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Amael Galenus
Mighty Moshin Emo Rangers
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Posted - 2009.05.20 18:14:00 -
[1]
Tried probing/scanning last night, haven't done so since Apocrypha first came out. Imagine my "delight" when I find that the interface has been changed from reasonably useable to utter crap:
I had to give up after 15mins because I simply couldn't see where the probe movement widgets were.
The above may be old news for some, but between this and the recent balls up with the cloaking changes, I'm really beginning to wonder if anyone at CCP actually plays the game or tries the changes before they send them out on the test/live servers. I mean seriously, how could anyone think that the above was in any way useable or acceptable?
If the problem is that your internal test machines are too highly specced to accurately run the game on low settings, then I've got a years-old hunk of junk that you can make me an offer for.
Is the above problem affecting anyone else and is CCP aware of it/planning to fix it any time soon? It pretty much leaves probing/scanning impossible for me which makes most of Apocrypha's content inaccesable... great value for money.
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Zzzyxas
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Posted - 2009.05.20 18:23:00 -
[2]
I have no problem with it. You are just being lazy and not wanting to relearn how to probe.
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Myra2007
Shafrak Industries
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Posted - 2009.05.20 18:27:00 -
[3]
Its pretty much ****ed. The "grid" structure of the spheres is useless. It does not serve any purpose and it only obfuscates the whole process.
Then there is the black "circular disk" thingy (god knows whats that for i never needed it to find sites) which will make the probes nearly impossible to see if they are under it. You can change the perspective to help this but usually this means you can't use the "best" angle/perspective in terms of probe movement.
Also apparently the issue is even worse for low graphics settings. Gone are the times where i could use all the lowest settings for my prober alt.
The new system is really great overall but those two graphical changes were uncalled for and i can't for a minute believe they actually thought it was an improvement over what they had. --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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No Homo
Gallente The Scope
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Posted - 2009.05.20 18:28:00 -
[4]
short answer, no
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Amael Galenus
Mighty Moshin Emo Rangers
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Posted - 2009.05.20 18:29:00 -
[5]
Originally by: Zzzyxas I have no problem with it. You are just being lazy and not wanting to relearn how to probe.
I'm not talking about the difference between the old probing system pre-Apocrypha and then new one- I'm talking about the difference between this and this. Note the fact that the none of the five probe movement widgets can be seen in my screenshots- can people even find one in my screenshots?
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Ana Vyr
DB - LJ Industries Vanguard.
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Posted - 2009.05.20 18:29:00 -
[6]
Good lord, that's awful. Is this because of outdated hardware? It does not look like that on my machine.
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.05.20 18:31:00 -
[7]
Edited by: Omarvelous on 20/05/2009 18:32:48 To ease your frustration.
- launch 4 probes set them up in a plane at the area you want to probe at. They should be front-back-left-right on the same plane. Make sure they overlap at the center.
- deactivate the probes. This is add clarity as you setup your probes.
- launch 2 more probes. Set one above the center of the plane where you are probing (north pole), the second should be below the plane (south pole). These should overlap at the center.
- re-activate the original 4 probes. You should have an overlapping pattern that looks like a double pyramid.
- scan - as your strength increases - reduce your range 1 increment at a time, and adjusting your probes to close in on the signal. Maintain the double-pyramid shape.
*EDIT* Nevermind - you're not liking the way the probes look. Give a comparison shot with multiple spheres. Just deactivate and work 1 probe at a time if it interferes that badly. To be honest it doesn't look that bad on my machine and I still see the widgets.
Important Internet Spaceship League Wants You |
circularlogic
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Posted - 2009.05.20 18:33:00 -
[8]
From looking at your probe placement you don't know how to probe... I find things regularly with only 4 probes in less than 5 min.
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Nareg Maxence
Gallente
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Posted - 2009.05.20 18:34:00 -
[9]
http://wiki.eveonline.com/wiki/Bug_reporting
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Amael Galenus
Mighty Moshin Emo Rangers
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Posted - 2009.05.20 18:38:00 -
[10]
Edited by: Amael Galenus on 20/05/2009 18:43:16
Originally by: Ana Vyr Good lord, that's awful. Is this because of outdated hardware? It does not look like that on my machine.
My graphics card is a 7800 GT - getting over the hill yes but it had no problems running the old premium on low/mid settings. Since Apocrypha however, I've had to set everything to its lowest setting to try to stop the card overheating.
I don't mind playing on low settings but, as you've indicated, you apparently end up playing a gimped version of the game... this is why I was wondering if CCP's internal testing machines actually correctly simulate people running the game on low settings.
Omarvelous - thanks for the suggestions. I tried doing something similar last night but it doesn't help when you're trying to narrow down a signal- it just takes too long when you can't see the widgets
Originally by: circularlogic From looking at your probe placement you don't know how to probe... I find things regularly with only 4 probes in less than 5 min.
I know exactly how to probe and HAD been successfully been doing so since Apocrypha first came out- my problem is that I can't see what the hell I'm doing anymore thanks to new & "improved" textures. Again, see the difference between this and this.
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Abrazzar
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Posted - 2009.05.20 18:44:00 -
[11]
Edited by: Abrazzar on 20/05/2009 18:44:31 There are only two things that annoy me about the current probing:
1.) The system plane shadow of the probes obfuscating the probe arrows when they are below that plane. The shadow should be reduced by some 60-80% in transparency.
2.) Camera rotation, probe movement and scan radius sphere resizing all using the click and drag gesture, resulting in unintentional resizing/rotating/moving. At least resizing should require ctrl-click and drag when resizing only one probe.
The rest may be balancing issues, which would require more data than I have to evaluate. -------- Ideas for: Mining
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Amael Galenus
Mighty Moshin Emo Rangers
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Posted - 2009.05.20 18:53:00 -
[12]
Originally by: Abrazzar 2.) Camera rotation, probe movement and scan radius sphere resizing all using the click and drag gesture, resulting in unintentional resizing/rotating/moving. At least resizing should require ctrl-click and drag when resizing only one probe.
Agreed- this is the only major issue that I had with the probing system up until the texture change.
The overloaded left-click interface was brought up numerous times in the game develpment forum before release and still crops up from time to time as a complaint but no-one seems to be bothered about changing it...
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THE L0CK
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Posted - 2009.05.20 19:08:00 -
[13]
Originally by: Amael Galenus
Originally by: Zzzyxas I have no problem with it. You are just being lazy and not wanting to relearn how to probe.
I'm not talking about the difference between the old probing system pre-Apocrypha and then new one- I'm talking about the difference between this and this. Note the fact that the none of the five probe movement widgets can be seen in my screenshots- can people even find one in my screenshots?
Found 4 of them in about 2 seconds. Why are yours black though? Mine are white and very easy to see.
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Amael Galenus
Mighty Moshin Emo Rangers
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Posted - 2009.05.20 19:22:00 -
[14]
Originally by: THE L0CK
Originally by: Amael Galenus can people even find one in my screenshots?
Found 4 of them in about 2 seconds. Why are yours black though? Mine are white and very easy to see.
Christ- well done! You should be working in image analysis for NASA or the military
Dunno why mine are black why is why I'm asking/complaining. Everything was fine until texture change- they go black when they go below the shadow plane but even when they're not under the plane, they're still very hard to see... very little visible lighting or highlighting on arrows etc.
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THE L0CK
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Posted - 2009.05.20 19:24:00 -
[15]
The only real issue I have with mine is when I want to move a probe sometimes my cursor grabs a hold of a radius instead and then I adjust it like a crazy mofo.
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Glyn Davish
Common Address Redudancy Protocol
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Posted - 2009.05.20 19:31:00 -
[16]
Edited by: Glyn Davish on 20/05/2009 19:34:00 Edited by: Glyn Davish on 20/05/2009 19:32:20 This happens to me if I have to probe something out that's "below" the central plane of the system. I've learned to ignore it as much as possible, but it can be very annoying.
Getting your probe formation setup and then moving it in unison(via the shift button) helps a lot.
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RiotRick
Black-Sun Pitch Black Legion
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Posted - 2009.05.26 13:59:00 -
[17]
Edited by: RiotRick on 26/05/2009 13:59:26
Originally by: Amael Galenus
Dunno why mine are black why is why I'm asking/complaining. Everything was fine until texture change- they go black when they go below the shadow plane but even when they're not under the plane, they're still very hard to see... very little visible lighting or highlighting on arrows etc.
Ok, a simple work-a-round here. If you have probes under the plane they turn black. If you have probes above the plane they turn white. The black is almost invisible on low graphics settings. The white is workable.
Now if you change your camera angle from a top view to a bottom view the colors will reverse, so the black probes from under the plane will now be white as they show above the plane now, because your view is upside down. This way you can at least see your probes.
-- The future is black.
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Lonzo Kincaid
Duty.
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Posted - 2009.05.26 14:05:00 -
[18]
mine are the same as the OP, is a right struggle trying to move them the way you want. The resizing thing annoys me a little but i've just got used to avoiding them.
Finding them in a still image is different to finding them when that crazy grid thing is oscillating all over the place making your eyes go crazy trying to find this shaded out ghost of a widget thing. ----------------------
Quote: The rule of thumb is you have to outnumber them 2:1 before you even think about engaging them
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LeeBaak
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Posted - 2009.05.26 14:13:00 -
[19]
The issue I have is just the opposite when the background image is white...I lose the white control arrows. I end up moving the camera so that I can see the control arrows, which usually makes movement of the probes a little awkward.
I would like the option to turn off the background image when probing and go to a solid base color.
I like the shadowed effect...it lets me know which probes are below the plane. Makes placement MUCH easier.
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