also note that last time a group of pirates rolled up on an incursion fleet. It didnt go to well for the pirates. Not sayin it cannot happen, But incursion fleets are as close to a doctrine as some of these guys will ever see. So even if they do move them to lowsec, most of your kind couldnt/wouldnt engage. Hang on, where the hell does this come from? Why does the idea of carebears that prove a challenge mean that most will have to avoid the engagment? It comes from Boston. Of Course. *edit. i did not say all i said most. Reading Comprehension. Some will indeed engage. Point is. No matter where incursions reside, Piracy will be a part of eve in some form or another. Assuming moving incursions/lvl 4's/ whatever else one thinks would bring piracy back to lowsec and bring all the nub haulers and juicy targets back is just silly. Like my comment, right?
I said most as well. In future, I suggest you avoid mentioning reading comprehension (hint; you're awful at it).
Your assumption here is that what all pirates want is to sit there making easy kills all day - and sure, plenty of people do - but the idea that most of us wonGÇÖt even bother taking on larger gangs is as bad as your reading comprehension. There's a difference between a career pirate and the someone simply trying to fill up their killboard.
You know what moving level four missions and incursions would do? Give fiscal incentive to coming to low-sec that is sorely needed, which should bring more organized groups of carebears - such as the *gasp!* incursion fleet players. What I hope such changes is to have low-sec more populated - that doesn't mean a load of easy kills.
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Shuckstar
Hauling hogs Swine Aviation Labs
127
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Posted - 2012.05.14 16:15:00 -
[45] - Quote
Yaaar's Revenge wrote:Rico Minali wrote:Supported simply because Incursions should be moved out of hisec. It is dumb that they happen in hisec. Oh god yes! That would help the economy from being so inflated because of the carebears ANNNNNND it would mean we'd get more shiny killmails and tears <3
Moving incursions to low sec only may get you a bit more kills but in my opinion 90% plus will stay in high sec and run lvl4s, lv4's and there payouts will keep "carebears" in High sec.
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Dare Knight
The 0ffice of Secret Intelligence
10
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Posted - 2012.05.14 16:55:00 -
[46] - Quote
Lauren Sheaperd wrote:You know what moving level four missions and incursions would do? Give fiscal incentive to coming to low-sec that is sorely needed, which should bring more organized groups of carebears - such as the *gasp!* incursion fleet players. What I hope such changes will do is to have low-sec more populated - that doesn't have to mean a load of easy kills.
There are other ways about that which doesn't involve moving everything to lowsec, though. You can create more fiscal incentive by *not* nerfing highsec activities but simply boosting lowsec agent payouts, possibly making incursions in lowsec more profitable, in a near silly overinflated way. Highsecers can still do their *little* incusions and low paying lvl4's in highsec, lowsec can be a great source of income, and nullers can still have what nullers have.
Everybody wins. I still don't think it'll improve things, but it's better than "zomg move everything out of highsec so people will come to lowsec", because people don't come to lowsec for more reasons than just fiscal advangates. It's very simple, really. If you see Tengus on scan, they are ratting. If you see a shitload of Tengus, the Russians are blobbing. If you see Proteuses on scan, they will be on top of you in about a second. If you see a shitload of Proteuses, the big boys are having a goodfight. |
Lauren Sheaperd
Cry Wolf.
2
|
Posted - 2012.05.14 18:58:00 -
[47] - Quote
Dare Knight wrote:Lauren Sheaperd wrote:You know what moving level four missions and incursions would do? Give fiscal incentive to coming to low-sec that is sorely needed, which should bring more organized groups of carebears - such as the *gasp!* incursion fleet players. What I hope such changes will do is to have low-sec more populated - that doesn't have to mean a load of easy kills. There are other ways about that which doesn't involve moving everything to lowsec, though. You can create more fiscal incentive by *not* nerfing highsec activities but simply boosting lowsec agent payouts, possibly making incursions in lowsec more profitable, in a near silly overinflated way. Highsecers can still do their *little* incusions and low paying lvl4's in highsec, lowsec can be a great source of income, and nullers can still have what nullers have. Everybody wins. I still don't think it'll improve things, but it's better than "zomg move everything out of highsec so people will come to lowsec", because people don't come to lowsec for more reasons than just fiscal advangates.
I really don't think the difference will be enough - if balanced to correlate with other forms of PvE - without making high-sec less profitable. Whether that is reducing income from high-sec PvE significantly and increasing low-sec PvE, or just moving level fours and incursions to low-sec probably doesn't matter - but I believe they are the only two choices for any serious improvement to low-sec. I just think moving them out of high-sec gives more incentive to explore the low-sec option of making isk. *Shrug*, none of these changes are really worth implementing on their own and I'm not sure discussion without the "bigger picture" of proposed changes is valuable.
Though it's probably worth stating my hope is not to have change will benefit the piratical segment of the Eve community as it is to boost the low-sec content in its entirety. Right now low-sec is really lack luster, where the only attraction is the prevalence of small-gang PvP that is usually the minority elsewhere.
EDIT:
Dare Knight wrote:Everybody wins. I still don't think it'll improve things, but it's better than "zomg move everything out of highsec so people will come to lowsec", because people don't come to lowsec for more reasons than just fiscal advangates.
The suggestion isn't to move everything out of high-sec space. Rather, make it so the relative safety of high-sec comes at a reasonable price when compared to low-sec. Right now you can still make a small fortune in high-sec (even if it's not exactly the most time-efficient method) that leaves players - I'm thinking particularly about missioners - who live an almost completely isolated play-style and no incentive to change that. |
jimmyjam
Deadspace Exploration Conglomerate Clockwork Pineapple
40
|
Posted - 2012.05.14 20:11:00 -
[48] - Quote
Mr Morita wrote:Piracy is not dead. For the most part, piracy has simply relocated. It's simply more efficient to go to null to shoot things and not incur a sec status penalty than it is for people to roam through low sec and kill everything in sight. However, I also think that going flashyred is also easier to do continuously now due to the advent of Black Frog. And ganking is definitely not dead. This piracy is not dead it,s just in a different location. |
Aqriue
Center for Advanced Studies Gallente Federation
660
|
Posted - 2012.05.14 20:36:00 -
[49] - Quote
Lauren Sheaperd wrote:Dare Knight wrote:Everybody wins. I still don't think it'll improve things, but it's better than "zomg move everything out of highsec so people will come to lowsec", because people don't come to lowsec for more reasons than just fiscal advangates. The suggestion isn't to move everything out of high-sec space. Rather, make it so the relative safety of high-sec comes at a reasonable price when compared to low-sec. Right now you can still make a small fortune in high-sec (even if it's not exactly the most time-efficient method) that leaves players - I'm thinking particularly about missioners - who live an almost completely isolated play-style and no incentive to change that. You are so naive.
Highsec is relative safe, because you are afraid to lose a significant chunk of your wallet. What you do not understand, is that the target is still shootable and he will lose something of value (where as in other MMO's the guards will just one shot you in the protected zones if its just not possible to even attack someone), but for that cost the other guy gets the smallest chunk of coin possible in game. There is nothing wrong with that, is casual and should some dude like yourself decide to just utterly destroy someone else...highsec is his last escape to recoup his losses unless you really like seeing CCP lose a paying customer because you have no bounds (remember, EVE is harsh but the player at the other end...may not like to play it after basicly being reset to zero...it ******* sucks starting all over from scratch) |
Drew Solaert
University of Caille Gallente Federation
156
|
Posted - 2012.05.15 02:07:00 -
[50] - Quote
I was a pirate back in 2003-2005, based out of Bosena in Molden Heath.
You should see the scrubs that "pirate" there now. Complete fecking joke compared to the golden days of yore! Not only did it have people coming in the choke it also had an Angel site in (Remember NPC's use to drop logs that told people where to go) A proper pirates homeland.
I lied :o
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Lauren Sheaperd
Cry Wolf.
2
|
Posted - 2012.05.15 03:17:00 -
[51] - Quote
Aqriue wrote:Lauren Sheaperd wrote:Dare Knight wrote:Everybody wins. I still don't think it'll improve things, but it's better than "zomg move everything out of highsec so people will come to lowsec", because people don't come to lowsec for more reasons than just fiscal advangates. The suggestion isn't to move everything out of high-sec space. Rather, make it so the relative safety of high-sec comes at a reasonable price when compared to low-sec. Right now you can still make a small fortune in high-sec (even if it's not exactly the most time-efficient method) that leaves players - I'm thinking particularly about missioners - who live an almost completely isolated play-style and no incentive to change that. You are so naive. Highsec is relative safe, because you are afraid to lose a significant chunk of your wallet. What you do not understand, is that the target is still shootable and he will lose something of value (where as in other MMO's the guards will just one shot you in the protected zones if its just not possible to even attack someone), but for that cost the other guy gets the smallest chunk of coin possible in game. There is nothing wrong with that, is casual and should some dude like yourself decide to just utterly destroy someone else...highsec is his last escape to recoup his losses unless you really like seeing CCP lose a paying customer because you have no bounds (remember, EVE is harsh but the player at the other end...may not like to play it after basicly being reset to zero...it ******* sucks starting all over from scratch) NO UR NAIVE!
*Ahem*
And I'm saying that low-sec should be making significantly more isk that in high-sec, not no isk in high-sec. That would indeed be stupid, as there needs to be a relatively speaking safe, introductory area that allows for trade and to ease players into the harsh realities of the game. The point is, when compared to low-sec, a single person can't make as much isk as a single person in high-sec without alts. There's no need for high-sec to be as valuable as is.
Also. Anyone who has to "start from scratch" when losing a ship, really isn't someone who's capable of running level fours yet. I really doubt anyone who would play Eve over the long term as is would leave Eve because now they had to do level three missions instead of level fours if they wanted to stay all safe and cuddly in high-sec.
Now, as you're hiding behind an alt I can't check - but what ridiculously expensive ship that you couldn't afford to lose did you take to low-sec that makes you whine about this "reset to zero" toss?
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Signal11th
478
|
Posted - 2012.05.15 07:49:00 -
[52] - Quote
Zag'mar Jurkar wrote:Since when gate camping is considered "Piracy" ?
And people that stays in hi-sec will stay in hi-sec no matter how low their income becomes reduced, because they do not want to deal with "the dangerous "law-less" zones" that are lo and null
Please ...you didn't include null in the dangerous part, Christ, taking my child to kindergarden is more danegrous than null sec. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
Lock out
Shadows Of The Federation Drunk 'n' Disorderly
178
|
Posted - 2012.05.15 08:07:00 -
[53] - Quote
Is anybody from the crowd crying how lowsec should get a boost actually living in lowsec ?
Only in may SOTF got 22 dread kills, 10 carrier kills and a total of 721 kills, all in half a month. Sure, there are carebearish lowsec areas like Aridia, but if you chose an area like Black RIse or Placid, you are gonna get more pew pew than in any null where you are surrounded by blue space 20 jumps in any direction. Isk making from 4/10 and 6/10, FW missions, shiny loot, etc is also more than decent (better than whoring sanctums for sure).
So in conclusion, low sec is not by any means in dire need of improvements. Sure, it's the same 10 corps fighting eachother in a region and it would be nice to have some new ppl to shoot at, but all in all it's not half as bad as you make it sound. |
Lauren Sheaperd
Cry Wolf.
2
|
Posted - 2012.05.15 09:06:00 -
[54] - Quote
Lock out wrote:Is anybody from the crowd crying how lowsec should get a boost actually living in lowsec ?
Only in may SOTF got 22 dread kills, 10 carrier kills and a total of 721 kills, all in half a month. Sure, there are carebearish lowsec areas like Aridia, but if you chose an area like Black RIse or Placid, you are gonna get more pew pew than in any null where you are surrounded by blue space 20 jumps in any direction. Isk making from 4/10 and 6/10, FW missions, shiny loot, etc is also more than decent (better than whoring sanctums for sure).
So in conclusion, low sec is not by any means in dire need of improvements. Sure, it's the same 10 corps fighting eachother in a region and it would be nice to have some new ppl to shoot at, but all in all it's not half as bad as you make it sound.
The people who want improvements to low-sec are the exact opposite to you guys. Infact, you're part of what's wrong. Many of us enjoy solo to small-gang PvP, and that is severely limited by players who bring fleet battles and capitals to low-sec. Low-sec seems to really be the only place for non-fleet PvP, and many are worried that will stop if low-sec follows current trends.
On the issue of the state of low-sec as an area to habitate, you need to look at the bigger picture. While issues such as making isk may seem irrelevant to you or I as individuals, it does to many people who might otherwise consider living there and it's barely better than high-sec before risk, time spent avoiding enemies, etc. If this was improved, we'd likely get increased low-sec traffic which would be nice for everyone - don't you think?
That said, low-sec has a lot more problems than simple monetary woes. It needs definition that it currently lacks - which I hope is to become a sort-of small gang haven. The problem is, it seems CCP wants it be the deformed sibling of null-sec. That really only makes it less likely for people to come. Why play blob-land in low-sec when you can do it null-sec and make more money? |
Lock out
Shadows Of The Federation Drunk 'n' Disorderly
178
|
Posted - 2012.05.15 10:20:00 -
[55] - Quote
Then where do you want to send 30 vs 30 fleet fights ? 30 man fleets are too small for null, unless they align with a powerblock, in which case, 20 jumps of bluespace all around, and CTAs all day. We gotta have a place too, y'know ? |
Tobiaz
Spacerats
414
|
Posted - 2012.05.15 10:35:00 -
[56] - Quote
Lock out wrote:Is anybody from the crowd crying how lowsec should get a boost actually living in lowsec ?
Only in may SOTF got 22 dread kills, 10 carrier kills and a total of 721 kills, all in half a month. Sure, there are carebearish lowsec areas like Aridia, but if you chose an area like Black RIse or Placid, you are gonna get more pew pew than in any null where you are surrounded by blue space 20 jumps in any direction. Isk making from 4/10 and 6/10, FW missions, shiny loot, etc is also more than decent (better than whoring sanctums for sure).
So in conclusion, low sec is not by any means in dire need of improvements. Sure, it's the same 10 corps fighting eachother in a region and it would be nice to have some new ppl to shoot at, but all in all it's not half as bad as you make it sound.
So PvP in low-sec isn't necessarily dead (I assume in those regions the targets of opportunity are mostly null-bears though), but what you guys are doing doesn't really constitute 'piracy' (especially not if it involves grinding ISK in plexes to fund PvP).
Piracy now mostly happens in high-sec, with people ganking exhumers, juicy haulers and even freighters. It's a prey-migration thing really.
Lock out wrote:Then where do you want to send 30 vs 30 fleet fights ? 30 man fleets are too small for null, unless they align with a powerblock, in which case, 20 jumps of bluespace all around, and CTAs all day. We gotta have a place too, y'know ? Well FW seems a good place for what you describe, but you guys left that behind, it seems. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Lauren Sheaperd
Cry Wolf.
2
|
Posted - 2012.05.15 11:17:00 -
[57] - Quote
Lock out wrote:Then where do you want to send 30 vs 30 fleet fights ? 30 man fleets are too small for null, unless they align with a powerblock, in which case, 20 jumps of bluespace all around, and CTAs all day. We gotta have a place too, y'know ?
How often do you have those thirty vs. thirty fights, relative to the number of times your gang outnumbers your target at least five to one? I took a brief (and I really mean brief, like first two pages brief) look at your killboard - and sure, you have those fights - but mostly you attack smaller targets with far superior numbers (usually more than the previously stated five to one, I might add). That the current low-sec population (and most probably can't ever sustain) can't sustain the numbers required for thirtv vs. thirty man gangs, and rather than splitting up said gangs you continue to attack smaller targets. This is where the problem lies, and I'm not sure where youGÇÖre supposed to go - or where people like me are supposed to go GÇô as much as IGÇÖd like to say GÇ£get the hell out of my EveGÇ¥ then it wouldnGÇÖt be Eve.
However, that brings me to a point I made earlier - the greatest problem by far is the player base. It just so happens CCP hasn't exactly been kind to low-sec either. |
Tobiaz
Spacerats
416
|
Posted - 2012.05.15 11:49:00 -
[58] - Quote
Ravnik wrote:Devore Sekk wrote:Piracy would be in a much better state if you could actually collect ransoms, which no one pays anymore due to all the pirates who don't honor them. Direct your anger at your brethren, not CCP or the carebears. Maybe there should be a Ransom module which you activate on victim, pops a screen up on their screen with the ransom demand, if they accept, it then disables the lock and they are free to leave! Then pirates who still wish to go down the Ransom road are free to do so. Anyone else can just blow you up
Ransoming is meta-gaming gameplay. Making it part of gameplay mechanics is a bad thing for the player-driven sandbox.
Also the problem with piracy isn't and never has been about ransoms. Having seen piracy evolve from the early days of M0o, M3G4 and Space Invaders, the changes in piracy have been caused by changes in travel mechanics (Wt0, bridge mechanics JF, highway gates), changing landscapes (cultivation of null, low-sec depopulation, opening of W-space) and some new toys altering tactics and cost-efficiency (recons, stealth bombers, improved destroyers, new Tr3 BC and even T3).
To fix 'traditional' EVE-piracy low-sec needs to be turned into the 17th century Caribbean again by a massive nerf to null-alliance power projection (increasing jump&bridge fuel consumption hundredfold), a massive increase in profitability making the risk acceptable for the rewards and fully separating the empires by FW-oriented low-sec zones boosting low-sec cultivation and risky travel.
And finally allowing dictor bubbles in low-sec (making the sentries very angry) allowing effective hit&run tactics to pick off individual low-sec traffic, but never perma-camping systems completely (though the FW militia would likely deal with that in their border zones). Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Lauren Sheaperd
Cry Wolf.
2
|
Posted - 2012.05.15 11:56:00 -
[59] - Quote
Tobiaz wrote:Ravnik wrote:Devore Sekk wrote:Piracy would be in a much better state if you could actually collect ransoms, which no one pays anymore due to all the pirates who don't honor them. Direct your anger at your brethren, not CCP or the carebears. Maybe there should be a Ransom module which you activate on victim, pops a screen up on their screen with the ransom demand, if they accept, it then disables the lock and they are free to leave! Then pirates who still wish to go down the Ransom road are free to do so. Anyone else can just blow you up Ransoming is meta-gaming gameplay. Making it part of gameplay mechanics is a bad thing for the player-driven sandbox. Also the problem with piracy isn't and never has been about ransoms. Having seen piracy evolve from the early days of M0o, M3G4 and Space Invaders, the changes in piracy have been caused by changes in travel mechanics (Wt0, bridge mechanics JF, highway gates), changing landscapes (cultivation of null, low-sec depopulation, opening of W-space) and some new toys altering tactics and cost-efficiency (recons, stealth bombers, improved destroyers, new Tr3 BC and even T3). To fix 'traditional' EVE-piracy low-sec needs to be turned into the 17th century Caribbean again by a massive nerf to null-alliance power projection (increasing jump&bridge fuel consumption hundredfold), a massive increase in profitability making the risk acceptable for the rewards and perhaps fully separating the empires by FW-oriented low-sec zones boosting low-sec cultivation and travel. And finally allowing dictor bubbles in low-sec (making the sentries very angry) allowing effective hit&run tactics to pick of low-sec traffic, but never perma-camping systems completely (though the FW militia would likely deal with that in the border zones).
Why not just got to null-sec then? The problem with low-sec as it's current existance is completely defined by PvP, and to that end more and more people result to capitals and blob tactics driving others away. And you know what? Bubbles are a blobbers weapons, and allowing them will just give most players no-chance of escape rather that some chance of escape. If you're really having a problem catching targets otherwise, you've got a problem. |
Tinu Moorhsum
Royal Scientific Research Enterprise
107
|
Posted - 2012.05.15 12:14:00 -
[60] - Quote
Torothin wrote:
You nearly never get any good drops like you used to from people hauling stuff due to the implementation of capitals
Yes you do. Just fewer stupid people now. You have to be more patient.
And more.... there are wormholes in EVE now.... And the drops in wormholes can be epic. You can get more faction drops in wormholes than in plexes, tbh. Just 2 days ago we killed a 360mil isk harbinger in a C1 and he dropped 80mil in mods. Not bad for 10 min of work.
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Tobiaz
Spacerats
418
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Posted - 2012.05.15 12:26:00 -
[61] - Quote
Lauren Sheaperd wrote: Why not just got to null-sec then? The problem with low-sec as it's current existance is completely defined by PvP, and to that end more and more people result to capitals and blob tactics driving others away. And you know what? Bubbles are a blobbers weapons, and allowing them will just give most players no-chance of escape rather that some chance of escape. If you're really having a problem catching targets otherwise, you've got a problem.
Pirates in low-sec must have the ability to take down lucrative traffic for them to go and risk pirating in Militia dominated border-zones or prey on empire-null traffic else-where. With cloak-mechanics, JF (desperately needing a massive fuel consumption increase) and Wt0, this has become close to impossible.
A no-chance-of-escape when caught should be acceptable. The balance is in not getting caught in the first place, a lot of this involving much better suitable meta-gaming mechanics like using scouts and/or escorts. The point of allowing a bubble means pirates can have a dictor drop one bubble and GTFO or get sentry-spanked, for a specific target. But never act like a permanent net catching everything passing through. Just passing them off as 'blobber weapons' is moot.
Cultivating low-sec by a more meaningful FW presence and (moderately risky) inter-empire traffic will make the low-sec border zones less defined by PvP as you point out.
Capitals will become much less prevalent also because the aforementioned required increase in jumpfuel consumption to keep null-power minding more their own business and focusing their direct null-neighbors.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Lauren Sheaperd
Cry Wolf.
2
|
Posted - 2012.05.15 12:42:00 -
[62] - Quote
Tobiaz wrote:Lauren Sheaperd wrote: Why not just got to null-sec then? The problem with low-sec as it's current existance is completely defined by PvP, and to that end more and more people result to capitals and blob tactics driving others away. And you know what? Bubbles are a blobbers weapons, and allowing them will just give most players no-chance of escape rather that some chance of escape. If you're really having a problem catching targets otherwise, you've got a problem.
Pirates in low-sec must have the ability to take down lucrative traffic for them to go and risk pirating in Militia dominated border-zones or prey on empire-null traffic else-where. With cloak-mechanics, JF (desperately needing a massive fuel consumption increase) and Wt0, this has become close to impossible.
"Risk pirating in militia dominated zones". I was tempted to stop reading here, but I didn't. However, it does bring up an excellent question - have you ever actually been a pirate? Unfortunately you're posting behind an alt - or maybe I'm just hoping it's an alt - so I can't check. Bubbles wonGÇÖt help with cloak mechanics, jump freighters and will just leave low-sec full of large gangs of people sitting on gates with bubbles. That's not helping pirates, nor will it help low-sec in general. Low-sec needs to be more accessible than null-sec or W-Space if it is to be worthwhile for anyone.
Tobiaz wrote:A no-chance-of-escape when caught should be acceptable. The balance is in not getting caught in the first place, a lot of this involving much better suitable meta-gaming mechanics like using scouts and/or escorts. The point of allowing a bubble means pirates can have a dictor drop one bubble and GTFO or get sentry-spanked, for a specific target. But never act like a permanent net catching everything passing through. Just passing them off as 'blobber weapons' is moot.
It's really not. Bubbles, as a technique, are almost exclusively used by stationary gangs who sit there waiting for kills. This is exactly the kind of behavior that will discourage traffic to low-sec and that is worse for pirates then missing a target because of a bloody cloak.
Tobiaz wrote:Capitals will become much less prevalent also because the aforementioned required increase in jumpfuel consumption to keep null-power minding more their own business and focusing their direct null-neighbors.
It won't do anything to capitals in regards to low-sec. Seriously. The guys who use them in a fashion that is counterproductive for low-sec as a whole already don't care for the monetary side of the equation. They're simply there for a gank. You know what would fix capitals in low sec? Move them all to 0.1 space or lower. |
Tobiaz
Spacerats
418
|
Posted - 2012.05.15 13:12:00 -
[63] - Quote
Lauren Sheaperd wrote: "Risk pirating in militia dominated zones". I was tempted to stop reading here, but I didn't. However, it does bring up an excellent question - have you ever actually been a pirate? Unfortunately you're posting behind an alt - or maybe I'm just hoping it's an alt - so I can't check. Bubbles wonGÇÖt help with cloak mechanics, jump freighters and will just leave low-sec full of large gangs of people sitting on gates with bubbles. That's not helping pirates, nor will it help low-sec in general. Low-sec needs to be more accessible than null-sec or W-Space if it is to be worthwhile for anyone. I've pirated longer then your character is old. More importantly: I've seen how it has changed over the last 9 years. You are completely ignoring the fact that after Inferno, FW will completely change and likely receive a massive influx of pilots. Separating the empires by low-sec FW-zones and will also boost population and this will be the 'better-accessible' part you mention. By meta-gaming I might add, the most balanced mechanic possible. And as I said nerfing JF is another necessary part .
Lauren Sheaperd wrote:It's really not. Bubbles, as a technique, are almost exclusively used by stationary gangs who sit there waiting for kills. This is exactly the kind of behavior that will discourage traffic to low-sec and that is worse for pirates then missing a target because of a bloody cloak.
Yes the gang might be stationary, but their ability to catch traffic will only be intermittent since it's the dictor can't stay and continue dropping bubbles. And because nothing else changes, the ability to catch traffic without a bubble in low-sec stays minimal. And don't forget with improved FW presence permacamping should become less prevalent.
Lauren Sheaperd wrote:It won't do anything to capitals in regards to low-sec. Seriously. The guys who use them in a fashion that is counterproductive for low-sec as a whole already don't care for the monetary side of the equation. They're simply there for a gank. You know what would fix capitals in low sec? Move them all to 0.1 space or lower.
This is simply nonsense. Let's make it cost 100B ISK worth of ice to jump a capital, do you really think people will still keep moving their capitals around, hotdropping on every opportunity? Ofcourse 100B ISK would make players completely abandon them, but just keep lowering the number and at some point they will used solely when a pos needs bashing or in major capital clashes in null.
So only used for alliance level strategic goals for which the alliance is willing to cough up the bill, paid by their passive moon and stationtax income, but remaining way to costly for the average null-player to cough up just to score a killmail. Individual ownership of capitals will drop sharply but that's ok. CCP might make some improvements to handle corp-ownership of such ships, but all in all, this is how it should have been balanced in the first place.
Players might not care for the monetary side own owning capitals, but they damn well care for the operating cost if they have to pay up hours worth of ISK from their own pocket.
And yes, some alliances can afford for their members to go crazy with their capitals, but don't forget: jumpfuel isn't just ISK, it means logistical labor as well. And even powerhouses like the Goons won't play around as much in low-sec if they have to keep a closer eye to their neighbors, because travelling all around the galaxy looking for non-blues now comes with pricetag too big for most individual players (making neighbors fight neighbors again, like in the old days). Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Lauren Sheaperd
Cry Wolf.
2
|
Posted - 2012.05.15 13:54:00 -
[64] - Quote
Tobiaz wrote:Lauren Sheaperd wrote: "Risk pirating in militia dominated zones". I was tempted to stop reading here, but I didn't. However, it does bring up an excellent question - have you ever actually been a pirate? Unfortunately you're posting behind an alt - or maybe I'm just hoping it's an alt - so I can't check. Bubbles wonGÇÖt help with cloak mechanics, jump freighters and will just leave low-sec full of large gangs of people sitting on gates with bubbles. That's not helping pirates, nor will it help low-sec in general. Low-sec needs to be more accessible than null-sec or W-Space if it is to be worthwhile for anyone. I've pirated longer then your character is old. More importantly: I've seen how it has changed over the last 9 years. You are completely ignoring the fact that after Inferno, FW will completely change and likely receive a massive influx of pilots. Separating the empires by low-sec FW-zones and will also boost population and this will be the 'better-accessible' part you mention. By meta-gaming I might add, the most balanced mechanic possible. And as I said nerfing JF is another necessary part .
Oh wow I'm impress-. Oh wait, I'm not. So have I. Unless you post on your main any of your claims of superiority are useless.
Honestly, I'm not sure what separating high-sec by faction warfare zones has to do with accessibility (and I suggested it, anyway) but I'm not against increasing the cost of jumping. I just don't think it's going to have the same kind of effect you think it will. At any rate - I believe I need to clarify what accessibility means in this case. I'm using it as "actually able to access low-sec". You know, so people aren't barred entrance immediately by gate camps - which will increase with the use of bubbles.
Tobiaz wrote:Yes the gang might be stationary, but their ability to catch traffic will only be intermittent since it's the dictor can't stay and continue dropping bubbles. And because nothing else changes, the ability to catch traffic without a bubble in low-sec stays minimal. And don't forget with improved FW presence permacamping should become less prevalent.
This is crap. If you're as experienced as you make yourself out to be you know sentry guns wonGÇÖt be a deterrent. Maybe the faction warfare guys will deal with any groups trying to do this, but increasing the size of the gangs involved in combat isn't a good thing.
Tobiaz wrote:This is simply nonsense. Let's make it cost 100B ISK worth of ice to jump a capital, do you really think people will still keep moving their capitals around, hotdropping on every opportunity? Ofcourse 100B ISK would make players completely abandon them, but just keep lowering the number and at some point they will used solely when a pos needs bashing or in major capital clashes in null.
If you make anything obscenely priced then yes it will become less prevalent - but we both know that we're not going to receive changes of that magnitude. I think I'm going to leave it at; this argument is nonsense. Speak in terms relevant to the topic.
Tobiaz wrote:So only used for alliance level strategic goals for which the alliance is willing and able to cough up the bill, paid by their passive moon and stationtax income, but remaining way to costly for the average null-player to pay for just to score a killmail. Individual ownership of capitals will drop sharply but that's OK. CCP might have to be so wise as to make some improvements to handle corp-ownership of such ships, but all in all, this is how it should have been balanced in the first place.
Sigh. Okay, let's assume that you really do have the experience you claim - when was the last time you were a pirate? Carriers have been for more than null-sec players for a very long time now. They, relative to the ease of making isk in the game, aren't costly - especially when you factor in usefulness and the likely hood of losing them.
There's also the problem is there are such a large number of carriers in low-sec already. Put it this way GÇô it wouldnGÇÖt surprise me if there was at least one owned by a primarily low-sec player in every system that sees any notable traffic. Are we going to make it so it costs a fortune to jump from one system right next to the other?
TL;DR - Bubbles will only 'cause problems for low-sec and your suggested jump nerf is almost completely useless for us in low-sec.
|
StonerPhReaK
Nasgul Collective Cascade Imminent
58
|
Posted - 2012.05.15 14:14:00 -
[65] - Quote
My Dearest Lauren Sheaperd,
I apologize for the previous posts. They wer indeed horrible.
Give people a way to effect pirating and people will come. As it stands there is none of that. There needs to be content to encourage people to combat piracy. This is what Pirates are lacking. A message from CCP: Please do not call out alt-posting, We consider that trolling and will take action. |
Lauren Sheaperd
Cry Wolf.
2
|
Posted - 2012.05.15 14:24:00 -
[66] - Quote
StonerPhReaK wrote:My Dearest Lauren Sheaperd,
I apologize for the previous posts. They wer indeed horrible.
Give people a way to effect pirating and people will come. As it stands there is none of that. There needs to be content to encourage people to combat piracy. This is what Pirates are lacking.
Heh, no worries. I'm hesitant to agree there needs to be away to "fight back" against piracy - because there already is. We're disadvantage anywhere there are sentry guns (even if we're not the aggressor, anyone who aids us gets sentry aggression - including any remote repair). I think with other low-sec rebalancing it will give players a reason to fight back, though it would likely need to be driven by a player movement. Right now why bother? It's not like thereGÇÖs any isk to be had, and revenge is such a poor motive in a game as harsh as Eve. |
StonerPhReaK
Nasgul Collective Cascade Imminent
58
|
Posted - 2012.05.15 14:33:00 -
[67] - Quote
Lauren Sheaperd wrote:StonerPhReaK wrote:My Dearest Lauren Sheaperd,
I apologize for the previous posts. They wer indeed horrible.
Give people a way to effect pirating and people will come. As it stands there is none of that. There needs to be content to encourage people to combat piracy. This is what Pirates are lacking. Heh, no worries. I'm hesitant to agree there needs to be away to "fight back" against piracy - because there already is. We're disadvantage anywhere there are sentry guns (even if we're not the aggressor, anyone who aids us gets sentry aggression - including any remote repair). I think with other low-sec rebalancing it will give players a reason to fight back, though it would likely need to be driven by a player movement. Right now why bother? It's not like thereGÇÖs any isk to be had, and revenge is such a poor motive in a game as harsh as Eve.
If only there was a way to effect sec status and make lowsec a true pirate haven. Get rid of gate guns. Want them back fight for it. Something like how the Blue incursion bar works. 100% Pirate control of system = no gate guns no station guns players need to bring the sec index up by killing actual pirates. At 50% Anti-pirate control the gate guns reappear 75% station guns 100% anti pi's are immune to gate guns.(that last parts a stretch). Give an anti-pirate npc corp or some such like faction warfare has a militia, Rewards in the form of LP or somethin. Come on CCP make pirating mean something! A message from CCP: Please do not call out alt-posting, We consider that trolling and will take action. |
Lauren Sheaperd
Cry Wolf.
2
|
Posted - 2012.05.15 14:41:00 -
[68] - Quote
StonerPhReaK wrote:Lauren Sheaperd wrote:StonerPhReaK wrote:My Dearest Lauren Sheaperd,
I apologize for the previous posts. They wer indeed horrible.
Give people a way to effect pirating and people will come. As it stands there is none of that. There needs to be content to encourage people to combat piracy. This is what Pirates are lacking. Heh, no worries. I'm hesitant to agree there needs to be away to "fight back" against piracy - because there already is. We're disadvantage anywhere there are sentry guns (even if we're not the aggressor, anyone who aids us gets sentry aggression - including any remote repair). I think with other low-sec rebalancing it will give players a reason to fight back, though it would likely need to be driven by a player movement. Right now why bother? It's not like thereGÇÖs any isk to be had, and revenge is such a poor motive in a game as harsh as Eve. If only there was a way to effect sec status and make lowsec a true pirate haven. Get rid of gate guns. Want them back fight for it. Something like how the Blue incursion bar works. 100% Pirate control of system = no gate guns no station guns players need to bring the sec index up by killing actual pirates. At 50% Anti-pirate control the gate guns reappear 75% station guns 100% anti pi's are immune to gate guns.(that last parts a stretch). Give an anti-pirate npc corp or some such like faction warfare has a militia, Rewards in the form of LP or somethin. Come on CCP make pirating mean something!
At best we'd kill each other first, at worst this turns into some sort of fleet warfare that low-sec really doesn't need. If anyone really wants this, there's always the option to pirate in null-sec. I suppose you could make a joinable group like in faction warfare that gave you rewards for killing people with negative sec-status. That feels kind of forced though. |
Tobiaz
Spacerats
420
|
Posted - 2012.05.15 14:41:00 -
[69] - Quote
Lauren Sheaperd wrote:Oh wow I'm impress-. Oh wait, I'm not. So have I. Unless you post on your main any of your claims of superiority are useless. I could accuse you of the same for posting on your 2009 char. I do not have 'superior' pirating knowledge, not having been only being a low-sec pirate the last 9 years. I do however have more then enough first-hand experience to make valid experience-based observations and arguments. That should be enough for this discussion.
Lauren Sheaperd wrote:Honestly, I'm not sure what separating high-sec by faction warfare zones has to do with accessibility (and I suggested it, anyway) but I'm not against increasing the cost of jumping. I just don't think it's going to have the same kind of effect you think it will. At any rate - I believe I need to clarify what accessibility means in this case. I'm using it as "actually able to access low-sec". You know, so people aren't barred entrance immediately by gate camps - which will increase with the use of bubbles. The intermittent absence of pirate would mean 'actual able to access low-sec' don't you agree? Increase FW-presence, especially with their increase stakes in the system after Inferno, WILL keep pirate population in militia-heavy systems under control and will definitely prevent perma-camping.
Lauren Sheaperd wrote:This is crap. If you're as experienced as you make yourself out to be you know sentry guns wonGÇÖt be a deterrent. Maybe the faction warfare guys will deal with any groups trying to do this, but increasing the size of the gangs involved in combat isn't a good thing. Since it's currently not possible to use bubbles at all, nobody 'knows' exactly how effective bubbling a gate will be. The sentries will not be a deterrent for the dps, but it should aim to be a deterrent from permabubbling. Perhaps it will require some sentry-AI improvement, perhaps not. But without a bubble gatecamps will be as impotent as they are now. As for increasing the size of a camp with one or two dictors, that can't stay and shoot anyway... how is that an issue? The only real issue I see here is that the FW guys might not be so keen on bubble mechanics changing their playground. But this discussion is primarily about bringing back piracy.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Tobiaz
Spacerats
420
|
Posted - 2012.05.15 14:41:00 -
[70] - Quote
Lauren Sheaperd wrote:Tobiaz wrote:This is simply nonsense. Let's make it cost 100B ISK worth of ice to jump a capital, do you really think people will still keep moving their capitals around, hotdropping on every opportunity? Ofcourse 100B ISK would make players completely abandon them, but just keep lowering the number and at some point they will used solely when a pos needs bashing or in major capital clashes in null. [If you make anything obscenely priced then yes it will become less prevalent - but we both know that we're not going to receive changes of that magnitude. I think I'm going to leave it at; this argument is nonsense. Speak in terms relevant to the topic. I was only making a point, invalidating your argument that cost wouldn't influence the usage of capital ships. Somewhere between that obscenely price and the current negligible pocketchange is a breaking point, where capitals change from personal toys into corporate equipment. The trick will be to find it, and I'll admit I don't know exactly where that is. It will be up to CCP to find it using metrics and a couple of adjustments.
Lauren Sheaperd wrote:Sigh. Okay, let's assume that you really do have the experience you claim - when was the last time you were a pirate? Carriers have been for more than null-sec players for a very long time now. They, relative to the ease of making isk in the game, aren't costly - especially when you factor in usefulness and the likely hood of losing them.
There's also the problem is there are such a large number of carriers in low-sec already. Put it this way GÇô it wouldnGÇÖt surprise me if there was at least one owned by a primarily low-sec player in every system that sees any notable traffic. Are we going to make it so it costs a fortune to jump from one system right next to the other?
I'm aware of the prevalence of 'pirate' carriers in low-sec. And no matter how powerful, without mobility, funded by a null-moon, in K-space it's a sitting duck, especially if FW picks up. I really wouldn't mind if these 'pirates' (carebear funded KM-***** is a better description) either will have to stop using carriers or become more law-abiding FW pilots. Pirate capitals are almost just as big of a cause for the depopulation of low-sec as null power-projection. They are not very useful for simple gatecamping though and thus won't influence traffic much. They ARE however a brake on low-sec cultivation, and as such should disappear from the scene. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
|
Lauren Sheaperd
Cry Wolf.
2
|
Posted - 2012.05.15 15:08:00 -
[71] - Quote
Tobiaz wrote: I could accuse you of the same for posting on your 2009 char. I do not have 'superior' pirating knowledge, not having been only being a low-sec pirate the last 9 years. I do however have more then enough first-hand experience to make valid experience-based observations and arguments. That should be enough for this discussion.
Except I'm not posting on a 2009 character. *Shrug*. Experienced-based observations and arguments are only valid if you know, you can prove said experience.
Tobiaz wrote:The intermittent absence of pirate would mean 'actual able to access low-sec' don't you agree? Increase FW-presence, especially with their increase stakes in the system after Inferno, WILL keep pirate population in militia-heavy systems under control and will definitely prevent perma-camping.
You're underestimating the overlap of people who "pirate" - which is to say people who will shoot neutrals, in this case - and faction warfare players. That, and with the increased need to maintain control of their systems, I doubt we'll see them organizing as many gangs to bring it to take down some gate-campers especially with bubbles on the field to scare off the weekend warriors who are worried about their implants.
Lauren Sheaperd wrote:Since it's currently not possible to use bubbles at all, nobody 'knows' exactly how effective bubbling a gate will be. The sentries will not be a deterrent for the dps, but it should aim to be a deterrent from permabubbling. Perhaps it will require some sentry-AI improvement, perhaps not. But without a bubble gatecamps will be as impotent as they are now. As for increasing the size of a camp with one or two dictors, that can't stay and shoot anyway... how is that an issue? The only real issue I see here is that the FW guys might not be so keen on bubble mechanics changing their playground. But this discussion is primarily about bringing back piracy.
You know why gate-camps are "impotent" these days? This is because there isn't enough traffic and *not* because they can't catch their targets. They even must still be worthwhile as there are still people who do it. You know what will screw over these people entirely? Decreasing traffic. You know what would decrease traffic?
You guessed it! Bubbles!
I'm not sure why you're so adamant that bubbles are what low-sec needs - when there really isn't any reason to have them there.
Tobiaz wrote: I was only making a point, invalidating your argument that cost wouldn't influence the usage of capital ships. Somewhere between that obscenely price and the current negligible pocketchange is a breaking point, where capitals change from personal toys into corporate equipment. The trick will be to find it, and I'll admit I don't know exactly where that is. It will be up to CCP to find it using metrics and a couple of adjustments.
My argument was based on the assumption of reasonable changes, not as absolute in the face of ridiculous suggestions. While, as I believe I have said already, I agree this nerf will be effective - it wonGÇÖt be on any scale that would be of any benefit to low-sec.
Tobiaz wrote:(carebear funded KM-***** is a better description)
While the most of the arguments presented in this particular paragraph is made moot by the ones above, I'll admit this made me laugh pretty hard. I think I like this name much better.
|
Tobiaz
Spacerats
421
|
Posted - 2012.05.15 17:28:00 -
[72] - Quote
I'll just comment on these two things and then I'll let this one go.
Lauren Sheaperd wrote:Tobiaz wrote:The intermittent absence of pirate would mean 'actual able to access low-sec' don't you agree? Increase FW-presence, especially with their increase stakes in the system after Inferno, WILL keep pirate population in militia-heavy systems under control and will definitely prevent perma-camping. You're underestimating the overlap of people who "pirate" - which is to say people who will shoot neutrals, in this case - and faction warfare players. That, and with the increased need to maintain control of their systems, I doubt we'll see them organizing as many gangs to bring it to take down some gate-campers especially with bubbles on the field to scare off the weekend warriors who are worried about their implants.
FW guys occasionally shoot neutrals, but in my experience not very often and you could always just join the militia yourself. I Inferno works out, FW will have much more invested into low sec systems, attracting neutral industry and increasing population. Pirates generally don't camp gates in systems with a high steady population and FW will benefit from keeping them out. Less 'pirate' carriers will make this a lot easier. It will be a similar situation as in null, only on a smaller scale.
Lauren Sheaperd wrote:You know why gate-camps are "impotent" these days? This is because there isn't enough traffic and *not* because they can't catch their targets. They even must still be worthwhile as there are still people who do it. You know what will screw over these people entirely? Decreasing traffic. You know what would decrease traffic?
You guessed it! Bubbles!
I'm not sure why you're so adamant that bubbles are what low-sec needs - when there really isn't any reason to have them there. I've spend most of 2010 and 2011 doing low-sec exploration in Cal, Gal and Min low-sec, using AF, Recons and cloaky T3, In all that time I've only been caught ONCE and by a smartbombing BS. But I've seen plenty of traffic.
Careful frigates are unstoppable, blockade runners are legion, plenty of cynos from JF jumping in and everything else uses the very safe mwd+cloak trick. Basically pirates are almost completely powerless against all this.
Why I'm so adamant about the bubble is because it's an already existing mechanics that (perhaps with some minor alterations to sentries and such) will allow gatecampers to occasionally pick off a traveler, while not allowing them to easily camp a gate permanently due to the fragility of dictors. Sure this will impact traffic, but with more population and stakes in low sec it won't matter.
The only conditions for this to happen in low-sec are the obvious increase in individual player profitability, more in line with null (especially mining-wise), FW being further iterated upon after Inferno AND a large increase jump fuel consumption, reducing interference from null-alliances and making it harder for 'pirates' to swing their weight around in capital ships.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
StonerPhReaK
Nasgul Collective Cascade Imminent
58
|
Posted - 2012.05.15 19:35:00 -
[73] - Quote
Are Interdiction Nullified T3's immune to the focus script of a HIC?
If yes... Eek
If no, Could one not tank a Devoter triple focus script it add Sebo's bring 2x remote repair / remote sensor boosting Onieros' and a few fast dps ships hold a gate for hours until a proper fleet or gang comes in to contest it?
A message from CCP: Please do not call out alt-posting, We consider that trolling and will take action. |
Torothin
Dreddit Test Alliance Please Ignore
54
|
Posted - 2012.05.16 00:00:00 -
[74] - Quote
I'm laughing to the fact that almost all the people posting in this thread had no idea what it was like when low-sec choke point s actually had a moderate amount of valuable cargo going through it on it's way to 0.0 and not some unsuspecting noob or fw pilot with crappy loot flying around. I'm not saying capitals need to nerfed. But before capitals piracy was way different. Something many of you in this thread did not experience.
I still think things will be better once low-sec becomes more lucrative and CCP actually tries to implement a push in order to get people out of hi-sec. |
Lauren Sheaperd
Cry Wolf.
3
|
Posted - 2012.05.16 08:30:00 -
[75] - Quote
Tobiaz wrote:Lauren Sheaperd wrote:You know why gate-camps are "impotent" these days? This is because there isn't enough traffic and *not* because they can't catch their targets. They even must still be worthwhile as there are still people who do it. You know what will screw over these people entirely? Decreasing traffic. You know what would decrease traffic?
You guessed it! Bubbles!
I'm not sure why you're so adamant that bubbles are what low-sec needs - when there really isn't any reason to have them there. I've spend most of 2010 and 2011 doing low-sec exploration in Cal, Gal and Min low-sec, using AF, Recons and cloaky T3, In all that time I've only been caught ONCE and by a smartbombing BS. But I've seen plenty of traffic. Careful frigates are unstoppable, blockade runners are legion, plenty of cynos from JF jumping in and everything else uses the very safe mwd+cloak trick. Basically pirates are almost completely powerless against all this. Why I'm so adamant about the bubble is because it's an already existing mechanics that (perhaps with some minor alterations to sentries and such) will allow gatecampers to occasionally pick off a traveler, while not allowing them to easily camp a gate permanently due to the fragility of dictors. Sure this will impact traffic, but with more population and stakes in low sec it won't matter. The only conditions for this to happen in low-sec are the obvious increase in individual player profitability, more in line with null (especially mining-wise), FW being further iterated upon after Inferno AND a large increase jump fuel consumption, reducing interference from null-alliances and making it harder for 'pirates' to swing their weight around in capital ships.
So what low-sec really needs is to allow gate-campers more frigate kills. Right. Undermine an important part of low-sec - rookies learning to PvP - so larger gangs can have more frigate kills.
I think this is appropriate.
Maybe blockade runners need to looked at, and if you've got a suggestion then great, but bubbles won't deter capitals. They will only deter new traffic - and current traffic - from low-sec.
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Eugene Kerner
TunDraGon
28
|
Posted - 2012.05.16 12:47:00 -
[76] - Quote
Tobiaz wrote:I'll just comment on these two things and then I'll let this one go. Lauren Sheaperd wrote:Tobiaz wrote:The intermittent absence of pirate would mean 'actual able to access low-sec' don't you agree? Increase FW-presence, especially with their increase stakes in the system after Inferno, WILL keep pirate population in militia-heavy systems under control and will definitely prevent perma-camping. You're underestimating the overlap of people who "pirate" - which is to say people who will shoot neutrals, in this case - and faction warfare players. That, and with the increased need to maintain control of their systems, I doubt we'll see them organizing as many gangs to bring it to take down some gate-campers especially with bubbles on the field to scare off the weekend warriors who are worried about their implants. FW guys occasionally shoot neutrals, but in my experience not very often and you could always just join the militia yourself. I Inferno works out, FW will have much more invested into low sec systems, attracting neutral industry and increasing population. Pirates generally don't camp gates in systems with a high steady population and FW will benefit from keeping them out. Less 'pirate' carriers will make this a lot easier. It will be a similar situation as in null, only on a smaller scale. Lauren Sheaperd wrote:You know why gate-camps are "impotent" these days? This is because there isn't enough traffic and *not* because they can't catch their targets. They even must still be worthwhile as there are still people who do it. You know what will screw over these people entirely? Decreasing traffic. You know what would decrease traffic?
You guessed it! Bubbles!
I'm not sure why you're so adamant that bubbles are what low-sec needs - when there really isn't any reason to have them there. I've spend most of 2010 and 2011 doing low-sec exploration in Cal, Gal and Min low-sec, using AF, Recons and cloaky T3, In all that time I've only been caught ONCE and by a smartbombing BS. But I've seen plenty of traffic. Careful frigates are unstoppable, blockade runners are legion, plenty of cynos from JF jumping in and everything else uses the very safe mwd+cloak trick. Basically pirates are almost completely powerless against all this. Why I'm so adamant about the bubble is because it's an already existing mechanics that (perhaps with some minor alterations to sentries and such) will allow gatecampers to occasionally pick off a traveler, while not allowing them to easily camp a gate permanently due to the fragility of dictors. Sure this will impact traffic, but with more population and stakes in low sec it won't matter. The only conditions for this to happen in low-sec are the obvious increase in individual player profitability, more in line with null (especially mining-wise), FW being further iterated upon after Inferno AND a large increase jump fuel consumption, reducing interference from null-alliances and making it harder for 'pirates' to swing their weight around in capital ships.
Nothing is safe if noobs press the buttons. Someone who knows what he does probably has a fair chance to get through low sec camps but if the pirates know what they do it is hard. If good pirates and good blockade runners meet each other then it even depends on the latency you got...1 sec rule ... |
Zyress
The Fabulous Thunderbirds
79
|
Posted - 2012.05.17 20:07:00 -
[77] - Quote
Nylith Empyreal wrote:I love how every lowsec topic ends with "put incursions in lowsec." It reminds me of Cato, "And I think Carthage must be destroyed."
I don't even know how that would help piracy since Incursion fleets tend to be large well coordinated groups they'd likely get their butts handed to them and the very presence of an incursion in the system nerfs their ships performance |
Zyress
The Fabulous Thunderbirds
79
|
Posted - 2012.05.17 20:29:00 -
[78] - Quote
Ginseng Jita wrote: A pirate on the boards crying?
Ain't it sweet |
Tara Read
The Generic Pirate Corporation Fusion.
42
|
Posted - 2012.05.18 03:18:00 -
[79] - Quote
This is thread is ridiculous. Someone saying there aren't enough juicy targets around? My friend Piracy is more than just a mere gate camp with low sec status....
You need to be innovative. See which regions have people coming in. Make a note of budding wormhole corps in low sec trying to stake a claim in "quiet" regions. Look into Null Sec news as far as which alliances are losing ground such as Red Alliance now trying to lick their wounds in our region.
Go roam! harass those snobby SOV holders with a yar and a grin so devilish it makes them cringe. All this bawwing makes me sick. True Pirates know they must hunt their prey even through myriads of systems to get that one gem....
If anything low sec now has this illusion of being "safe" due to low population. When in reality it still simmers with the few of us still craving the lust of a good fight.
And Piracy goes beyond just the low sec systems and Null. Alt Piracy is how one can make billions in a single scam. Making others trust you as just another newcomer to the game is thrilling. Acting the part, feigning ignorance... How can you sit here and say Piracy is dead when you can't even grasp the opportunities to be had!
I fly not under some SOV banner as a pet or a slave. I fly forever under a Jolly Rodger and knowing I am free to roam where I choose and hunt where I like. Because that to me is the constant in this game. Freedom.
Now strap on that eye patch, hop in something quick, flashy and put on that devilish grin.... Because it's a Pirates life for me.... |
Xylorn Hasher
Sumiyoshi-Kai
31
|
Posted - 2012.05.18 11:49:00 -
[80] - Quote
Lowsec isn't dead and never will be. I'm living in Heimatar lowsec pocket for more than a year now and i see lowsec is being more and more populated thease days. Biggest problem with lowsec is finding suitable target to kill. From what i've seen most ppl just jump to low fly around for 30 minutes and then goes back to hisec and cry on forum that there is no fight there. Piracy is rarely insta action thing. There are days that i sit in system for 1 - 2 hours and there is absolutly nothing to shoot at and there are days that i kill 5 ships in 20 minutes.
Eve piracy is more like being in right place at right time. Be patient, know area and it's residents - thats the key. I don't think lowsec needs to be more populated. More corps in low means less and less solo Pvp for me.
Only thing i would do is moving all lv4 missions to lowsec. There is something really wrong with game where 72% of its population ( hisec residents ) refuses to leave noob space.
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Wistar
Defiance LLC
1
|
Posted - 2012.05.18 16:22:00 -
[81] - Quote
Move incursions and level4 missions to low sec? Make it automaticly impossible to escape an engagement? Systemize and enforce ransoms? etc.
WTF?
Pilots calling themselves pirates asking CCP to make it easier to pirate! How embarrassing.
Being a pirate isnt just saying yarr and collecting a paycheck. Being a pirate is being a thief, scavenger, opportunist and making your way outside the world of alliances and coalitions and rules. Grow a pair, use your brain, take all you can and give nothing back.
And fer the luv o mike, quit posting with yer mains!!!!! |
Jack Carrigan
Order of the Shadow The Revenant Order
628
|
Posted - 2012.05.18 18:23:00 -
[82] - Quote
Being a pirate is also being a tactician and strategist.
Quit being lazy, and go find some profit to make out there. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Gibbo3771
AQUILA INC Verge of Collapse
88
|
Posted - 2012.05.18 20:52:00 -
[83] - Quote
Torothin wrote:Back when i first started playing Eve, there were no caps, there was no warp to 0, there wasn't even warp to 0 on stations. Camping low-sec entry points that lead to 0.0 could bring you in some serious isk from drops as well as ransoms. Let's also not forget that you could always make isk by performing a docking toll on stations in low-sec or in 0.0. Now it is far less profitable to be a pirate.
You nearly never get any good drops like you used to from people hauling stuff due to the implementation of capitals. The regional gates made things even worse for pirates. Something needs to be done. Something that makes it far more lucrative to live or work out of low sec. My advice to rectify this issue, take hi-sec incursions move them out of hi-sec and into low-sec. This will make things far more interesting in low-sec and add an incentive for players to dwell in low-sec thus increasing the population in low-sec areas which in turn leads to more targets. Thoughts?
You complain about piracy being dead, no ransoms, warp to 0 and cap ships.
Yet there you are, in one of the most blobbiest alliances in eve making things worse. Want to get it all back? Step up and make a change then,
Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |
Ilnaurk Sithdogron
Crunchy Crunchy Peregrine Nation
18
|
Posted - 2012.05.19 12:31:00 -
[84] - Quote
Kriegman wrote:So you are mad that 0.0 industrial players have neutral jump freighters that can't be wardecked or ganked? Hey I happily donate cyno kestrels on lowsec midpoint stations to the "pirates". The lowsec crowd is so amusing with all the smack talking and bad-ass posturing when they manage to pop a cyno kessy on the undock with a lit cyno that it makes my eye tear in sadness.
Is this guy talking alien language? http://eve-sojourn.blogspot.com/
Sojourn, a newbie's EVE blog. |
Herzog Wolfhammer
Sigma Special Tactics Group
1502
|
Posted - 2012.05.20 09:03:00 -
[85] - Quote
Torothin wrote:Back when i first started playing Eve, there were no caps, there was no warp to 0, there wasn't even warp to 0 on stations. Camping low-sec entry points that lead to 0.0 could bring you in some serious isk from drops as well as ransoms. Let's also not forget that you could always make isk by performing a docking toll on stations in low-sec or in 0.0. Now it is far less profitable to be a pirate.
You nearly never get any good drops like you used to from people hauling stuff due to the implementation of capitals. The regional gates made things even worse for pirates. Something needs to be done. Something that makes it far more lucrative to live or work out of low sec. My advice to rectify this issue, take hi-sec incursions move them out of hi-sec and into low-sec. This will make things far more interesting in low-sec and add an incentive for players to dwell in low-sec thus increasing the population in low-sec areas which in turn leads to more targets. Thoughts?
I remember those days.
You see, back when you had all that. the "pirates" did not kill everything that moves "for the lulz".
You all got replaced by those who do, and they call themselves pirates. Just like a can-baiter in a rookie system calling themselves PVPers.
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axxeessee
Trade and Supplies Co.
10
|
Posted - 2012.05.22 20:14:00 -
[86] - Quote
If you think that piracy is dead you have obviously never heard of FIREBOLT145, probably the best and most HONOURABLE SPIRATE that has ever touched this game called EVE ONLINE. |
Internet Lawyer Steve
Imperial Academy Amarr Empire
31
|
Posted - 2012.05.23 16:40:00 -
[87] - Quote
Dare Knight wrote:Torothin wrote:The goal is to get more people into low-sec allowing for more targets. I guess we have several simple minded people in this thread with their one line zingers. I did not say it was dead. I said it was dying. Point #1) Keep your smartbutt comments like that to yourself. Quickest way to end a thread of anything intelligent yourself and your credibility. Point #2) We know what you said. We can read. We're telling you that if you consider "Give me isk or I kill you and take your stuffz" the only form of piracy, or in your case getting good lootz from gate camps the only form of piracy, that's not the case. Removing content from highsec and putting it in lowsec isn't going to fix the problem. It never will. People don't want to dwell in lowsec because they either want to 'play safe' or want their very own space, as well as various other reasons that make lowsec not very popular. This has been discussed to death and revoked as valid 'fixes' for some time now. Bringing it up again with a few different words in play isn't going to change that. There's nothing original about it. As it is, your post title is misleading to the content which you're posting. Piracy is alive, will always be alive, just in different forms than your basic "high loot gate camp" from the ages past. As long as there's two people logged into TQ, someone will have something the other person wants, whether that be stuffz, lulz, or tears, and they'll employ several different methods other than gate camping to attain it. And it will NEVER be fair. This has no correlation to lowsec population or the implication of moving things to lowsec to improve the population. TL;DR -- Adapt. EDIT: This doesn't even negate the fact that if you moved all incursions to lowsec, there still wouldn't be a reason to live there and run expensive ships with huge amount of loot in them. That's what jump freighters are for, and they're not going anywhere anytime soon.
He lost all credibility when I read his corp and alliance.
Internet Lawyer Steve and Associates,
Bringing Justice to New Eden, One post at a time... |
Katja Faith
Republic Military School Minmatar Republic
112
|
Posted - 2012.05.23 17:52:00 -
[88] - Quote
Torothin wrote:Back when i first started playing Eve, there were no caps, there was no warp to 0, there wasn't even warp to 0 on stations. Camping low-sec entry points that lead to 0.0 could bring you in some serious isk from drops as well as ransoms. Let's also not forget that you could always make isk by performing a docking toll on stations in low-sec or in 0.0. Now it is far less profitable to be a pirate.
You nearly never get any good drops like you used to from people hauling stuff due to the implementation of capitals. The regional gates made things even worse for pirates. Something needs to be done. Something that makes it far more lucrative to live or work out of low sec. My advice to rectify this issue, take hi-sec incursions move them out of hi-sec and into low-sec. This will make things far more interesting in low-sec and add an incentive for players to dwell in low-sec thus increasing the population in low-sec areas which in turn leads to more targets. Thoughts?
SO, basically, you're accepting the mantle of "bittervet"? Good to know. Thanks. |
Hail Goddess
Pator Tech School Minmatar Republic
0
|
Posted - 2012.05.23 20:43:00 -
[89] - Quote
The op is somewhat silly. The more pilots in low security space (faction warfare). The more targets and larger fleets tbh. However, will gate camping be difficult in that enviroment? Yes! Now, it's time for you to roam and learn how to deal with whatever is sent your way. Adapt or die. I will say. That piracy is dead in this regard. You have to be a warrior instead of a ganker to survive in this enviroment. Easy kills and ganking lone pilots will become alot more difficult. Get use to engaging outnumbered. Many have made that shift long ago. |
aoe dps
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.25 03:30:00 -
[90] - Quote
Katja Faith wrote:
SO, basically, you're accepting the mantle of "bittervet"? Good to know. Thanks.
thanks, i lol'd
and i only had to read 1st and last page to understand this whole thread :) i am a posting alt. |
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Lifewire
TunDraGon
8
|
Posted - 2012.05.31 09:18:00 -
[91] - Quote
Piracy is not dead - but 2003...eve had no bubbles, no jumpdrive-ships, no warp to 0, no cloaks, no titan brigdes...and eve was better...sorry to say that ccp....the "improvement" of this game made it be less good. But eve still rocks compared to all the other crapgames. And once you are aditced to eve (like 2003 player usually are) you have learned to adapt to whatever the devs develop. It-¦s a sport to get a new tactic to still kill people... |
Akatenshi Xi
Elite Shadow Society ESS Empire
21
|
Posted - 2012.05.31 19:36:00 -
[92] - Quote
Torothin wrote:Back when i first started playing Eve, there were no caps, there was no warp to 0, there wasn't even warp to 0 on stations. Camping low-sec entry points that lead to 0.0 could bring you in some serious isk from drops as well as ransoms. Let's also not forget that you could always make isk by performing a docking toll on stations in low-sec or in 0.0. Now it is far less profitable to be a pirate.
You nearly never get any good drops like you used to from people hauling stuff due to the implementation of capitals. The regional gates made things even worse for pirates. Something needs to be done. Something that makes it far more lucrative to live or work out of low sec. My advice to rectify this issue, take hi-sec incursions move them out of hi-sec and into low-sec. This will make things far more interesting in low-sec and add an incentive for players to dwell in low-sec thus increasing the population in low-sec areas which in turn leads to more targets. Thoughts?
Piracy. You're Doing It Wrong.
It isn't dead, you just can't find the pulse. |
jimmyjam
Deadspace Exploration Conglomerate Clockwork Pineapple
42
|
Posted - 2012.05.31 23:31:00 -
[93] - Quote
I got a kill in placid today that was not a blob i was surpised piracy is not dead you just have to find it. |
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