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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 16:27:00 -
[61]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Thank Crap. ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |
Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.14 16:27:00 -
[62]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Thank you very much for finally responding to what has been a serious concern for many of us. I would hope that future communication will be significantly improved via the Game development forum to better address issues such as this before they arise.
Further to that I am sure that the community would hope to see an announcement on the exact impact of any hotfix prior to it's implementation even if it is a complete rollback to the previous mechanic.
Zos
Vote Mazzilliu 09 CSM |
Captain Vampire
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Posted - 2009.05.14 16:30:00 -
[63]
Originally by: CCP Chronotis Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Great to hear Chronotis. You might want to post that reply on the general discussion and the game development forum as well. Is the 3 second module activation delay from gate cloaking a part of this bug as well, or an intended feature?
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2009.05.14 16:31:00 -
[64]
Originally by: Rocius Would just switching it over to haveing this effect ONLY targeted modules be the fix? Seems that was the intent anyway, so why not just do that?
Not really. With the mechanics that are being reverted, an Falcon can attempt a jam, miss, cloak, uncloak and attempt again almost immediately instead of having to wait out the 20s cycle times on jammers.
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Sidious Spartan
Caldari
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Posted - 2009.05.14 16:31:00 -
[65]
Any idea when the API System databes wil be active again? I keep getting messages indicating that the EVE backend database is offline. Greetings and Salutations |
Tbone Johnson
Caldari GoonFleet GoonSwarm
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Posted - 2009.05.14 16:32:00 -
[66]
these problems (mwd+cloak, black screen) were all posted about in game development forum, and were completely ignored. That is the most frustrating part of this.
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Interghast
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Posted - 2009.05.14 16:35:00 -
[67]
Originally by: Captain Vampire
Great to hear Chronotis. You might want to post that reply on the general discussion and the game development forum as well. Is the 3 second module activation delay from gate cloaking a part of this bug as well, or an intended feature?
Yes, this 3 second of being uncloaked but unable to activate needs to be fixed asap too.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.05.14 16:36:00 -
[68]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
It's beyond me how it went through the crack, because it has been discussed A LOT.
But at least you are honest about it, which makes up for it, imo.
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Cass Tamuri
Nebula Rasa Holdings Nebula Rasa
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Posted - 2009.05.14 16:36:00 -
[69]
The changes to cloaking have rendered covert ops capable ships almost valueless in their primary role. Please reconsider this change and implement it for non-Covert Ops Cloaks
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Onyc Ten
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Posted - 2009.05.14 16:38:00 -
[70]
Originally by: Tbone Johnson these problems (mwd+cloak, black screen) were all posted about in game development forum, and were completely ignored. That is the most frustrating part of this.
Threads are one thing, but if it was bug reported and STILL ignored, then that says a lot for the bughunters doesn't it?
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Exlegion
Caldari Salva Veritate
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Posted - 2009.05.14 16:41:00 -
[71]
Edited by: Exlegion on 14/05/2009 16:42:05
Originally by: Cass Tamuri The changes to cloaking have rendered covert ops capable ships almost valueless in their primary role. Please reconsider this change and implement it for non-Covert Ops Cloaks
I think it's critical that non-Covert Ops ships fitted for travel also have a high chance of escaping gate camps. I live in low sec and spend what little time I can enjoying missions. But if I can't move my travel-fit battleship around it will force me to move back to high security space.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
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Posted - 2009.05.14 16:41:00 -
[72]
Originally by: Onyc Ten
Originally by: Tbone Johnson these problems (mwd+cloak, black screen) were all posted about in game development forum, and were completely ignored. That is the most frustrating part of this.
Threads are one thing, but if it was bug reported and STILL ignored, then that says a lot for the bughunters doesn't it?
It was a 12 page thread, how the **** did they miss it?
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.14 16:45:00 -
[73]
Originally by: CCP Chronotis Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
I'll buy you a beer :D
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.14 16:50:00 -
[74]
Originally by: CCP Chronotis The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Thank you, thank you, thank you.
Let My People Go |
isdisco3
Reaper Industries Eternal Rapture
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Posted - 2009.05.14 16:52:00 -
[75]
Originally by: CCP Chronotis Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Thanks for replying so quickly. What about the 3-second delay on activating mwd after de-cloaking? Fixing the mwd-cloak-warp trick changes nothing if we have to sit de-cloaked and vulnerable in space for 3 seconds before doing it.
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Yakumo Smith
Gallente Dawn of a new Empire The Initiative.
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Posted - 2009.05.14 16:57:00 -
[76]
It's all very well making it right as soon as possible...the fact remains it should never have gotten to this point.
Maybe time to tighten up internal procedures to ensure this kind of thing doesn't happen again.
I suppose this must be my sig. I'll do something cool with it eventually. |
Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.05.14 16:57:00 -
[77]
Edited by: Rotnac on 14/05/2009 16:59:28
Originally by: CCP Chronotis The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
At least you guys are moving on this fast. It would have been truly hilarious to render blockade runners, covops, and recons useless. Hopefully this gets rolled out in a few days or something.
Edit: Haha, I fail at quoting.
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Clair Bear
Perkone
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Posted - 2009.05.14 16:58:00 -
[78]
I think it's fair to say that devs don't read the game dev forum outside of their stickies, nor do much on sisi.
The CSM is our only way of communicating with them now. Don't do what I did and vote for the loons, consider voting for intelligent candidates capable of alerting CCP to gamebreaking "fixes" before they hit tranquility.
And in summary, bigger blobs are the answer. Now what was the question? |
Neddy Fox
Gallente Paxton Industries Paxton Federation
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Posted - 2009.05.14 16:59:00 -
[79]
I hope they read this thread :P
What about the 3 seonds you can't activate ANY module after decloaking? That is also decloaking after you jumped a gate ! You guys know you can lose a ship in 3 seconds? Sitting ducks !
---- [PXIN Recruiter]
PXIN Recruitement thread |
RedSplat
Heretic Army
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Posted - 2009.05.14 17:00:00 -
[80]
I would love to give feedback.
Sadly my client locks up under 5 minutes of play and i then have to crash and re-boot the PC to get any kind of function back.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.05.14 17:02:00 -
[81]
Originally by: Alexander Knott
Originally by: Rocius Would just switching it over to haveing this effect ONLY targeted modules be the fix? Seems that was the intent anyway, so why not just do that?
Not really. With the mechanics that are being reverted, an Falcon can attempt a jam, miss, cloak, uncloak and attempt again almost immediately instead of having to wait out the 20s cycle times on jammers.
Indeed. They really need to kill the effects, but not the module timer. And only on ECM modules - at this point, anything more broad, and there'll probably be unintended side effects again.
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PJRiddick
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Posted - 2009.05.14 17:02:00 -
[82]
Black Screen huh,....ar eyou sure your not in a wormhole? Muaahahahahahahaha,....
-=+>xxx<+=- fly safe and watch for the sleepers!
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Thorvik
Valklear Guard Ushra'Khan
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Posted - 2009.05.14 17:03:00 -
[83]
Quote: What about the 3-second delay on activating mwd after de-cloaking? Fixing the mwd-cloak-warp trick changes nothing if we have to sit de-cloaked and vulnerable in space for 3 seconds before doing it.
This ^^ Linkage |
Krystal Beth
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Posted - 2009.05.14 17:06:00 -
[84]
issues ive found so far, can someone confirm the following?
1. overview. now ships are staying on overview after they warped and distance to ship/pods shows, eg: 31Au away, not grayed out, and cant be refreshed to remove them. and the previous issues remain the same in regards to stations, rats etc graying out.
2. fighters when assigned are not agressing like prepatch and occasionally will not focus fire, (thou warping quicker it seems)
3. sound. there seems to be a sweet spot when zooming from ya ship where missile/explosion sounds are audible but close up there is none.
4. Lets hope a hotfix for the recons is sooner rather than later, capsulers are having a field day with it out there.
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Arto Nupponen
Caldari Rosvosektori The Polaris Syndicate
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Posted - 2009.05.14 17:07:00 -
[85]
During that 3 seconds you can't be targeted by anyone either it seems. Doesn't change the thing that the guy in sensor boosted interceptor clicking targeting button will probably get you targeted before your client even knows you can activate modules.
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DJones 7
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Posted - 2009.05.14 17:11:00 -
[86]
Okay! I bet CCP is deploying a HotFix with a acceptable surprise implemented. This surprise would be a very hot PLEX card for every player. If not, I think a lot of CTCO (Character Termination Countdown) will take place after 14 hours.
CheerZ...
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NotFred
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Posted - 2009.05.14 17:13:00 -
[87]
Edited by: NotFred on 14/05/2009 17:14:07 <Obligator bit about how bad the changes to cloaks are omitted, thatÆs been done to death already and acknowledged by CCP, I wont bore people with it again>
<Remaining worry>
What does worry me though is how these changes were ever allowed to go live in the first place.
For two or three days before the patch was even announced there was a nine page thread in the game dev forum full of people begging CCP not to let the changes on the test server go live. There was then further uproar in that forum, and in a few others, when the patch notes were announced.
Why was it only once the patch went live that CCP took notice? The information about the unintended consequences of this change was there, but either not read or not acted upon. To me this seems to negate the point of the game development forum and the test server in the first placeà
<more constructive bit follows:>
The obvious aim of these changes is to stop ECM ships from continuing to jam whilst cloaked. This needs to be implemented in a way that allows other modules to continue however (MWD etc).
Some people have suggested only cutting modules that target other ships. However, IÆm not sure how easy this is for CCP to code (depends how the existing code is setup to allow differentiation between targeted and untargeted modules), and as someone pointed out it would allow a pilot, if a jam cycle fails, to cloak-uncloak and immediately attempt to jam again.
To my eyes, a better solution would be this: A targeted module can only affect a ship whilst that ship is still targeted (At present if you unlock a target, or cloak, you still finish the modules cycle, it just fails to reactivate).
Result: Modules that do not require a target lock are unaffected. ECM modules (and any others that affect another ship during the cycle, remote reps?) stop as soon as the ship cloaks (or is jammed, or unlocks that target). Attempting to cloak-uncloak to retry a failed jam cycle does nto work. You lose target lock but the module is still cycling, so you still have to wait out its cycle before you can activate again.
Not sure how easy that would be to do, but it seems to me like it would do the job very nicelyà
<comedy bit>
Originally by: CCP Chronotis This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
Soà despite the patch notesà you are in fact saying this is all BECAUSE OF FALCON?
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MC McMic
GoonSwarm
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Posted - 2009.05.14 17:16:00 -
[88]
Originally by: CCP Chronotis Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously .
I wouldn't say it slipped through the cracks so much as it fell straight into the gaping void that is the game development forum. Regardless, how does this get missed in your own QA? I say this half sarcastically, as you don't appear to actually do any QA.
Either that or you knew about it and decided that fixing it after the fact made the most sense (economically speaking).
Now, please address the module activation delay after gate decloak.
You're also going to want to address the entire way you went about fixing the ECM/cloak bug to begin with. As things stand now, you can negate the 20 second cycle on your ECM modules by cloaking and decloaking. So, your bug fix would have caused an even greater exploit had it actually worked as intended to begin with.
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Buck Starchaser
Freelancer Union Unaffiliated
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Posted - 2009.05.14 17:16:00 -
[89]
This bug-package is giving a war target significant logistics advantage at a critical point in time. By letting the server run without a rollback you are making things worse by the way you are reacting to it. :P
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Kelly O'Connor
Shade. Cry Havoc.
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Posted - 2009.05.14 17:17:00 -
[90]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Good to see you are fixing it, quite suprising as to how long it took to respond even though the sheer amount of threads was stagerring.
You'd have thought anyone in CCP (Maybe not Devs, but Surely Game Masters ) would have noticed this and fed back a whole lot quicker? Quite a few p***ed off players right now im thinking.
Kelly
PS: Buff Titans, they are underpowered :)
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